What class would be good for a Sorcerer to multiclass with? I want to remain a spell caster.
Sorcerer multiclass
#1
Posté 12 septembre 2015 - 11:42
#2
Posté 13 septembre 2015 - 01:07
paladin - you get immunity to fear, huge boost for saving throws and access to heavy armor and tower shield which will allow you to play like armored sorcerer with (automatic) still spell metamagic
blackguard - evil alternative of paladin for evil sorcerers
pale master - immunity to critical hit and sneak attack, ac bonus, immunity to stun, unlike wizard it wont give you new spell levels but if you have community patch you can toggle a rule switch in PC Widget which will give you caster level bonus for palemaster levels
rogue (or bard if you prefer from roleplay reasons) - rogue skills are always good
red dragon disciple - it adds charisma and constitution and ac so even if you want remain caster and not play like spellsword style its a possibility to consider
#3
Posté 13 septembre 2015 - 02:06
Rogue sounds good. Sorcerer/Rogue/ShadowDancer I think I will try that Thank You Shadooow.
#4
Posté 13 septembre 2015 - 02:02
Rogue sounds good. Sorcerer/Rogue/ShadowDancer I think I will try that Thank You Shadooow.
I don't want to discourage creativity, especially if you're new and learning the ropes, but there is so much to be gained by switching the sorc to wizard in this build. The Wizard casts by int and therefore you will only have to have dex and int as your primary abilities. If you choose sorc, you will have to use charisma to cast and also need high dex and relatively high int for skill points.
#5
Posté 13 septembre 2015 - 09:28
If I go Wizard I should go Elf. +2Dex. I think I will try it both ways. Thank You Icewind 1980
#6
Posté 14 septembre 2015 - 02:32
Ok What would be a good school for my Wizard? Or should I go general? I want to remained a caster
#7
Posté 15 septembre 2015 - 04:56
I'm a big fan of evocation spells myself.. things that go BOOM!
But unless you really know your target, you might want to go generalised wizard with no favored school. The downside of choosing a spell school is that another one is forbidden from you.
You can read more here: http://nwn.wikia.com/wiki/Spell_school
#8
Posté 15 septembre 2015 - 05:53
Well its not working very well with a sorcerer. It not making a good skill point dump because I don't have points to spare. I am going to go wizard/rogue/sahdowdancer
#9
Posté 16 septembre 2015 - 03:30
Not my best build (or one I'd suggest unless you're playing where you can go to level40), but one of my most fun was a rogue5/sorc26/BG9. It weapon finessed a rapier and had a small shield with -5% spell failure and used divine shield and might for extra AC and damage. With lengthy haste and a few spells to disable opponents or allow for sneak attacks you could then cast Tenser's Transformation to nearly hit the +20AB cap (with +5 weapon) and tear into them. I'd use time stop to buff divine shield/might if I got surprised or needed to heal. Of course it capitalized on a number of items and spell and ability modifications unique to the server at the time. The best part was some people couldn't get a handle on what they were fighting exactly if I acted as if I was a rogue/BG using bull's strength and summoning a fiend before going at them with spells.
#10
Posté 16 septembre 2015 - 03:47
So I've just been looking up about Epic Warding: wow, a 34 Spellcraft pre-req! Can my Sorcerer even hit that when I first reach epic levels, in something like HotU?
#11
Posté 16 septembre 2015 - 05:10
#12
Posté 16 septembre 2015 - 05:13
So I've just been looking up about Epic Warding: wow, a 34 Spellcraft pre-req! Can my Sorcerer even hit that when I first reach epic levels, in something like HotU?
Pretty much, no. I think that I typically got to level 27-28 in HotU, so there was no chance of getting Epic Warding. And, I think there are a few other epic feats for which a toon in any of the main Bioware campaigns would have some difficulty qualifying. Hellball and maybe Planar Turning come to mind.
Of course, since the game is supposed to support modules built for toons up to level 40, it's not necessarily a bad thing that toons playing Bioware's 1-28 level modules can't use all the features. But, it's a bit of a tease. ;-)
#13
Posté 16 septembre 2015 - 08:16
Paladin 1 gives you up to 20 free saving throws that do *not* count against the +20 magical limit. It also gives you Heavy Armor and Shield Proficiency if you're wanting to go the armored route with Auto Still Spell.
Paladin 3 gives you Turn Undead which can be used to power Divine Shield (and technically Divine Might).
Paladin overall can also give Persuade/Discipline dumps.
For Evil characters, Blackguard can be used in a similar way (though need Blackguard 2 for the saving throw bonus).
Monk 1 gives Evasion and potentially a Wisdom AC bonus (if unarmored) if you're on a high magic world and/or use things like Owl's Wisdom.
Monk 2 gives Deflect Arrows (can just ignore that ranged attack per round that *would* have hit you otherwise).
Monk overall can also give Persuade/Discipline/Tumble dumps (hell, even Hide/Move Silently if you want).
Both a pure Wizard and a pure Sorcerer are already extremely powerful and you usually only multiclass to abuse some low level benefits of other classes -- you're a 35 Wizard/5 Rogue (or 38/2), not a 20 Wizard/20 Rogue or something similar. But the classes they aim to multi-class with are very different.
#14
Posté 17 septembre 2015 - 12:44
I am dropping Rogue/ShadowDancer because 1. I can't use the skills 2. I have to give up two Sorcerer/Wizard feats for ShadowDancer.
My Sorcerer has 8 STR/8WIS. Armor is heavy
What I was looking for was a class that would work with Sorcerer so far I am not finding one.
I will remain pure Sorcerer. I wonder how many skill points I should put into appraise?
#15
Posté 17 septembre 2015 - 03:38
Note that even with 8 Strength you would wear Full Plate and use a Large Shield...and if you pop Bull's Strength that gives you some extra carrying capacity. I'm not saying I recommend trying to go the auto still route in the official campaigns (especially since there's not really any point to wearing the heavy armor/shield until level 27 or so when you can have Auto Still Spell III...at which point HotU is basically over) but even with 8 base strength the weight would technically be manageable.
Appraise is what appraise is. By which I mean more points is better but even a few points gives a benefit (compared to other skills where you need to max the skill or don't bother).
#16
Posté 17 septembre 2015 - 05:15
25/15 or 20/20 is what I mean. I stop putting points into lore at base 10. If I can't id an item then it must be worth more then 100gp.
#17
Posté 18 septembre 2015 - 02:38
I am dropping Rogue/ShadowDancer because 1. I can't use the skills 2. I have to give up two Sorcerer/Wizard feats for ShadowDancer.
My Sorcerer has 8 STR/8WIS. Armor is heavy
What I was looking for was a class that would work with Sorcerer so far I am not finding one.
I will remain pure Sorcerer. I wonder how many skill points I should put into appraise?
I don't like multi-classing spellcasters at all unless with a prestige class which continues his/her spell progression. The spells are the reason I play them, after all. It does make sense, if you are looking for an excuse to multiclass just for the sake of it, to take the two levels of paladin just for the boost to saves and immunity to fear. It also means that you don't have to carry some little punk ass weapon if you happen to get into a little mano y mano.
#18
Posté 25 septembre 2015 - 02:19
The most powerful sorceror build you can ever make is the "Exalted Sorceress" build which is Sorcerer 38/Paladin 1/Monk 1. Just crazy powerful. You can google it.
Some other one's that I've played with that are really fun is Monk 17/Blackguard 4/ Sorcerer 19.
Human, Lawful Evil
Str 16 (20)
Dex 10
Con 12
Wis 8
Int 12
Cha 16 (24)
You get Divine Might and Divine Shield to improve your armor class and damage, great saves from the Blackguard, and use the Sorcerer spells as buffs for your kickass monk.
A good spellsword build is Sorcerer 26/Paladin 4/Champion of Torm 10
Human, Lawful Good
Str 16
Dex 8
Con 14
Int 12
Wis 8
Cha 16 (26)
Once again using Divine Shield and Divine Might, great saves from Paladin. He'll be better at spells than at swords but still nothing to sneeze at melee-wise.
Use the Epic Character Search Engine to find builds to play around with or get ideas.
http://home.comcast....wk/buildsearch/
#19
Posté 21 octobre 2015 - 08:39
The most powerful sorceror build you can ever make is the "Exalted Sorceress" build which is Sorcerer 38/Paladin 1/Monk 1. Just crazy powerful. You can google it.
"Ever" would be incorrect as it's assuming completely default rules with no alternations, no multi-classing restrictions, and no custom items. Not to mention it could be argued otherwise as a build with more HP/Con would fare better against the Exalted Sorcerer in an IGMS duel under "default" conditions.
- Grani aime ceci





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