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Bugs when baking an interior?


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4 réponses à ce sujet

#1
Jereniva

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I can't get a particular tile to bake correctly. It is the Crypt set, the 4 walls with one door tile, called (Door{1_Door_Room} tile).

No matter what I do, it won't bake the walkmesh against back wall, opposite the door. 

 

Is it a known bug with that one, or am I doing something wrong? I can work around it, I'm just wondering if I've done something wrong. Thank you.



#2
kamal_

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Have too many placeables in the tile? This can cause problems. Convert things to environmental, use a walkmesh cutter, and try again. There are no problems with default tilesets that I am aware of.


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#3
Jereniva

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Have too many placeables in the tile? This can cause problems. Convert things to environmental, use a walkmesh cutter, and try again. There are no problems with default tilesets that I am aware of.

 

I have zero placeables on the map, that's the weird thing! 



#4
rjshae

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Yes, there's a problem with the original tile's walkmesh. Here's a view of the underside of the Crypt tile model from Blender. The door is where the yellow triangle is at top. The back part (circled in green below) is supposed to be set to unwalkable (red), but it's not. I'd just use a walkmesh cutter to block it off.

 

crypt_tile_zpshmwwrjmu.jpg


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#5
Jereniva

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Yes, that's exactly what you see when toggling Surface mesh, it's just open back there. thank you!