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Steps to making a good open world game


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#26
Wulfram

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A game that is set in space with such a huge scope. Why wouldn't open world work? They tried it in the first game of the series.


Because open world means trapping all your game within an tiny little box (or for semi-open world stuff, a few even tinier boxes). It makes no sense when people have got like spaceships and so on.

#27
Zekka

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Because open world means trapping all your game within an tiny little box (or for semi-open world stuff, a few even tinier boxes). It makes no sense when people have got like spaceships and so on.

You never actually pilot any space ship in any Mass Effect game.

You can have multiple regions



#28
AlanC9

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I get the feeling that you completely missed the point there.

#29
Zekka

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I get the feeling that you completely missed the point there.

which point?



#30
Oldren Shepard

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My whole post was spontaneous, it would take me a lot of extra time to do that.

It has 21 points, is not difficult. 
 
My thoughts on that topic
 
For the 1st and 13th (or writes and other developers for the 18th) A.I. that requires a lot if you wanted make it right, hardware that supports graphics, algorithms, motion capture, the writers, search and anthropological study (depending on what is done), background music and ambient sounds, the people that make it (thats money, a lot of it that is quiet expensive.) and many things that escape me.
 
For the 2nd not loading screens thats hardware thats requires better boards thats means more money and most of people dont want to pay a lot of money for a machine or pc (not my case).
 
The 3rd to 11th, 14th to 21st a couple of people or group that address each or the ones that are similar (more money).
 
12th day/night if it necessary to the gameplay like attack, steal something like that, make day/night cycles is more money to invest in artist, music, models for plants, people, animals, buildings, shadows and weather effects on every surface (rain, lighting, wind, fire many others), that the lore behind it makes sense.
 
Some of them are good points but In short is a looooot of money for doing that..


#31
Zekka

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It has 21 points, is not difficult.

My thoughts on that topic

For the 1st and 13th (or writes and other developers for the 18th) A.I. that requires a lot if you wanted make it right, hardware that supports graphics, algorithms, motion capture, the writers, search and anthropological study (depending on what is done), background music and ambient sounds, the people that make it (thats money, a lot of it that is quiet expensive.) and many things that escape me.

For the 2nd not loading screens thats hardware thats requires better boards thats means more money and most of people dont want to pay a lot of money for a machine or pc (not my case).

The 3rd to 11th, 14th to 21st a couple of people or group that address each or the ones that are similar (more money).

12th day/night if it necessary to the gameplay like attack, steal something like that, make day/night cycles is more money to invest in artist, music, models for plants, people, animals, buildings, shadows and weather effects on every surface (rain, lighting, wind, fire many others), that the lore behind it makes sense.

Some of them are good points but In short is a looooot of money for doing that..


I'm not seeing how money should be an issue for Bioware or EA here since their most recent game was "open" and it sold very well.

Nearly everything in the list is from some super successful open world game like GTA V or Skyrim.
Plus open world is the it thing right now and would garner lots of sales.

#32
Monica21

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I'm not seeing how money should be an issue for Bioware or EA here since their most recent game was "open" and it sold very well.

Nearly everything in the list is from some super successful open world game like GTA V or Skyrim.
Plus open world is the it thing right now and would garner lots of sales.

 

Money is an issue for every company. Regardless of previous sales. And you always have to look at cost effectiveness. You always have to ask, "Is this feature worth implementing? Because if we do this here then we can't do this here because we won't have time."

 

Second, "super successful open world games like GTA and Skyrim" are not really what Bioware fans expect from Bioware games. Bioware does a great job of telling a story and inserting the protagonist in that story. Bethesda does a terrible job at writing a story. They do a great job at world-building, but when they get beyond that there are massive holes. In the year or so prior to Inquisition's release that Bioware was saying that they saw the success of open world games and specifically referenced Skyrim and that were going to try to implement some of those aspects into Inquisition. That was when I had my Darth Vader "NOOOOOOOOO" moment. It doesn't work. There is a logical progression in every Bioware game I've played until I played Inquisition. That was when my Inquisitor was ready to go to the Arbor Wilds but I had multiple locations left to unlock and multiple unfinished quests still in my journal. I was ready to play the end-game, so what reason did I have to visit those other locations when I could just go to the Arbor Wilds and finish it? There wasn't a reason and Bioware didn't give me a reason. Andromeda will be an RPG. If there are places on the map then there needs to be a reason to go there, other than, hey look what we did with our new engine.


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#33
Zekka

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Money is an issue for every company. Regardless of previous sales. And you always have to look at cost effectiveness. You always have to ask, "Is this feature worth implementing? Because if we do this here then we can't do this here because we won't have time."

 

Second, "super successful open world games like GTA and Skyrim" are not really what Bioware fans expect from Bioware games. Bioware does a great job of telling a story and inserting the protagonist in that story. Bethesda does a terrible job at writing a story. They do a great job at world-building, but when they get beyond that there are massive holes. In the year or so prior to Inquisition's release that Bioware was saying that they saw the success of open world games and specifically referenced Skyrim and that were going to try to implement some of those aspects into Inquisition. That was when I had my Darth Vader "NOOOOOOOOO" moment. It doesn't work. There is a logical progression in every Bioware game I've played until I played Inquisition. That was when my Inquisitor was ready to go to the Arbor Wilds but I had multiple locations left to unlock and multiple unfinished quests still in my journal. I was ready to play the end-game, so what reason did I have to visit those other locations when I could just go to the Arbor Wilds and finish it? There wasn't a reason and Bioware didn't give me a reason. Andromeda will be an RPG. If there are places on the map then there needs to be a reason to go there, other than, hey look what we did with our new engine.

Bioware wants to make a more open or borderline open world game. I make a thread giving them ideas and things they should be implementing when taking this step. I haven't played Dragon Age Inquisition.

 

At this point, I don't think it matters if some Bioware fans don't like the idea since it is being implemented anyway. 

 

No, I really don't believe that a company that is constantly making games that are successful from a sales standpoint and critical reception are really bothered by monetary costs especially with how much development time they've had for some of their recent releases.



#34
Oldren Shepard

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I'm not seeing how money should be an issue for Bioware or EA here since their most recent game was "open" and it sold very well.

Nearly everything in the list is from some super successful open world game like GTA V or Skyrim.
Plus open world is the it thing right now and would garner lots of sales.

I mean more like when the game goes on sale would be 200 or more and the console or pc even more.



#35
AlanC9

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which point?


That driving around a terrain map makes no sense when you can fly to where you want to go.

#36
Zekka

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That driving around a terrain map makes no sense when you can fly to where you want to go.

but you can only do that to other planets.

 

 

 

I mean more like when the game goes on sale would be 200 or more and the console or pc even more

What game costs $200?