UPDATE:
It appears that in some games (possibly saves where your mage had Chaotic Focus before installing Trespasser), Flaming Array/Searing Glyph does damage as if you had Chaotic Focus and full barrier, even if you have dropped Chaotic Focus.
For other games, Chaotic Focus adds no bonus damage to Flaming Array.
In both cases, Chaotic Focus has no effect on Flaming Array. Casting Flaming Array also does not consume any barrier, even when you have Chaotic Focus.
Original post below:
I just did a bunch of testing, and I'm hoping someone else can confirm if this is happening or if my game is borked. The TL;DR version:
1. If you don't have Chaotic Focus, then Flaming Array and Searing Glyph both hit as if you had Chaotic Focus and full barrier.
2. If you do have Chaotic Focus, the Flaming Array always hits as if you had full barrier, but Searing Glyph does less damage if you don't have an active barrier.
3. Both spells can do only 1 damage if the enemy is very close to you when it detonates.
My tests were done with a level 17 KE vs. Snoufleurs in Emprise du Lion. Nightmare Mode, some trials on (Even Ground, Walk Softly, Rub Some Dirt on It, Grizzly End). I reset all skills and then took only Barrier and enough of the Inferno tree to get Fire Mine + upgrade. For the Chaotic Focus tests, I just added Chaotic Focus.
I tried each combo 4-8 times. Excluding the times when Fire Mine did only 1 damage, here were my results:
No Chaotic Focus, no barrier:
Flaming Array: 4k non-crit, 9-10k crit
Searing Glyph: 4k non-crit, 9-10k crit
No Chaotic Focus, full barrier:
Flaming Array: 4k non-crit, 9-10k crit
Searing Glyph: 4k non-crit, 9-10k crit
Chaotic Focus, no barrier:
Flaming Array: 4k non-crit, 9-10k crit
Searing Glyph: 1.7k non-crit, 4k crit
Chaotic Focus, full barrier:
Flaming Array: 4k non-crit, 9-10k crit
Searing Glyph: 4k non-crit, 9-10k crit
Based on these results, it looks like Chaotic Focus can only make things worse for Fire Mine, and that's only if you use Searing Glyph.
Also, I was able to reproduce the "1 damage" bug pretty consistently, by staying as close as I could to the mob when it detonated. This seems like it would be more of a problem for Flaming Array, since you often cast Searing Glyph at a distance.
I can't recall noticing anything like this before Trespasser, especially the 1 damage bug. Can anyone else please check this to see if I'm going nuts?





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