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Major bug with Fire Mine + Chaotic Focus?


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#26
PapaCharlie9

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I stand corrected about max barrier and fixed my post. It was  just a coincidence that +300 was close to 2x.

 

For CF bonus, that formula does seem to come close to my actual observed damage numbers. IQ KE only had 10% attack, so the numbers I saw were within the +/-5% variance.

 

barrier percentage at casting time = 100

CF bonus = 100/2 * 2% = 100% = 1.0

 

expected damage with bonus = (20)(16)(1 + (CF bonus + Attack%)) = (20)(16)(1 + (1.0 + 0.10)) = 672

 

That's a bit high from the observed 580-620ish, but I'm not sure what the armor rating of the targets were. They weren't zero (except the Snoufluer), so getting numbers lower than the theoretical would make sense.

 

 

Argh!  I redid the Snoufleur test and CF + 100% barrier was getting 750 to 1000 SG damage, without crit and 10% attack! Now I'm confused all over again.

 

Does the 2% CF bonus already take into account the 1/2 barrier used? So if I have full barrier at the time of casting, is it 100% or 200%?

 

200% would make more sense for the 750-1000 I was seeing, but doesn't make sense for the 620 I was seeing vs. Freemen in EG. Auughh!

 

EDIT: Okay, I must have messed something up. I redid the Freemen test in EG with Viv (30% Attack) and now I'm getting 380-475 SG without CF and 1061-1114 SG + CF, vs. 46 Armor. It's very consistent. Not sure where my 620 numbers came from the other day, weird. I did the tests the same way, taking written notes and sometimes a short video to review, but I deleted the videos from the other day.

 

Just to be sure, I redid the no CF vs. CF + SG and CF + FA tests and all are as before. No bonus for FA and occasional 1 damage if you are too close to the target.



#27
Rynas

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Yeah, I thought 620 seemed low.  With no gear, I get about 800-900 SG damage with CF up.

 

The CF bonus is supposed to be based on your barrier at cast time, so it should 1) Compute the bonus, and 2) Subtract 50% of your barrier, in that order.

 

So 20 base damage and 30 attack should be 20 * 16 * (1 + .30 + 2) = 1056 average damage at exactly 100% barrier, excluding any bonuses you've earned from turning in research items or enemy weakness to fire.  (Armor only affects physical damage, so it doesn't affect FM.)



#28
Rynas

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So, it looks like at least one other person is seeing the same behavior as me:
 

So I did some numbers on the Snofleurs like you did.
 
Searing glyph, (No barrier) 4600
 
Searing glyph (Chaotic Focus) 9700
 
Firey Array (without barrier) 9600
 
Firey Array ( Chaotic focus) 10000 (probably just a roll discrepancy) 
 
Did this multiple times for every one. Funnily enough, I was able to reproduce the "1" glitch you noticed on Firey Array on Searing Glyphs I casted close to myself as well. 
 
My Attack % was 42 and my crit damage % was 149
 
Edit: My weapon damage is 77

 

With those stats, it is not possible to reach 10k damage on a Flaming Array crit if Chaotic Focus isn't working. So at the moment, it looks like:

(1) Chaotic Focus is always on for Flaming Array for my KE inquisitor's latest save and actionhero112.
(2) Chaotic Focus has no effect on Flaming Array for Vivienne in my latest save, PapaCharlie9's Vivienne, my KE inquisitor on an early save, and my mage inquisitor on a new game started in Trespasser.

 

I'm going to chalk up (1) to a "problem" with older saves and assume any new games will have (2).  In both cases, Chaotic Focus is broken; it's just that (1) is in a good way, and (2) is in a bad way.

 

Yikes.

 

Thanks everyone for the testing!

 

[Edit] The bottom line appears to be: If Flaming Array is your only fire spell, then don't take Chaotic Focus, because it will have no effect!



#29
PapaCharlie9

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I'm curious to know if actionhero112 had any Trials enabled. I think they should be kept on the list of suspects. ;)

 

My IQ KE also had no bonus for FA. Basically, I feel left out of the free bonus lottery!!  :angry:



#30
Rynas

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I've loaded several old saves from my oldest playthrough.  Whenever my KE had Chaotic Focus already taken, I got the "free bonus" bug, even after I dropped CF.  If my KE didn't already have CF, taking it made no difference, and I still never got the CF bonus.  This was with 5+ saves with CF and 3 saves pre-CF.

 

I'm looking to find my most recent save pre-CF and oldest save with CF, i.e. adjacent saves.  If the first one doesn't get the bonus and the second one does, that's probably good evidence that that's what's causing the difference.


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#31
ottffsse

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Please report it to bw moderator in a pm? Hopefully they will look into it. Of course fa is op with the cf bonus if everything works but the inconsistency is stupid.

#32
Nathonaws

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I have this bug too and it only appeared after I switched to Flaming Array. Also, it doesn't always do 1 damage, sometimes it works properly.



#33
Rynas

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Thanks.  An EA rep said they forwarded this to Bioware, so it couldn't hurt to add more confirmations here.



#34
tcun44

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Seeing the '1' damage show up repeatedly- both with and without Chaotic Focus. And sometimes it is just '1' damage- even on an enemy that is fire vulnerable. E.g.- in the Hissing Waste- a Gurn stepped on a Fire Mine- received '1' damage and then stepped on another mine and it did not go off. Love the new Fire Mine array- but it is inconsistent.



#35
stop_him

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Yes, I experience this bug as well. IMO it almost exclusively occurs with higher level enemies: giants, dragons, enemies in the descent. Lower level enemies get hit for full damage.



#36
stop_him

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In regards to the older save vs newer save issue: I uploaded an older save (level 15) and re-saved to gather some screenshots. Since then, CF and Flaming Array have been doing less damage on my level 27 character save. 

 

Previously, I did 20k at level 27. Now I'm barely getting 12k at the same level. The most recent update and my save files are the only things that have changed.

 

In all playthroughs I still do 1 damage when the enemy is close (but only if they're higher level). Lower level enemies in the Hinterlands, etc., get hit for full damage regardless of distance.

 

I'm really hope deleting that updated level 15 save will resolve the issue. I worked hard to get my mage to deal significant damage.



#37
Matth85

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FYI

Fire Mine with Flame array will hit 1 if you hit something directly with it during the "setup" time. If the mines get time to set up, which is roughly half a second, they deal full damage. I always saw that as an intended feature, though I just started playing a mage again, so I have no idea. Considering the ling wind up time the standard fire mine got, it would make sense.



#38
CyricX

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I did some testing and I found a way to partially fix this.

 

However Flaming Array never consume a barrier and will always have full barrier bonus if you have Chaotic Focus, so you can't have those 2 skills at the same time.

Since having Flaming Array with the bonus all the time is way too overpowered.

Anyway Flaming Array is powerful enough on it's own, Chaotic Focus just breaks it (3 mines without activation delay is already good enough imo).

 

Searing Glyph works fine with Chaotic Focus though.

 

So I at least found a way to remove the "always full barrier damage bonus" with Flaming Array.

 

Casting a regular Fire Mine (with Chaotic Focus) without Flaming Array nor Searing Glyph seems to apply the proper damage, I assume it "reset" the bug.

So you will have to reset your skills and cast a regular Fire mine on a mob (you might need a loading screen after resetting your skill).

Then you will have to reset your skills again and remove Chaotic Focus.

After that (you might have to cast a regular Fire Mine again on a mob) your Flaming Array should do the proper amount of damage and not be ridiculously OP anymore.

 

Searing Glyph seems to be doing the proper damage as well without Chaotic Focus after this.

 

So you can at least fix the "always full barrier damage bonus" bug that way, but you will have to choose between Flaming Array and Chaotic Focus.



#39
Dabrikishaw

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Bumping this topic to report experiencing the "1 damage with Barrier on and No Chaotic Focus" bug. Solas casted it on my before I used Fire Array Mine and the damage was...well only 1 point. Again, I had no Chaotic Focus passive on my Inquisitor at the time.

 

Looking at Matth85's post, that seems like the issue. I'll keep it in mind in the future.



#40
Arkalezth

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Looking at Matth85's post, that seems like the issue. I'll keep it in mind in the future.

Not in my experience. I played a mage recently and my Flame Array was doing 1 damage relatively often. I couldn't figure out where the problem originated (no Chaotic Focus here either), but it certainly wasn't limited to the "set up time", as I sometimes saw it happen on mines that had been there for a while, and also had mines trigger instantly and do normal damage.

Perhaps it's just a bug that happens when it happens, regardless of the build and everything else; I don't know.

#41
Dabrikishaw

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Well, the Barrier seems to be the cause at least.



#42
Rynas

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So it's been 6 months since we reported this bug, has it been fixed?