Bit of an odd question, but I was playing Trespasser with my father watching me play through the game. (For context, my father suffered a below-elbow amputation after a gunshot wound while working (PMC).
He seemed rather curious by the scene when the inquisitor's arm is amputated by Solas. In the final scene where Solas severs the arm, the Inquisitor's hand goes from a clenched fist and slowly opens after it is severed. I personally thought nothing of this detail at all .. however, for my father it was a powerful and impactful moment. When he was shot, he sustained a lot of catastrophic damage to his veins and suffered massive nerve damage in the arm. He was sitting in the back seat of a car while his co-workers tried to rush him to safety and during that time (before he passed out which took awhile), he distinctly recalls "watching my arm die" and he described to me in vivid detail how his hand was originally in a clenched fist also and gradually, against his will, it opened up as his arm lost more and more blood and he lost control of it due to the nerve damage. When he reached a hospital much much later, his hand was stuck open.
Anyways, my father was curious whether this was a conscious or intentional animation design choice by the developers or if it was just coincidence (i.e. did bioware research how a limb begins to gradually lose control as it dies?) etc. For my dad it was very profound (and he can empathize better than most with the Inquisitor in regards to her loss too). He suspects it wasn't researched and likely just animated that way because it looked more dramatic etc... but he was nonetheless impressed.
We'd both love to know the answer, that brief scene meant a lot to him ![]()





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