Hello, is there a way to have those? I just don't like how they look, and i cannot make them invisible with charlie's appearence editor....is it even possible to do this?
Invisible capes
#1
Posté 13 septembre 2015 - 08:16
#2
Posté 14 septembre 2015 - 12:28
If each type of cape for all the different races uses the same texture (which is likely), then one option is to take a transparent texture (like the one the collision box uses) and rename several duplicates of it for each cape variant. Putting those transparent replacement textures in your override folder would effectively make capes invisible.
#3
Posté 14 septembre 2015 - 12:34
I find just having a missing model for a particular blueprint causes it to be invisible.
#4
Posté 14 septembre 2015 - 03:23
With Charlies' Appearance Changer cloak 11 is invisible for everyone but human males.
#5
Posté 14 septembre 2015 - 12:52
Yep, i am human male indeed, lol.
And yeah, tchos, i in facts tried to delete an uti file from the charlie's item appearance changer, but now if i select that model, not only the cloaks disappears, but it is removed, too...It doesn't exist anymore
#6
Posté 14 septembre 2015 - 02:22
The UTI is the blueprint. You shouldn't delete that. I was saying to delete the model that the blueprint uses, and models have the extension MDB. The only thing is that it would be invisible for anyone who uses that cloak.
- olnorton aime ceci
#7
Posté 15 septembre 2015 - 12:21
So yes Vertrix, If you go to NWN2 Complete > Data > NWN2_Models_X1.zip & delete or rename
P_HHM_CL_Cloak11.MDB, then cloak 11 will be invisible for all races with Charlies' Appearance Changer.
#8
Posté 15 septembre 2015 - 12:42
try creating an empty textfile in \Override, by that name
- olnorton aime ceci
#9
Posté 15 septembre 2015 - 01:55
#10
Posté 15 septembre 2015 - 02:37





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