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Invisible capes


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9 réponses à ce sujet

#1
Vertrix

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Hello, is there a way to have those? I just don't like how they look, and i cannot make them invisible with charlie's appearence editor....is it even possible to do this?



#2
Dann-J

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If each type of cape for all the different races uses the same texture (which is likely), then one option is to take a transparent texture (like the one the collision box uses) and rename several duplicates of it for each cape variant. Putting those transparent replacement textures in your override folder would effectively make capes invisible.



#3
Tchos

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I find just having a missing model for a particular blueprint causes it to be invisible.



#4
olnorton

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Are you playing a human male?
With Charlies' Appearance Changer cloak 11 is invisible for everyone but human males.

#5
Vertrix

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Yep, i am human male indeed, lol.

And yeah, tchos, i in facts tried to delete an uti file from the charlie's item appearance changer, but now if i select that model, not only the cloaks disappears, but it is removed, too...It doesn't exist anymore



#6
Tchos

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The UTI is the blueprint.  You shouldn't delete that.  I was saying to delete the model that the blueprint uses, and models have the extension MDB.  The only thing is that it would be invisible for anyone who uses that cloak.


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#7
olnorton

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Thanks Tchos, on the rear occasion I play a human male, I just haven't worn a cloak.
So yes Vertrix, If you go to NWN2 Complete > Data > NWN2_Models_X1.zip & delete or rename
P_HHM_CL_Cloak11.MDB, then cloak 11 will be invisible for all races with Charlies' Appearance Changer.

#8
kevL

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rather than messing directly with \Data

try creating an empty textfile in \Override, by that name
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#9
olnorton

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Now your making it too easy.

#10
kevL

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might not work ... (launch missiles)