Wonderful at being obnoxious, perhaps. You like it when people run around talking about how great they are? That's just Mary Sue.
That's not what a Mary Sue is in fact.
Wonderful at being obnoxious, perhaps. You like it when people run around talking about how great they are? That's just Mary Sue.
That's not what a Mary Sue is in fact.
I find myself alienated from the DA fanbase because it seems like many of them have terrible ideas about what is good and what is bad. So many in the fanbase worship Dorian, but he's the same as the loathed Vivienne. They just like him "because gay romanceable" or something equally terrible.
BioWARE alienates me because they used to write amazing characters and are now sacrificing it for some bland form of diversity.
I like Vivienne as well as Dorian ¯\_(ツ)_/¯
Oh yeah, the OP is a longtime BSN troll who's been banned multiple times before. He's got a weird fixation with rollplaying.
That's not what a Mary Sue is in fact.
I understand you don't like it when your favorite character's flaws are called out. That one factor is not a Mary Sue, no. But when you compare it with his cliche ridden story (including the lack of ability to criticize him during it), it speaks wonders.
He's not as bad as Liara was. But he's a Sue.
I like Vivienne as well as Dorian ¯\_(ツ)_/¯
I like Vivienne, but I can understand why people would not like her: She's quite antagonistic, and she really doesn't change because of the Inquisitor's presence (not that I think that's a problem. I think the players of these games have very unrealistic expectations of what their characters are supposed to do.)
I understand you don't like it when your favorite character's flaws are called out. That one factor is not a Mary Sue, no. But when you compare it with his cliche ridden story (including the lack of ability to criticize him during it), it speaks wonders.
He's not as bad as Liara was. But he's a Sue.
...You can heavily criticize him, get annoyed by him, punch him in the face and force him to leave the inquisition. That's not a Sue at all.
A Mary Sue is someone who's flaws are hardly there, hardly ever fail, they can do almost everything ect
Dorian has lots of flaws, he can't save Redcliffe without help, he can be forced out of the game ect
I understand you don't like it when your favorite character's flaws are called out. That one factor is not a Mary Sue, no. But when you compare it with his cliche ridden story (including the lack of ability to criticize him during it), it speaks wonders.
He's not as bad as Liara was. But he's a Sue.
That still isn't a Mary Sue
I like Vivienne as well as Dorian ¯\_(ツ)_/¯
I really liked both characters, although I liked Vivienne a bit more. It would be nice to have her as Divine and then Dorian as Archon. The political squabbles wouldn't go beyond snarky comments and quips about fashion and elegance. War would be seen as a waste of time and resources, when such resources could go into better magic research, better hats, and finding ways to make their thrones hover and move around.
I couldn't care less about the combat in ANY of the games. It was literally a non-element to my enjoyment of the characters and story.
Aside from having to use AutoHotkey in order to actually play with a mouse and keyboard, I agree with you.
Wonderful at being obnoxious, perhaps. You like it when people run around talking about how great they are? That's just Mary Sue.
Inquisition's gameplay, while flawed, is better than Origin's pudding-speed gameplay. . . yet, oddly enough, I've replayed Origins more than Inquisition though that would be due to the tighter story not being bound to mandatory side quests.
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But, in the end, the Inquisitor may have saved the world, but s/he knew that the Dance Floor belonged to a different hero:
Never forget.
Masochism?
Probably. I've been known to do that.
Maybe they aren't as many as they are so loudly vocal on turning DA games into DA: Barbie Marries Cullen or DA: Elfy Barbie loves Baldy Forever.
I will not tolerate this sort of accusation, heathen!

The Cullenites will show no mercy to you or your desks!
Inquisition's gameplay, while flawed, is better than Origin's pudding-speed gameplay. . . yet, oddly enough, I've replayed Origins more than Inquisition though that would be due to the tighter story not being bound to mandatory side quests.
-------
But, in the end, the Inquisitor may have saved the world, but s/he knew that the Dance Floor belonged to a different hero:
Never forget.
And Wynne and Zevran are wanting to join in.
And Wynne and Zevran are wanting to join in.
You can tell by the way that Zevran walks that he's a wo/man's man, no time for talk.
I have just come up with the perfect word for you, OP; trollplaying.
I don't even like Cullen. Okay, maybe a little... he has great hair, all right?!
And beat Nightmare in MP? Pfft, I need my companions to carry me through Perilous.
It absolutely disgusts me what the DA fanbase has become. Literally everyone shoots me down saying "I hated the combat in Origins, blah blah blah" what a joke. How can you even call yourself a DA fan if you hated the combat of the ORIGINAL DA GAME?!
All that Inquisition caters to is a bunch of squealing Cullen fangirls.
It absolutely disgusts me what the DA fanbase has become. Literally everyone shoots me down saying "I hated the combat in Origins, blah blah blah" what a joke. How can you even call yourself a DA fan if you hated the combat of the ORIGINAL DA GAME?!
I mean I prefer combat and sound battle mechanics over story.
I prefer ME1 and origins combat to the other games.
I don't like a majority of DA:I's characters. I don't even like most of the FRANCHISES characters.
You don't have to go around and bash everyone who differs from you, you know. It makes you very bitter and really disliked by both others and you.
Upon watching the ending of Trespasser on Youtube, I'm suddenly struck with a deep sadness that I really just couldn't enjoy Inquisition, as hard as I tried.
And do you know why? Combat. Combat was HUGE in the first two games, it was the whole reason I even cared at all about the lore. I loved Origins and DA2 so much. Inquisition took that away from me.
Solas, you destroyed Thedas for me a year before this DLC was even released...
It absolutely disgusts me what the DA fanbase has become. Literally everyone shoots me down saying "I hated the combat in Origins, blah blah blah" what a joke. How can you even call yourself a DA fan if you hated the combat of the ORIGINAL DA GAME?!
All that Inquisition caters to is a bunch of squealing Cullen fangirls.
Ok, you are starting out from a really hostile position, and while that will probably garner you a like or two, ultimately you are going generate backlash from people who enjoyed Inquisition. And your thread title, which suggests undue persecution against a minority position, is flat wrong. Take a look in the Feedback and Suggestions page for five minutes and you will find any number of threads describing how much such-and-such truly hates where this franchise is headed.
More to the point, its unfair to suggest the DA fanbase is somehow "disgusting" because some of them prefer Inquisition's combat to Origin's combat, or because they don't play games for combat, or because they happen to enjoy romancing a particular character. Their reasons for enjoying the series are just as valid as yours, and Bioware the company is well within its prerogative if they cater to these desires. While I'm sure there are some really annoying people on this board who take an anti-Origins position, it just adds fuel to unproductive conversations when we descend into name calling. Its a game, at the end of the day it doesn't matter that much, and its pointless to make fun of a group because of something they enjoy. Every one of us is a little silly for posting to a video game fanboard, but that's part of the fun of fandom.
I am certainly not a Cullen fangirl, I'd acknowledge there were frustrating things about Inquisition's party A.I., and I don't hate DA:O or its combat. But if I'm being completely honest, I found the actual controller-to-character interface of DA:I was more fluid, intuitive, comfortable, and responsive in Inquisition than either of previous games. I liked the way abilities complemented each other. I liked that different skills produced different outcomes rather than simply being more powerful versions of the same concept. I liked that abilities in general awarded a more proactive/aggressive play style. As I'm playing DA:O currently, I have to admit there are times when its interface drives me crazy, and I find myself wishing for the DA:I interface. That doesn't make the game bad, its just not free of problems.
You clearly disagree. That's a fair position to take. Perhaps there are some reasons you could provide as to why the new combat system does not work for you, preferably without expletives or insults against people who have a different point of view. I don't know how Bioware handles QA or feedback, but I know I'd take you more seriously. There are better ways to make this argument.
DAO had terrible combat on consoles, DA2 improved on alot whilst DAI for me is a slight step back. As a rogue i want to be able to move swiftly through the battlefield and even with the roll thing you still feel like your moving too slow and un-dynamic.
Maybe, just maybe, it comes down to personal preference and people should stop trying to generalise and assuming their way is best?
Why does it have to be either this or that?
The last time I checked the world was not black and white. It had green, for example... And what is green? ![]()
I don't know about you, but I play different games for different reasons and I suspect many other people do that as well...
Just because people don't share your exact definition of what a game is/what it should be, or your opinion on Cullen (Dorian...whoever), doesn't mean their opinion is inferior. It's just different, capisce?
@OP:
The only reason why modern crpgs have so much combat is because the original D&D grew out of a set of combat simulation rules, and such rules, as opposed to the softer dialogue mechanics, are what computers could always do well. There's no reason why rpgs need combat at all, the term actually means slightly different things in different contexts, and some of those don't include combat.
At the core of a video game lies interaction. In an rpg, it's acting as a character made at least in part by you. Characters aren't necessarily limited to those who can fight, nor is combat the most meaningful way to interact.
Routine combat - as opposed to combat in plot-relevant situations - is actually not at all conducive to a convincing simulation of a world and its characters, it detracts rather than adds to the illusion that you control a real person facing real other people in a conflict. That's because combat is unpredictable, it's usually the last resort and people tend to avoid it as a rule except if there's no other option from their viewpoint. The presence of combat means - *should' mean - that the stakes are high enough that people risk their lives for it. Making combat a standard encounter type, making combat the rule rather than the exception, adversely affects suspension of disbelief. Crpgs have an overabundance of combat. I can live with that if the other aspects are good, but that overabundance is fundamentally undesirable.
Meanwhile, at the core of believable interaction lies....talking. An encounter where everyone just talks can have as much tension and drama as a physical fight. Bioware does the talking in general reasonably well, which is one reason why I tend to like their games, though they're not as good at making a conflict believable in an interactive scene because they think they can't afford to give our characters the necessary number of options. DAI added more responsiveness in dialogue than any other of their games ever since they switched to voiced protagonists. IMO DAO is still the best in dialogue, since it let you respond with nonstandard options in many more situations, giving you the ability to fine-tune your character better than any of their later games. However, DAI is on a good way. If they remember that constraints on the player character are fundamentally undesirable and implement them only at need after considering the cost to player freedom, they might be able to match the versatility of games with unvoiced protagonists one day.
Edit:
Yeah, I'm aware this is a troll thread. Still, one can attempt to turn it into meaningful debate, no?