What do people find the most helpful - Pure stat upgrades? Resistances? Defenses? An armor for every season?
Best Armor Upgrades
#1
Posté 14 septembre 2015 - 03:01
#2
Posté 14 septembre 2015 - 03:22
Do people make resist sets specifically for hunting dragons? Or for factions?
Seems like with the new dragon scale armor, you could make a fire, electric and frost resist set, as well as a general stat set if you wanted. (Edit: I forgot there s the inquisitor set, so you could have done this a long time ago if you wanted).
I haven't payed enough attention to which factions would work best with each resist set though.
#3
Posté 14 septembre 2015 - 03:45
I don't think the resist upgrades on armour are worth it to be honest - that's what you have tonics for.
What I run with:
Rogues: Cunning + Willpower
Warriors: Constitution + Heal bonus
Mages: ?
#4
Posté 14 septembre 2015 - 03:47
I imagine that for NM and HB runs you'd want specialized gear for each faction, but I'm only a perilous and below player, so for me
Magic Defense
Range Defense
Elemental Defenses
Melee Defense
Magic supposedly ignores armor stat, so to make up for it I go with general Magic Defense because that'll reduce all elements letting me be more all around survivable.
Enemy spawns for Archer and Sword guys alternate. The game spawn 3 sword guys, then 3 archers. If you spend a long time killing just the sword guys the archer numbers pile up and suddenly you're taking huge amounts of damage and the enemy is all around you.
If you know what you're getting into (like dragons) you can take elemental resistance, but for me I prefer the more rounded general magic defense. Demons have all 4 elements at their disposal. I think Venatori have lightning arrows as well as their mages (Commander and mages use fire, but I've seen the mages also use lightning. Not sure about Ice). Darkspawn have spirit damage. Because we never know what we're getting into taking fire resistance into a Darkspawn is a huge waste whereas I could take the general magic defense and be slightly less prepared for everything instead of well prepared for a fight I wont see and under-prepared for the fight at hand. I don't think the Templars use elemental powers, but they may have fire and spirit, I'm not sure.
Melee defense is cool, but you have armor for that (remember, I only play up to perilous).
#5
Posté 14 septembre 2015 - 04:05
nevermind
#6
Posté 14 septembre 2015 - 05:55
If you can't decide between two upgrades then check out the item lvl score.
That's often a good indicator of which has a higher impact on your character
For inspection of what stats do there's this
http://forum.bioware...mbat-mechanics/
Damage resistance increases in value as you creep closer to 170 in that stat
#7
Posté 14 septembre 2015 - 12:09
I imagine that for NM and HB runs you'd want specialized gear for each faction, but I'm only a perilous and below player, so for me
The awkward part is that you can't choose the enemy faction. So trying to make a set for each faction isn't as amazing as it sounds. You obviously could all quit and restart, but that takes time -- really only seen that happen on NM for Darkspawn (largely because of Bolters). HB may be another story.
Magic supposedly ignores armor stat, so to make up for it I go with general Magic Defense because that'll reduce all elements letting me be more all around survivable.
No supposedly about it -- which is why things like Wraiths can actually hurt you on Routine but Archers do a whole 1 damage. That said, some elements are more dangerous than others for certain classes -- are you more worried about Fire Wraiths or Despair Demons, for example (that's a general "you")? Maybe they bother you equally but often not.
Damage resistance increases in value as you creep closer to 170 in that stat
What he means is that going from 0% ranged defense to 10% ranged defense makes you take 10% less damage. Going from 50% to 60% ranged defense makes you take 20% less damage. Going from 70% to 80% ranged defense makes you take 33.3% less damage. It's an exponential increase -- starts off slow and then ramps up fast.
#8
Posté 14 septembre 2015 - 05:29
This is why I have asked for enemy selection. At least this way you could spec different armours for different enemies. This way the armors would be more useful.
#9
Posté 14 septembre 2015 - 11:05
Just got the warrior's ones. They are just 12 points higher and have no melee defense built in.
I use to upgrade the reaver one with heal bonus and the other ones with melee/ranged defense.
#10
Posté 14 septembre 2015 - 11:08
does that amazing equipment spreadsheet list all the variants? I see people mention healing on their armor upgrades -- I don't think I have EVER seen this.
I'd look but can't even remember where I saw the link to the sheet in the first place.
#11
Posté 15 septembre 2015 - 04:03
- ParthianShotX aime ceci
#12
Posté 15 septembre 2015 - 03:36
does that amazing equipment spreadsheet list all the variants? I see people mention healing on their armor upgrades -- I don't think I have EVER seen this.
I'd look but can't even remember where I saw the link to the sheet in the first place.
#13
Posté 15 septembre 2015 - 03:54
Stat dependent
#14
Posté 15 septembre 2015 - 03:56
Stat dependent
True that. I really keep an eye out for for those elemental resist ones now.
Any +% defense ones I immediately salvage.





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