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Weapon Damage vs. DPS


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6 réponses à ce sujet

#1
0rangekun

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I noticed something today that struck me as odd. As I understand it, swords are faster than axes, which are in turn faster than maces - trading damage per hit for more hits. 

 

Now, whether or not that's true (I've never paid much attention, to be honest) I did notice that... every sword I get seems to have less DPS than axes or maces - but deal the same, or even more damage.

 

In particular, the unique sword Avenger and unique axe Axe of Green Edges. The sword has an item level of 16, the axe 13. The sword deals more damage, of course (135 compared to the axe's 112), yet the axe apparently does more DPS. Neither weapon has a rune.

 

I noticed this again moments ago after making a new character - this common Morning Star I picked up does 44 damage, whereas the sword Cassandra starts with does 43, yet the mace is 64 DPS compared to the sword's 48.

 

None of this makes any sense, not unless swords are actually the slowest weapon type? Which seems odd and contradictory to what I've read. Though either way, in the first example it seems bizarre to me that the lower level axe has higher DPS than the higher level sword.



#2
PapaCharlie9

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In combat, axes definitely swing faster than swords. I haven't tried a mace, so can't say, but if the DPS is higher for equivalent base damage, that means they swing faster.

#3
earthboyjak

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While this seems counterintuitive (if you've ever held these weapons) the raw damage of a sword in DA:I is higher, meaning abilities will do more damage but basic attacks will result in less dps. When making a melee weapon, consider your build and figure out how much auto-attacking you'll be doing. If it's not a lot, you want more raw damage for your offensive abilities. If it's a lot, you may want more dps, but this is the case MUCH less of the time later in the game when you have more abilities available to do damage with. If most of your abilities are defensive, however, and don't do damage, you may then want a higher dps than damage weapon.

Also bear in mind that Attack is calculated into all attacks and abilities pretty much directly. When crafting, some weapons with lots of available material space for +Attack% could result in higher damage for abilities on normally lower damage/higher dps weapons.

#4
Elhanan

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I always go with weapon damage, as DPS is not a given (eg; movement, interrupts, etc). And have always skipped on most axes and maces for a sword for S&S; best AoE damage axe or sword for 2H (still not a fan of mauls).

#5
0rangekun

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While this seems counterintuitive (if you've ever held these weapons) the raw damage of a sword in DA:I is higher, meaning abilities will do more damage but basic attacks will result in less dps. When making a melee weapon, consider your build and figure out how much auto-attacking you'll be doing. If it's not a lot, you want more raw damage for your offensive abilities. If it's a lot, you may want more dps, but this is the case MUCH less of the time later in the game when you have more abilities available to do damage with. If most of your abilities are defensive, however, and don't do damage, you may then want a higher dps than damage weapon.

Also bear in mind that Attack is calculated into all attacks and abilities pretty much directly. When crafting, some weapons with lots of available material space for +Attack% could result in higher damage for abilities on normally lower damage/higher dps weapons.

I'm not too worried about the subject, with regards to builds and whatnot. I don't play as a warrior so the only one I use is Blackwall (I don't know what it is, but for some reason Blackwall seems to use Shield Wall like a pro; Cassandra can't tank worth a damn even when I have them both built identically with the same AI behavior and tactics) - but when I took a second to actually pay closer attention to my tank's weapon it threw me off.

 

I guess what confused me most was that, in various other games, it always seems to be the exact opposite of this, regarding weapon speed. Swords usually wind up attacking faster than axes, and maces/hammers are usually the slowest. I don't mind - I like swords, and I'd rather have high skill damage, personally, so it's a win-win in my book.

 

I suppose weapon speeds are the same with 2Hs? I've never used a 2H warrior, so I haven't even looked at their damage output. It'd just seem totally bizarre to me if a 2H sword were slower than a maul.



#6
Bigdawg13

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It may not necessarily be speed, but the animation.  Consider Daggers (dual dagger AoE vs non-AoE daggers).  AoE daggers generally have lower DPS because they take just a tad longer in their rotation.  I wouldn't be a bit surprised to see that a 2H Greatsword is "slower" simply because they swing large arcs to hit more people. 

 

I've never really looked...do 1H swords/axes have a different attack animation than 1H maces?



#7
PapaCharlie9

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Sword vs axe, definitely different animations. Can't speak for mace.