I agree about a shuttle picking up the squad. I don't agree about having another goodbye when it was already done a short time ago
Instead of having the what-the-crap evac scene, I would have where both squadmates are killed by Harbinger regardless of ems.
Or when Harbinger shoots at Shepard, the beam sends the squadmates back far enough that both only suffer minor injuries. Both see Shepard followed by Anderson up the beam. With Harbinger flying away, Steve, if alive, flies the shuttle to the location looking for survivors and finds the 2 squadmates.
What that does is give confirmation that 2 people, Shepard and Anderson, made it up the beam instead of hearing the voices say no one made it to the beam. Hackett can say that 2 people made it up and to give them time to get the arms open.
I don't think killing your squad would work. In replay, people would pick their least favorite squadmates because they know they are about to be killed. So I've been playing with Garrus in every possible mission for 3 straight games, but then I never bring him to the last mission because I don't want to kill him off? It just swaps complaints about one thing for another.
I left the tearful goodbye in there because it's obviously what Bioware wanted, for emotional impact. Not that difficult to leave it in, IMO.
I do like the idea of someone seeing Shepard and Anderson making it.
Another way is to remove them all. Throughout the game no one knew exactly what the crucible will do. Hackett mentions that its believe to have enough energy to destroy them. Ok.
So when the arms are fully opened, the crucible fires its bag of goodies throughout the galaxy destroying the reapers. Or it sends out a pulse that reprograms the reapers to stop. They are seen leaving the galaxy. BioWare can flip a coin to decide which one to use.
What that does, is it gets rid of the magic carpet ride up to lala land. It gets rid of the thing called catalyst/intelligence. It gets rid of the comment, you do not know them, and there's not enough time to explain. It gets rid of the comment, sythesis is the final evolution of all life. It gets rid of the pull this, jump in this and shoot this endings
That works, too. I didn't really have a huge problem with the star brat, though, until he started talking about all that Synthesis nonsense.
Anyway, I was just listing what I think are the 3 biggest head-scratching, really, wtf-is-this-crap moments from the ending mission, and what I think would be simple, easy fixes, without having to make wholesale changes to the story. Born in London, Normandy evac, and Synthesis are the three that stand out the most to me. They are so ridiculous that they completely shatter the immersion of the scenes in which they take place... making you stop, look around, laugh and say you have got to be f'ing kidding me.