Vigil describes the Reapers shutting down the network to isolate the Prothean systems.
See funny thing about that is how easy it is to alter that. Considering this is from a Prothean VI that was created after the Reapers had all but doomed the Protheans. Locked on a planet that was in a total black out to the rest of their Empire.So the information might not be 100% accurate. This is an act done a lot by game makers. They kind of set one thing up but then change their mind latter and alter it. Usually using the obvious pretense of it not being first hand 100% accurate data. Which also applies here. Post a few Reapers at the Relays and no one can leave or enter but the Reapers.
There is no such thing as a Pyrrhic Victory when the alternative is extinction.
Actually there is. Planets damaged so badly they can't support life. Population depleted to the point it would almost be unsustainable genetically. Wars breaking out between existing factions for the limited supplies that exist.
A Pyrrhic victory is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Someone who wins a Pyrrhic victory has been victorious in some way. However, the heavy toll negates any sense of achievement or profit. Another term for this would be "hollow victory"
Who said anything about being realistic? I'm questioning why the Reapers don't do what they've always done when it is not only within their power to do so, but is the smartest course of action. Yeah, Sovereign could have been guarding the exit relay from the Mu jump or guarding Ilos itself, but that can be handwaved. He didn't destroy the Normandy at Virmire. I just figure he dropped Saren on Ilos and then went to stage with the Geth fleet for the jump to the Citadel. You can say that's silly, but it doesn't violate a plot point.
And nothing changes here as well. Nothing done violates a plot point.
And yet the Reapers always do the divide and conquer strategy, except for this cycle. Well I suppose it's nice to actually have them acknowledge that this cycle is different, though the Catalyst ignores it. Seriously though, the fact that they divide and conquer rather than herd the galaxy's forces together as you're describing was something that made me wonder if Sovereign was posturing and the Reapers, while powerful, weren't as invincible as he let on. Things Vigil says could support that as well. However it could just be that isolating systems lets them send fewer Reapers to each place and thus hit more places at once.
They do attempt the divide and conquer. Shepard is the one that alters that by attempting to unite the galaxy together. Because of the change the Reapers responded to Shepard's actions. Reaper's aren't invincible that has been established since the first game. But they are much more powerful then current ships. Like a modern day battle ship vs a Greek/Roman Warship.
My one example is the one relevant to the current cycle. The Catalyst makes claims but presents no data, forcing us to trust it as an authority. While the Catalyst may be right about the past, it is wrong here.
That Shepard and Co. can take out so many enemies is something we accept as viewers, or players in this case, of action media. It's common and is, in fact, something we expect going into the fiction. This is not comparable to a character being introduced at the ending spewing ideas that were at best not presented and were at worse countered by the story.
The Leviathan DLC is optional and is an argument after the fact. The main plot, not side content, needs to back up the Catalyst. It does not do so.
But it isn't wrong here. If you remove the Reaper influence the Geth would have been killed off. Which means the Geth don't qualify under the AI's rules. Caused conflict yes but never evolved truly beyond their creators. Which was the key method beyond this.
Leviathan is cannon. DLC or not it is cannon and their information is equally valid. It is applied during any topic of the ending.





Retour en haut





