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Why wouldn't you logically choose the destroy ending?


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#1101
Vazgen

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No it doesn't. In the world of head cannon which seems like 8 out of 10 destroy option pickers live in yes.

What's wrong with the "world of headcanon"? It's only a good thing in my book, it means that people actually think about the game they've played and don't take anything at the face value, they try to dig deeper in search of understanding. It's not official, definitely, but nobody imposes their headcanon upon others, no? Speaking of official canon, I would be interested to hear how Synthesis is technologically possible if we use only the information from official sources to explain it? It:

1. Spans the whole galaxy (or at least 80-90% of it based on the final cutscene)

2. It changes the DNA of all organic beings in the galaxy, even plants are changed

3. The change happens fast enough to affect Shepard's crew members 

4. The only visible change is the green circuitry but the perception of individuals is drastically changed (EDI's I'm alive)


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#1102
themikefest

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With high ems, Earth overall looks in good shape when seen just before landing in London. Anderson did say that the reapers were focusing on the larger cities.  Not sure if the reapers were able to for all the larger cities since there are a lot.

 

Once the the reapers are destroyed, there's still lots of areas on Earth that the reapers never touched. And since farms are in open areas away from the larger cities, it wouldn't be hard to get food to this area or that area. The same with medical supplies. The beam didn't effect transportation. It only effect the relays, though they look like they could be repaired in a short period of time, if ems is above 2600

 

Yes lots of people will die from the climate, diseases and other things, but that happens today as well after a catastrophe.

 

I could say the same for control and synthesis. It will take time for stuff to be rebuilt. Until things are back to what it was, lots of people will still die. Its funny seeing the reapers in synthesis ending doing whatever. A construction company is building a skyskraper and along come a reaper. That's not good. The reaper causes the ground to shake. That's not good for building buildings. They would fall over. If anything those things would be more of a nuisance. What exactly would they do? In control they are seen rebuilding the relays. Ok. That's about the only they can do without being in the way trying to help on planetside.

 

The other thing is what happens to the uglies in control and synthesis? Are they helping rebuild, and BioWare chose not to show them in the epilogues?

 

Either way, I will choose destroy. All the time, every time


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#1103
Elhanan

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The Synthesis epilogue shows that past acquired intel is used to help all races, and that reconstruction is a positive thing with the aid of all.

#1104
themikefest

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The Synthesis epilogue shows that past acquired intel is used to help all races, and that reconstruction is a positive thing with the aid of all.

And watching a reaper walk down Jones Street while a city is being rebuilt is a good thing? What exactly would the reaper contribute for that without the thing shaking the ground every time it moves?



#1105
Elhanan

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And watching a reaper walk down Jones Street while a city is being rebuilt is a good thing? What exactly would the reaper contribute for that without the thing shaking the ground every time it moves?


Advanced road construction to support the mass of a Reaper comes to mind....

#1106
themikefest

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Advanced road construction to support the mass of a Reaper comes to mind....

That's not going to stop the ground from shaking. Look at all those materials wasted for that road when its not needed. Those materials can be put to better use. The reaper contributes nothing except making it look like its doing something.


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#1107
Iakus

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  What exactly would the reaper contribute for that without the thing shaking the ground every time it moves?

You would not know them, and there is no time to explain.

 

;)


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#1108
Elhanan

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That's not going to stop the ground from shaking. Look at all those materials wasted for that road when its not needed. Those materials can be put to better use. The reaper contributes nothing except making it look like its doing something.


Inertial dampeners, new materials and compounds, and lots of bubble wrap....

#1109
themikefest

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Inertial dampeners, new materials and compounds, and lots of bubble wrap....

 You go ahead and believe that. I will stick with destroying the reapers


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#1110
gothpunkboy89

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What's wrong with the "world of headcanon"? It's only a good thing in my book, it means that people actually think about the game they've played and don't take anything at the face value, they try to dig deeper in search of understanding. It's not official, definitely, but nobody imposes their headcanon upon others, no? Speaking of official canon, I would be interested to hear how Synthesis is technologically possible if we use only the information from official sources to explain it? It:

1. Spans the whole galaxy (or at least 80-90% of it based on the final cutscene)

2. It changes the DNA of all organic beings in the galaxy, even plants are changed

3. The change happens fast enough to affect Shepard's crew members 

4. The only visible change is the green circuitry but the perception of individuals is drastically changed (EDI's I'm alive)

 

 

Because players try to at least here stick to official cannon. Using reasons to support or deny the logic of their choice based primarily off what the game actually states.

 

How is medigel technologically possible? How are Reapers technologically possible? How is half the stuff that happens in the game technologically possible. Theories exist but nothing concrete. One intersting one was that Ezeo nodes were formed on DNA strands when the relays overloaded.



#1111
Iakus

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How is medigel technologically possible?  

 

http://www.businessi...nstantly-2015-6

 

:whistle:

 

Though yes, one weakness of Mass Effect is it's over-reliance on space magic and handwaving to escape situations where they painted themselves into a corner.



#1112
BloodyMares

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Inertial dampeners, new materials and compounds, and lots of bubble wrap....

See, that's not efficient at all. Instead of putting those resources to good use people from all over the worlds would have to waste them just to accomodate to Reapers (those beings that were harvesting their friends and many other innocents). They don't contribute to anything but require so much. If I was a Reaper in Synthesis ending, I would fly into space and self-destruct into the nearest sun.



#1113
Elhanan

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See, that's not efficient at all. Instead of putting those resources to good use people from all over the worlds would have to waste them just to accomodate to Reapers (those beings that were harvesting their friends and many other innocents). They don't contribute to anything but require so much. If I was a Reaper in Synthesis ending, I would fly up into the space and self-destruct into the nearest sun.


Toodles! As for my kin, we would visit the mobile museums.

#1114
gothpunkboy89

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Ok, this is officially the dumbest thing you've said. Congratulations.

 

Yeah, so what? They are a combination of organic and synthetic. So are the Reapers and all of their ground troops. Synthesis could have worked better if the Catalyst had said the Reapers were his first attempt at Synthesis instead of genetic libraries.

 

Yeah and that was a problem with the original ending. The EC whitewashes over that though.

 

 

No I think your attempt to liken what the Reaper's did to the Protheans to what Synthesis ending did is very very unimaginably stupid statement. Your supporting reason only helps support this conclusion at the unbelievably asinine statement it actually is.  Collectors, Husks, Brutes, Cannibals, etc are all technology dominating organic bodies to create troops for the Reapers. Brutes and Collectors only exist because the Reaper Tech is forcibly keeping them alive. Collectors didn't just have how their genetic code is formed the Reapers out right removed entire genetic sequences.

 

You continue to miss the point of my statement. Why I have no idea unless you just like being argumentative for no real reason.



#1115
Iakus

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No I think your attempt to liken what the Reaper's did to the Protheans to what Synthesis ending did is very very unimaginably stupid statement. Your supporting reason only helps support this conclusion at the unbelievably asinine statement it actually is.  Collectors, Husks, Brutes, Cannibals, etc are all technology dominating organic bodies to create troops for the Reapers. Brutes and Collectors only exist because the Reaper Tech is forcibly keeping them alive. Collectors didn't just have how their genetic code is formed the Reapers out right removed entire genetic sequences.

 

You continue to miss the point of my statement. Why I have no idea unless you just like being argumentative for no real reason.

Did the Protheans have any say in what was happening to them?

 

Did the colonists on Eden Prime have any say in being made into husks when Saren decided it was for the greater good than, well, anyone else in the galaxy if Shepard decided Synthesis was the way to go?



#1116
Elhanan

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Did the Protheans have any say in what was happening to them?
 
Did the colonists on Eden Prime have any say in being made into husks when Saren decided it was for the greater good than, well, anyone else in the galaxy if Shepard decided Synthesis was the way to go?


Because all life will become symbiotic; not one form dominating another. And Eden is reportedly green, too.

#1117
Iakus

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Because all life will become symbiotic; not one form dominating another. And Eden is reportedly green, too.

If no one life form dominates the other, then where are the organics and synthetics?



#1118
Vazgen

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Because players try to at least here stick to official cannon. Using reasons to support or deny the logic of their choice based primarily off what the game actually states.

 

How is medigel technologically possible? How are Reapers technologically possible? How is half the stuff that happens in the game technologically possible. Theories exist but nothing concrete. One intersting one was that Ezeo nodes were formed on DNA strands when the relays overloaded.

Iakus has posted the link :)

 

I was asking for an explanation for how is Synthesis technologically possible within the universe, using only the established information from the games and official media. The theories you've mentioned are the very headcanon you try to avoid. 


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#1119
StarcloudSWG

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There's a *reason* I call Synthesis "huskifying the galaxy" and "plugging everything into reaper.net".

 

Using only information in the three games, 'synthesis' is very possible. However, it's not the synthesis the Catalyst claims it is.

 

First: 'synthesis' is demonstrated in the video logs on the derelict reaper / reaper IFF mission in Mass Effect 2. It's the slow loss of individuality and the common sharing of individual memories across a group. This is part of the 'indoctrination' effect that eventually leads to the entire team to turn themselves into husks, absent the directing will of an active Reaper. 

 

Second: Throughout the games, we see that people exposed to reaper artifacts eventually turn themselves into husks. We see it over and over again in Mass Effect 1, where an isolated team 'comes across' an alien artifact, they become increasingly deranged, and turn themselves into husks. We see it in Mass Effect 2 in at least one side mission, where miners come across a reaper artifact, become possessive of it, and end up huskifying themselves.

 

So what 'synthesis' does, is it takes reaper huskifying nanides and spreads them all over the galaxy to infect every living thing and install themselves in every inorganic computation machine. As a result, individuals become indoctrinated and their memories get shared galaxy-wide.

 

Eventually they will get turned into husks, but they won't see themselves as husks.

 

Where does such a massive amount of husk nanides come from? It's all spontaneous creation of matter through space magic.


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#1120
BloodyMares

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Because all life will become symbiotic; not one form dominating another. And Eden is reportedly green, too.

Listen to yourself. You're indoctrinated!


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#1121
Vazgen

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Good point. Though it does go against what the cutscenes show. Unless you say that the cutscenes show the perspective from within the Reaper collective intelligence which can also work. A question though, how would this go with Refuse? Does this mean that out of 4 choices, 2 are for the same exact thing?

P.S. Nanides can actually be stored within the Reapers themselves and/or relays. A signal for dispersal is sent from the Citadel and the wave carries nanides accross the galaxy.

#1122
Ieldra

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I was asking for an explanation for how is Synthesis technologically possible within the universe, using only the established information from the games and official media. The theories you've mentioned are the very headcanon you try to avoid. 

I'll ask, then, how Destroy is technologically possible using only technology established through lore. How will its effects will reach their targets? I've criticized all the endings for defying all rationalization in terms of in-world logic. Admittedly the way Shepard implements Synthesis - by jumping into the beam - is the worst offender by far, and yes, I hate this level of space magic, but in the end I choose for the outcome.  



#1123
Elhanan

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There's a *reason* I call Synthesis "huskifying the galaxy" and "plugging everything into reaper.net".
 
Using only information in the three games, 'synthesis' is very possible. However, it's not the synthesis the Catalyst claims it is.
 
First: 'synthesis' is demonstrated in the video logs on the derelict reaper / reaper IFF mission in Mass Effect 2. It's the slow loss of individuality and the common sharing of individual memories across a group. This is part of the 'indoctrination' effect that eventually leads to the entire team to turn themselves into husks, absent the directing will of an active Reaper. 
 
Second: Throughout the games, we see that people exposed to reaper artifacts eventually turn themselves into husks. We see it over and over again in Mass Effect 1, where an isolated team 'comes across' an alien artifact, they become increasingly deranged, and turn themselves into husks. We see it in Mass Effect 2 in at least one side mission, where miners come across a reaper artifact, become possessive of it, and end up huskifying themselves.
 
So what 'synthesis' does, is it takes reaper huskifying nanides and spreads them all over the galaxy to infect every living thing and install themselves in every inorganic computation machine. As a result, individuals become indoctrinated and their memories get shared galaxy-wide.
 
Eventually they will get turned into husks, but they won't see themselves as husks.
 
Where does such a massive amount of husk nanides come from? It's all spontaneous creation of matter through space magic.


Not quite. Husks become part organic; their own race.

#1124
Iakus

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I'll ask, then, how Destroy is technologically possible using only technology established through lore. How will its effects will reach their targets? I've criticized all the endings for defying all rationalization in terms of in-world logic. Admittedly the way Shepard implements Synthesis - by jumping into the beam - is the worst offender by far, and yes, I hate this level of space magic, but in the end I choose for the outcome.  

I think in the end that's the difference between you and I.

 

We both hate the space magic.  But you at least like the outcome of one of them.  I have no such comfort   ;)



#1125
Iakus

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Not quite. Husks become part organic; their own race.

Brutes  :o