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Both existence make story sense. I never complain about his existence story sense. A VI being left behind by Protheans on an unknown planet makes sense. It is the information it provides that in some cases defies the logic of the game that I draw problem with. Particularly when you argue why it is correct even though other events in game show it is incorrect. Like the very bold claim that Reapers are trapped in Darkspace you claim. Pointing out they literally claimed it in game when I pointed out the flaw of that logic.
This is one of those many small moments were you seem more interested in " winning" then being correct.
Vigil tells you a few things to advance the plot like giving you the one thing that manages to over write a Reaper's control of Citadel which is pure plot device. Because a structure build from the ground up by the Reapers could some how be removed from their direct physical contact control for more then a few seconds is laughable at best. Particularly when the people creating said program to remove control were still centuries if not millennia away from being in the same ball park when it comes to Reaper Technology. It also raises so many questions without answering them.
1. How did it keep track of Reaper invasion without giving away it's position?
2.It claimed travel and communication was crippled thought out the empire during invasion. So again how did it keep track?
3. Stated that travel though the conduit was a one way trip were the Prothean scientists most likely died of starvation. So how did Vigil have the code to remove Sovergin from control of the Citadel temporarily? They just admitted that all communications were destroyed during the Reaper invasion. There would be no way for them to send said information.
Seriously if you actually pay attention Vigil creates more questions then it answers. All new information can re frame the entire story. The finding of the massive Prothean computer on Thessia massively re frames the entire story with the Asari. Up to that point no Reaper would truly talk to the character. Claiming they wouldn't understand because they were so primitive. Which is true to a point. But this is also the first time we are given a full and frank discussion about their reason for existing, motivations and plans that never existed else were in the game. This has to come at the end of the game other wise it removes all tension from the rest of the game play. It would be very boring if you found out mid way though you could do Synthesis so you spend the rest of the game just traveling around talking to people about it. As the Reaper's stop fighting while you go around talking to everyone.
Location in story is pretty irrelevant because your complain about the AI at the end of ME3 is it is an info dump. Which both are both come out of no were with little to no foreshadowing. They both tell you important information which you think need to make a choice on what to do. Vigil's information you pick to save or abandon the council to stop Sovereign. The AI tells you the information for you to pick how to continue with the game to destroy the Reapers, Control them, Synthesis or Refuse. Both provide information that you then take in and decide the best course of action for the galaxy.
Keep telling yourself that about theories and guesses. Both are instance of people using limited observed information and coming to a conclusion. I look at the sun constantly moving around me while I stand still. So I guess that the sun revolves around the earth. I watch the sun constantly moving around me so I theorize that the sun revolves around the earth. Funny how both come to the same conclusion. One just wears a fancy hat and claims he is better.
You missed my point I said nothing about the statues. Only that the information from the Innsurions would have already been removed from the planet before the Protheans found it. Secondly the Citadel doesn't even need to be closed to trap them. According to Javik as well as Vigil the Citadel was in Reaper control since the start of the war. That would have given the Keepers time to trash everything and rebuild it back to it's basic form for next cycle. That would have removed any way for the Protheans to create a ship.
It took so many loses because of the Geth Fleet there to absorb the damage for Sovergin. There is what maybe a dozen or two Alliance ships shooting at Sovereign. None of them large classes like capital ships. It is another plot device to think the entire Citadel Fleet who are trained specifically to protect the Citadel from attack to be caught so of guard and get their ass handed to them so badly. Seriously the Destiny Ascension is the largest most powerful warship created so far. What was it armed with nerf darts? The fight even had time to leave the battle to pick up the Council. If the majority of geth ships were attacking to pin it down that would have left other ships more open to help back it up. Seriously even in modern Navys Air craft Carriers are considered the most powerful warship due to the wide vareity of ways it has to take down other ships and land based attacks with aircraft. Yet even we today have the knowledge that leaving an Aircraft Carrier alone out in the middle of the ocean is a stupid idea. Hence why it is surrounded with destroyers, frigates and other ships who's purpose is to protect the Aircraft Carrier and intercept attacks before they reach it. So the Aircraft Carrier can launch it's jets into the air.
The Destiny Ascension should be 1 hit KOing Geth ships. More Geth ships targeting it would reduce the pressure on the rest of the Fleet who would have been able to come to the aid and pick ships off. Sovereign's full addition to the fight is flying straight ahead and ramming a grand total of 2 ships. We actually get a chance to see a Reaper in action and it does nothing. Hand waving and altering of some reality later all we see is Sovergin sitting on a stick, blowing up stationary ships which total maybe a dozen or slightly more. Who then manages to over load some how because Shepard killed a pawn he was controlling. Thus magically his shields went down and the dozen ships managed to kill him. I haven't seen this many plot devices and altering of reality crammed into such a small space of time since Resistance. Were overloading one tower created a chain reaction that overloaded all towers in the UK. Because an alien race that was on earth before humanity existed. Was able to create a virus that would alter the DNA of humans to form creatures to do their bidding. Created these towers simply didn't understand the concept of surge protectors.
Your example is rather funny in how silly it is. Investigators get things wrong. If they didn't then hundreds if not more people a year wouldn't be released from prison due to cases being reopened and found the evidence was flawed if not our right made up. People analyzing the left overs of history can get a lot of things wrong. History is determined by the winners. Political slandering has existed since time immemorial. All you need is the right person in the right place in history to alter how the future will know things. Seriously most of our knowledge about the ancient world comes from the Romans because they kept track of it. How ever it would be asinine to claim they didn't put a Roman spin on things. Cultural bias is a real thing and it colors the perception of history. The Nazi's burned and destroyed countless historical documented and works that they didn't like. That information is now 100% lost to history and we will never know about it. That is how history works.
In the confines of the game the AI was there. He has been there since the beginning of the Reapers. Before it even. Vigil was confined to a single planet. Who was limited in what it saw and learned about.
You keep claiming the AI is stupid or flawed yet you fail to offer alternative ideas how to solve the problem. Just claiming it could have done differently. Pretty much the definition of an arm chair warrior. Claiming the world is terrible but never offering a way to fix it.





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