Sure you can put some blame on Shepard, but I would put the blame more on Tali or Raan for failing to inform Gerrell that the geth are uploading the code that will wipe out their species.
I'd agree, but it's much easier to just put their sudden onset of idiocy and character derailment down to videogamey bad writing (the player has to be the ones to make the choice) and lack of creativity/laziness in designing and writing a separate scene (the ceasefire and saving the geth outcomes are pretty much identical up until the battle).
Why Shepard gets cat got your tounge syndrome because she sent the salvaged platform off to Cerberus, or Tali died or whatever is less explicable. Gerrel backs off when given the tactical situation, whether you appeal to his honor or threaten him. Why wouldn't we do that anyway? Seems like pretty basic communication.
Couldn't find them? Are you really going to sit there and claim that hiding on the other side of a large celestial body has never been done before in the history of space combat in the ME universe? That the Reapers never had that happen to them?
No, but I made no such claim in the first place. Your initial statement was....
The Reapers could easily have wiped them out before Shepard shows up but they choose not to.
but that wasn't the case at all. The Reapers, using their willing slaves, were attempting to kill the quarians when we arrived, they were simply being thwarted by the quarians' continued elusiveness. How long would things have remained that way? We don't know, but that's irrelevant to the point being made. The Reapers were searching for and attacking the quarians when given the opportunity.
This completely goes against their mandate. They shouldn't care if some organics destroy some less advanced synthetics, yet they artificially prop up the geth by providing them with their technology, and then use them as an army of pawns to hunt down the quarians and kill them. They don't even seem interested in harvesting the quarians in the slightest, seeing as they don't provide processors and their geth thralls don't have them (they have Dragon's teeth, but those only make husks, not Reapers). It makes no goddamn sense, especially when you consider that quarians are basically second in terms of importance to the Reapers in this cycle (according to comments by Harbinger in ME2).
The Reapers should be anywhere from ambivalent to thrilled that the quarians are getting rid of "an annoyance, [of] limited utility". Their actions in propping up the geth are completely inexplicable taken in the context of the endings. They don't need a proxy army of toasters like Sovereign in ME1, they have an overwhelming amount of forces as is. The Reapers intervene for no other reason than but the (poorly planned and written) plot requires it.
Do you also remember that the majority of the Quarian Fleet is made up of the Civilian Fleet? Which consists of ships not created for the purpose of combat? They were armed like war ships but lacked the shielding and armor to sustain any sort of hits. When the bluk of your fleet isn't capable of engaging in combat and you hold it in reserve leaving only the smaller portion of ships capable of actually engaging in any sort of combat. Not really a surprise that most of the ships are still in tact when they retreat with them.
The "majority" of a Fleet consisting of 50,000 vessels. That still leaves you with thousands of warships that aren't really taking significant losses. In terms of military force, the Civilian vessels aren't even 1/3 of the Fleet's strength according to the War Assets (maximum of 250 vs the same for the Patrol Fleet and 280 for the Heavy Fleet). The majority of the ships were still intact because the quarians are tactically and strategically adept (it says it right there in the description, if you're literate), well, at least they are when they don't have geth sympathizer(s) deliberately feeding them false intel and providing their entire order of battle to the enemy.
Geth were already capable of taking down the Quarians while under Reaper control. Their Dreadnought took 3 frigates to the face and only suffered mild damage. It required Legion to completely shut down all engine, weapons and shields for the Quarians to finally take it out. Such a threat that Garrel decided to blow it up while Shep and team was still inside. Seeing the Death of Tali/Raan and group as worth the trade off. You also ignore the fact that if Koris is not rescued off Rannoch Civilian captains panic and make a run for the Relay and are picked off by the Geth.
So yea claiming they were hidden and the only reason the Geth didn't kill them is because they couldn't find them is...lacking in logic. The Geth pinned them in their own system. Rendering them unable to fight against them without risking their entire race. But also sitting in a position that any attempt to run would result them them getting wiped out anyways.
Then why weren't the quarians already dead when we showed up? As established, the Reapers and their upgraded geth proxies were already trying to take them out (again in complete disregard of the Reaper mandate to preserve organic life). What are they waiting for? Are they Bond villians, waiting for Shep to show up and use the Migrant Fleet to foil their plan, instead of just blowing up the Migrant Fleet so Shep can't do anything, and in the process also preventing their army of geth allies from turning traitor (again)?
The Dreadnought actually took 6 frigates if you could be bothered to look up lore details to inform your shitposts (which you clearly can't). You're making this out like it's some kind of big deal, but frigates are small fry, basically scouting vessels only one ship class above fighters. According to the codex, 6 frigates is a single "wolf pack".
http://masseffect.wi...rships#FrigatesNow, it might have been bad to lose heavy cruisers or a carrier, but losing a few frigates comprising .0000012% of your fleet to inflict damage on the enemy flagship isn't a bad trade at all. The quarians likely have thousands more of them.
What evidence do you have that the toaster's "gesture of cooperation" was even necessary for anything but attempting to manipulate Shepard? (rhetorical question, I know you're averse to providing evidence). The quarians clearly managed to take the Dreadnought's barriers offline on their own in the first battle (otherwise there wouldn't have been any physical damage), and in the current battle they had completely destroyed the Dreadnought's support fleet and were pounding it from all sides (look at the space outside shortly before it blows). Seeing as there's a precedent for them being able to take down the ship's barriers on their own, it was only a matter of time before the ship was destroyed regardless of the toaster's attempted manipulation of Shep. With the Reaper upgrades temporarily offline until the surface signal could be put in place, geth reinforcements would not have been forthcoming, and would've been ineffective anyway. Hell, since there was now no fear of retaliation, if they wanted to expedite the process they could have employed the Liveship cannons they had half a system away, just like they do in the final battle (source Codex/The Reaper War)
"After the quarians eliminated the Reaper, the geth's processing power dropped precipitously and their bandwidth became clogged with queries for new instructions. Quarian fighters reported the exact positions of geth ships so that the liveships could fire safely on the geth from the far side of Tikkun, using the star's gravity as a slingshot. The geth command-and-control network was now in tatters, their forces separated by vast distances. The quarians hunted them like animals."Which are quite clearly capable of destroying geth dreadnoughts, seeing as the geth supposedly had around as many as the turians (37) before the quarians attacked them. I wonder what happened to them? It seems you are the one who is "lacking in logic" here (as usual). There's really nothing to suggest that they couldn't have taken out that ship on their own, seeing as they've done it a dozen times before. It may have been more difficult, and they have potentially taken more losses, but all the pieces were there. They weren't even asking for Shep's help (Hackett was asking for
their help, and sends Shep to get their fleet's assistance), and Gerrel clearly doesn't really care all that much about keeping them around.
This stale mate is only broken by the intervention of Shepard. Who either sets the Geth back into a state that the Quarians could fight. Or boosts the Geth back into their superior level and wiping the Quarians out. Now if there was an option in the game that showed after Shepard disabled the Dreadnought the Qurians fleet leaving and being pursued only by the Geth Fleets with them ignoring all other races. Then your statement might have a point. But the game doesn't support your argument at all.
Yes, because of the aforementioned video game logic. Let's examine what Shepard actually brings to the table and does:
-provides a stealth frigate capable of evading Reaper sensors to infiltrate the Dreadnought (let's ignore that the Admirals literally just met us on a stealth frigate that was capable of passing through Tikkun's relay 2 seconds ago)
-volunteers to board the dreadnought currently hindering the quarians and disable the Reaper signal booster without being asked (cool, but the quarians have Marines that could do this with access to the aforementioned ship)
-shoots some toasters
-gets trapped in the Dreadnought's operations center and needs to be bailed out by Tali/Xen
-Is shot at by geth, nearly falls down an elevator shaft to their death, and is again rescued by the quarian
-wastes time shooting the breeze with a talking toaster that supposedly wants to defect instead of destroying it and getting off the ship. (Gerrel rightfully gets fed up and provides some motivation to get moving)
-Later brings it to strategic planning sessions where it predictably lies and dangerously manipulates Shep and the quarians to achieve its actual objectives. Why they continue to keep this strategic liability around is anyone's guess (but it's video game logic).
-attacks the Reaper base while the quarians occupy the geth
-uses a quarian designed targeting laser from Xen to designate a Reaper destroyer so that the Migrant Fleet can destroy it (and the inexplicably invulnerable Destroyer is nice enough to expose its videogamey weakpoint for Shep, instead of simply walking up and squashing them)
-potentially helps the geth re-upload it's Reaper crap right in the middle of their counterattack, perhaps without even bothering to tell their allies, and ruins the entire quarian strategic plan (while Admiral Useless inexplicably stands there doing nothing), to the result of quarian destruction or forced capitualation
There was no need for Shep specifically to rescue Koris either (could have sent Reegar and some mooks or whatever), and he isn't needed for victory anyway. The only thing Shep really does that they couldn't have is go into the propaganda server (at the geth traitor's behest) to shut off the Fighter Squadron, but they don't need to do that to win, it just helps them take less Civilian losses.
Basically, Shep's role is that of a big dumb footsoldier, which even if we grant they are really good at to levels of Mary Sueishness, the Migrant Fleet has a population of millions of able bodied men and women. According to Arrival (or rather what happens to the Allinace's 103rd when you elect not to do it) Shep's roughly equivalent to half a division (8-10,000 troops)
http://masseffect.wi..._3_ConsequencesIgnoring how ridiculous I feel being someone who actually knows how a military formation operates and typing this fantasy-esque garbage, I'd think the quarians could spare a few thousand Reegars just to board a dreadnought to kill a few dozen geth defending it, and then hold a laser designator (freeing up Shep to do other things for the war effort if they want) if the plot didn't require us to, but that's just me. I didn't write this action schlock.
The game supports every argument I've made, often inadvertently through bad writing. However, I'm beginning to doubt you've even played it with the frequent nonsense and factual lore inaccuracies you spew all over this forum in slavish fanboi defense of its obvious flaws (such as the entirety of the completely nonsense Rannoch arc).