Aller au contenu

Photo

Why wouldn't you logically choose the destroy ending?


  • Veuillez vous connecter pour répondre
2483 réponses à ce sujet

#1976
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

Unsurprising, but I still laughed.

 

Not really when someone seems to oddly favor one person arguing a point then makes a passive complaint about someone arguing against them I don't see the point. Prince E said this to both me and QMR I would see the point. When you pick only one out of the two I don't see the point.



#1977
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

Not really when someone seems to oddly favor one person arguing a point then makes a passive complaint about someone arguing against them I don't see the point. Prince E said this to both me and QMR I would see the point. When you pick only one out of the two I don't see the point.

 

tumblr_n3hyh2srzv1qkjkwao1_r1_250.gif

 

Sigh, I'll do what Bowlcuts has done, and just take indefinite shore leave from this thread.



#1978
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

tumblr_n3hyh2srzv1qkjkwao1_r1_250.gif

 

Sigh, I'll do what Bowlcuts has done, and just take indefinite shore leave from this thread.

 

Well some explanation would be nice why you keep posting the unbroken circle bits quoting me. But heaping praise on QMR's posts.  You have been less then forth coming with the reasoning for your posts other then to be interpreted as telling me to stop arguing while letting QMR continue it.



#1979
Natureguy85

Natureguy85
  • Members
  • 3 261 messages

The game supports every argument I've made, often inadvertently through bad writing. However, I'm beginning to doubt you've even played it with the frequent nonsense and factual lore inaccuracies you spew all over this forum in slavish fanboi defense of its obvious flaws (such as the entirety of the completely nonsense Rannoch arc).

 

Mostly, but not everything. I know this was a few days ago but I had to point out a couple of things that jumped out at me. I think the first one was in a different thread but I didn't get the chance to address it.

 

1) This one's older so I'll get it out of the way. One of your complaints about Shamus Young's article on this section was him calling Garrell a villain.  Well, he was correct on that. You can make the argument that it shouldn't have been set up this way, but with the situation as presented, Garrell most certainly is a villain.

  • He pushes the fleet into war despite the Reaper threat.
  • He exposes the civilian fleet to danger (though Mass Effect combat does keep this danger relatively minimal.)
  • He attacks the dreadnaught with Shepard and Tali/Xen on board
  • When the Reapers are upgraded, he shoots down a retreat request, continuing a battle they are clearly losing.
  • Peace is only achieved when he is convinced that the Geth will kill the Quarians otherwise.

His judgement is clearly clouded by his hatred of the Geth. And like Shamus, I think that makes him more interesting.

 

 

2) You say the Quarians would have no problem boarding the dreadnaught because they have Marines. Tali's loyalty mission says they tried to retake the Alarai but were killed. Apparently Quarian Marines make poor boarding parties.

 

3) You said the premise is implausible because the Geth don't need Rannoch. You're right on the fact but I don't think that damages the premise. In ME2 Legion will talk about how the Geth maintain Rannoch but isn't able to give a reason why. He will ask Shepard why humans maintain memorials. I like the idea that the Geth have this irrational attachment to the planet that they can't explain. They actually do want to return to peace and perhaps even go back to serving the Quarians. They simply want to be allowed to exist. I like this aspect of the Geth, particularly the possibility that they are perfectly happy to be servants because it is what they were made to do.

 

4) Garrell and Koris don't have character derailment; they have role reversal. I actually really like this. The situation is different now. All three admirals in ME 2 were political schemers, but Koris was the one to take aim at Tali. This earned him our ire because Tali is the main reason we care about this conflict and the Quarians at all. (I much prefer the "I defended one of mine" line over giving advice to the board about the war.) In ME3, the war has been launched .Koris set aside his personal issues with it and did his job. Garrell, on the other hand, is clearly the driving force between this dumb attack. His hatred of Geth drives him to make poor decisions. Tali and Koris are united in opposing the war. I do wish Tali had a line of dialogue bringing up his earlier antagonism.

 

I agree with the rest of your two long posts though. The interesting thing with this section  is that while I dislike with some of the content, such as the heavy tipping of the conflict to "Geth are good," and Tali's passivity, the presentation was done very well.


  • Xen aime ceci

#1980
Xen

Xen
  • Members
  • 647 messages

Not really when someone seems to oddly favor one person arguing a point then makes a passive complaint about someone arguing against them I don't see the point. Prince E said this to both me and QMR I would see the point. When you pick only one out of the two I don't see the point.

Could be because those posts are reasonably informed, adequately articulated and informative for those with less knowlege of obscure lore (if a bit verbose), while yours are inflamed fanboi rants full of random irrelevant nonsense, dumb stereotypes, bad analogies, unsupported supposition, terrible logic and even downright factual lore errors.

Words of advice: if you want to be taken seriously, using ad homenim attacks and then crying uncle to the mods when others respond to them probably isn't the way to do so, especially if you then attempt to accuse them of deleting their own posts. Neither is whining about supposedly unfair treatment by other posters in the thread who don't like the garbage you're spewing. Behavior like that just makes you look like a thin skinned manchild who can't take a joke, and is butthurt about "losing" an internet argument.

Don't bother responding. I've already lost enough brain cells as a result of paying any attention to the bowel movements you inflict upon this place.

 

Mostly, but not everything. I know this was a few days ago but I had to point out a couple of things that jumped out at me. I think the first one was in a different thread but I didn't get the chance to address it.

 

1) This one's older so I'll get it out of the way. One of your complaints about Shamus Young's article on this section was him calling Garrell a villain.  Well, he was correct on that. You can make the argument that it shouldn't have been set up this way, but with the situation as presented, Garrell most certainly is a villain.

  • He pushes the fleet into war despite the Reaper threat.
  • He exposes the civilian fleet to danger (though Mass Effect combat does keep this danger relatively minimal.)
  • He attacks the dreadnaught with Shepard and Tali/Xen on board
  • When the Reapers are upgraded, he shoots down a retreat request, continuing a battle they are clearly losing.
  • Peace is only achieved when he is convinced that the Geth will kill the Quarians otherwise.

His judgement is clearly clouded by his hatred of the Geth. And like Shamus, I think that makes him more interesting.

 

Meh, I really don't feel like continuing this OT discussion, but I'll humour you here because you at least seem interested in rational discourse.

Han'Gerrel definitely isn't a villain. An antagonist? Possibly, if you roleplay a Shepard that is slavishly pro geth/ anti quarian, but then one could say the same of Legion/ Geth VI if you play one of the opposite bent (they frequently lie, manipulate, and their attempts at subterfuge even expose Shep & Co to danger in 2-3 instances). Actually, I think this would be easier to argue considering the geth characters are fighting on behalf of a faction that is literally allied with the actual villains, but maybe that's because I don't buy their flimsy excuse for doing so. Neither are technically villains, though. Their overarching goal is the same as ours (defeating the Reapers). Calling either a "villain" reeks of biased fanboism, as did much of that analysis given that it failed to point out even obvious problems with geth derailment (like the Reaper code and individuality garbage). Kind of perplexing, as those entries are usually interesting and fun to read (albiet most are focused on Cerberus, which is an easy target).

I don't want to continue defending the guy, but there are reasons for all of those things beyond "teh evulz", or even Gerrel's hatred of the geth. Contrary to Seamus's opinion, I actually was mad at the writer, and not Gerrel.

-"We need a homeworld to shelter our noncombatants while we [fight the Reapers]". It would seem he's actually motivated partially by protecting his people from the Reapers in the inevitable war with them

-Throwing them into combat against the Reapers (rather than the as far as he knows useless geth) would expose them to far more risk. I suppose the quarians could run and hide when the Reapers show up, but since they aren't cowards they don't want to do that, and it would certainly go over worse in the long run anyway.

-Calculated risk, which pays off completely when no one is even wounded, let alone killed, and the high value enemy target is destroyed. Even Torfan Shepard is far more of a "villain" than Gerrel if actions like this are criteria. Legion/VI takes a similar one later by transferring enemy geth into prime platforms and relying on a hope and prayer that they won't murder us.

 

-At that point, he's already been betrayed and led into a trap by supposed allies feeding him bad intel on the Reaper upgrades (or rather no intel at all), and who still refuse to communicate with him. For all he knows, taking out the Reaper didn't disable the Reaper software and control, his Fleet's already exposed, retreat is impossible (they were previously being blocked from the relay, remember?), and they've already lost. I can't really blame him for trying to die with dignity rather than getting mowed down trying to run anyway (like the geth previously show against the fleeing civilians with Koris's death). The problem is everyone in this situation catches an idiot ball to force the "drama" of the quarians all getting killed off, so I can't really put all the blame on Gerrel.

-So? The geth won't accept any peace at all unless you let them upload their code, threaten the quarians with genocide and subjugate them, and that's only with a sympathetic Legion. Geth VI is intent upon exterminating the quarians regardless. They'd rather die without their Reaper code than surrender or retreat. Gerrel at least isn't interested in pointlessly dying for his crusade unless he has no other option.

His flaws do make him a more interesting character, but he isn't a villain. 
 

2) You say the Quarians would have no problem boarding the dreadnaught because they have Marines. Tali's loyalty mission says they tried to retake the Alarai but were killed. Apparently Quarian Marines make poor boarding parties.

One of the few things wrong with that otherwise good mission in ME2 is the Marines getting casually used used as a Redshirt Army just to establish the threat level, when the codex specifically states that fighting in the confines of a ship is supposed to be their wheelhouse.....
http://masseffect.wi...Law_and_Defense

This isn't even the most egregious problem here though, it's the fact that they send one squad (previously established on Haestrom as 12 Marines), which fails with heavy (but not complete) casualties and then seem to give up solely because the plot requires Tali and us to do their job for them. It's really hard to appreciate how dumb this is, so I'll try to illustrate it. For convienience sake let's assume that 1% of the quarian population are in the ground forces. This is likely an extremely conservative estimate given that some more collectivist, militaristic societies (traits shared with the quarians) on Earth with similar populations manage to militarize up to 40% of their population (North Korea), and the Marines have the additional task of double duty as police and soldiers (meaning there should be more of them proportionately), but we'll run with it because it's really all we need to demonstrate how patently absurd this situation is

17,000,000 x .01= 170,000 Marines

Xen states that there were "between 10 and 50 units" of geth on that ship. Conversely, we know the geth at large aren't particularly good individual or small unit combatants at all. Prototype platforms like Legion aside, they're a mass attrition force. Revelation states that they would often spend "thousands of units to take a single [quarian] position", and this doesn't seem to have changed much in 300 years if exchanges like Shep & co boasting of killing "thousands" of them or conversations like this (from Rannoch: Admiral Koris)

Javik: "Quarian, you've fought these machines before. What tactics do they use?
Tali: " The usual: more geth"
Javik: "Predictable, machines always mistake numbers for strength."

And there are only a few dozen geth on the Alarei. Wasn't Reegar holding his own against an entire "platoon strength" (which if the naming convention follows US Army parlance would be 30-40 geth) formation of geth complete with a giant walking tank earlier, in an open field (an environment not stated to be specifically suited to the Marines), and the unit in general, despite casualties, was inflicting pretty heavy losses on a massive force of hundreds of geth with other vehicle support (if all the platforms littering the ground during the mission are any evidence). Yet now a couple hundred thousand quarians can't handle low double digit numbers of geth? Doesn't seem they'd even need to be particularly good at fighting with those numbers. They could just keep sending dudes until you've got the ship back.

Smudboy actually made a similar argument here when analyzing the mission
https://www.youtube....til0Dxs#t=5m34s

I probably could have just pointed out that if the mission is ignored the quarians do eventually get over their plot induced impotence, retake the ship, Xen continues the research to produce the anti-geth countermeasuere, and the plot goes forward, but I figured that a good opportunity to point out some pretty dumb writing in the arc before ME3 (albiet it's a relatively small detail).

Getting back to your point, I don't think this has any bearing on the hypothetical ability of some Marines to serve in Shep's place during the dreadnought mission (and certainly not if we aren't operating on video game logic). They're as ineffective (such as the above) or effective (such as retaking a turian comm relay, repairing it and then holding off overwhelming enemy reinforcements, a task that forces from other species couldn't or wouldn't do) as the plot requires them to be. However, the plot of ME3 seems to require them to not exist at all outside of Email and multiplayer, which is arguably even more dumb when they're supposed to be fighting two separate wars that their entire civilization depends on.
 

 

3) You said the premise is implausible because the Geth don't need Rannoch. You're right on the fact but I don't think that damages the premise. In ME2 Legion will talk about how the Geth maintain Rannoch but isn't able to give a reason why. He will ask Shepard why humans maintain memorials. I like the idea that the Geth have this irrational attachment to the planet that they can't explain. They actually do want to return to peace and perhaps even go back to serving the Quarians. They simply want to be allowed to exist. I like this aspect of the Geth, particularly the possibility that they are perfectly happy to be servants because it is what they were made to do.

My problem isn't that the geth have some inexplicable attachment to Rannoch, it's that this attachment is even more extreme and less rational than that of the supposedly irrational quarians, who view the planet with some psuedo-religious reverance. It's as if it's hardwired (I guess that's "shackled" in ME terms) into their utility function or something and they are incapable of considering alternatives.

300 years ago, the quarians didn't have a problem leaving the planet when all was lost. Even in modern times, they aren't actually willing to be killed over it. Sure, you can trick them into doing so, but they don't want to, as evidenced by them having little issue giving up their aspirations if informed of the geth Re-uploading the Reaper code (and yes, they think they're giving up the planet, evidenced by Raan's "where are we supposed to go?"). 

The geth though, don't flee when all is lost. In fact, they'd rather go and enlist the help of goddamn space Cthulu (at the cost of their freedom), than give up the planet even temporarily like the quarians did. Even allowing them the irrationality that is attachment to a random space rock (that they don't even have the excuse of a physical need of like the quarians, unless they're programmed with one), nothing is stopping them from sodding off to some asteroids at the arse end of the galaxy and rebuilding, and potentially launching an effort at Rannoch later (though not shooting organic peace envoys might also help). 

Conversely, if you put them in a similar situation to the quarians by taking their Reaper tech away, they won't even consider anything but an-heroing themselves on the quarian guns. Their representative unprovokedly attacks and deliberately attempts to murder Shepard. Even Gerrel isn't this ruthless, as he doesn't try to orbital strike your position or whatever for betraying him (admittedly, he probably doesn't know). They should have fled earlier in the war, but even after their Reaper plot fails, I'd think that Legion even attempting to try and organize some bargain with Xen would be preferable to being reduced to scrap. They seemed to be fine with being controlled by evil space Cthulu, so why not their own creators? (particularly if they just want to serve them anyway). 

The geth's actions in ME3 are emblematic of what I see as essentially the destruction of their previous characterization. I mean sure, Legion mentioned that they maintain Rannoch for unexplained reasons, but I never got the impression the logical, coldly calculating geth were willing to not only go and get in bed with the Reapers (a direct contradiction of their previous ideology), but even potentially all die over it despite easy alternatives. 

 

4) Garrell and Koris don't have character derailment; they have role reversal. I actually really like this. The situation is different now. All three admirals in ME 2 were political schemers, but Koris was the one to take aim at Tali. This earned him our ire because Tali is the main reason we care about this conflict and the Quarians at all. (I much prefer the "I defended one of mine" line over giving advice to the board about the war.) In ME3, the war has been launched .Koris set aside his personal issues with it and did his job. Garrell, on the other hand, is clearly the driving force between this dumb attack. His hatred of Geth drives him to make poor decisions. Tali and Koris are united in opposing the war. I do wish Tali had a line of dialogue bringing up his earlier antagonism.

I think that the sudden changes are too ill explained to be passed off as role-reversal, rather than derailment. That might've worked for me if we'd gotten literally anything (let's say an investigative option with Tali or Raan in the CIC with boring expository dialouge about political events in the previous 6 months, or even a short reference in any dialogue), to explain why Gerrel and her are now contemptuous, aggressive shoulder brushing adversaries that call each other "bosh'tet", when they were basically acting like uncle and niece before (especially in the event that Legion isn't around and they aren't really on opposite sides of the political spectrum). Same goes for Koris and her suddenly being buddies when the former was literally trying to get her charged with treason posthumously after (for all he knew) goading her into committing suicide by geth.
 

That said, I don't think they're necessarily bad characters in and of themselves (though Koris was better in ME2, and is now a little too flawless and lacking in any nuance to be particularly interesting), it's just I probably wouldn't recognize them as the same people from the previous installment if they didn't have the same names, VA and broadly similar issue positions.


  • Natureguy85 et Prince Enigmatic aiment ceci

#1981
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

Could be because those posts are reasonably informed, adequately articulated and informative for those with less knowlege of obscure lore (if a bit verbose), while yours are inflamed fanboi rants full of random irrelevant nonsense, dumb stereotypes, bad analogies, unsupported supposition, terrible logic and even downright factual lore errors.

Words of advice: if you want to be taken seriously, using ad homenim attacks and then crying uncle to the mods when others respond to them probably isn't the way to do so, especially if you then attempt to accuse them of deleting their own posts. Neither is whining about supposedly unfair treatment by other posters in the thread who don't like the garbage you're spewing. Behavior like that just makes you look like a thin skinned manchild who can't take a joke, and is butthurt about "losing" an internet argument.

Don't bother responding. I've already lost enough brain cells as a result of paying any attention to the bowel movements you inflict upon this place.
 

 

 

Yea what parts did I use that were irrelevant, nonsense, dumb stereotypes and bad analogies as well as unsupported supposition and terrible logic with downright factual lore errors?

 

I see a lot of claiming but not a lot of proof to back up these claims. Just claims.



#1982
ChronosTachyon

ChronosTachyon
  • Members
  • 26 messages

And how does that happen? How do colonies now separated from other worlds by centuries of FTL travel get by?

How about you use your mind a bit?

 

Canonically, conventional FTL operates at a speed of roughly 12 to 15 light years per day.  At 12 ly/d, that's about 23 years to cross the Milky Way, and 72 years to circumnavigate it.  Years between colonies, maybe decades, but not centuries.



#1983
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

Canonically, conventional FTL operates at a speed of roughly 12 to 15 light years per day.  At 12 ly/d, that's about 23 years to cross the Milky Way, and 72 years to circumnavigate it.  Years between colonies, maybe decades, but not centuries.

Distances would have to be greater. our current numbers are only guesses at how large the galaxy actually is. If it only would take 23 years to cross the milky way the Relays would be pretty pointless to build in the first place.



#1984
Monica21

Monica21
  • Members
  • 5 603 messages

Distances would have to be greater. our current numbers are only guesses at how large the galaxy actually is. If it only would take 23 years to cross the milky way the Relays would be pretty pointless to build in the first place.

 

Sure, because speed and mode of transportation has never ever mattered in all of human history. I would absolutely not mind not having any roads and needing six hours to walk to work.


  • Natureguy85, correctamundo et Prince Enigmatic aiment ceci

#1985
Cz-99

Cz-99
  • Members
  • 519 messages

How have I not trolled commented on this thread yet?

 

Ahem.

 

Choosing the destroy ending makes your time and effort spent on helping EDI and resolving the Geth-scumbagQuarian conflict pretty much pointless. If they were at least vital to defeating the Reapers, then maybe their sacrifice at the end would be worth it in some scumbaggy mindset. However, helping them isn't essential, and if you do help them and then choose the Destroy ending, you pretty much get their hopes up and then quickly shut 'em down. So you shut down the Reapers and Starscrub at the cost of Joker's waifu and all Geth, and it makes Legionbro's sacrifice pointless. Obviously most of this stuff doesn't matter if you choose to ignore/destroy any synthetics involved, and then choosing the Destroy ending would make logical sense without making you really dickish. For me, however, this ain't the case. Thus, Destroy is a no-no, no matter how much I dislike Starscum and his derpy logic/goal.

 

There. Welp, I'm glad I at least managed to get this message across to you in time. Good thing I didn't respond a year after the OP, otherwise you might've chosen the wrong ending. You're welcome, OP.


  • Prince Enigmatic aime ceci

#1986
Reorte

Reorte
  • Members
  • 6 601 messages

Sure, because speed and mode of transportation has never ever mattered in all of human history. I would absolutely not mind not having any roads and needing six hours to walk to work.

No, but I wouldn't mind things slowing down a bit either to be honest. However travelling for years doesn't really appeal.

I've said this several times before but I always thought that reconnecting the galaxy post ME3 could make a good game. You could have the dormant relays unaffected and have to use them to find new routes. That'll put you into all sorts of strange new situations, which would be interspersed with a bit of the familiar as you reconnect with a known world.

#1987
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

Sure, because speed and mode of transportation has never ever mattered in all of human history. I would absolutely not mind not having any roads and needing six hours to walk to work.

 

And yet weeks to travel between entire star systems is not much worse then what happens currently. Do you think those cargo ships cross the Pacific Ocean in minutes? The only time it would actually cause a problem is if they wanted to get from one side to the other. Which no singular Relay does. Follow the Relay Path next time you play from one side to the other it jumps though several different relays. Between those individual relays how ever the time travel is insignificant. Weeks or days to travel between one system and another.

 

Use to take weeks to travel across America by train and that is only a few hundred maybe a thousand miles. Trillions of miles in the space of a week is still an amazing feat



#1988
Natureguy85

Natureguy85
  • Members
  • 3 261 messages

Canonically, conventional FTL operates at a speed of roughly 12 to 15 light years per day.  At 12 ly/d, that's about 23 years to cross the Milky Way, and 72 years to circumnavigate it.  Years between colonies, maybe decades, but not centuries.

 

I did find that on the wiki entry for FTL, but I was going from the Codex entry on Mass Relays.

 

They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.

 

I couldn't find a Codex reference for the speeds given on the FTL page. Do you know where those numbers came from? It's possible the time is referencing human ships, which that FTL page says go much slower than everyone else's ships. It's more likely a disconnect between two things.

 

The Codex for FTL does say

 

The amount of element zero and power required for a drive increases exponentially to the mass being moved and the degree it is being lightened. Very massive ships or very high speeds are prohibitively expensive.

 

 

 

And yet weeks to travel between entire star systems is not much worse then what happens currently. Do you think those cargo ships cross the Pacific Ocean in minutes?

 

I'm glad this came up again. While you're right that there are some places that go for a long time without seeing new supplies come in, those were set up on that basis with that knowledge. That affects what supplies they get, how much, and how they set up their city, outpost, or whatever. This is the case for ME as well. Having instantaneous travel via the Relays allowed expansion that wouldn't have been possible otherwise. Colonies and outposts were set up based on the ability for supply and trade ships to get to them with a certain frequency. They are not necessarily prepared for, for example, "every 6 months" to become "30 years from now."

Also remember that everywhere has been decimated by the Reapers. There is now a lot of infrastructure gone, people dead, and ships destroyed.



#1989
Monica21

Monica21
  • Members
  • 5 603 messages

And yet weeks to travel between entire star systems is not much worse then what happens currently. Do you think those cargo ships cross the Pacific Ocean in minutes? The only time it would actually cause a problem is if they wanted to get from one side to the other. Which no singular Relay does. Follow the Relay Path next time you play from one side to the other it jumps though several different relays. Between those individual relays how ever the time travel is insignificant. Weeks or days to travel between one system and another.
 
Use to take weeks to travel across America by train and that is only a few hundred maybe a thousand miles. Trillions of miles in the space of a week is still an amazing feat

 
Are you telling me that it doesn't take minutes to cross the Pacific?!?!?!
 
But no seriously. Space travel is dangerous and hard. Much more so than crossing the Pacific. Which is also dangerous and hard, but less so than shooting stuff into space, or getting to the moon, or just getting to Mars. Which is literally the planet next door. In my lifetime we've lost two space shuttles on routine missions. Stuff NASA is used to doing. If you don't think that part of problem in getting people to Mars is getting them there safely, then I can't account for your ignorance on this matter. If you think that 23 years one way is "not much worse" than crossing an ocean, then you have a drastic misunderstanding of how difficult it would be to actually put someone in a ship that will last for 23 years. Not to mention the 23 years it would take to get them back. Put a grown man in there, trained for that job, and that's his lifetime. He'll die on that ship.
 
So believing that speed and mode of transportation doesn't matter is a drastic misunderstanding and underreaction on your part.

#1990
Monica21

Monica21
  • Members
  • 5 603 messages

I couldn't find a Codex reference for the speeds given on the FTL page. Do you know where those numbers came from? It's possible the time is referencing human ships, which that FTL page says go much slower than everyone else's ships. It's more likely a disconnect between two things.
 
The Codex for FTL does say
 
The amount of element zero and power required for a drive increases exponentially to the mass being moved and the degree it is being lightened. Very massive ships or very high speeds are prohibitively expensive.


The Codex entry that I can find also states: In comparison, by 2165, human starships are known to be capable of traveling at least fifty times faster the speed of light (14,989,622,900 meters per second).

And if it would take 100,000 years to cross the galaxy at the speed of light (Google was my source on that one) then... yeah... someone else is going to have to do the math for that.

#1991
Monica21

Monica21
  • Members
  • 5 603 messages

No, but I wouldn't mind things slowing down a bit either to be honest. However travelling for years doesn't really appeal.


How do you do that now though? I mean, I agree, and my 40-minute commute isn't appealing, but I like my job so I'm mostly okay with it. And right now it's 40 minutes, mostly highway, and I have a river to cross too. Without a car, a bridge, and a road, the cost/benefit doesn't work out favorably.

#1992
Reorte

Reorte
  • Members
  • 6 601 messages

How do you do that now though? I mean, I agree, and my 40-minute commute isn't appealing, but I like my job so I'm mostly okay with it. And right now it's 40 minutes, mostly highway, and I have a river to cross too. Without a car, a bridge, and a road, the cost/benefit doesn't work out favorably.

Not really sure what point you're making there, but anyway... That's roughly the same length as my journey, and I'd actually dislike it being made faster to cover the same distance (well, significantly faster anyway, some of the traffic simply not being there would be nice).

Moving back on-topic what we don't know are how far these colonies are to being self-sufficient, albeit at a lower standard than they'd like (i.e. the colony should survive without medical supplies, just as long as it can produce enough food and has enough shelter). The places in big trouble are the ones that aren't on garden worlds.

#1993
Monica21

Monica21
  • Members
  • 5 603 messages

Not really sure what point you're making there, but anyway... That's roughly the same length as my journey, and I'd actually dislike it being made faster to cover the same distance (well, significantly faster anyway, some of the traffic simply not being there would be nice).


You said you wouldn't mind things slowing down a a bit, and I apparently misunderstood what your context was.

#1994
Iakus

Iakus
  • Members
  • 30 338 messages

 
Are you telling me that it doesn't take minutes to cross the Pacific?!?!?!
 
But no seriously. Space travel is dangerous and hard. Much more so than crossing the Pacific. Which is also dangerous and hard, but less so than shooting stuff into space, or getting to the moon, or just getting to Mars. Which is literally the planet next door. In my lifetime we've lost two space shuttles on routine missions. Stuff NASA is used to doing. If you don't think that part of problem in getting people to Mars is getting them there safely, then I can't account for your ignorance on this matter. If you think that 23 years one way is "not much worse" than crossing an ocean, then you have a drastic misunderstanding of how difficult it would be to actually put someone in a ship that will last for 23 years. Not to mention the 23 years it would take to get them back. Put a grown man in there, trained for that job, and that's his lifetime. He'll die on that ship.
 
So believing that speed and mode of transportation doesn't matter is a drastic misunderstanding and underreaction on your part.

No ship in the ME setting is even capable of maintaining FTL for 23 years anyway.  They have to stop every 2-3 days to discharge the drive core..


  • Natureguy85 aime ceci

#1995
Natureguy85

Natureguy85
  • Members
  • 3 261 messages

The Codex entry that I can find also states: In comparison, by 2165, human starships are known to be capable of traveling at least fifty times faster the speed of light (14,989,622,900 meters per second).

And if it would take 100,000 years to cross the galaxy at the speed of light (Google was my source on that one) then... yeah... someone else is going to have to do the math for that.

 

Was that the codex or was it this page, which is not the codex?

 

The only source for that I found, from another, similar conversation to this one, was Ashley talking about her family. She mentions 12 light years as a day's cruise but she also says it was too far to get back in emergencies.



#1996
Monica21

Monica21
  • Members
  • 5 603 messages

Was that the codex or was it this page, which is not the codex?


You're correct, it's from that page. I had just woken up but I think I'm good on coffee now. Sorry for that. That's info from one of the books though. Aren't the books considered canon?

#1997
Natureguy85

Natureguy85
  • Members
  • 3 261 messages

You're correct, it's from that page. I had just woken up but I think I'm good on coffee now. Sorry for that. That's info from one of the books though. Aren't the books considered canon?

 

Yes except for Deception because they basically took that back, from what I understand. However, secondary media, like books, should not be the sole source of information important to the plot of the primary media, which is the games. And the in-game codex would supersede any contradictory information from any other source.

However, like I said, there is a comment from Ashley in ME1 that is similar, so that would be relevant.

 

Books are great for fleshing out side stories that really aren't all that important to the main game plot. One of them deals with the incident between Cerberus and the Quarian fleet that is mentioned on Freedom's Progress. That's fine because all we really needed to know what that something happened (and it's debatable if we really needed even that.) There are comics that deal with Liara getting Shepard's body and Cerberus taking over Omega. There is an anime of James Vega's run in with the Collectors. Those are all good uses of secondary media.



#1998
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

 
Are you telling me that it doesn't take minutes to cross the Pacific?!?!?!
 
But no seriously. Space travel is dangerous and hard. Much more so than crossing the Pacific. Which is also dangerous and hard, but less so than shooting stuff into space, or getting to the moon, or just getting to Mars. Which is literally the planet next door. In my lifetime we've lost two space shuttles on routine missions. Stuff NASA is used to doing. If you don't think that part of problem in getting people to Mars is getting them there safely, then I can't account for your ignorance on this matter. If you think that 23 years one way is "not much worse" than crossing an ocean, then you have a drastic misunderstanding of how difficult it would be to actually put someone in a ship that will last for 23 years. Not to mention the 23 years it would take to get them back. Put a grown man in there, trained for that job, and that's his lifetime. He'll die on that ship.
 
So believing that speed and mode of transportation doesn't matter is a drastic misunderstanding and underreaction on your part.

 

Kind of missed my over all point.  There would be no reason for any species to set up a colony on the other side of the galaxy when it would take up to 23 years to be resupplied. The set up of only a month to few years to be able to cross a quarter of the galaxy trivializes the relays a lot. Particularly when you add in the Protheans showing stasis pods are possible to be created. A cargo ship filled with massive stasis pods could transport people and food across the entire length of the galaxy without them aging a day.

 

This also severely messes up the Reaper's ability to harvest groups. As a prepared enough group could travel beyond the edge of the solar system and simply wait out the Reapers.



#1999
Monica21

Monica21
  • Members
  • 5 603 messages

Kind of missed my over all point.  There would be no reason for any species to set up a colony on the other side of the galaxy when it would take up to 23 years to be resupplied. The set up of only a month to few years to be able to cross a quarter of the galaxy trivializes the relays a lot. Particularly when you add in the Protheans showing stasis pods are possible to be created. A cargo ship filled with massive stasis pods could transport people and food across the entire length of the galaxy without them aging a day.
 
This also severely messes up the Reaper's ability to harvest groups. As a prepared enough group could travel beyond the edge of the solar system and simply wait out the Reapers.


Your original point is not about resupplying a colony. Your original point is and remains, "If it only would take 23 years to cross the milky way the Relays would be pretty pointless to build in the first place." Which is, to be generous, not a well-thought out point. As if, again, speed and mode of transportation were meaningless, since 23 years is no big deal to you.

#2000
gothpunkboy89

gothpunkboy89
  • Members
  • 1 259 messages

Your original point is not about resupplying a colony. Your original point is and remains, "If it only would take 23 years to cross the milky way the Relays would be pretty pointless to build in the first place." Which is, to be generous, not a well-thought out point. As if, again, speed and mode of transportation were meaningless, since 23 years is no big deal to you.

 

Because again we would never need to expand that far. And working under the assumption we did expand that far we certainly wouldn't be shipping corn from The Perseus Veil to the Nimbus Cluster. Athena Nebula would be a much more logical place to ship it from if they needed it. I really didn't think I needed to explain this basic set up to you.