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Why wouldn't you logically choose the destroy ending?


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#2326
Elhanan

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Yes.  Synthesis is forced.  Shepard may throw himself in the magical green space magic, but if any one else sees the space magic coming and goes "Aw, Hell no!" is it going to politely bend around them and leave them alone? 
 
How about the pre-space-faring races who are sapient but have no idea what's going on among the stars.  Do they get a say in what happens to their bodies?  How "peaceful" is it to force this on them, ignorant of where it come from and why?


Synthesis is then as forced as any other choice. Synthetics are forced to be destroyed or controlled, or organics are forced to repeat everything thru indecision.

But the choice is still as available as any other.

#2327
Iakus

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Synthesis is then as forced as any other choice. Synthetics are forced to be destroyed or controlled, or organics are forced to repeat everything thru indecision.

But the choice is still as available as any other.

It's available to Shepard.

 

But the act affects every living thing in the galaxy.  Including those which had no part in this war



#2328
Elhanan

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It's available to Shepard.
 
But the act affects every living thing in the galaxy.  Including those which had no part in this war


Same as every choice; still prefer Synthesis over domination or destruction.

#2329
gothpunkboy89

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No, the other difference is that DLC (usually) comes later. This means they ostensibly sold you a complete game and then created or released more afterward. There's nothing wrong with this as long as it's extra. Adding on to a story or world is fine but plugging a gaping hole is not. There's nothing wrong with expanding content. In fact, those are the DLCs I buy. But what content belongs in a DLC? That's the content I described. It should be extra things. 

 

Leviathan and Javik are both optional. They are not required as the game can be completed without them. Now you seem to be arguing that they would be included in the "Director's Cut" edition, and there's something to be said for that, but the game was released without them.

 

Why would I need to prove that DLC was made already and removed? I mentioned some DLCs that were made after their main games and they were, appropriately, not plot integral.

 

So the basis of your complaint is since the DLC actually expanded the story line you are upset with it because it wasn't simply an add on mission that had no effect on story line like lets say Omega DLC. So you are trying to define what DLC is suppose to be to validate your claim it isn't integral to the story.

 

When you are literally trying to define what DLC is suppose to be so you can validate your claim it seems fairly obvious you are fighting a very sad very failing rearguard action to validate your statement.

 

If I don't need the DLC to understand the plot then it is, once again by definition, not integral. Learn what words mean!

 

in·te·gral
ˈin(t)əɡrəl,inˈteɡrəl/
adjective
adjective: integral
1.
necessary to make a whole complete; essential or fundamental.
 
Case in point. Because 75% of the game isn't needed to understand the plot. Seriously I could cut the entire trilogy down to like a 30 minute video and still cover the plot.
 
So lets sum this up. You have dictated what real DLC is suppose to be. Who died and make you pope on defining what DLC is suppose to be? While ignoring the elephant in the room of how little of the actual game is integral to understanding the plot to anyone with a brain. So when you start trying to pull the integral silliness out of your bum and trying to twist your own internal logic to validate claiming the DLC isn't integral you are ignoring the tap dancing elephant that is how little of the game is required to understand the story.


#2330
dorktainian

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also.... remember there are only 2 endings (one guaranteed and one if you have high EMS) where shepard actually survives.  Surely the aim would be to end the war with Shap actually surviving the attempt?  dont get me wrong i'm all for sacrifice but sacrifice for ending the reaper threat, threats that still exist with both control and synthesis.



#2331
Elhanan

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also.... remember there are only 2 endings (one guaranteed and one if you have high EMS) where shepard actually survives.  Surely the aim would be to end the war with Shap actually surviving the attempt?  dont get me wrong i'm all for sacrifice but sacrifice for ending the reaper threat, threats that still exist with both control and synthesis.


Thing is, most wars do not seek the entire extermination of another, esp when another solution is presented to prevent it. Granted that the Reapers do seek organic collection every 50k yrs, but I would hope that humanity is better than this.

#2332
Natureguy85

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So the basis of your complaint is since the DLC actually expanded the story line you are upset with it because it wasn't simply an add on mission that had no effect on story line like lets say Omega DLC. So you are trying to define what DLC is suppose to be to validate your claim it isn't integral to the story.

 

When you are literally trying to define what DLC is suppose to be so you can validate your claim it seems fairly obvious you are fighting a very sad very failing rearguard action to validate your statement.

 

Yeah you describe my complaint properly, but then you go off into bongo bongo land again. This has nothing to do with validating my claim. That they are not plot integral is validated and proven by that DLC being optional. Not only are Javik and Leviathan not in the default game, even if you download the content you don't have to go do the mission. If optional DLC is plot integral, then there are two different plots: one with the DLC and one without it.

 

 

 

also.... remember there are only 2 endings (one guaranteed and one if you have high EMS) where shepard actually survives.  Surely the aim would be to end the war with Shap actually surviving the attempt?  dont get me wrong i'm all for sacrifice but sacrifice for ending the reaper threat, threats that still exist with both control and synthesis.

 

2? Shepard dies in Control, Synthesis, and Refuse.

 

 

Thing is, most wars do not seek the entire extermination of another, esp when another solution is presented to prevent it. Granted that the Reapers do seek organic collection every 50k yrs, but I would hope that humanity is better than this.

 

Destroy doesn't seek the extermination of Synthetics. It's the unfortunate side effect of destroying the Reapers.


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#2333
Iakus

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Same as every choice

You see my problem with the endings in general, then.



#2334
Iakus

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also.... remember there are only 2 endings (one guaranteed and one if you have high EMS) where shepard actually survives.  Surely the aim would be to end the war with Shap actually surviving the attempt?  dont get me wrong i'm all for sacrifice but sacrifice for ending the reaper threat, threats that still exist with both control and synthesis.

There is one ending where Shepard is implied to have survived.



#2335
Elhanan

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You see my problem with the endings in general, then.


Not really. Many games have choices that must be taken by the Player/ character, and them alone. In this case, it simply affects the Galaxy instead of only a city, country, world, etc.

As I have mentioned elsewhere, I have no issues with the ending choices presented based on the way I chose to play the series; original or revised. I simply am not a fan of the Star Child, excessively lengthy cut-scenes, auto-dialogue, and another NPC option for suicide.
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#2336
gothpunkboy89

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also.... remember there are only 2 endings (one guaranteed and one if you have high EMS) where shepard actually survives.  Surely the aim would be to end the war with Shap actually surviving the attempt?  dont get me wrong i'm all for sacrifice but sacrifice for ending the reaper threat, threats that still exist with both control and synthesis.

 

If you want to get technical about it Shepard doesn't actually die with Control. Body is destroyed but mind is preserved. Of course Shepard even surviving Destroy option high EMS or not is stupid.



#2337
Beerfish

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I choose destroy most of the time but their twisted logic could be followed i suppose.  If you do destroy then their logic says that eventually you will invent tech that will take over for good, as in machines as in like the Geth. 

 

Their solution was not ideal (A purge of intelligent life every 50,000 years or whatever) but their theory could very well be correct.



#2338
Iakus

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Not really. Many games have choices that must be taken by the Player/ character, and them alone. In this case, it simply affects the Galaxy instead of only a city, country, world, etc.
 

It affects the galaxy, yes.  Every choice VIOLATES the galaxy on some level.  



#2339
gothpunkboy89

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Yeah you describe my complaint properly, but then you go off into bongo bongo land again. This has nothing to do with validating my claim. That they are not plot integral is validated and proven by that DLC being optional. Not only are Javik and Leviathan not in the default game, even if you download the content you don't have to go do the mission. If optional DLC is plot integral, then there are two different plots: one with the DLC and one without it.

 

 

When you are are literally trying to redefine what DLC is and were it is allowed to fit in any game's story set up. You are the one off in bongo bongo land.

 

Javik and Leviathan are not in the default game because that is not how DLC works. You seem to be using this child logic that if it isn't with the game when it ships then it isn't important. Which ignores that the very nature of DLC is created after they finished the game and can encapsulate a lot of stuff. From silly things like new costumes that add nothing but visuals. To new levels that simply add another hour or two to the game like Omega. And finally stuff that adds to the over all story line expanding or going into more detail information or plot points like Leviathan DLC.

 

You are not the video game king. You do not get to define what DLC should be. You do not get to define how important DLC is to over all story the game is trying to tell. The only reason you are even attempting this idiotic stance is because the DLC directly contradicts your attempts to complain about the story of the game. If the DLC or any DLC out right supported your attempts to complain about the writing, set up or anything about the game you wouldn't be on this stance and you would be waving it in the face of anyone who disagrees with you. You know it, I know it, everyone knows it.

 

The 3 games and all their DLC weave a tapestry telling the story of Shepard and the Reaper War. You are not allowed to cut out chunks of the tapestry that you don't agree with simply because of some half baked child logic because the chunk disagrees with what you want it to say rather then what it really says.



#2340
gothpunkboy89

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I choose destroy most of the time but their twisted logic could be followed i suppose.  If you do destroy then their logic says that eventually you will invent tech that will take over for good, as in machines as in like the Geth. 

 

Their solution was not ideal (A purge of intelligent life every 50,000 years or whatever) but their theory could very well be correct.

 

Catalyst agrees it isn't the best choice just only one that works. Removing all advanced live acts like a continual delay of organic Armageddon by preventing them from advancing beyond a certain point.



#2341
gothpunkboy89

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It affects the galaxy, yes.  Every choice VIOLATES the galaxy on some level.  

 

Welcome to the real world. Every leader's choice violates something on some level. Even when the actions are with the best intentions to improve everything.



#2342
Natureguy85

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If you want to get technical about it Shepard doesn't actually die with Control. Body is destroyed but mind is preserved. Of course Shepard even surviving Destroy option high EMS or not is stupid.

 

Shepard dies. The Catalyst explicitly says so. The Shepard-Catalyst is another entity. To paraphrase Vigil, it's an AI with personality imprints from Commander Shepard.

 

 

 

 

 

Case in point. Because 75% of the game isn't needed to understand the plot. Seriously I could cut the entire trilogy down to like a 30 minute video and still cover the plot.
 
So lets sum this up. You have dictated what real DLC is suppose to be. Who died and make you pope on defining what DLC is suppose to be? While ignoring the elephant in the room of how little of the actual game is integral to understanding the plot to anyone with a brain. So when you start trying to pull the integral silliness out of your bum and trying to twist your own internal logic to validate claiming the DLC isn't integral you are ignoring the tap dancing elephant that is how little of the game is required to understand the story.

 

 

Ok, so 75% is not plot integral. What's your point? I never said that the non-integral content was worthless or shouldn't be in the game. I like lots of it. I just named several non-plot integral DLCs that I really liked. The only plot integral crew member in ME2 was Mordin, but I liked a lot of the other crew members and their personal stories.

 

 

 

 

When you are are literally trying to redefine what DLC is and were it is allowed to fit in any game's story set up. You are the one off in bongo bongo land.

 

I never tried to "redefine" what DLC is. I simply stated its proper place in story telling. Is it ok for an author to release a book and then later write an "extra chapter" that fundamentally changes the already released book? How do you think fans of the book would react?

 

 

 

 

Javik and Leviathan are not in the default game because that is not how DLC works. You seem to be using this child logic that if it isn't with the game when it ships then it isn't important. Which ignores that the very nature of DLC is created after they finished the game and can encapsulate a lot of stuff. From silly things like new costumes that add nothing but visuals. To new levels that simply add another hour or two to the game like Omega. And finally stuff that adds to the over all story line expanding or going into more detail information or plot points like Leviathan DLC.

 

More detailed information is one thing, but changing things is another. Personally, Leviathan didn't change my view of the Catalyst. It didn't really tell me much I didn't already know. It simply tried to insert the concept of the Catalyst earlier in the story. It was an attempt to fix one of the problems the original story had. I can appreciate that. Had they done a DLC that showed that Conrad Verner is really a skilled covert operative who pretends to be a doofus just to get people to trust him, then that wouldn't be a big deal because Conrad is comic relief and not important to the plot. I didn't play Omega so I don't know the details, but the idea of going more in depth on something that was mentioned but not explored, the Cerberus takeover, is a great idea. It's the same way that the books cover things like Anderson's run-in with Kai Leng or the Cerberus attack on the Quarians. None of that is plot integral, but it expands on the characters and side stories.

 

 


You are not the video game king. You do not get to define what DLC should be. You do not get to define how important DLC is to over all story the game is trying to tell. The only reason you are even attempting this idiotic stance is because the DLC directly contradicts your attempts to complain about the story of the game. If the DLC or any DLC out right supported your attempts to complain about the writing, set up or anything about the game you wouldn't be on this stance and you would be waving it in the face of anyone who disagrees with you. You know it, I know it, everyone knows it.

 

Blah blah blah. Take your self-righteous, pretentious, stupidity elsewhere. Try making an actual argument based on substance for once.

 

And no, the DLC doesn't contradict me at all because Javik is not plot integral. You just don't understand what that word means, as you have demonstrated.

 

 

The 3 games and all their DLC weave a tapestry telling the story of Shepard and the Reaper War. You are not allowed to cut out chunks of the tapestry that you don't agree with simply because of some half baked child logic because the chunk disagrees with what you want it to say rather then what it really says.

 

I'm not cutting out chunks of anything. I'm only recognizing what is central and what is extra. Leviathan was a patch put over a hole. Javik, just like DLCs such as Citadel, Omega, and others we've discussed, is frosting on a cake. It's extra and it's nice, but it's not the core of the thing.


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#2343
gothpunkboy89

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Shepard dies. The Catalyst explicitly says so. The Shepard-Catalyst is another entity. To paraphrase Vigil, it's an AI with personality imprints from Commander Shepard.

 

Ok, so 75% is not plot integral. What's your point? I never said that the non-integral content was worthless or shouldn't be in the game. I like lots of it. I just named several non-plot integral DLCs that I really liked. The only plot integral crew member in ME2 was Mordin, but I liked a lot of the other crew members and their personal stories.

 

I never tried to "redefine" what DLC is. I simply stated its proper place in story telling. Is it ok for an author to release a book and then later write an "extra chapter" that fundamentally changes the already released book? How do you think fans of the book would react?

 

More detailed information is one thing, but changing things is another. Personally, Leviathan didn't change my view of the Catalyst. It didn't really tell me much I didn't already know. It simply tried to insert the concept of the Catalyst earlier in the story. It was an attempt to fix one of the problems the original story had. I can appreciate that. Had they done a DLC that showed that Conrad Verner is really a skilled covert operative who pretends to be a doofus just to get people to trust him, then that wouldn't be a big deal because Conrad is comic relief and not important to the plot. I didn't play Omega so I don't know the details, but the idea of going more in depth on something that was mentioned but not explored, the Cerberus takeover, is a great idea. It's the same way that the books cover things like Anderson's run-in with Kai Leng or the Cerberus attack on the Quarians. None of that is plot integral, but it expands on the characters and side stories.

 

Blah blah blah. Take your self-righteous, pretentious, stupidity elsewhere. Try making an actual argument based on substance for once.

 

And no, the DLC doesn't contradict me at all because Javik is not plot integral. You just don't understand what that word means, as you have demonstrated.

 

 

 

I'm not cutting out chunks of anything. I'm only recognizing what is central and what is extra. Leviathan was a patch put over a hole. Javik, just like DLCs such as Citadel, Omega, and others we've discussed, is frosting on a cake. It's extra and it's nice, but it's not the core of the thing.

 

Claiming Shepard is dead really depends on what you consider Shepard. Catalyst never says Shepard will die only that he/she will lose their connection to their race and their body will be destroyed. But again I said technically Shepard doesn't die due to that fact the mind is preserved. Unless you are sitting here trying to define 100% what is considered alive and what is dead and were you start and were you end? You seem to be doing that a lot lately.

 

Your logic is that if it isn't integral it doesn't matter. The fact is I can break down the entire trilogy down to a paragraph or two while keeping just integral parts. See watch:

 

Set in the future with advanced technology that allows us to defy what we consider set physics. Shepard looking for an ancient artifact of a super advanced dead race is attacked by a rouge special ops guy with an army of robots. After exposing him to galactic council Shepard is promoted to the same special ops group and tasked with hunting him down. After gathering a group consisting of several different races Shepard find out rouge op guy is actually working for a super ancient synthetic race shaped like a cuttlefish. Who are responsibly for wiping out the race that created the artifact at the start of the game.  They show up every 50,000 years and wipe out all organic life and plants to start it again. Shepard and crew follow, stop and destroy not only rouge guy but also the ancient robot as well stalling the apocalypses. Later while hunting down remains of robot army Shepard is killed when a new enemy shows up. Body is recovered and brought back to life by human supremacist group who recruits Shepard to stop the new enemy who are abducting entire human colonies at the same time while the various governments do nothing. A long the way they find out the new enemy are the victims of the last visit by the space cuttlefish. Altered and mutated to help them and their job. During a final assault on their base they learn the reason for the abduction of human colonies is to create a new Reaper to replace the destroyed one. After blowing it up Shepard wipes out all the collectors ending their attempt.

 

Before everyone can celebrate Shepard is drawn to the edge of the galaxy were he blows up a Relay to delay the space cuttlefish invasion. For doing so he is grounded by the human government till the space cuttlefish invade before he is put back out. Early in the invasion Shepard finds plans for a super weapon left behind by races that came before. While trying to build it and get allies the human supremacist group opposes Shepard and attempts to delay and destabilize everything so they can advance what they think is best. While getting supplies to make weapon and getting allies with various races Shepard finds the descendants of the ones that created the cuttlefish and learns about their origins. Convincing them to fight finally they join the battle against their creations. By the time they finish super weapon the leader of the human first group betrays them to cuttlefish and they have to launch a massive battle over earth to connect super weapon to super space station. After a long fight that ends with supremacy group leader dead and Shepard on the verge of death on the super space station the leader of the space cuttlefish reviles it self and explains the reason for their actions and offers Shepard a choice on how to decide the future.

 

That is the integral parts of the trilogy and frankly if the game followed that it would be maybe an hour or two long and very boring and dull game. Which is why I find it funny that you are claiming it isn't integral to the story simply because it is DLC laughable when you compare just how much of the story doesn't actually need to be told to understand it.

 

You despite what you might think at least based on your posts are not the god of video games or story telling. You do not get to define what counts as DLC and what gets to count as the story. Particularly when the entire point of DLC is to sell you more content after you get the game to make some more money with less work. Given that all the major assets are already created when the game was.

 

Added as already stated you are only complaining about a singular DLC because it comes into direct conflict with your attempts to complain and criticizing the story of the game. You make no mention and actually agree that DLC like Omega and Citadel is what DLC should be. This makes your reasoning for complaining laughably childish. And overly complicated pouting on your part because you don't get to throw the stones you want to.

 

So by all means keep strutting and pea-cocking around pretending you and you alone are allowed to define what something is and were it is allowed to fit simply because you disagree with it or it disagrees with what you want to say. The world isn't a great place and we could all use a good chuckle every now and then and you are with your reasoning and logic on this specific topic providing it for all to enjoy.

 

So as I said before the trilogy and all DLC associated with all the game come together to weave a tapestry telling the story of Shepard. And you are not allowed to pick what you do and do not like to be in said tapestry. And when you have to willingly remove chunks of said tapestry to prove yourself right it only shows how wrong you actually are.



#2344
Iakus

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Claiming Shepard is dead really depends on what you consider Shepard. Catalyst never says Shepard will die only that he/she will lose their connection to their race and their body will be destroyed. But again I said technically Shepard doesn't die due to that fact the mind is preserved. Unless you are sitting here trying to define 100% what is considered alive and what is dead and were you start and were you end? You seem to be doing that a lot lately.

 

Except, you know, when the Catalyst says "You will die" ;)


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#2345
Natureguy85

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Claiming Shepard is dead really depends on what you consider Shepard. Catalyst never says Shepard will die only that he/she will lose their connection to their race and their body will be destroyed. But again I said technically Shepard doesn't die due to that fact the mind is preserved. Unless you are sitting here trying to define 100% what is considered alive and what is dead and were you start and were you end? You seem to be doing that a lot lately.

 

Is that a fact? Add in that the voice in the Epilogue refers to itself as separate and different from Shepard. It may be part Shepard or have Shepard personality imprints as Vigil did of its creator, but it is not actually Shepard. You're ignoring the actual events and dialogue in favor of your own made-up BS. You've been doing that the entire time I've talked to you.

 

On that note, however, the issues you mention would have been great for the game to have raised since they killed the Protagonist in the opening of the second game. But no, we can't have a complex issue get in the way of shootin' dudes. Which makes it weird that they tried to get all philosophical at the end of the third one.

 

 

 

 

Your logic is that if it isn't integral it doesn't matter. The fact is I can break down the entire trilogy down to a paragraph or two while keeping just integral parts. See watch:


That is the integral parts of the trilogy and frankly if the game followed that it would be maybe an hour or two long and very boring and dull game. Which is why I find it funny that you are claiming it isn't integral to the story simply because it is DLC laughable when you compare just how much of the story doesn't actually need to be told to understand it.

 

Well, it depends on what you mean by "doesn't matter." That something isn't important to the plot doesn't mean it might not be important to the whole story for other reasons. For example, Wrex is not plot integral to Mass Effect. The plot can be advanced through Garrus and Wrex can be left standing at the elevator. However, he is critical for putting a face to the Genophage, helping us to understand its ongoing impact on the galaxy rather than it just being something from a long time ago we read in a codex entry. It adds an extra layer of drama onto the Virmire mission that, while not essential, strengthens that mission.

 

What you wrote was a summary or synopsis. You skipped over the individual main missions of Mass Effect, each of which were plot integral. The only things plot integral to the series about Mass Effect 2 were getting EDI, Liara becoming the Shadow Broker (questionable), and . the destruction of the Alpha Relay. Note how two of those three are in DLC, are not plot integral to the game they are attached to, and happen whether you play them or not. You could argue that if you don't play them, they are technically in ME3 when you are told.

 

 

 

 

You despite what you might think at least based on your posts are not the god of video games or story telling. You do not get to define what counts as DLC and what gets to count as the story. Particularly when the entire point of DLC is to sell you more content after you get the game to make some more money with less work. Given that all the major assets are already created when the game was.

 

You're right, I don't define those things. I use the actual definitions. You just don't like them. Funny that you say that the point of DLC was to sell you more content to get more money after earlier arguing that it was to "weave a tapestry" and tell he story.

 

 

 

Added as already stated you are only complaining about a singular DLC because it comes into direct conflict with your attempts to complain and criticizing the story of the game. You make no mention and actually agree that DLC like Omega and Citadel is what DLC should be. This makes your reasoning for complaining laughably childish. And overly complicated pouting on your part because you don't get to throw the stones you want to.

 

No, it actually doesn't come into conflict with what I said and I explained why. But let's pretend that you're right and it is integral. That would mean that the regular game was an incomplete product and they hid critical information behind a paywall. What the hell kind of practice is that? Would that be allowed in any other medium?

 

 

 

The world isn't a great place and we could all use a good chuckle every now and then

 

True. Why do you think anyone still bothers to read your posts?

 

 

So as I said before the trilogy and all DLC associated with all the game come together to weave a tapestry telling the story of Shepard. And you are not allowed to pick what you do and do not like to be in said tapestry. And when you have to willingly remove chunks of said tapestry to prove yourself right it only shows how wrong you actually are.

 

And this remains the most ridiculous thing you've said. It's not a tapestry. It's a mess with some good parts still visible. I never removed any of the tapestry. Those parts you claim I'm removing are not required to be there. Any player can add or remove them as they see fit on any particular play-through.


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#2346
Xilizhra

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It affects the galaxy, yes.  Every choice VIOLATES the galaxy on some level.  

Control doesn't. Only the Reapers change.



#2347
Iakus

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Control doesn't. Only the Reapers change.

And they rule the galaxy.  Whether the organics or even the synthetics will it or no.  They are unelected and unaccountable to anyone.  This violates their free will and self-determination.



#2348
themikefest

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Control doesn't. Only the Reapers change.

Change to what?

 

I shoot the tube. There you go. The change is that the reapers are destroyed. Now the galaxy can live without having the threat of the reapers. If any conflict arises, the galaxy can deal with it. It never needed the reapers.


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#2349
DMc1001

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I choose destroy most of the time but their twisted logic could be followed i suppose.  If you do destroy then their logic says that eventually you will invent tech that will take over for good, as in machines as in like the Geth. 

 

Their solution was not ideal (A purge of intelligent life every 50,000 years or whatever) but their theory could very well be correct.

The thing here is that the geth DISPROVE that logic.  The geth never rebelled.  The quarians tried to disable them after accidentally creating true AI.  Being sentient, they merely defended themselves.  Then, once the quarian were no longer a threat, they retreated back to Rannoch.  And if you line things up right to allow both the geth and the quarians to survive, the geth invite the quarians back to Rannoch and begin the process of helping them recover their immune systems. Sure, maybe it won't last in the long term (we have no way to know) but there are no indications that the geth naturally tend toward taking over.  

 

EDI is another case in point, choosing to evolve herself to defend those she loves - all of whom are organic.



#2350
dorktainian

dorktainian
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we're at war with the reapers, whereas they cannot comprehend being at war with us.  

 

and they're meant to be more advanced?

 

Sounds like they caught a virus.  Kaspersky can sort it.