Claiming Shepard is dead really depends on what you consider Shepard. Catalyst never says Shepard will die only that he/she will lose their connection to their race and their body will be destroyed. But again I said technically Shepard doesn't die due to that fact the mind is preserved. Unless you are sitting here trying to define 100% what is considered alive and what is dead and were you start and were you end? You seem to be doing that a lot lately.
Is that a fact? Add in that the voice in the Epilogue refers to itself as separate and different from Shepard. It may be part Shepard or have Shepard personality imprints as Vigil did of its creator, but it is not actually Shepard. You're ignoring the actual events and dialogue in favor of your own made-up BS. You've been doing that the entire time I've talked to you.
On that note, however, the issues you mention would have been great for the game to have raised since they killed the Protagonist in the opening of the second game. But no, we can't have a complex issue get in the way of shootin' dudes. Which makes it weird that they tried to get all philosophical at the end of the third one.
Your logic is that if it isn't integral it doesn't matter. The fact is I can break down the entire trilogy down to a paragraph or two while keeping just integral parts. See watch:
That is the integral parts of the trilogy and frankly if the game followed that it would be maybe an hour or two long and very boring and dull game. Which is why I find it funny that you are claiming it isn't integral to the story simply because it is DLC laughable when you compare just how much of the story doesn't actually need to be told to understand it.
Well, it depends on what you mean by "doesn't matter." That something isn't important to the plot doesn't mean it might not be important to the whole story for other reasons. For example, Wrex is not plot integral to Mass Effect. The plot can be advanced through Garrus and Wrex can be left standing at the elevator. However, he is critical for putting a face to the Genophage, helping us to understand its ongoing impact on the galaxy rather than it just being something from a long time ago we read in a codex entry. It adds an extra layer of drama onto the Virmire mission that, while not essential, strengthens that mission.
What you wrote was a summary or synopsis. You skipped over the individual main missions of Mass Effect, each of which were plot integral. The only things plot integral to the series about Mass Effect 2 were getting EDI, Liara becoming the Shadow Broker (questionable), and . the destruction of the Alpha Relay. Note how two of those three are in DLC, are not plot integral to the game they are attached to, and happen whether you play them or not. You could argue that if you don't play them, they are technically in ME3 when you are told.
You despite what you might think at least based on your posts are not the god of video games or story telling. You do not get to define what counts as DLC and what gets to count as the story. Particularly when the entire point of DLC is to sell you more content after you get the game to make some more money with less work. Given that all the major assets are already created when the game was.
You're right, I don't define those things. I use the actual definitions. You just don't like them. Funny that you say that the point of DLC was to sell you more content to get more money after earlier arguing that it was to "weave a tapestry" and tell he story.
Added as already stated you are only complaining about a singular DLC because it comes into direct conflict with your attempts to complain and criticizing the story of the game. You make no mention and actually agree that DLC like Omega and Citadel is what DLC should be. This makes your reasoning for complaining laughably childish. And overly complicated pouting on your part because you don't get to throw the stones you want to.
No, it actually doesn't come into conflict with what I said and I explained why. But let's pretend that you're right and it is integral. That would mean that the regular game was an incomplete product and they hid critical information behind a paywall. What the hell kind of practice is that? Would that be allowed in any other medium?
The world isn't a great place and we could all use a good chuckle every now and then
True. Why do you think anyone still bothers to read your posts?
So as I said before the trilogy and all DLC associated with all the game come together to weave a tapestry telling the story of Shepard. And you are not allowed to pick what you do and do not like to be in said tapestry. And when you have to willingly remove chunks of said tapestry to prove yourself right it only shows how wrong you actually are.
And this remains the most ridiculous thing you've said. It's not a tapestry. It's a mess with some good parts still visible. I never removed any of the tapestry. Those parts you claim I'm removing are not required to be there. Any player can add or remove them as they see fit on any particular play-through.