G'day lasses & lads,
this is not a complaint at all, I am really just curious:
When designing new characters, do you have balancing them in relation to older characters in mind? Do you initially stick to following the concept of the character and worry about the quality of their resulting performance later? Are they deliberately supposed to be in a different league from the beginning?
I am observing that regardless of competence (judging by general behaviour such as opening doors, knowing their way around the maps, priorizing targets etc) especially with the Silent Sister, I have never once witnessed anyone struggling with her. Pala's survivability is almost perpetually self-sustaining, and her damage output is more than considerable, too (*cough* her starting skill is the bottom tree "supa-skill" of the Hunter and requires at least 7 level ups *cough*)
I know that Billy (?) once stated how balancing each character perfectly is not a priority when creating content - which I get - but some kits are evidently a lot more potent than others from just looking at their trees with a slight idea of how the game works; so since the devs have that knowledge plus infinity, I'm not even assuming it'd be an oversight.
Why am I writing this? I listened to a conversation between two group members, who argue that while they aren't useless, twin Silent Sisters would always be better than a single one paired with any other character. I don't believe that it is true in all cases, but acknowledge that it is for some, and I personally believe it shouldn't.
When a character is so strong that sheer overkill outclasses variety & team work, the "it's cooperative, hence less balancing" no longer cuts it, at least for me. BSN, what are your thoughts?
Thanks for listening, and have a great one today.
P.S.: No, I don't think the new classes should be nerfed because I hate fun. I really just want to know how their prowess comes to be, during the planning and how the BSN thinks about whichever philosophy.





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