Aller au contenu

Photo

The (Un) Official Dragon Age 4 Features Request Thread: Combat, Crafting, CC, And More


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#26
Al Foley

Al Foley
  • Members
  • 14 542 messages

Oh and speaking of wartable integration enable an ability where SOME side quests are able to be done by your organization and your forces rather then you yourself, again for risks and rewards. 


  • FrankWisdom aime ceci

#27
solomon.kosin

solomon.kosin
  • Members
  • 156 messages

Eyebrow colour separate from hair again, better CC lighting as always, face codes or something similar, a better end quest/boss battle in which all companions are used, less mundane side quests and a better party banter system like seriously I don't wanna have to change the way I play just to hear some banter please BioWare.

 

Yeah, banter has to be changed. I play the game mostly for the plot and decisions so I get about 5-6 conversation through the whole game. It is possible to hear proper banter only if you roam across the hills looking for some herbs for more than an hour.



#28
Al Foley

Al Foley
  • Members
  • 14 542 messages

IDK wouldn't a good banter system be what they have in place for Inquisition now EXCEPT while you are not in combat and traveling around in the world, open or not, that you can press a button and it automatically fires some?  It would be a bit video gamey but it could be interesting.  


  • Althaz et Absafraginlootly aiment ceci

#29
Rexts

Rexts
  • Members
  • 18 messages
1. More specialization for all class and combination, 6 specializations for 1 class and learning 2 are competent.
2. More skill slot.
3. Make Lesser race choice for protagonist, if the budget can be used on other more important area.
4. Don't stress on and don't try to balance the number of any kind of sexuality on the teammates, if you want to treat them normal.
5. Hair style.

#30
Avejajed

Avejajed
  • Members
  • 5 158 messages

I would like the ability to buy high level items for crafting (at appropriate costs) so I can make whatever kinds of, say, runes, I wanted to. So annoyed that there wasn't enough Revenant Hearts to make more than, like, two cleansing runes until Trespasser with it's shop. Loved having that shop in Trespasser that was in the Winter Palace. Would have liked that earlier than the last 4 hours of gameplay.



#31
TeaLulu

TeaLulu
  • Members
  • 83 messages

Better transitions for story telling purposes/immersion

Examples:

 

1) Very beginning of the game, they should have integrated the Keep narration from Varric into the game. So it would load up your Keep, talk you through those decisions and how it impacted the world. Then Varric would lead it into, say if you're a Dalish elf: "Your Keeper saw the winds of change blowing, ushered in by what happened at Kirkwall. She sent you to spy on the Conclave, worried what the consequences of the decision would mean for the Dalish. It...didn't end well. *pchooo explosions*". If you don't want to see this scene, skip it. Plus, it would let you confirm you have the right keep save...and give a world-intro to people who haven't played before.

 

2) When you all go off to fight Corypheus. Okay, seriously, I have several people with me and I only take 3 to fight the ancient blighted magister? I get that, but explain why. That could be accomplished easily by having the Inquisitor run out of the war room and into the throne room, screaming "Varric! Solas! Dorain, Vivienne, I need everyone in the courtyard NOW!" then maybe cutting to a scene in the courtyard were you give a short speech and Cassandra goes "I do not suspect he has any forces to send against us here, but there are reports of demons appearing in the valley near the Temple. They will need to be dealt with." and then the Inquisitor chooses their team and whoever doesn't come with goes out and fights demons in the valley.

 

3) Other areas of transition! For reals. Those little missing things add up. Like WHATEVER Solas does with my ARM

 

Never have an area to explore without a cutscene

I cannot stress this enough. If you're going to send me out to a freaking desert and expect me to have a care in the world about whats going on, give me more story than "Lol the enemy is here doing something but idfk wat".  I don't want to have to sift through codexes to figure out why I'm in an area. 

 

Example:

Make use of the campsites more for character interaction. If we could actually have the option of "resting" being more than just getting our HP up, that would be grand. Think Origins campsite: You could walk around and talk to all your people and such. Depending on the area you're in, people could say different things or other cutscenes could open up. Blackwall's story he tells you in the Hissing Wastes? He could tell you that, piece by piece at all the campsites you go to.

 

Have a different way of delivering banter

Okay, the banter was really fun, but also super glitchy and failed to trigger half the time. What they did in Trespasser? I loved what they did in Trespasser. Both have casual walking-banter, but also lots of specific sites were you can "Trigger" conversation with people, especially if its something that may actually be relevant (AKA, ANYTHING Cole says in Trespasser). And, as I said above, bring back interactive campsites. Let me take a break from combat without going ALL the way back to my home base, and let me just chat with my guys over the fire.

 

Specialties/crafting

I loved crafting in this game, please bring it back. ESPECIALLY armor tinting, oh my glob. BUT.

 

We also need more specialties, not just for combat, but for casual stuff too. Can I maybe select armor-crafting or weapon-crafting or poison/potion-crafting or booksmarts or SOMETHING as my special skill and feel like there is more depth to myself than just a killing machine? Especially since in the next game I feel like we're going to be a smaller group without the huge army and support we had in DA:I. This could include but not be limited to the following:

Scholar (booksmarts, better research skills, etc)

Weaponsmith (just weapons)

Blacksmith (armor)

Fletcher (Better arrows, better bows, etc)

Artificer (Traps, etc)

Alchemist (poisons, potions, etc)

Merchant (better selling prices, etc)

Something to do with magic/enchantment, but available to non-magicians too...ARCANIST Yes. Dagna. Make me like her.

Whatever else

 

Let me choose like 2-3 things that I can put additional skill points (not related to spells/fighting actions) into to give myself some depth, and maybe each of these could lead to special dialogue scenarios in certain situations. (Say a merchant is trying to sell you a "legendary" sword, maybe you can determine its not really ancient if you are a Weaponsmith, based on the metal used. Say you get a gift from an elf you saved from bandits on the road: IF you're an Arcanist, you can determine the "gift" is actually a listening device specifically meant to be planted with you so Solas/Qunari/some other enemy can spy on you. etc.)

 

Hair/clothing

Please include better hair and a wardrobe in the base game. Pls. Ty.

 

some other stuff i'm sure i'll think of later.


  • Absafraginlootly, Numara, TheyCallMeBunny et 2 autres aiment ceci

#32
ohnotherancor

ohnotherancor
  • Members
  • 215 messages

/shameless copy-and-paste of my response to another thread

 

- No save limits. Also, allow us to name our saves.

- Return of tactics menu from DA2.

- More than 8 abilities available on the hotbar. This got particularly restrictive after playing all the DLC.

- Better banter triggers. I'd take set triggers like DA:O over the unreliable system in DA:I any day.

- Don't gate the main story behind requirements to do side content.

- Fewer simple fetch/kill quests in the future.

- A story that doesn't mainly focus on saving the world.

- Protagonist race selection

- Return of the emotions wheel. I loved how different Inquisitors could have different emotional reactions to events.

- Zones that have more connection to the main plot or a more involved regional story. I liked Crestwood and Emprise du Lion. I'm less thrilled with the Storm Coast.

 

This won't necessarily make or break the game for me, but I'd like to see the entirety of a large city (Minrathous?) like Amn in BG2 or Vizima in TW1.


  • Numara et KocicaK aiment ceci

#33
Cz-99

Cz-99
  • Members
  • 519 messages

Curved. Swords.


  • Avejajed aime ceci

#34
vertigomez

vertigomez
  • Members
  • 5 388 messages
More gloriously braided beards like dwarves got in Origins. DA2 and DAI's beard game left me v disappoint. :(

Except Hawke. He looked fiiiiiine.
  • Absafraginlootly aime ceci

#35
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages

  • I would like to see the search functionality (on a console) changed- it was unnecessarily hard on my controller, and my husband has forbidden me to break another controller in the search for elfroot.

Wait, you broke a controller with the search function? :blink: Is this a common problem? I didn't have any issue with it being the left stick. I'm very accustomed to pressing it while moving because it's often a sprint button in games.



#36
Bombadyl

Bombadyl
  • Members
  • 91 messages

If external influence is going to be used again, don't just use it to unlock Keep A, or Forest B, or Dungeon C.  Allow your influence to have (hate using this  expression) good and bad option.  Subjugate this village or keep for the influence under your boot,  or bring in carts of grain for the peasants for admirable influence.  Opens options for things like revolts and is cause to manage your sphere of influence instead of just getting a war table mention of '30 influence and 4 elf root' and ending with 300 points of worthless influence at end game.   Make it count.


  • Numara et BansheeOwnage aiment ceci

#37
Pondering Drifter

Pondering Drifter
  • Members
  • 44 messages

My number one wish, a complete overhaul of the crafting system.

 

  • Make Weapons and amour single assets. Particularly in the case of weapons, making them modifiable limits what type of design the weapon can have since it must be compatible with other parts. This feature should be scrapped so the artists have more freedom in designing and implementing interesting and cool designs in game without the hassle of making it compatible with a dozen other parts that clutter up the crafting system.

 

  • Instead of having schematic tiers, simply make the materials dictate how powerful a weapon can be. Let us choose the design of our weapon instead of being shoehorned into a schematic that offers better stats over personal design preference. Leave stats to materials.

 

  • Materials should not dictate weapon color. Like armor we should be allowed to tint our weapon to our preferred color.

 

  • Allow us to choose what type of slots a weapons or armor has (offense, defense, utility). Due to schematics, each weapon and armor have predefined slots that have variances in the total number of materials that can be allocated to each slot. Instead of having schematics define this, let us choose what type of slots we can have in our weapon/ armor while letting the material dictate the overall bonus. In other words instead allocating a range of crafting material to a slot (1-5 iron for example) just make it 1 piece of iron with flat increase in stats. To compensate this just increase the total state improvment that higher materials would have.

 

  • To avoid power leveling, make materials scarcer and don’t allow certain materials to be used in crafting till a particular level threshold is reached. 

  • Absafraginlootly aime ceci

#38
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

-Fixed schematic location/drops. Absolutely no RNG whatsoever.

 

-Fewer Dragon fights, but each more intense, unique, and tied to the story/a questline.

 

-A unique and personalized quest to learn different specializations. No fetching/material gathering. For example, have a Reaver hunt down a High Dragon and consume its blood. Have a Champion claim a bandit keep and place our Standard upon it. etc etc.

 

-Allow us to individually increase our attributes upon leveling up.

 

-Bring back health recovering over time, but to a certain threshold (each 100 HP is a bar threshold). Also bring back injuries upon dying that have negative effects on character performance until treating.

 

-LET ALL ENEMIES HAVE THE SAME ABILITIES AS OUR PROTAGONISTS/COMPANIONS. THIS IS GREAT FEATURE OF DRAGON AGE ORIGINS AND IT MAKES ENEMIES IN DA2 AND INQUISITION AN ABSOLUTE JOKE IN TERMS OF DEPTH. I gotta say, fighting Iron Bull was so much more satisfying than fighting any enemy in the entire game of Inquisition, except maybe the dragons. 

 

-No patches that nerf or change the functionality of abilities several months after the game's release.

 

-More armor varieties. Less stupid hat/coat designs.

 

-Allow Mages to be mobile/slowly move when firing basic attacks--like the earlier builds of Inquisition.

 

-Release the storage chest and armor dyes AT LAUNCH.

 

-Do not include aspects/mechanics at launch only to take them away in later patches EVEN if they are exploited (i.e amulets of power) let people have their goddamn fun. It's a single player game...

 

-Do not make all armors and hairstyles unisex. Aside from the Dalish armors (Keeper Robe, Scout, and Warrior) this was a big disappointment. Have diversity.

 

-Bring back advanced tactics.

 

-Bring back the option to use more than 8 abilities during combat. An expanded hotkey UI for PC and a radial menu for consoles. 

 

-KEEP tactical cam.

 

-Keep Mage fighters looking like combatants and not in dresses. It was a good improvement and should remain so.

 

 

At this point, these are just minor requests forward----

 

-Includes holsters for all weapons. Maybe a small one that only holds the weapon in place but doesn't cover it up.

 

-Let us have a pet/animal companion.


  • Numara et KocicaK aiment ceci

#39
ZoliCs

ZoliCs
  • Members
  • 1 061 messages

Longer battle cutscenes. The siege of Adamant, and the march on the Arbor Wilds were kinda disappointing.

 

This is how it should be done: https://youtu.be/Y3Zx5Xn6DmE?t=1m58s



#40
Avejajed

Avejajed
  • Members
  • 5 158 messages

Wait, you broke a controller with the search function? :blink: Is this a common problem? I didn't have any issue with it being the left stick. I'm very accustomed to pressing it while moving because it's often a sprint button in games.


It's the pushing down and forward, overuse made it stick and so my inky kept walking off cliffs. We had to buy a new controller lol. I did do it a lot lol

#41
Absafraginlootly

Absafraginlootly
  • Members
  • 796 messages

I never play warriors but what kind of ranged weapon would a warrior use?

 

Well of course in origins they had access to the archery tree and could shoot bows even if you hadn't bothered to put any points in it. I don't expect we'll see that again since they're doing the whole distinct class separation thing but there are other options.

 

In addition to javelins, throwing axes and ye olde bullet & sling, there are crossbows, which I think are the most likely. Not fancy repeating crossbows like Varric, but ones you have to draw manually (slower rate of fire than bows)and don't use the rogue archery tree. This way rogue archers are still distinct and not replaceable, but your warriors have something to do other than stick their thumb up their ass when you come to an encounter where its best not to close with the enemy.



#42
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages

It's the pushing down and forward, overuse made it stick and so my inky kept walking off cliffs. We had to buy a new controller lol. I did do it a lot lol

Oh, yeah. That will happen to all controllers after enough time. Luckily though, even after 3 playthroughs of spamming the button, my controller is okay. Well, actually the left bumper is inconsistent, which is really annoying for the radial menu, but oh well.



#43
Avejajed

Avejajed
  • Members
  • 5 158 messages

Oh, yeah. That will happen to all controllers after enough time. Luckily though, even after 3 playthroughs of spamming the button, my controller is okay. Well, actually the left bumper is inconsistent, which is really annoying for the radial menu, but oh well.


I think at the point we had to get a new controller my husband was just looking for an excuse to keep me off DA for awhile.

It didn't work.

#44
vertigomez

vertigomez
  • Members
  • 5 388 messages
Dreadlocks.

Chest hair.

These are my priorities. >______>

#45
solomon.kosin

solomon.kosin
  • Members
  • 156 messages
Just thought of 1 more thing. I wish they will give us a chance to ally with solas
When i was doing my romanced lavellan playthrough i got a line like "i appreciate your goals and want to go with you" but in the end i still got to choose between stop solas and...stop solas
WTF?!
So i would like to have option to join him as well as oppose

#46
zeypher

zeypher
  • Members
  • 2 910 messages

Better realistic weapon and armor design as they were downright terrible in this game. Metal goes over cloth not the other way, when you do crap like that makes it pretty clear their artists do not know crap about arms and armor.



#47
FrankWisdom

FrankWisdom
  • Members
  • 353 messages

I'm really happy they made this "progressive" open-world. For those who don't want them to do this in the next installment... Sorry guys but they just built their engine from scratch in order to implement these types of environments. There is no way in hell they aren't moving forward with it after having spent so much time adapting and refining it. The level designs were amazingly beautiful. The next step is filling them up with interesting secrets and different places to explore (layered dungeons, deep caverns, temples etc.) while opening up the world even further through dynamic citizens, finer details, dynamic d weather effects etc.

 

 

This world was made to explore on a large scale. Just imagine the possibilities and the depths  we could reach given the right details are prioritized. think of the next setting... Tevinter! Minrathous for the Maker's sake!

 

Don't make us suffer from the wicked witch syndrome! Water should not be fatal. Seriously we had to wait for a bridge construction in order to cross 3 feet of water in Emprise du Lion... I can slay dragons but I can't face down a kiddy pool? Really?

 

Make quests dynamic and fluid. Have them be incorporated through narrative flow and show us our actions mattered, that they actually affected the circumstances surrounding the characters that populate the world. The Witcher 3, whether you liked it or not, built a marvelous world to explore that doesn't just look pretty but has actual depth, feels alive and responds to our decisions. I know the Dragon Age team can make their worlds as well as something like the Witcher 3 now that they've laid down the ground work and dipped their toes in the open-world rpg.

 

Reward exploration. don't just have us running around for the sake of running around. Show us there are things worth discovering, Add camping in the wild instead of supply crates to make it more immersive and add ambushes and random encounters like you did in origins. I love codices and lore, but I'm not playing to treasure hunt paper, make the lore feel more organic.

 

Same thing for collections. Make it worth our while. Add special circumstances for retrieving pieces, such as progressive quest chain building and items worth the effort involved. Maybe adding more options pertaining to other quests so the influence is felt, again, narrative flow.

 

Difficulty. This game was much too easy, especially on nightmare, I mean, it's called nightmare, not Candy Land, where Dragons fart rainbows and attack hug you instead of actually being the Freddy Kruegers of Thedas . The trials are an improvement but should have been implemented in the base game.

 

Make the war missions more involved and interactive if you're going to use similar mechanics in the next installment.

 

This could've been a great opportunity to make Skyhold more essential to the plot and diversify gameplay instead of forcing fetch quests upon us.

 

Let us choose whether we send our companions on missions, to lead perhaps or if we want to go ourselves. Maybe even upgrade our forces. The more we use Diplomacy, the more connections we make that could alter quests. Use your armies more often and gain better security. Use Spies and learn more information on your enemies' movements for example and have secrets change circumstances in quests.

 

Let our choices have repercussions. Let the enemy try to infiltrate skyhold and put us on alert, have sieges, skirmishes etc. This way, maybe you could actually justify Skyhold never being fully repaired. Add more customization and repair options to our home base. Skyhold had so much potential. I loved being there but had nothing to do. Judgements were great but could've been more involved in terms of consequences. Let me spend my coin on fortifications if I want to, or a personal secretary to manage my affairs. Get a Trophy room. Have me display the Dragon heads I've decapitated to impress my allies and feel a sense of pride for my past achievements. This way influence can actually be felt through tangible actions and results instead of seen through a level bar that reache 20.

 

Halamshiral was a great example of thinking outside the box. Using your world and the culture found in it  for unique narrative and gameplay options that actually feel organic and original.

 

More armors and weapon design variations for schematics and loot.

 

More frequent companion banter. I know there are mods, but this should have been implemented with the base game. Characters are your strength bioware, make them standout and shine.

 

As for anyone who doubts DA4 was or is in the works... The minute DA:I became a financial and critical success (not whether you liked it or not, because it was a critical success) DA4 was green-lit.

 

Money speaks volumes and critical response just solidifies future interest. There is no doubt, it's the same thing as any entertainment business, no matter what Laidlaw has said (and he is known for being coy) it was pushed by EA, there's no doubt in my mind, besides they aren't even close of wrapping up the narrative whole (even if this isn't even close to being a driving force for future installments, it still would've been a slap to the fans if the Dragon Age was wrapped up in other media like books and comics).



#48
Lilaih

Lilaih
  • Members
  • 119 messages

I liked crafting and especially armor tinting in Inquisition. Now if crafting returns in the next game please let me preview schematics before buying them.


  • TheyCallMeBunny et FrankWisdom aiment ceci

#49
VaLe

VaLe
  • Members
  • 42 messages
Awesome suggestions from everyone and definitely lots of stuff I would like to see, but I hope you guys realize that we'll get another unmoddable crapfest when the next game launches. Game is now decent after almost a year but not in anyway a quality product. Lots of change needs to happen to the Dragon Age team for the game to be good.

#50
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

This is a slightly more condensed version of my other list:

-DA2 tactics

-Race selection (preferably with some kind of origin story, doesn't have to be multiple origins)

-Personal story for protag (more like Trespasser or DA2)

-More interesting and varied sidequests (like TW3 and ME1)

-Inquisitor involved in Solas' fate (dual protagonist with the new person!)

-Cutscenes or over-the-shoulder camera for all conversations (except maybe really basic ones)

-Fewer companions, more involvement from them, multiple personal quests (or one big one), interactions with each other etc

-Black Emporium and Golden Nug

-Diverse magic trees (Entropy! Spirit healer - the spells are there in DAI, they're just spread out over trees)

-Armour/weapon schematics (all available armours should have one!)

-Better hair/eyebrows/beards, separate hair and eyebrow colours

-DAO and DAI tattoos

-Customisable hub with special spaces for all companions (like DA2 and DAI)

-Dark moments and light moments (e.g. Dead Trenches/Redcliffe's bad future for dark, Wicked Grace/The Nug King for light)

-Sandal

-2/2/2 romance option split (preferably with gay KISA, romanceable dwarf, straight/bi female elf)

-no repeat party members (i.e. Dorian as a major npc but not a companion)


  • FrankWisdom aime ceci