I would like for them to dissolve the notion that its either A) Set Race or
Strong Narrative.
It could easily be both if they wanted them to a priority.
Sadly, that appears to be a big "if", because the protagonist isn't a priority to begin with despite their crucial role in both the story and as the player-avatar. The writers need to actually allow a protagonist to be a character instead something more akin to a prop that moves the story along and provides characterization and development opportunities for the NPCs while never receiving much if anything in the way of support or meaningful roleplaying opportunities in turn. Having a set race would make this easier to pull off because there are fewer variables to flesh out and keep in mind -- still, you're absolutely right that they could do it if they wanted to make it a proper priority.
Rant and and don't apologize! I'm with you 100%.
Oh I agree, but a lot of me just feels a bit insulted by the whole "ideal form" thing. I mean, when they clearly prefer using it over being realistic, it makes me feel... can't think of the right word here - Used? Undervalued? - As a woman. It's also like that for men, but at least the built-up look makes sense, so it's not so bad.
Same. At least the male "ideal" implies presence, power and competence, and while over the top for many PCs and NPCs, it reflects the very physically active and demanding lives that these characters have. The female "ideal" is the deliberate opposite. Bioware didn't create these "ideals", of course, but they perpetuate them visually despite doing a pretty good job at moving away from the strict gender roles the ideals are based on. Writing beats visuals, but it takes both in combination instead of confict to really pull a character off.
And don't get me started on the animations -- a female Inquisitor slouches like a sulky brat when walking, and sways her arse like her hip's about to fly off when running. I definitely second your wish for neutral, non-gender-sepatate animations.
Dwarves though? Yeah... no. I would be a lot more tempted to play one if she looked like an Origins or DA2 dwarf - that is, looking like a dwarf and not like, well, a child. It's also annoying because it's a retcon - again, because "sexy". Female dwarves before DA:I were only a little thinner than Oghren. It was much better, and made the race actually have differences from others.
That is my beef with the female dwarves, spot-on. I wasn't overly impressed with them even in Origins, but now it's even more obvious and really irritating. There is nothing about them that says dwarf like the stocky, solid, heavyset and rough-hewn male bodies and faces do.
I really hope so too. I've written a lot about in in a thread about it. I'd even be open to playing as them and a new protagonist, but I need control over her, especially in regards to Solas.
It would be a travesty to spent an entire game on establishing Solas and his personal connections with the other characters and especially with the Inquisitor only to sacrifice that bond on the altar of the arbitrary one-shot-only for protagonists rule. I really don't think the Solas-arc could be resolved by another character in a satisfying manner, and the Inquisitor should not be a side note or a Obi-Wan like sacrifice to open the way for a new Luke. Dual protagonists might be an interesting experience, with the new gal/guy doing more "normal" and low-key RPG stuff and the Inquisitor doing the mystical, secretive, heavily narrative-focused instead of gameplay-focused pulling of strings in the back. Bioware just needs to (be allowed to?) make that experiment instead of weakening the story they set up in the name of not confusing new players.
Whoops, off-topic.
Which thread were you referring to?