Okay, I'm in the final stretch heading to Amaranthine. I did upgrade the walls of the Vigil and gave Wade at least two ore deposits to make weapons for the soldiers. I know some companions (Anders at least) make it beyond Awakening into other games -- if they survive. So, who should be in my final team?
I'm inclined to take Velanna to see the end of her storyline. As far as I know, she doesn't make it to other games and though she may see her sister again, there is no conclusion to that situation. (How does ally or kill the architect play into this?)
I'm also thinking of Justice over Oghren.
I liked the Sigrun character and want to take her. Now in her case (she was the last companion I picked up), she agreed to join the wardens but there was never any joining. (Was there a limit to how many companions could join?)
OTOH, I believe Nathaniel may make it to another game, but what if he's left behind at the Keep?
As to impressions of Awakening, not a bad follow-up to DAO. I do miss the companions from Origins. I also miss the romance option. The whole rune system was needlessly complex, though I did like the idea of armor runes. Having your companion craft the runes outside the throne room so that you could bring them back into the throne room to have Cera enchant them was annoying. (Yes, I should've given that ability to my warden, but she was a warrior. I thought that ability should go to a mage or a dwarf.) The idea of sapient dark spawn was interesting, although they looked a bit too much like "Skeletor" from the old "He-Man Masters of the Universe" cartoon. As to the architect, he looks a lot like Cory from Inquisition. Is he also a fallen magister? Too bad Velanna and Sigrun aren't coming back. I liked both characters. I also liked Velanna's special powers.





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