Action combat has no place in a roleplaying game.
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Action combat has no place in a roleplaying game.
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Action combat has no place in a roleplaying game.
So what your are saying is that DA:I is not an roleplaying game?
I'm saying it would be a far worse roleplaying game if I had to engage in action combat.So what your are saying is that DA:I is not an roleplaying game?
Might improve the combat.
If by improve you mean ruin then, yep. Get ready for awesome buttons and tactical views galore.
What can I say, some of us actually like the innovations that competition can bring.It's not happening, but for fan tears the speculation is delicious.
If by improve you mean ruin then, yep. Get ready for awesome buttons and tactical views galore.
Er, are we now at a state in which "tactical cams" is used insultingly?
I would think Square Enix, Ubisoft, and Activison would be more likely to parasite CD Projeckt Red to a worst result over how EA would do it. Also there is too much hype around CDPR and the Witcher series and their next game looks too much like a generic cyber punk Deus Ex & System Shock wannabe.
We don't really know much about Cyberpunk 2077, do we?
I'm not really a Witcher fan, so I haven't followed the studio. But how much do we actually know?
We don't really know much about Cyberpunk 2077, do we?
I'm not really a Witcher fan, so I haven't followed the studio. But how much do we actually know?
They have been fairly tight lipped about Cyberpunk since the original trailer video.
They're going to following as close to the source material as they can.
Open world once again.
Single player game, but also supposed to have multiplayer elements.
Not a fixed protagonist this time around.
Seeing how they have improved there work from Witcher 1 to Witcher 3, I'm quite excited about Cyberpunk. Also as a fan of the genre, and have played the 3 new kickstarter Shadowrun games as well.
They'll be talking more about next year.
Tactical views? Yes please!If by improve you mean ruin then, yep. Get ready for awesome buttons and tactical views galore.
Tactical views? Yes please!
If The Witcher had pausable, tactical combat, the series might have been playable.
and The Elder Scrolls Series as well? Plus numerous other games?
and The Elder Scrolls Series as well? Plus numerous other games?
Have only played Skyrim, but it offers multiple ways to Pause and determine the next action. And were it to have Tactical Camera options, even better.
It does? There's the time shout but I don't remember pausing. Tactical Camera for First person/ots would be a bit odd. Seeing as you're controlling them directly not just issuing orders.
Tactical views? Yes please!
If The Witcher had pausable, tactical combat, the series might have been playable.
Dragon Age only had tactical camera & combat in first game and Awakening and then it lost it. Tactical camera in Inquisition is a terrible compared to Origin and you can't even zoom out far enough much less use it properly. Pausing doesn't make your combat having any more depth, Witcher 1 had pause function and zoom out.
And what you've said about action combat having no place in RPG, by those standards: ES, Fallout (3 & NV), Mass Effect, Deus Ex, Dragon's Dogma and many other games that just use simple combat are terrible in your eyes ? I rather have combat that is functional and works properly. You have games like Pillars of Eternity and Divinity:OS if you want depth in your combat.
It does? There's the time shout but I don't remember pausing. Tactical Camera for First person/ots would be a bit odd. Seeing as you're controlling them directly not just issuing orders.
Dragon Age only had tactical camera & combat in first game and Awakening and then it lost it. Tactical camera in Inquisition is a terrible compared to Origin and you can't even zoom out far enough much less use it properly. Pausing doesn't make your combat having any more depth, Witcher 1 had pause function and zoom out.
And what you've said about action combat having no place in RPG, by those standards: ES, Fallout (3 & NV), Mass Effect, Deus Ex, Dragon's Dogma and many other games that just use simple combat are terrible in your eyes ? I rather have combat that is functional and works properly. You have games like Pillars of Eternity and Divinity:OS if you want depth in your combat.
Hell no. EA has wrecked enough companies.
Skyrim would have been vastly improved with the addition of something like VATS.and The Elder Scrolls Series as well? Plus numerous other games?
You can move it farther away; I usually have the camera pointing forward rather than down, and perched on a hill somewhere. It's far more flexible than DAO's camera.Dragon Age only had tactical camera & combat in first game and Awakening and then it lost it. Tactical camera in Inquisition is a terrible compared to Origin and you can't even zoom out far enough much less use it properly.
I didn't say anything about depth. I just want to eliminate action components.Pausing doesn't make your combat having any more depth, Witcher 1 had pause function and zoom out.
I can't speak to Deus Ex or Dragon's Dogma (though Dragon's Dogma looks terrible based on the footage I've seen), but the others don't force action combat. The ES games are sufficiently moddable, the Fallout games have VATS, and the ME games let you pause to trigger abilities and even aim your weapon.And what you've said about action combat having no place in RPG, by those standards: ES, Fallout (3 & NV), Mass Effect, Deus Ex, Dragon's Dogma and many other games that just use simple combat are terrible in your eyes ?
Skyrim would have been vastly improved with the addition of something like VATS.
Also, the mods help. I really enjoy Skyrim, but I avoid the action combat. I usually have three followers at a time, plus a summoned atronach. They kill everything for me.
Good point. I usually went for two followers.
I don't see how people have 3 followers in Skyrim. All that door blocking would drive me bananas. It's bad enough with 1 companion and them constantly RIGHT ON YOUR BACK.
The mod that lets me have extra followers (Amazing Follower Tweaks) includes a means to move them. If I draw a weapon while colliding with a follower, the follower is transported behind me.I don't see how people have 3 followers in Skyrim. All that door blocking would drive me bananas. It's bad enough with 1 companion and them constantly RIGHT ON YOUR BACK.
The mod that lets me have extra followers (Amazing Follower Tweaks) includes a means to move them. If I draw a weapon while colliding with a follower, the follower is transported behind me.
Even with just one follower, I find that feature useful.
It also lets me directly manage their gear, and even edit their stats and control their level-ups.
Mods are amazing things. All games should have them.
Oh man I could not play Skyrim now without AFT
The mod that lets me have extra followers (Amazing Follower Tweaks) includes a means to move them. If I draw a weapon while colliding with a follower, the follower is transported behind me.
Even with just one follower, I find that feature useful.
It also lets me directly manage their gear, and even edit their stats and control their level-ups.
Mods are amazing things. All games should have them.
Oh dear god I use EFF but this is tempting me! They just stand there while I'm screaming "GET OUT. OF MY WAY!" Til I eventually lose it and Fus Ro Dah their ass.
Some mods become vital.Oh man I could not play Skyrim now without AFT