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Your Thoughts/Theories/Concerns About the Armor System?


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#1
N7Jamaican

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I have been trying to find any information about the armor system.  I want the option of light, medium, and heavy like in ME1, but with ability to swap out different armor mods like in ME2 and ME3. Each piece of armor adds weight to your characters that can affect the mobility of your character (similar to how weapon weight affected the cooldown).

 

I think it adds more depth, and could add different styles and unique armor/weapon builds for certain classes.

 

 


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#2
ExoGeniVI

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I have been trying to find any information about the armor system.  I want the option of light, medium, and heavy like in ME1, but with ability to swap out different armor mods like in ME2 and ME3. Each piece of armor adds weight to your characters that can affect the mobility of your character (similar to how weapon weight affected the cooldown).

 

I think it adds more depth, and could add different styles and unique armor/weapon builds for certain classes.

I would like to have better light armor/stealth armor options like Zam Wesell's outfit in Star Wars, and a jetpack (not boost) sounds nice for exploration out of the mako.

 

Review_ZamWesell12InchFigureSWS_stillB.j

 

JangoFlying-AotC.jpg



#3
themikefest

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I liked the N7 armor in ME3. Something like that would be alright


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#4
N7Jamaican

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I think during their 2014 Mass Effect ComiCon event, they were talking about having an under armor, and allowing to attach different pieces to it.  I expect like armor to be less obvious and bulky than heavy.

 

Spoiler

 

Spoiler


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#5
Han Shot First

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I liked Mass Effect 3's armor customization for the main character, so I'd be totally fine with something similar in Andromeda. I preferred the way Shepard's armor was handled in ME3 to ME1 and ME2.

 

Squadmate armor I'd either like to see handled similarly to how Shepard's armor was handled in ME3, or if the resources just aren't there, similar to how squadmate armor was handled in ME3.

 

My only complaint (a minor one) was the lack of helmets for some characters. Hopefully in ME:A that will be addressed and every squadmate, regardless of species, will have an optional helmet for their armor. It just adds to the atmosphere and helps with suspension of disbelief if you're sending them into combat and/or hostile enviroments.

 

I also prefer that all armor designs look practical, neither being too bulky or showing exposed skin, for similar reasons.


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#6
N7Jamaican

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I liked Mass Effect 3's armor customization for the main character, so I'd be totally fine with something similar in Andromeda. I preferred the way Shepard's armor was handled in ME3 to ME1 and ME2.

 

Squadmate armor I'd either like to see handled similarly to how Shepard's armor was handled in ME3, or if the resources just aren't there, similar to how squadmate armor was handled in ME3.

 

My only complaint (a minor one) was the lack of helmets for some characters. Hopefully in ME:A that will be addressed and every squadmate, regardless of species, will have an optional helmet for their armor. It just adds to the atmosphere and helps with suspension of disbelief if you're sending them into combat and/or hostile enviroments.

 

I also prefer that all armor designs look practical, neither being too bulky or showing exposed skin, for similar reasons.

 

I want to be able to customize my companions armor the same way I'd be able to customize mine.  Right down to the color scheme and all.  Yes, I would go into battle with all 3 of us matching in green, black, and gold!


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#7
AlanC9

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You had an option of wearing light, medium, or heavy armor? It's not like heavy armor wasn't always better than light, if you were allowed to wear it. Sure, sometimes the RNG gave you crap heavy and good light, but there was no reason to think about the type of armor when equipping it.

#8
Killroy

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I want the system from ME3 but with customization options(color, pattern, lights, texture, sheen) for the non-N7 armors.
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#9
CHRrOME

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I'd like to see light-medium-heavy making a return indeed. I also prefer the modular system (chest, helmet, gauntlets, and so on) with proper bonuses, like increased shields and increased actual protection depending on armor type. While light armor would be great for mobility it wouldn't protect as much as a bulky heavy armor that would be more suited for non-mobile platforms (great protection at the cost of movement speed, maybe reload times, dodge penalties and whatnot).

 

Then obviously the aesthetic department should be present: color schemes, patterns, camos, and all that stuff.

And of course, let us customize our teammates' armors too.



#10
LordSwagley

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I would prefer a layered system as mentioned above. Soft-Armor being the minimum (Very Little Protection, Max-Speed, Max Power Regeneration) and layers of supplemental armor above that, adding weight, protection, and varying bonuses depending on the piece.

Also for Goodness sake, add some decent helmets! Kaidan & liaras special helmets in ME1/2 were great, too bad we couldn't wear them...


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#11
N7Jamaican

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I would prefer a layered system as mentioned above. Soft-Armor being the minimum (Very Little Protection, Max-Speed, Max Power Regeneration) and layers of supplemental armor above that, adding weight, protection, and varying bonuses depending on the piece.

Also for Goodness sake, add some decent helmets! Kaidan & liaras special helmets in ME1/2 were great, too bad we couldn't wear them...

 

Exactly! like the soft-under armor are base stats, that can be added to increase a certain stat (health, health regen, shields/barriers, weapon dmg, cooldown reduction, power duration, tech and biotic dmg, extra clips [ammo], weight, and mobility).


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#12
Ahglock

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I like the idea of a base under armor and you can add extra protection to cycle through light-heavy with mods on each limb, chestpiece etc. The light-heavy part effects weight the most drastically, the mods can as well.  I want the mods to equal or exceed set piece DLC.  But given the wieght to effectiveness balance in ME3 maybe they should ditch the weight system.


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#13
N7Jamaican

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I like the idea of a base under armor and you can add extra protection to cycle through light-heavy with mods on each limb, chestpiece etc. The light-heavy part effects weight the most drastically, the mods can as well.  I want the mods to equal or exceed set piece DLC.  But given the wieght to effectiveness balance in ME3 maybe they should ditch the weight system.

 

I didn't mind the weight system.



#14
Zekka

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I want armor to actually feel like armor again. I disliked how all armor gave the same base protection

#15
CHRrOME

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I want armor to actually feel like armor again. I disliked how all armor gave the same base protection

 

Agreed. What's the point of wearing armor if your health/shields is based only on skill trees? Armor should protect, if they want an excuse for having different bonuses to powers and such they should bring back omnitools and biotic implants as items again.



#16
Mcfly616

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Well, I hope they take a look back at ME1, and the default armor from 2 and 3. Those had a very smooth, streamlined aesthetic. As opposed to the ME:A concept art where the armor looks ripped straight outta the Halo universe. All blocky, bulky with hard edges.

 

 

An even bigger deal for me is having our squadmates in actual armor when they're in the field and/or in a combat situation. None of this running around in your underwear or skintight leotard b.s.



#17
Ahglock

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I didn't mind the weight system.

 

I have no issue with the concept, in fact I like it.  I just think their numbers were totally off especially as DLC came out, and later patches.  Frequently worse guns as in less damage, rate of fire, thermal clips were heavier than far superior guns.  Added layers of bad when the bars representing a guns capabilities are virtually meaningless and tips are flat out wrong. Heck I don't mind that as you advance you find better overall guns, but some SMGs out damaged assault rifles and were 4-5times lighter.  The SMG as a light decent weapon sure, and hey out pace that Avenger, but it was outpacing mid-end tier assault rifles and still was massively lighter. If they get the numbers just close to right, I'm all for a weight system.  I'd also say they should make the math clearer in how it combines with other recharge reducing effects.  I figured it out without much issue but unless you are used to the principles behind it I don't think its very intuitive.


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#18
N7Jamaican

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I have no issue with the concept, in fact I like it.  I just think their numbers were totally off especially as DLC came out, and later patches.  Frequently worse guns as in less damage, rate of fire, thermal clips were heavier than far superior guns.  Added layers of bad when the bars representing a guns capabilities are virtually meaningless and tips are flat out wrong. Heck I don't mind that as you advance you find better overall guns, but some SMGs out damaged assault rifles and were 4-5times lighter.  The SMG as a light decent weapon sure, and hey out pace that Avenger, but it was outpacing mid-end tier assault rifles and still was massively lighter. If they get the numbers just close to right, I'm all for a weight system.  I'd also say they should make the math clearer in how it combines with other recharge reducing effects.  I figured it out without much issue but unless you are used to the principles behind it I don't think its very intuitive.

 

I think weight should affect mobility, powers, and how many weapons you can carry, but not the attributes on weapons.



#19
Robbiesan

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Couldn't agree more OP.  Would love to see this, and as mentioned above—the ability to choose and upgrade squad armor also.  Also, as we unlock specific armor upgrades, these should be unlocked for the entire squad for use.

 

Another thing I'd like to see is custom armor/weapon loadouts.  This could be helpful in SP as well as MP.  ME3MP was great in that it allowed for us to select enemy faction, and I'd like to take it a step further by allowing players to setup up custom builds to fight specific factions.


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#20
N7Jamaican

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Couldn't agree more OP.  Would love to see this, and as mentioned above—the ability to choose and upgrade squad armor also.  Also, as we unlock specific armor upgrades, these should be unlocked for the entire squad for use.

 

Another thing I'd like to see is custom armor/weapon loadouts.  This could be helpful in SP as well as MP.  ME3MP was great in that it allowed for us to select enemy faction, and I'd like to take it a step further by allowing players to setup up custom builds to fight specific factions.

 

Exactly my point.  In games, if given the opportunity, I'd always customize to the fullest extent possible.  I know Mass Effect devs are working on a new armor system.  I hope it's something similar to what I've stated.  Some fans actually like the under-armor idea (mentioned at the ComiCon 2014 panel).

 

And most fans want the option to upgrade our companions armor.  Doesn;t make sense Shepard went to battle in actually armor while Liara went to battle in a labcoat.


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#21
Zekka

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Well, I hope they take a look back at ME1, and the default armor from 2 and 3. Those had a very smooth, streamlined aesthetic. As opposed to the ME:A concept art where the armor looks ripped straight outta the Halo universe. All blocky, bulky with hard edges.

 

 

An even bigger deal for me is having our squadmates in actual armor when they're in the field and/or in a combat situation. None of this running around in your underwear or skintight leotard b.s.

I agree, I hoped that I wasn't the only one that liked the uniformity of ME1 armor designs even though it was overused in the game.

 

I preferred these designs 

 

ME1HeavyhumanColossus2.jpg

JxdOCQP.png

 

Light-human-Janissary.jpg

 

over these 

 

 

2ii7ol5.jpg

 

vttZZU3.png

 

I'm not saying that there can't be room for both because i think ME: Andromeda designs look like a combination of both and I like it. I see the Halo comparisons too. I think ME3 had some great armor designs too but I want to see some of ME1's designs again.

 

 

Agreed. What's the point of wearing armor if your health/shields is based only on skill trees? Armor should protect, if they want an excuse for having different bonuses to powers and such they should bring back omnitools and biotic implants as items again.

That's what I've been saying. Armor in ME2 and ME3 was mostly for cosmetics, you would think an armor that is so much larger than the last one you wore would provide much better protection but it didn't. The shield bonuses were mostly negligible too.


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#22
N7Jamaican

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Zekka, I love the Geth Armor.  My favorite.

 

ME2/3 was for cosmetic reasons in my opinion as well.  But if they could combine all 3 and refine it...



#23
Zekka

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Zekka, I love the Geth Armor.  My favorite.

 

ME2/3 was for cosmetic reasons in my opinion as well.  But if they could combine all 3 and refine it...

Truthfully, ME2 armor designs were the weakest. Lets just throw it out of the window. Keep the ME1 armor designs, limited as they were, and keep all the good designs from ME3. I really like how the big armors in ME3 looked like Heavy armor, too bad it operated the same as every other armor in the game. 



#24
Sylvius the Mad

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Let us equip gear on everyone, like ME1, but let us custolize piece-by-piece, like ME3.

Fixed appearances for squadmates needs to go away.
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#25
Sartoz

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                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

With medieval Armour,  I'd  agree with you.

 

However, in sci-fi, all advance tech armour assists the wearer. So, if done according to the sci-fi genre,  battle armour adds defense against attack , boosts movement speed and strength and also give the wearer intelligence info on the hud about the immediate area, including comms with your squad. This might present a combat design issue, though. Let's face it, the "other guy" also has access to tech armour.

 

In Starship Troopers (the novel) grunts wore advanced armour that allowed them to jump quite a long distance, survive in non O2 atmospheres  and the trooper carried nuke  missiles (small caliber ) and  their hand weapons. Each trooper's communications gear tapped into the local Command Net that provided them with the immediate tactical situation on their HUD.

 

So, I wonder what kind of "futuristic" Armour design will be done by the devs.