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One Thing All PC Players Can Agree On For The Next DA Game...


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#26
DeLaatsteGeitenneuker

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Could you elaborate? My first two playthroughs were a warrior and a DW rogue and I'm not sure I know what you're talking about.

Do play on PC? Half the time your stabs are at the air, especially as a DW rogue. The tracking for twin fangs is terrible. It just does not hit where it is supposed to.



#27
zeypher

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Hit detection you mean and yes for dw rogues it is bad, alleviated by using aoe daggers. It happens to warriors too, like pommel strike misses a lot, and  hitting when enemy is on the floor or on a slope.



#28
TheGlen

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I thought this thread was about hair. Sorry, my mistake.

Two...TWO things All PC Players Can Agree On For The Next DA Game...


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#29
pdusen

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Do play on PC? Half the time your stabs are at the air, especially as a DW rogue. The tracking for twin fangs is terrible. It just does not hit where it is supposed to.

 

I play on PC exclusively and I never noticed anything like that.



#30
Navasha

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You can "fix" the stabbing in the air with the rogue at least by keeping the "W" key held down(moving forward) while you are attacking (rapid-mouse clicks, do not hold down).    Doesn't work as well on the warrior since they have longer animations and you can't move while performing it. 



#31
Dr. rotinaj

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Tbh I don't find the 8 ability slots to be a UI limitation, but a balancing limitation. I would have no problem with this limitation being carried over to DA4 provided the game was balanced appropriately. Rarely in DAI did I feel annoyed at not having more ability slots. With the removal of sustainables and the addition of more meaningful passives, ability restriction added another layer of strategy. Could the game be balanced a bit better? Sure, could the abilities and skill trees have been designed better? Absolutely. But my criticisms of DAI's combat is an essay for another thread :P .

 

As for the PC controls... oh man. I couldn't believe that Bioware had the balls to heap praises on the PC version in that "Why DAI is awesome on PC" video they released a while back. While it is not a terrible port as some would exaggerate, I can't say it's anything better than playable. I expected a lot more from BW and now I've learned to be wary about their future PC releases.

 

Control fixes that I think are necessary for DA4:

- auto-attack (that isn't married to tac-cam) at launch

- walk-toggle at launch

- tac-cam that doesn't respect terrain

- tac-cam that has variable zoom like DAO (Not like DAI where you set the zoom distance in the game menu)

- click to move

- click to interact (looting, levers, doors)

- drag select

- menus that are designed for a mouse not analog sticks


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#32
Mr.House

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You think the team could have just asked one of the UI guys at TOR for help really, is it really that hard to get someone who knows what the hell they are doing with K&M?



#33
Darkly Tranquil

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Control fixes that I think are necessary for DA4:
- auto-attack (that isn't married to tac-cam) at launch
- walk-toggle at launch
- tac-cam that doesn't respect terrain
- tac-cam that has variable zoom like DAO (Not like DAI where you set the zoom distance in the game menu)
- click to move
- click to interact (looting, levers, doors)
- drag select
- menus that are designed for a mouse not analog sticks

Tab to highlight interactable objects. No more pinging to highlight objects!
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#34
TheGlen

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Auto harvest.  Collecting elfroot in Origins was fine, in Inquisitor it was tedious.  Grinding is something you do in WOW, not a stand alone RPG.  This game just got so disappointing the more you played.  It was obviously meant to be an MMORPG, which gave us a lot of areas that had nothing to do with the game.



#35
D_Schattenjager

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Yeah, I had not played in months and tried a dual wielding rogue again...I gave up after hours of trying, going to role up an archer and leave it at that.

DW in action mode is worse than Nightmare mode, you have to go Tactical for almost each fight ...



#36
Enigmatick

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Tbh I don't find the 8 ability slots to be a UI limitation, but a balancing limitation. I would have no problem with this limitation being carried over to DA4 provided the game was balanced appropriately. Rarely in DAI did I feel annoyed at not having more ability slots. With the removal of sustainables and the addition of more meaningful passives, ability restriction added another layer of strategy. Could the game be balanced a bit better? Sure, could the abilities and skill trees have been designed better? Absolutely. But my criticisms of DAI's combat is an essay for another thread :P .

 

As for the PC controls... oh man. I couldn't believe that Bioware had the balls to heap praises on the PC version in that "Why DAI is awesome on PC" video they released a while back. While it is not a terrible port as some would exaggerate, I can't say it's anything better than playable. I expected a lot more from BW and now I've learned to be wary about their future PC releases.

 

Control fixes that I think are necessary for DA4:


- tac-cam that doesn't respect terrain


 

I believe Darrah talked about this a bit, said  that it worked better in DA:O because the isometric view was essentially the entire level redone for that view and they need to find a more feasible way of doing that for an open world game.

 

- drag select

This doesn't exist because of the awful dialed down focus on party management.



#37
BansheeOwnage

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Bioware really needs to make an effort to make PC controls work. One thing that we all noticed from the beginning onward was the terrible tracking of dual wielding and to a lesser extent warriors. I realise that consoles make them more money but I feel and I know others feel that the poor controls sometimes made us lose out on the fun, in particular with DW rogues.

That's actually not a platform-specific problem, so it's not the fault of consoles. It sucks for everyone. It's mostly because the tracking of melee attacks is horrible for everything but staves. Since you don't actually aim your bow, you can't hit moving targets with auto-attacks because of the delay in flight. Melee auto-attacks are similarly terrible at tracking, in no small part due to sloped terrain. They will also almost never connect if the target is moving, which makes stealth/melee rogues really clunky at flanking. In addition to that, the tracking for most of the dual rogue talents is even worse, but luckily the warrior ones are better. I miss often with Flank Attack and Twin Fangs, and almost every time with Shadow Strike. So yes, this is very frustrating and they should improve it, but I needed to say it wasn't PC specific.

 

 

So, yes. Better hitboxes so melee isn't such a pain.

That would help a lot too, in addition to the other reasons things miss a lot.



#38
DuskWanderer

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I agree with better hitboxes, I kept getting hung up as a S/S or as a dual wielding rogue. Let me move forward if I'm not hitting them.

 

Get rid of tac-cam. I never used it. Spend more time on more important parts. 


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#39
Eelectrica

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My DW dwarven rogue has a lot more air swings than I'd like. seems to happen with knocked down enemies.
But yes improved controls and interface would be awesome next time around. Now they have a better grip on the engine hopefully those things get some more attention.

#40
Eelectrica

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I agree with better hitboxes, I kept getting hung up as a S/S or as a dual wielding rogue. Let me move forward if I'm not hitting them.

Get rid of tac-cam. I never used it. Spend more time on more important parts.

I almost exclusively use tac-cam. especially in big battles...

#41
DuskWanderer

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I almost exclusively use tac-cam. especially in big battles...

Good for you. I've never found a need for it. Too much work. If I wanted to play a strategy game, I've got Civ 5. 



#42
Eelectrica

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Good for you. I've never found a need for it. Too much work. If I wanted to play a strategy game, I've got Civ 5.

That's nice. just because you don't choose to use a feature doesn't mean that everyone doesn't.
It needs to be improved not tossed out.

#43
AnUnculturedLittlePotato

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someone tell the devs that just because it's dubbed name has "shuffle" doesn't make it good.
The shepard shuffle was fun. The warden shuffle not so much.



#44
DeLaatsteGeitenneuker

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That's actually not a platform-specific problem, so it's not the fault of consoles. It sucks for everyone. It's mostly because the tracking of melee attacks is horrible for everything but staves. Since you don't actually aim your bow, you can't hit moving targets with auto-attacks because of the delay in flight. Melee auto-attacks are similarly terrible at tracking, in no small part due to sloped terrain. They will also almost never connect if the target is moving, which makes stealth/melee rogues really clunky at flanking. In addition to that, the tracking for most of the dual rogue talents is even worse, but luckily the warrior ones are better. I miss often with Flank Attack and Twin Fangs, and almost every time with Shadow Strike. So yes, this is very frustrating and they should improve it, but I needed to say it wasn't PC specific.

 

That would help a lot too, in addition to the other reasons things miss a lot.

Perhaps it is not platform specific but it is mostly console players who never cite this as an issue.



#45
DeLaatsteGeitenneuker

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DW in action mode is worse than Nightmare mode, you have to go Tactical for almost each fight ...

I play only on Nightmare and it tends to get you killed so yes, have to agree.



#46
DuskWanderer

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That's nice. just because you don't choose to use a feature doesn't mean that everyone doesn't.
It needs to be improved not tossed out.

 

You only have so many resources. If it's a feature few use and isn't necessary, it's better to scrap it and either do something new or improve something necessary, like hitboxes for short ranged characaters



#47
Tielis

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Seriously.  I have a neuromuscular disability, and if it wasn't for AutoHotkey the game would have been a very expensive mistake for me.

 

Here I was expecting to have the same control scheme as DAO and DA2.  Silly me.   :rolleyes:



#48
rpgfan321

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Totally agree. 100%. DA4 PC controls cannot be what Inquisition was like at launch.



#49
BansheeOwnage

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Perhaps it is not platform specific but it is mostly console players who never cite this as an issue.

I can't say why console players wouldn't talk about that (and I've seen them talk about it), but why does that matter? It's still an issue for everyone and needs to be fixed next time around. I just don't like the attitude that consoles, and by extension console players, and responsible for every single flaw in the game. So I had to say something.



#50
BansheeOwnage

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Seriously.  I have a neuromuscular disability, and if it wasn't for AutoHotkey the game would have been a very expensive mistake for me.

 

Here I was expecting to have the same control scheme as DAO and DA2.  Silly me.   :rolleyes:

What is auto-hotkey?