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#1
dzejkob

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Hi!

 

First of all if there is another threat like this i would like to apologies upfront since i may have not noticed it. 

 

But anyways straight to the point, i know there were few mods for previous mass effect games (but very limited number) and just wondered what people think whether the new game should be moddable and if its a good idea? also if some sort of software should be released with game to be able to make those? (i must stress that jon snow knows more about modding than me i just like using mods in fair few video games ive played)

I know modding will be very unlikely but might as well just try and see what people think.

 


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#2
caradoc2000

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PC people say yes, but since I am on Xbone I say no.



#3
Hair Serious Business

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Welcome to this forum!

 

Now.....bwahahahahahahahahahaha, you my good man are priceless. The game isn't even developed yet and you ask for mods lol

 

Still to not be total D-bag to someone who just arrived in here I will answer the question as best as I can. Considering that ME:A will be built on same engine like DA:I that is Frostbite 3, I will say that engine is not very mod friendly. In fact it is not mod friendly at all! Still it is possible to mod games on that engine(DA:I is proof) it just won't be easy task.

 

So back to how I greeted you first mate, you will need game out first so modders can see how to bypass issue with Frostbite engine for ME:A game. In another words it is way to F-ing early for anyone of us to know anything about how much possible will it be to mod the game lol



#4
Remix-General Aetius

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Unreal Engine 3 is painful enough to mod as it is, Frostbite (engine ME:A is built on) is even worse apparently. it's a damn shame.

 

as for what software, Bioware could always port ME3Explorer into Frostbite3 and combine it with Texmod's capabilities to give us proper modding support.......but I hiiiiiighly doubt they will.

 

not many developers realize that mods are what extend a game's life span. look at what Diablo 2's modding community did for the game, extended its life expectancy by a full decade.



#5
dzejkob

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Yeah didnt think about consoles i mean technically mods can be used for it but its a b****.

 

And thanks for the interesting welcome :P Also you are right all the way that its too early but i was just very curious. and it is a great shame but well anything is possible, i guess ill just have to live and see. 



#6
Broganisity

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Between Frostbite's modding issues and EA's modding issues, we are as likely to get modding support as we are to get Jenkins back.


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#7
dzejkob

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I probably should have added that this question is silly in the first post, and yeah EA is not very enthusiastic about modding and shame frostbite has problems with modding since unreal engine 3 isn't too bad from what i've seen well at least in chivilary medival warfare a lot of mods are made for that game (although it could be just one off game) 



#8
Remix-General Aetius

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I probably should have added that this question is silly in the first post, and yeah EA is not very enthusiastic about modding and shame frostbite has problems with modding since unreal engine 3 isn't too bad from what i've seen well at least in chivilary medival warfare a lot of mods are made for that game (although it could be just one off game) 

 

yah? try to change Normandy's radio songs. see how long it takes ya.



#9
dzejkob

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yah? try to change Normandy's radio songs. see how long it takes ya.

all i was saying is that it seems to be fairly good at mod supporting in a different game and as i said it may be just ''one off'' game, and for me it would probably take a lifetime and a bit



#10
Laughing_Man

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PC people say yes, but since I am on Xbone I say no.

 

So if you can't have it, no one should have it? That's a very mature point of view.

 

 

OP: Modding can transform a mediocre game into a great game, and can also give a game a long shelf life that it would not have otherwise.

People still buy Skyrim today because of the huge amount of mods it has.

 

Unfortunately EA is all about short-term gains, and if they can push some reskins for exorbitant prices and call it "DLC", they are not going to support modding. I doubt EA even knows what "pro-consumer" means.

 

So yeah, they will use whatever excuse is available, if it's engine reasons or something else, but the bottom line is that it seems that no one is really interested there in walking the extra mile to make their games better or give them higher value for the consumer.



#11
SetecAstronomy

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The most we will get is probably armor/weapon re-skins and maybe some weapon rate-of-fire mods. Possibly mods that allow you to romance a character regardless of gender/sexual preference. No support from Bioware.



#12
Sylvius the Mad

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Frostbite's design seems actively hostile to modding. It's like DICE went out of their way to make it hard.

Maybe they did. Their public statements on the topic - boasting that the engine was unmoddable - suggest that they either oppose modding, or want to be seen as opposing modding.

Games need to be moddable to be great.

#13
Zekka

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Maybe after the success of Fallout 4 and console modding, EA will require or push all their next games to have modding in it.



#14
caradoc2000

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So if you can't have it, no one should have it?

The question was "whether the new game should be moddable" and I answered.



#15
Sylvius the Mad

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Maybe after the success of Fallout 4 and console modding, EA will require or push all their next games to have modding in it.

Modding is wonderful because it makes design decisions less dangerous.

For example, I hate the change to VATS, turning it from a pause to bullet time. But that change bothers me far less because I expect we'll be able to mod it.

If FO4 were using Frostbite, I might have given up on the game already.

#16
wolfsite

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Frostbite's design seems actively hostile to modding. It's like DICE went out of their way to make it hard.

Maybe they did. Their public statements on the topic - boasting that the engine was unmoddable - suggest that they either oppose modding, or want to be seen as opposing modding.

Games need to be moddable to be great.

Well the games that were originally released on Frostbite were known for multiplayer and DICE did not want anyone trying to mod the game to give them an edge in online games which is why Frostbite is so anti-mod.  They probably never considered that EA would exclusively use it for all there games.

 

Also games don't need to be moddable to be great.  Mass Effect became great without the need of mods.  Final Fantasy games (for the most part) became great without mods, there are tons of games that don't support mods but are very well loved in the community.



#17
dzejkob

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Also games don't need to be moddable to be great.  Mass Effect became great without the need of mods.  Final Fantasy games (for the most part) became great without mods, there are tons of games that don't support mods but are very well loved in the community.

 

I agree with that the games don't need mods to be great BUT if game can be modded no one has to use mods its all optional and its a nice addition and gives much more freedom to players and people appreciate that 



#18
Wulfram

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DAI's been somewhat moddable, I'd hope ME:A will be similar. I very much doubt Bioware will actually support modding, unfortunately.

#19
Zekka

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Modding is wonderful because it makes design decisions less dangerous.

For example, I hate the change to VATS, turning it from a pause to bullet time. But that change bothers me far less because I expect we'll be able to mod it.

If FO4 were using Frostbite, I might have given up on the game already.

If FO4 was in frostbite then Bethesda would have tried to bring out mod tools because it's something that the fanbase expects and it helps sell their games.

I just don't like the laziness that comes with Bethesda and the poor design and technical problems that the fans have been fixing for over a decade.
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#20
Sylvius the Mad

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Also games don't need to be moddable to be great. Mass Effect became great without the need of mods. Final Fantasy games (for the most part) became great without mods, there are tons of games that don't support mods but are very well loved in the community.

Leaving aside whether those games are great, mods allow players to customize their gameplay experience. A moddable game will serve a wider variety of players than that same game would if it were not moddable.

#21
Sylvius the Mad

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If FO4 was in frostbite then Bethesda would have tried to bring out mod tools because it's something that the fanbase expects and it helps sell their games.

I just don't like the laziness that comes with Bethesda and the poor design and technical problems that the fans have been fixing for over a decade.

I see those as opportunities for modding.

People put less effort into fixing things that already work.

#22
caradoc2000

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As Sylvius knows with the PM's we had, I do not condone mods.

 

However, mods will be here to stay, and I accept that (not happy, but I do).



#23
MrFob

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As Sylvius knows with the PM's we had, I do not condone mods.

 

However, mods will be here to stay, and I accept that (not happy, but I do).

 

Just out of curiosity, what issue do you take with mods?


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#24
caradoc2000

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Just out of curiosity, what issue do you take with mods?

Several, none of which are acceptable with BSN



#25
MrFob

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Several, none of which are acceptable with BSN

 

Uh ... ok. Well, thanks for the discussion then. ;)

 

 

As for the topic: WarrantyVoider and company already made headway with DA:I, so hopefully we'll also see some fan made tools for ME:A eventually. I'd love to make new levels for an ME game. So many ideas and opportunities. Not sure if we'll evr get that far though.


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