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Do Bioware know what "open world" means?


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#26
SardaukarElite

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Open world is about as well defined a term as Role Playing Game.


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#27
pdusen

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I don't think that they do know: I didn't get far into DA:I, just most of the hinterlands and some of the storm coast. You know what makes open worlds like far cry 4 so good? Wild animals. Random enemy patrols. Neither of these things are marked on the map, and this creates a lot of emergent game play. You can't always know exactly where a patrolling vehicle will come from or their route, but they have potential to either uncover you, kill you as your assaulting an outpost, or alternative, if your sneaky you can hijack the vehicle and use it's mounted gun, or you can booby trap it and detonate it to lure guards into a ball where they can be blown up.

Didn't see much of this in DA:I. I saw a bunch of rifts marked on the map, with their difficulty level clearly marked, I saw a scripted fight between a giant an an ogre, and I soon quit the game after that. Didn't see anything I could describe as emergent gameplay.

Bioware, please remedy this in ME:A. Why go to the effort of creating an open world when your traditional ways of hub based narrative could have done the same thing? Emergent gameplay is the one thing open world genre does best.


I feel obliged to point out that DAI had both wild animals and randomly spawning enemy patrols everywhere.