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Party banter


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#26
Dr. rotinaj

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I hope Andromeda gets some party banter. I think that one of ME2's biggest failings was that the crew rarely interacted with each other.



#27
Han Shot First

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Why only the squadmates? Why not include crewmembers that aren't on the squad? Can't they interact with others on the ship?

 

I didn't mention them only because the OP was talking about party banter. I'd rather companion banter was saved for aboard the ship, missions, or triggered by interacting with things in the game world, rather than it randomly triggering while roaming. 

 

I'd love to see the crew members interacting with each other & squadmates aboard ship as well though.


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#28
Faust1979

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What if the the dialog banter were thinly veiled commercials. Things like

 

You know what would help traversing this moon? The new Dodge challenger, then they talk about all the features

 

I could go for a big Mac right about now

 

others could be about Mountain Dew or other things



#29
AllianceGrunt

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What if the the dialog banter were thinly veiled commercials. Things like

 

You know what would help traversing this moon? The new Dodge challenger, then they talk about all the features

 

I could go for a big Mac right about now

 

others could be about Mountain Dew or other things

 

Yeah and if you buy Doritos you start at level 60  :rolleyes:



#30
Ahglock

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What if the the dialog banter were thinly veiled commercials. Things like

 

You know what would help traversing this moon? The new Dodge challenger, then they talk about all the features

 

I could go for a big Mac right about now

 

others could be about Mountain Dew or other things

 

I oddly would like that, maybe make 10% of the adds real world adds the other 90% being ME centric.  I can't believe we are going to miss the latest Blasto movie!  Throw in a Taco Bell add and I'd be like lol, taco bell is still around in the ME universe, awesome product placement.



#31
Jaquio

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What if the the dialog banter were thinly veiled commercials. Things like

 

You know what would help traversing this moon? The new Dodge challenger, then they talk about all the features

 

I could go for a big Mac right about now

 

others could be about Mountain Dew or other things

 

I know you jest...

 

...but I guarantee there is some guy in a suit working for EA harassing the Bioware teams to find ways to incorporate product placement.


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#32
BabyPuncher

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I'm firmly convinced that party banter has been a detriment, not an advantage, to the Dragon Age series, and has been a significant contribution to what I've found to be very much weaker, more vapid characters.

 

Mass Effect should therefore avoid it.

 

I'll be amazed if anyone on this thread is able to look past the shallow surface of "more companions talking equals more betterness" to grasp the more subtle reason why, however.



#33
Ahglock

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I'm firmly convinced that party banter has been a detriment, not an advantage, to the Dragon Age series, and has been a significant contribution to what I've found to be very much weaker, more vapid characters.

 

Mass Effect should therefore avoid it.

 

I'll be amazed if anyone on this thread is able to look past the shallow surface of "more companions talking equals more betterness" to grasp the more subtle reason why, however.

 

Just want to point out, you are on this thread too. So I'm guessing you aint grasping those deep deep reasons.

 

I'm mean, at least go full pompous ass and say I suspect I'm the only person in this thread capable of grasping the subtle nuances of why though.


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#34
BabyPuncher

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Experience is experience, friend. Grasping subtleties and understanding elegance is not the strong point of this forum.



#35
Lady Artifice

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People aren't cowering in the face of your disdain, Puncher. Quick, condescend harder. 


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#36
Zekka

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I would like the ability to initiate conversations with your party members anytime.


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#37
BabyPuncher

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I would like the ability to initiate conversations with your party members anytime.

 

That's not a good idea.

 

It demands such conversations be absent of a great deal of powerful and narratively useful context.

 

I don't understand why anyone would want this. Is there some urge that you absolutely have to talk this character right now? You just simply cannot wait 20 minutes for the current mission or whatever to be concluded?



#38
Oni Changas

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Love party banter, would gladly welcome more in the upcoming game.

It's the only thing ME2 lacked. Aside from the arguments, crew members rarely acknowledged one another aboard the ship. ME3 got that right with how everyone would converse and move around the ship. Garrus and Javik even talk to a jamoke ensign.


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#39
themikefest

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That's not a good idea.

Nothing is ever a good idea for you unless its yours, right?


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#40
hotdogbsg

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ME3 got banter right I think with most of it done aboard the Normandy.

 

I recently started my 3rd playthrough of Inquisition and party banter still hasn't been fixed.



#41
Han Shot First

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I'm firmly convinced that party banter has been a detriment, not an advantage, to the Dragon Age series, and has been a significant contribution to what I've found to be very much weaker, more vapid characters.

 

Mass Effect should therefore avoid it.

 

I'll be amazed if anyone on this thread is able to look past the shallow surface of "more companions talking equals more betterness" to grasp the more subtle reason why, however.

 

The Mass Effect series had companion banter as well. In ME1 it was during the elevator rides, and in ME3 it was aboard the Normandy. 



#42
Sylvius the Mad

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How is this relevant? Regardless, Shepard would probably win.

Given the asymmetrical mechanics, this is essentially guaranteed.

#43
BraveVesperia

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I would love to get some party banter going on-ship and off-ship. They could visit each other or chat over the inter-com like in ME3. They could make comments to each other while on a mission. It really goes a long way towards making the squad feel more like a cohesive group and less like a bunch of isolated individuals who are only here for the protag.


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#44
BabyPuncher

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The Mass Effect series had companion banter as well. In ME1 it was during the elevator rides, and in ME3 it was aboard the Normandy. 

 

A tiny bit, compared to Dragon Age. You could probably hear all of it in 5 or 10 minutes instead of the 5 hour long videos for DA. 

 

Anyway, looking back, the nonhuman characters in ME 1 honestly weren't all that good. It wasn't until ME 2 that they came into their own.



#45
FKA_Servo

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Nothing is ever a good idea for you unless its yours, right?

 

Actually, I think Bioware can learn a lot from his posts. Just need to treat them as a "what to don't."



#46
Zekka

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That's not a good idea.

 

It demands such conversations be absent of a great deal of powerful and narratively useful context.

 

I don't understand why anyone would want this. Is there some urge that you absolutely have to talk this character right now? You just simply cannot wait 20 minutes for the current mission or whatever to be concluded?

Some times I don't understand you.

 

You know that if you give the player the ability to talk to their companions whenever they want, then it is up to you the player to do so. If you want to wait for 20 minutes to talk to someone, then be my guest. If I want to talk to them now, then I should be able to.



#47
KaiserShep

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I'm firmly convinced that party banter has been a detriment, not an advantage, to the Dragon Age series, and has been a significant contribution to what I've found to be very much weaker, more vapid characters.
 
Mass Effect should therefore avoid it.
 
I'll be amazed if anyone on this thread is able to look past the shallow surface of "more companions talking equals more betterness" to grasp the more subtle reason why, however.


Pfffft. The hell do you know anyway? Neggin' hard's the only gear you got.

#48
KaiserShep

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I hate party banters because mostly you can't join them and you miss most of them (or it's just me, they always spawn when Im going to tp or into combat). I don't want to miss content. Also, still hope for no open world. I hate open worlds. So many crappy quests. q.q


A solution was devised for this in DA:I with the reaction wheel during banter.

#49
BabyPuncher

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Some times I don't understand you.

 

You know that if you give the player the ability to talk to their companions whenever they want, then it is up to you the player to do so. If you want to wait for 20 minutes to talk to someone, then be my guest. If I want to talk to them now, then I should be able to.

 

Except, as I pointed out, there will be a radically different quality of the conversation. Dialogue available anywhere is going to be drastically inferior to dialogue only available at a certain place and time.



#50
MrFob

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I thought the way ME3 handled it was pretty good:

- Keep banter on the missions also mission specific, i.e. people talk about what is going on at the time.

- Keep banter on the Normandy also mission specific, so people can reference things that happened in the world. Make the character interact without the player as well as with the player.

 

In ME1, the anter in the elevator is very non-specific. Garrus and Tali even mock this in a little scene in ME2 ("tell us again about your immune system"). So I think banter is good but it needs to be tailored to the situation. Shepard's and Liara's famous exchange while holding out at the entrance of the Shadow Broker ship ("remember when you could just slap omnigel on everything?") is a good example on how to get it right. If we can see more of that kind of interaction between the characters and the world, than I am all for it.

 

Also, as a side note that may be slightly off topic but related: One really annoying thing in ME3 was that NPCs would end up repeating the last sentence when you activated them after their lines were exhausted. I don't know who came up with this idea but it was one of the worst ones ever made in dialogue design. You'll never know if the character has yet another line, unless you get the repetition but the repetition will always break you immersion and reveal that it's a stupid game mechanic that makes you talk to a robot, not a simulated conversation with a fictional character. So please, devs, just either make the character non-selectable after the last line or at least make them silent.


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