I would also like to chime in and say that gold and loot should be adjusted on hb, it's pretty paltry pickings for pots on that difficulty level and after the hb challenges are completed most will never touch it ever again. Bioware you've heard bsners complain about nightmare being easy now, yet you've purposely added hb in to appease these people yet it's a ghost town on most consoles.
Why is that? It's one of the most challenging and interesting difficulties,for sure, but unless you guys offer players actual reasons (gold, loot, rare items only in hb) to frequent it than it will continue be empty lobbies. It's quite obvious you guys put in some work and some thought was put into this,BUT your not giving players real meaningful reasons to play other than bragging rights like a some fancy title or portrait. A lot of people want cool and exclusive items, hence why fc nightmare dragons are one of the most played maps by the majority.
May I suggest this time around that implementing item drops for hb shouldn't be inclusive to just slaying a dragon (because it feels anti climactic) on fc rather teams upon successful completion of a random faction boss should get marginally higher chances of rare exclusive items due to how much more difficult it is vs fc dragon.
I agree with most of it.
I think the level 26+ weapons shouldn't be tied to NM Dragons, it should be to all bosses.
Since Ferelden Castle is about 1.5x longer to complete, give 1.5x higher drop loot. NM drops should be of high quality to begin with, tonight I got 3 Army Dirks fighting the Dragons on NM, I mean... Army Dirks for crying out loud! Army Dirks! Let that sink for a second... How someone in the top loot bucket can get Army Dirks for fighting the "big" boss of the "big" difficulty? Whose the mad scientist/mathematician behind that idea?
Since HB is twice longer than NM, it should give 2x higher drop chance.
That's what Bioware needs to understand. Difficulties should scale not only in challenge, but also in rewards. You scale well from Routine to Threatening to Perilous, but then it's downhill afterward. Nightmare is a great challenge but the gold/rewards don't follow suits. Heartbreaker is in the same basket. At one point, it's easy to complete a full (kill everything, no spawn blocking) Routine, Threatening or Perilous game in 10 minutes. Nightmare? 15 minutes for an amazing team, more like 20-25 minutes for an average one. Heartbreaker? 40 to 60 minutes for an average team, and average is relative at that difficulty...
If a Nightmare run nets you 100 more gold than Perilous for twice the time, you basically cut the reward in half. For Heartbreaker, you're cutting it between 75 to 85%. We play a certain difficulty because we have no real choice. Items keep getting stronger and promotions keep getting better. We can't just play Perilous for a chance to get gold, you made it the new Routine. We now have a choice to make that shouldn't be asked of us to begin with:
- Play for fun now by having a challenge in higher difficulties, but you won't benefit from the new shiny items because the reward doesn't scale
- Grind gold in a lower difficulty because we want to have fun later...
Wow, what a great choice! 