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Ferelden Castle Gold (Bioware do something!)


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#1
kmeeg

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The gold gain on Ferelden Castle is PATHETIC compared to the old maps.

  • Bioware please..... boost the gold on Ferelden Castle so it is on pair with the old maps -> (earned gold)/(time spend)
  • Bioware please..... boost the gold earned on Nightmare and Heartbreaker since the gain is only marginally better than perilous. Completing a successful run ought to give at least 1000 gold on Heartbreaker.
  • Bioware please..... drop rates from chests are hilarious bad even for people with "max' loot score. Make a better loot score or give more gold!

If anyone else agree, please leave a nice comment to bioware employees to read!


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#2
Proto

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Bioware pls!


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#3
Beerfish

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Yeah i always loved killing a dragon, getting about the same gold as you get from a threatening chest and also getting an army dirk to make up for it.

 

(Also, I swear the Nugs are running much faster these days.)


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#4
Sulaco_7

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I doubt they will change the loot score or anything related to RNG, but giving more gold sounds reasonable.

 

Other ideas - Give *bonus* gold (like 2000 more gold) for the following:

 

* All team members have immortal badge

* All treasure rooms looted

* All loot pots collected


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#5
ParthianShotX

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(Also, I swear the Nugs are running much faster these days.)

 

Yep.  and I always hear this in my head:  

 

They ran through the briars 

and they ran through the brambles

they ran through the bushes 

where the rabbits couldn't go

they ran so fast the hounds couldn't catch 'em


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#6
Wavebend

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The gold on FC needs a boost!!!



#7
JAMiAM

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Yep.  and I always hear this in my head:  

 

They ran through the briars 

and they ran through the brambles

they ran through the bushes 

where the rabbits couldn't go

they ran so fast the hounds couldn't catch 'em

Wow!  Just...wow!  That brought back old memories of road trips with the family, my dad driving the '64 GTO, his godawful singing voice belting out the Battle of New Orleans.  Thanks!

 


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#8
HelenCarnate

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While I agree that HB gold needs a boost and would support more gold all around as well as improving the drops from chests, FC is fine.  Run the old maps if you want gold, run FC if you want XP.



#9
Proto

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Incentive to play HB is a must...it's the most interesting game mode promotion lords have to play.



#10
JiaJM98

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How about: 4k extra gold reward for HB completion on normal maps and 2k extra gold reward for HB FC completion (since dragon is easier)?

Or: Superior store chests unlock for X number of HB completion

Or: Reward higher level item score upon X number of HB completion

 

Bioware plz.


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#11
JiaJM98

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Incentive to play HB is a must...it's the most interesting game mode promotion lords have to play.

Untrue! Scrubs like me want to play too! A lot of scrubs LOVE HB! (When playing with other friends who are also scrubs.)



#12
Proto

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Untrue! Scrubs like me want to play too! A lot of scrubs LOVE HB! 

 

Even better.



#13
SpaceV3gan

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I have two questions:

1. Why on Earth the FC gold Challenge is not retro? The map has been out since April. It is not like it was released with the Challenge.

2. What is a "max loot score" and where do I get one of those?
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#14
Beerfish

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2. What is a "max loot score" and where do I get one of those?

 

55682632.jpg


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#15
Zander-o-

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I approve! I have stopped playing since the last update, I don't have much time to play and I wasn't feeling rewarded for all the effort I had. Nothing dropped and PUG was horrible. I can put up with bad behaviour, but no loot? That I can't handle.



#16
DrakeHasNoFlow

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I would also like to chime in and say that gold and loot should be adjusted on hb, it's pretty paltry pickings for pots on that difficulty level and after the hb challenges are completed most will never touch it ever again. Bioware you've heard bsners complain about nightmare being easy now, yet you've purposely added hb in to appease these people yet it's a ghost town on most consoles.

Why is that? It's one of the most challenging and interesting difficulties,for sure, but unless you guys offer players actual reasons (gold, loot, rare items only in hb) to frequent it than it will continue be empty lobbies. It's quite obvious you guys put in some work and some thought was put into this,BUT your not giving players real meaningful reasons to play other than bragging rights like a some fancy title or portrait. A lot of people want cool and exclusive items, hence why fc nightmare dragons are one of the most played maps by the majority.

May I suggest this time around that implementing item drops for hb shouldn't be inclusive to just slaying a dragon (because it feels anti climactic) on fc rather teams upon successful completion of a random faction boss should get marginally higher chances of rare exclusive items due to how much more difficult it is vs fc dragon.

#17
TheThirdRace

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I would also like to chime in and say that gold and loot should be adjusted on hb, it's pretty paltry pickings for pots on that difficulty level and after the hb challenges are completed most will never touch it ever again. Bioware you've heard bsners complain about nightmare being easy now, yet you've purposely added hb in to appease these people yet it's a ghost town on most consoles.

Why is that? It's one of the most challenging and interesting difficulties,for sure, but unless you guys offer players actual reasons (gold, loot, rare items only in hb) to frequent it than it will continue be empty lobbies. It's quite obvious you guys put in some work and some thought was put into this,BUT your not giving players real meaningful reasons to play other than bragging rights like a some fancy title or portrait. A lot of people want cool and exclusive items, hence why fc nightmare dragons are one of the most played maps by the majority.

May I suggest this time around that implementing item drops for hb shouldn't be inclusive to just slaying a dragon (because it feels anti climactic) on fc rather teams upon successful completion of a random faction boss should get marginally higher chances of rare exclusive items due to how much more difficult it is vs fc dragon.


I agree with most of it.

I think the level 26+ weapons shouldn't be tied to NM Dragons, it should be to all bosses.

Since Ferelden Castle is about 1.5x longer to complete, give 1.5x higher drop loot. NM drops should be of high quality to begin with, tonight I got 3 Army Dirks fighting the Dragons on NM, I mean... Army Dirks for crying out loud! Army Dirks! Let that sink for a second... How someone in the top loot bucket can get Army Dirks for fighting the "big" boss of the "big" difficulty? Whose the mad scientist/mathematician behind that idea?

Since HB is twice longer than NM, it should give 2x higher drop chance.

That's what Bioware needs to understand. Difficulties should scale not only in challenge, but also in rewards. You scale well from Routine to Threatening to Perilous, but then it's downhill afterward. Nightmare is a great challenge but the gold/rewards don't follow suits. Heartbreaker is in the same basket. At one point, it's easy to complete a full (kill everything, no spawn blocking) Routine, Threatening or Perilous game in 10 minutes. Nightmare? 15 minutes for an amazing team, more like 20-25 minutes for an average one. Heartbreaker? 40 to 60 minutes for an average team, and average is relative at that difficulty...

If a Nightmare run nets you 100 more gold than Perilous for twice the time, you basically cut the reward in half. For Heartbreaker, you're cutting it between 75 to 85%. We play a certain difficulty because we have no real choice. Items keep getting stronger and promotions keep getting better. We can't just play Perilous for a chance to get gold, you made it the new Routine. We now have a choice to make that shouldn't be asked of us to begin with:

  • Play for fun now by having a challenge in higher difficulties, but you won't benefit from the new shiny items because the reward doesn't scale
  • Grind gold in a lower difficulty because we want to have fun later...

Wow, what a great choice! :sick:



#18
Zorinho20_CRO

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I doubt they will change the loot score or anything related to RNG, but giving more gold sounds reasonable.

 

Other ideas - Give *bonus* gold (like 2000 more gold) for the following:

 

* All team members have immortal badge

* All treasure rooms looted

* All loot pots collected

*All bonus missions completed

*Complete a mission without using any consumables (looking back at Vigilance weekend operation :) )



#19
Dekibra

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wholeheartedly endorsed!

 

the earned gold on FC is pathetic

 

and also:

 

I have two questions:

1. Why on Earth the FC gold Challenge is not retro? The map has been out since April. It is not like it was released with the Challenge.

2. What is a "max loot score" and where do I get one of those?

 

I really would like an answer to that as well

 

 

Bioware pretty please with a cherry on top


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#20
Silversmurf

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I have two questions:

1. Why on Earth the FC gold Challenge is not retro? The map has been out since April. It is not like it was released with the Challenge.

2. What is a "max loot score" and where do I get one of those?

 

1. Totally agree,

 

2. 10000 items Luke said but I can't find the post as it was ages ago (unless more loot levels have been ninja'd in) but we all know SpaceV3gan has been max loot score since the day it came out :)


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#21
orange_apples

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  • Bioware please..... boost the gold on Ferelden Castle so it is on pair with the old maps -> (earned gold)/(time spend)

This is Bioware. They never boost anything that'll benefit the players. Now they'll just nerf the gold gain from other maps :(



#22
coldsteelblue

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Just an idea, but why not give gold medals a value, so that each one earned is gold for the team & the more gold medals the team earns, the more cash they get? This will help with all of the gold challenges, values begin:

 

Routine: 20

Threatening: 50

Perilous: 100

Nightmare: 200

Heartbreaker: 500



#23
Yallegro

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mwrtco.jpg

 

This thread


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