Help me spitfire!
#1
Posté 15 septembre 2015 - 10:58
I'm looking for the very highest possible damage setup with the jugg. For his build I have the passive maxed for weapon damage and stability, and I have only 5 ranked in fitness to avoid the damage penalty.
I've been toying with mods and ammo, and the highest damage I seem to get is with warp ammo 4, assault amp 3, and assault rifle gear, with a cyclonic to maintain his tankiness.
This along with the piercing mod and extended barrel.
Is this the highest damage I can get? Should I switch to incendiary with the HVB and extended clip?
Or extended clip and extended barrel with armor pen ammo 4?
It still just doesn't seem to do enough damage haha!! Maybe I'm being unfair trying to compare it to a destroyer with typhoon x, but I just want it to work
#2
Posté 15 septembre 2015 - 11:01
1) Use the Brophoon.
2) profit!
![]()
#3
Posté 15 septembre 2015 - 11:02
Extended Clip & Extended Barrel with AP 4 would probably net the best results. You gotta aim for the head. It's not terrible, but it's not great by any means.
- ReadingRambo220 aime ceci
#4
Posté 15 septembre 2015 - 11:05
Don't forget to swap back from your secondary weapon and turn Devastator Mode back on after you pick up the pizza
- Broganisity et Learn To Love Yourself aiment ceci
#5
Posté 15 septembre 2015 - 11:12
Don't forget to swap back from your secondary weapon and turn Devastator Mode back on after you pick up the pizza
You'd walk backwards so slowly that eventually you'd be running forward.
- ReadingRambo220 et Salarian Master Race aiment ceci
#6
Posté 15 septembre 2015 - 11:38
To answer the question, I would say piercing mod + extended barrel + warp rounds 4. However, in terms of practical use, I found incendiary rounds to be way better than any other ammo on a Spitfire Juggernaut, because fire explosions help considerably to quickly kill groups of mooks. Just put one of them in fire and then spam Siege Pulse to death.
The Spitfire is actually very decent on the Juggernaut, notably because this gun has one of the highest sustained dps in the game. In most cases, this stat is misleading, because you can't be shooting constantly. But, given how tanky the Juggy is and if you use smartly the turret and the shield, this character can really spend a long time shooting permanently. Besides, the Spitfire has a decent dps too. I know for instance that a Spitfire Juggy can one-clip kill a platinum Atlas (with piercing mod, extended barrel, assault rifle amp 3 and incendiary rounds 4), even with the damage penalty from rank 6 of fitness. That's not too bad IMO.
- ReadingRambo220 aime ceci
#8
Posté 15 septembre 2015 - 11:59
1. Put some flammable liquid in your mouth
2. Light a wooden stick on fire
3. Spit the flammable liquid on the burning wooden stick to create spitfire
Or you can destaff your saliva.
#9
Posté 16 septembre 2015 - 01:42
My best utilization was on the Destroyer. Take a secondary so you can still run when you need to. Also take Geth Scanner and AP/Drill Rounds. The idea is take advantage of wall hack/right hand advantage to hold down a single location as long as possible. The less you have to relocate the better. Spitfire actually does decent damage if you can effectively empty the whole clip (i.e. if you can get the majority of your bullets to hit something. Here's the video if interested - not fast enough for the speedrun thread, but if you could pull this off on white or glacier, maybe it would be?
#10
Posté 16 septembre 2015 - 01:48
The thing about the Spitfire is: It has average overall damage, but it has very good damage vs. shields and barriers. So I like to use it on the Juggernaut with Incendiary Ammo to give really good armor DPS, and to let me detonate fire explosions with Siege Pulse to give even more health/armor damage. Just start spraying a crowd of mooks to drop their shields, and then when their shields are down and they're on fire, a single Siege Pulse with a fire explosion is usually enough to take them down for good (and damage others in the vicinity too). For bosses, you can drop their shields pretty quickly, sustain some fire for a while to build up Incendiary DOT damage, then just adjust your fire stream for a couple of seconds to some other enemies and let the Incendiary DOT do its job. Maybe fire a Siege Pulse for a fire explosion before the DOT ends. When the DOT is over, switch back to the boss and let the DOT build up again.
The key is to NEVER stop firing. The regular mag on the Spitfire lasts forever, and you can walk around while firing to reposition yourself. If you don't like the damage, I find that using the R6 damage bonus on the Hex Shield (instead of the big shield) makes a noticeable difference. And don't take R6 fitness - it's not worth it if you have the Hex Shield to cut off enemy fire.
- capn233 et Loufi aiment ceci
#11
Posté 16 septembre 2015 - 01:50
Inci rounds are better IMO since you can Siege Pulse to detonate. Things like Phantoms die in one pulse if on fire, assuming shields/barriers have been stripped. And I go full fitness with the damage reduction, so should be even better your way.
#12
Posté 16 septembre 2015 - 01:59
Here's how I run my Jugg w/Spitfire.
http://kalence.drupa...!24N51364!.8GAG
My reasoning is this...
It has a ramp up, and benefits from long sustained fire. I made my jugg as tough as possible. I abuse RHA, and am pretty much always backing away from whatever I am shooting. It's actually a very mobile build, it has to be to survive. You use your turret as healing as you back away, constantly firing it behind you. I found the hex shield cumbersome and pointless with the playstyle I use.
With this build you're tough enough to take fire while you ramp up and keep on your target. Your turret's healing is actually pretty damn good if you're firing it in corners where it won't get nuked.
Abuse Incendiary ammo so even when you're not attacking the DoT is ticking.
It's one of those odd builds where the best offense it to take as much defense as possible to allow you to facetank while you open up. Melee is rare, and mostly used for a quick top up or to incapacitate phantoms/etc.
I found that builds that focused on the damage to the detriment of my health left me either having to melee too much which I hate, or behind cover too much to utilize the long bursts you need to dole out the damage.
Others do it differently, but I found this worked wonders. It takes a lot of forethought about where you're moving to though. You always want to find those great RHA spots with long corridors, then back yourself towards them, and having your turret waiting there helps as well.
#13
Posté 16 septembre 2015 - 02:14
- Arkhne aime ceci
#14
Posté 16 septembre 2015 - 04:25
It's a fun novelty but it's the second most boring jug build next to melee. Siege pulse spam with a light gun is the best build.
QFT. I run Lancer and Incendiary Ammo on mine. Host advantages are recommended, Siege Pulse is GODLY onhost. My wife uses Spitfire 1 with ULM and AP/Drill ammo with a Power Efficiency Module, but she only plays bronze, so it's pretty OP there.
#15
Posté 16 septembre 2015 - 04:44
#16
Posté 16 septembre 2015 - 04:55
I never got a good feel for the lancer, I like adas, it's super light and primes really well, and has a bonus vs shields and barriers I think, so you can get to the health/armor faster for those fire explosions. Can't go wrong with anything that gives you around 150% or lower cooldowns though, just blow stuff up all match.
Well, I tried the Adas, and really didn't like it, had to carry the CSMG as a backup for piercing. I also like not having to go to ammo boxes and just lay on the hurt. I also tried Acolyte+CSMG, but I had to switch guns too often. I found Lancer is smoothest for me.
#17
Posté 16 septembre 2015 - 05:36
I never got a good feel for the lancer, I like adas, it's super light and primes really well, and has a bonus vs shields and barriers I think, so you can get to the health/armor faster for those fire explosions. Can't go wrong with anything that gives you around 150% or lower cooldowns though, just blow stuff up all match.
I really do like the Lancer, but I'm not sure I would like it so much on such a slow kit. My SE always gets the 20 Headshot Medal every game, though depending on who I'm playing with, that can happen anywhere from Wave 2 to Wave 10. Obviously BSN Javelin GIs steal a lot of my kills
#18
Posté 16 septembre 2015 - 05:53
#19
Posté 16 septembre 2015 - 06:15
I'd just reiterate what others have said, fire ammo and siege pulse, with whichever of the barrels that also offers piercing. This works equally well with the typhoon, and ADAS. With the ADAS you get the extra benefit of annoying your teammates with it's incessant noise.
- 7twozero aime ceci
#20
Posté 16 septembre 2015 - 07:59
Spitfire does not spit fire. I want my refund, Biower!
- KrrKs, Learn To Love Yourself et Salarian Master Race aiment ceci
#21
Posté 16 septembre 2015 - 08:21
It goes somewhat along putting booze in your mouth and spitting it out neat and clean into a torch. You better ask someone who trained it since you probably can hurt yourself doing it.
#22
Posté 16 septembre 2015 - 08:23
Imo, the best use for the Spitfire is with a Flamerless Geth Trooper: speecing him as a weapon platform, allows for the highest damage achievable with the Spitfire.
Armor piercing ammo, extended barrel and extended mag, allows you to bunker down and keep position better than Gandalf (You shall not PASS!).
Only problem may be flanking: switch to a Pirhana to kill everything near you, relocate, and repeat.
Also, flamer geth trooper is boring as hell.
- capn233, BeardyMcGoo, GruntKitterhand et 3 autres aiment ceci
#23
Posté 16 septembre 2015 - 08:26
Imo, the best use for the Spitfire is with a Flamerless Geth Trooper: speecing him as a weapon platform, allows for the highest damage achievable with the Spitfire.
Armor piercing ammo, extended barrel and extended mag, allows you to bunker down and keep position better than Gandalf (You shall not PASS!).
Only problem may be flanking: switch to a Pirhana to kill everything near you, relocate, and repeat.
Also, flamer geth trooper is boring as hell.
This - just pay some attention not to get staggered (Hunta mode) and the dakka is all yours.
- Dabal Hayat aime ceci
#24
Posté 16 septembre 2015 - 08:52
This - just pay some attention not to get staggered (Hunta mode) and the dakka is all yours.
Nevah enuff Dakka you grotz! But Spitfire X with flamerless geth Trooper is level WAAAGH at least!
- Catastrophy aime ceci
#25
Posté 16 septembre 2015 - 12:59





Retour en haut







