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We may very well be getting a series instead of just an installment


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#126
Smudjygirl

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--

 

Many others got the same feeling. And the fact love (or open love) for the Inquisitor seems to have skyrocketed after Trespasser, they shouldn't be overly worried about how people react to. I recall reading an interview where they said they're "not sure" where they are going right now, so plans are up in the air. As it stands they have left if quite open to go either way. Because of that, however, people have a preferences.

 

They said each game is meant to be a chapter, but i would argue the Inquisitor's chapter is still open wide.


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#127
robertthebard

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Well, it wasn't "clear". But fine, sorry, i misunderstood you.
 
No one has said DA4 should definitely have the Inquisitor (and if they have i would disagree). What MOST are saying is Solas's story is the Inquisitor's story. We feel that it would be for the best if that story ends with those two characters. Solas tells you that you have only a "few" years left. An age in Thedas is about 100 year, so skipping lots of time isn't really an option since it's about a "time" and "place".
 
Geez, everything i'm saying i'm saying from a story perspective. I'm trying to write a book (i'm a fledgling writer, sure, but the methods are the same) and in my story there are 2 people who could stop the antagonist. The protagonist would be the most satisfying ending due to the EVENTS, but i could decide "Eh, let him do it" instead. It can be done, but it will make my plot so weak it isn't worth it.
 
Solas and the Inquisitor started their story together, they are each the most significant character in the Inquisitor's arc. They can bring in a new PC at the cost of the character motivation, if they wish. Hell, they may shock me and do it magnificently. But they should not feel obliged to keep or discard a protag because they have said it will be X way.
 
And for goodness sake, if it is about Thedas then we should just be a tree and watch people do stuff, since it's about the "world" and not the "characters". That is such a weak argument.


The problem is that Solas has been around longer than even the Blights. Yep, he messed up, and joined the Inquisition to "fix" it, but the reality is, the Inquisitor and the Inquisition are the equivalent of a footnote in his history, even with a romance.

So let's look at this from a writer's perspective, because a player's perspective is limited to what we've been presented:

In the beginning there were the Elves and Spirits. These beings co-existed, note here that we even have a reference to this in Solas dialog before we're ever driven out of Haven, only in the "What if x" scenario. There was a war, not clear on the details, and I'm not sure many were provided, but there was one. The end result being that some of the prominent leaders took on the mantles of Gods. To prevent these false gods from hurting the people more, Solas hurt them worse, by separating them from the Fade, and cutting off their magic/immortality. This is the beginning, not "Hey look, someone fell out of the Fade". How many thousands of years did Solas sleep? I didn't get any clear reference points to judge.

This is the story that's being told, or will be told, going forward. We got some of the ground work, but the Inquisitor's ancestors weren't even born yet, let alone the Inquisitor. This isn't the Inquisitor's story, just their arc in Thedas' story. Just how important is the Inquisitor to Solas? "I wouldn't sleep with you under false pretenses", he actually says that to a romanced Inquisitor, "but I'll kill you in a heartbeat to restore my people". Hmm, doesn't seem like his priorities are in the right place to me. Solas is immortal, the PC isn't. Her entire life isn't even a drop in the bucket that is his life, and he wants that back more than he wants the Inquisitor, he made that pretty clear when he did whatever it was he did to her arm, and then walked away. The obsession with both past PCs and LIs not withstanding, nothing in his actions states that she's more important to him than restoring his people, even though he knows it's going to cause the world to burn. He even lays this out in dialog.

#128
Smudjygirl

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The problem is that Solas has been around longer than even the Blights. Yep, he messed up, and joined the Inquisition to "fix" it, but the reality is, the Inquisitor and the Inquisition are the equivalent of a footnote in his history, even with a romance.

So let's look at this from a writer's perspective, because a player's perspective is limited to what we've been presented:

In the beginning there were the Elves and Spirits. These beings co-existed, note here that we even have a reference to this in Solas dialog before we're ever driven out of Haven, only in the "What if x" scenario. There was a war, not clear on the details, and I'm not sure many were provided, but there was one. The end result being that some of the prominent leaders took on the mantles of Gods. To prevent these false gods from hurting the people more, Solas hurt them worse, by separating them from the Fade, and cutting off their magic/immortality. This is the beginning, not "Hey look, someone fell out of the Fade". How many thousands of years did Solas sleep? I didn't get any clear reference points to judge.

This is the story that's being told, or will be told, going forward. We got some of the ground work, but the Inquisitor's ancestors weren't even born yet, let alone the Inquisitor. This isn't the Inquisitor's story, just their arc in Thedas' story. Just how important is the Inquisitor to Solas? "I wouldn't sleep with you under false pretenses", he actually says that to a romanced Inquisitor, "but I'll kill you in a heartbeat to restore my people". Hmm, doesn't seem like his priorities are in the right place to me. Solas is immortal, the PC isn't. Her entire life isn't even a drop in the bucket that is his life, and he wants that back more than he wants the Inquisitor, he made that pretty clear when he did whatever it was he did to her arm, and then walked away. The obsession with both past PCs and LIs not withstanding, nothing in his actions states that she's more important to him than restoring his people, even though he knows it's going to cause the world to burn. He even lays this out in dialog.

 

Fair points. But the main issue is the effect the Inquisitor had on Solas. They've either made him more sure of his goals than ever (enemy) or have made him question and lament them (friend/love). No, he doesn't have his priorities in the right place, but he has a goal. His goal is to get rid of the veil. The Inquisitor has a goal, to stop Solas from getting rid of the veil. That is a perfect antagonist v.s. protagonist story. However, that would be suitable for a new PC. So now if we add in Solas wants to get rid of the veil because he  now knows this words is not worth saving/ even though he knows there are people worth saving it does not deter him from his goal. The Inquisitor wants to stop Solas from getting rid of the veil because it will kill everyone, but also because the 1) want revenge or 2) don't want their friend/lover to do something they know he will regret. They stopped being a footnote to him, then. His biggest threat in the success of his plans.

 

So, again, it can work with a new PC, but will be much more satisfying for the Inquisitor to finish what was started. What happened before, and while Solas slept, is indirectly relevant to Thedas now. We did not know his character before, though i doubt he has changed much. It's about how it's affecting the world now, and the people of the world now.

 

However, i will concede that they have a much wider knowledge of the world than any of us do, which is why i will play regardless. Though i will be sulking ever step of the way.


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#129
Blooddrunk1004

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People said the same thing after DAO. "Oh, Witch Hunt ended with so many questions and the Warden said he's going to fight! I bet he's coming back".

After DA2, "Hawke never got a proper ending and conclusion. He's so going to be the main character for DA3!".

 

And now the Inquisitor is going to be the new edition.

Bioware was actually planning to make Hawke an Inquisitor but they scrapped the plan, most likely because of poor reception that DA2 got.

 

The endings of DAO, Awakening and DA2 are a lot more different if you compare them to Inquisition. Warden (alive) and Hawke both disappear without a trace at the end, Inquisitor doesn't. If anything the ending of Inquisiton reminded me a lot on the endings of the first two Mass Effect games. Shepard says he will put an end to Reaper threat, just like Inquisitor declares he will stop Solas.


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#130
AlleluiaElizabeth

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I honestly hope they go the Witcher 3 route of having a kind of dual protagonist thing in the next game.  I'd see the (former?) Inquisitor being the Ciri portion of the game (smaller bit of screentime), heading to Tevinter to recruit someone Solas doesn't know. And that someone that gets recruited is the Geralt of the game, who we play as the most, and they do... w/e it is in Tevinter they're gonna do. (Slave rebellion/reform, yes please?) And we'll occasionally switch between the two and their stories will synergize as the new PC garners attention and gets drawn into bigger events and their Herald handler deals with their own subplot more directly involving Fen'Harel.

 

 

Note: This is all if they don't just have the Inquisitor as the protag in DA4. Or have the new guy in DA4 and the Inquisitor in DA5. Or something along those veins. Point being, I'd love to just play my Lavellan some more and I don't think any other player character making the final decision with Solas works.


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#131
BansheeOwnage

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And for goodness sake, if it is about Thedas then we should just be a tree and watch people do stuff, since it's about the "world" and not the "characters". That is such a weak argument.

This made me laugh :D I never found the "Thedas is the protagonist" argument to be a good one. You could have 1 protagonist or 10 and still have it be about the world if that's how you want to write it. But I also think it's harder to write a story that focuses on the world when you have to focus so much of each game on developing a new protagonist, a new cast, and their relationships. Having fewer protagonists would naturally give the world more room in the spotlight. The other reason I don't buy it is because DA2 was obviously supposed to be a personal story first, world-building story second. And it was.

 

Bioware might have said at one point that the story is about the world and they will have new protagonists each game because reasons, but that doesn't fit with what I'm seeing.


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#132
Smudjygirl

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This made me laugh :D I never found the "Thedas is the protagonist" argument to be a good one. You could have 1 protagonist or 10 and still have it be about the world if that's how you want to write it. But I also think it's harder to write a story that focuses on the world when you have to focus so much of each game on developing a new protagonist, a new cast, and their relationships. Having fewer protagonists would naturally give the world more room in the spotlight. The other reason I don't buy it is because DA2 was obviously supposed to be a personal story first, world-building story second. And it was.

 

Bioware might have said at one point that the story is about the world and they will have new protagonists each game because reasons, but that doesn't fit with what I'm seeing.

I'm glad it did. Made me think of the Old Oak. Imagine being the one with all the answers, not the questions. Just stand there being a "poet tree" seeing how many protags you can annoy before one decides to set you on fire.

 

All stories are about their world. But you can't make that world come to life without the characters. HoF and co brought Ferelden and the Blight to life, Hawke brought more light onto the tension between mages and Templars. Inquisitor bulldozed everything we thought we knew once upon a time. While looking through the eyes for a new character can add more depth, it's a pointless pursuit if one character is already one the job. Being in Tevinter as a Magister or a slave would be awesome, but not if Solas is the end goal of that game.

 

I have seen that Laidlaw said again that the DA is about the world and a "time" and "place" rather than any one character. But if Solas is the main goal, i maintain that Inquisitor should deal with him.


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#133
robertthebard

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Fair points. But the main issue is the effect the Inquisitor had on Solas. They've either made him more sure of his goals than ever (enemy) or have made him question and lament them (friend/love). No, he doesn't have his priorities in the right place, but he has a goal. His goal is to get rid of the veil. The Inquisitor has a goal, to stop Solas from getting rid of the veil. That is a perfect antagonist v.s. protagonist story. However, that would be suitable for a new PC. So now if we add in Solas wants to get rid of the veil because he  now knows this words is not worth saving/ even though he knows there are people worth saving it does not deter him from his goal. The Inquisitor wants to stop Solas from getting rid of the veil because it will kill everyone, but also because the 1) want revenge or 2) don't want their friend/lover to do something they know he will regret. They stopped being a footnote to him, then. His biggest threat in the success of his plans.


The only way it could stay personal is if Solas decided he wanted to get rid of the Inquisitor. Of course, if he wanted to do that, he could have let the mark kill them, and that should have been an option... How big a threat is someone that you can just turn into a statue with a thought?
 

So, again, it can work with a new PC, but will be much more satisfying for the Inquisitor to finish what was started. What happened before, and while Solas slept, is indirectly relevant to Thedas now. We did not know his character before, though i doubt he has changed much. It's about how it's affecting the world now, and the people of the world now.
 
However, i will concede that they have a much wider knowledge of the world than any of us do, which is why i will play regardless. Though i will be sulking ever step of the way.


Common ground is kinda great, eh? I want to see where this goes, and I believe there's a good chance that we can't prevent it, based on Sandal's prophecy. I imagine a lot of people will sulk, probably for both reasons; they don't get to be the Inquisitor again, and they can't stop Solas. However, if it's done well, it would be a perfect end, sometimes, you just can't succeed, no matter what you do. I don't know that it would be the absolute end of Thedas, even if we never play there again, but it would be the end of Thedas as we know it.

#134
Hanako Ikezawa

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I'm glad it did. Made me think of the Old Oak. Imagine being the one with all the answers, not the questions. Just stand there being a "poet tree" seeing how many protags you can annoy before one decides to set you on fire.

Relevant:


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#135
Smudjygirl

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The only way it could stay personal is if Solas decided he wanted to get rid of the Inquisitor. Of course, if he wanted to do that, he could have let the mark kill them, and that should have been an option... How big a threat is someone that you can just turn into a statue with a thought?
 

Common ground is kinda great, eh? I want to see where this goes, and I believe there's a good chance that we can't prevent it, based on Sandal's prophecy. I imagine a lot of people will sulk, probably for both reasons; they don't get to be the Inquisitor again, and they can't stop Solas. However, if it's done well, it would be a perfect end, sometimes, you just can't succeed, no matter what you do. I don't know that it would be the absolute end of Thedas, even if we never play there again, but it would be the end of Thedas as we know it.

Um, i disagree. It was personal right from when he decided to use them/us. But that's just it, most of us were prepared for the mark to kill the Inquisitor to make way for a new PC....but they didn't. Hence the desire for the Inquisitor to see it through. EDIT: I also took the fact he spared her as a challenge. He doesn;t kill the Inquisitor he doesn't like because it would cause more harm than necessary. But for a friendly he admits he knows you will try and stop him. In fact, on the "redeem" path he pretty much says he hops you will succeed.

 

Well...Solas has a habit of doing stuff that doesn't go the way he planned at all. For one he says "doing so will likely destroy your world"...he doesn;t even really know what will happen. Could be great, could go BOOM!. I'm game, either way.


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#136
Silver77nz

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Just because someone looses a limb doesn't mean they aren't capable of achieving amazing things. There are tons of people who serve in the military and there are lots of athletes who are missing limbs. Inky loosing a limb doesn't mean he/she isn't capable at being an amazing fighter in any combat situation. It saddens me that society treats them this way. Loosing a limb isn't the end of the world. It's also a little insulting to people that have lost a limb.


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#137
Smudjygirl

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Just because someone looses a limb doesn't mean they aren't capable of achieving amazing things. There are tons of people who serve in the military and there are lots of athletes who are missing limbs. Inky loosing a limb doesn't mean he/she isn't capable at being an amazing fighter in any combat situation. It saddens me that society treats them this way. Loosing a limb isn't the end of the world. It's also a little insulting to people that have lost a limb.

 

Part of the reason i want the Inquisitor back is because they lost their arm. I think it would be awesome to play as someone who has a physical challenge to overcome. And like i've said before, in a world of magic, it would be easy to do.


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#138
BansheeOwnage

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Just because someone looses a limb doesn't mean they aren't capable of achieving amazing things. There are tons of people who serve in the military and there are lots of athletes who are missing limbs. Inky loosing a limb doesn't mean he/she isn't capable at being an amazing fighter in any combat situation. It saddens me that society treats them this way. Loosing a limb isn't the end of the world. It's also a little insulting to people that have lost a limb.

I agree, and I'm really saddened by all the "They lost their arm, they're done" posts I see. I mean... really people? That's just not true, and it's pretty insulting to boot. Showing that someone could be awesome and then remain awesome after losing a limb is something Bioware might be interested in showing. I hope so, at least. It could be a great aspect of the story and offer cool new gameplay mechanics as well.


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#139
AllThatJazz

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Part of the reason i want the Inquisitor back is because they lost their arm. I think it would be awesome to play as someone who has a physical challenge to overcome. And like i've said before, in a world of magic, it would be easy to do.

 

 

I agree, and I'm really saddened by all the "They lost their arm, they're done" posts I see. I mean... really people? That's just not true, and it's pretty insulting to boot. Showing that someone could be awesome and then remain awesome after losing a limb is something Bioware might be interested in showing. I hope so, at least. It could be a great aspect of the story and offer cool new gameplay mechanics as well.

Out of likes, but these, so much! <3  for both of you. It's very disheartening to see people dismiss the idea outright because of the hand thing. Upgradeable prosthetic arms could be an awesome gameplay mechanic - tons of upgrades, different materials, fade-touched qualities, different purposes (offensive, defensive, healing, buffing, crowd control)! And a disability doesn't render an individual completely useless, neither in fantasy nor in the real world. 


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#140
Smudjygirl

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Out of likes, but these, so much! <3  for both of you. It's very disheartening to see people dismiss the idea outright because of the hand thing. Upgradeable prosthetic arms could be an awesome gameplay mechanic - tons of upgrades, different materials, fade-touched qualities, different purposes (offensive, defensive, healing, buffing, crowd control)! And a disability doesn't render an individual completely useless, neither in fantasy nor in the real world. 

I hadn't given much thought on what a prosthetic arm could be like in DA, but those would be amazing. One to suit the kind of character you want to create. Plus, they could look awesome. I can;t tell you how much i want this haha


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#141
Tielis

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Well, whatever they do, I hope they use the current engine, or an updated version of it if needed.  That would make for much less technical work, meaning less time to make the game, and more time to spend on story.



#142
Smudjygirl

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Well, whatever they do, I hope they use the current engine, or an updated version of it if needed.  That would make for much less technical work, meaning less time to make the game, and more time to spend on story.

 

Me too. I think moving to the new engine caused no end of problems (also giving people a "skyrim" like world was not the best of ideas. Love open words, hate useless quests)


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#143
BansheeOwnage

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I hadn't given much thought on what a prosthetic arm could be like in DA, but those would be amazing. One to suit the kind of character you want to create. Plus, they could look awesome. I can;t tell you how much i want this haha

Oh yeah, it could be very awesome. I have this idea for a DA4 reveal trailer that shows a hooded figure in the shadows with an ominous voice-over explaining how everything is in chaos (like Morrigan), or maybe even Solas doing a monologue. When they're almost done talking, the camera moves down the hooded figure's arm and reveals it to be metal. Then it makes a fist, parts of it glows blue with lyrium, it makes a "power-up" sound, and the title card appears as the narrator or Inquisitor says a one-liner B)

 

Ah, I really want to make that somehow now :lol:


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#144
Smudjygirl

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Oh yeah, it could be very awesome. I have this idea for a DA4 reveal trailer that shows a hooded figure in the shadows with an ominous voice-over explaining how everything is in chaos (like Morrigan), or maybe even Solas doing a monologue. When they're almost done talking, the camera moves down the hooded figure's arm and reveals it to be metal. Then it makes a fist, parts of it glows blue with lyrium, it makes a "power-up" sound, and the title card appears as the narrator or Inquisitor says a one-liner B)

 

Ah, I really want to make that somehow now :lol:

 

That would be awesome. And i love Solas' voice, i could listen to it all day, any day (my flat mate has threatened to kill me if i don;t stop).

 

To be honest, when i first saw the end of Trespasser i was offended that they cut off the Inquisitor's arm as an obvious "can;t be them now" thing. but it's actually opened up the door for them to be 100x the badass they were. Which will suit an antagonist on the scale of Solas


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#145
Tielis

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Not sure if this is the thread to discuss it in, but is anyone else thinking that BioWare's super seekrit new IP is ___ Age, and will become DA's reboot game?



#146
Smudjygirl

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Not sure if this is the thread to discuss it in, but is anyone else thinking that BioWare's super seekrit new IP is ___ Age, and will become DA's reboot game?

 

I dunno. Was that the one they mentioned would be "contemporary"?



#147
Tielis

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I dunno. Was that the one they mentioned would be "contemporary"?

 

Did they?  Oh well, there goes that crackpot theory.  :)



#148
Smudjygirl

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Did they?  Oh well, there goes that crackpot theory.   :)

 

haha, i think that would have been interesting. And there is no saying they won't draw from whatever is successful in that game and implement it in DA.  Trial and error. I look forward to seeing it, anyway.



#149
Finis Valorum

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Just because someone looses a limb doesn't mean they aren't capable of achieving amazing things. There are tons of people who serve in the military and there are lots of athletes who are missing limbs. Inky loosing a limb doesn't mean he/she isn't capable at being an amazing fighter in any combat situation. It saddens me that society treats them this way. Loosing a limb isn't the end of the world. It's also a little insulting to people that have lost a limb.

 

Yeah...with amazing modern prosthetics they are, with gotz-like arms they might be, with simple wooden peg legs, not so much. For the usefulness of any potential prosthetic it also matters a great deal if the amputation is above or below the elbow, if it's above we can likely forget anything approaching even reasonable functionality again. the only prosthetic we can actually see in the epilogue is this hideous looking crossbow thing,that wouldn't be useful to a mage at all. A far cry from the oft cited prosthetics of Götz von Berlichingen that were actually useful for writing, riding a horse and holding a mug and looked somewhat like an actual hand.

It's likely we can also forget about being able to wear nice armour or outfits without someone to help us into and out of them, which would be very annoying, though that part wouldn't really come into the spotlight in a game.

 

I agree, and I'm really saddened by all the "They lost their arm, they're done" posts I see. I mean... really people? That's just not true, and it's pretty insulting to boot. Showing that someone could be awesome and then remain awesome after losing a limb is something Bioware might be interested in showing. I hope so, at least. It could be a great aspect of the story and offer cool new gameplay mechanics as well.

 

I still wonder if we can even be an effective mage without the limb, but maybe that's the point force us to become a rogue or warrior, which is something I do not want to do, because being a competent mage is too powerful in Tevinter. Losing the ability to wield and control his magic effectively would be far more devastating to my Inquisitor than the loss of the mark itself.

My best guess is that we also can't use a staff (all the in-game ones require two hands to wield effectively) as a power booster anymore and have to learn to cast all our spells all over again (hello level 1) without or with different somatic components, in addition to finding a new way to make basic, magical attacks without the staff. Maybe a Harry Potter-esque wand is possible, but boy would it look silly. You'd also have to constantly drop or holster the thing to open doors and chests or pick up items. Though not having cool combat animations for the mage class would seem to be another point against Bioware letting a returning inquisitor remain a mage.

 



#150
midnight tea

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Yeah...with amazing modern prosthetics they are, with gotz-like arms they might be, with simple wooden peg legs, not so much. For the usefulness of any potential prosthetic it also matters a great deal if the amputation is above or below the elbow, if it's above we can likely forget anything approaching even reasonable functionality again. the only prosthetic we can actually see in the epilogue is this hideous looking crossbow thing,that wouldn't be useful to a mage at all. A far cry from the oft cited prosthetics of Götz von Berlichingen that were actually useful for writing, riding a horse and holding a mug and looked somewhat like an actual hand.

It's likely we can also forget about being able to wear nice armour or outfits without someone to help us into and out of them, which would be very annoying, though that part wouldn't really come into the spotlight in a game.

 

 

Many epilogue slides show Quizzy's arm being cut below the elbow.

 

We also don't know yet what can be achieved, especially with magic around. I think with some runes and enchantements, some prosthetics may actually have a limited capacity to move, as long as they learn to activate enchantments or "move" the magic.