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Inquisitor, Hawke, and Alistair/Loghain vs giant demon in the fade


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#26
winteriscoming

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My main issue with the decision to leave behind the Warden/Hawke was that we had to stop and make an actual choice ourselves. I think it would have been an interesting set-up if decisions you made throughout the whole Grey Warden storyline resulted in Warden/Hawke staying automatically (making that choice for themselves, physically too far from the rift to escape, etc.). Kind of like the invisible record of your choices determines who becomes Divine. Rather than stopping and choosing, which I felt slowed the momentum of the Fade section, the cinematic would flow smoothly as whoever is left behind stays and everyone else escapes.


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#27
megageeklizzy

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My main issue with the decision to leave behind the Warden/Hawke was that we had to stop and make an actual choice ourselves. I think it would have been an interesting set-up if decisions you made throughout the whole Grey Warden storyline resulted in Warden/Hawke staying automatically (making that choice for themselves, physically too far from the rift to escape, etc.). Kind of like the invisible record of your choices determines who becomes Divine. Rather than stopping and choosing, which I felt slowed the momentum of the Fade section, the cinematic would flow smoothly as whoever is left behind stays and everyone else escapes.

I agree to some extent, but considering how well the system for selecting Divine didn't go, I'm kind of glad they didn't do it that way.  It still would have made more sense, though.  Maybe they could even make it not based on the Inquisitor's choices, but on the choices made in previous games.  If Loghain is the Warden, he sacrifices himself because he feels bad about what he has done in the past.  If Alistair is the Warden, he sacrifices himself only if he was not romanced by the HoF.  If Stroud is the Warden, he sacrifices himself unless Hawke's love interest died.  Hawke dies in the situations above where the Warden doesn't sacrifice themself.  Since this doesn't require a choice by the Inquisitor, it could be implemented in a more logical way, as well.  The person who is going to die could say that they aren't afraid to die, making them stronger against fear, or they could push the Inquisitor out of the way when the nightmare tries to grab them, or something like that.



#28
DarkKnightHolmes

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Stopping the wardens army and the inquisitors army tearing each other was more important. Remember lore wise, the Wardens only take the best so the Inquisitors army (which lets anyone in) would have taken heavy losses.

 

The team didn't have time enough time to waste on another demon so they had to distract it so everyone could escape and prevent further bloodshed.



#29
Ballax

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I think more wardens should have been in the warden quests and come with us into the fade. And then died. That maverick Orlesian noble that's actually pretty cool and funny? The Nightmare burnt him in alive before your very eyes. A former Tevinter Templar who signed up to do something important and sasses/flirts with Dorian. The last time you saw him one of the Nightmare's enormous limbs swept him screaming into the endless fade. The dalish elf? She got separated and died fighting a pack of lesser horrors. And then when you get up to the nightmare, holding their corpses up to taunt and terrify you. And that is why we need someone to fight just long enough for everyone else to get out alive.



#30
Neoleviathan

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I wonder if Nightmare looked different to the other companions since his fearlings looked different depending on your fear. Id hate to see how he looked to cass. I also wonder if Nightmare will return in future games He seems to be stronger then the forbidden ones. Which makes me think who is the strongest in the series so far between archdemons, flemeth, solas full power and nightmare


Considering it's interest in the blight & having a chance to capture a Warden. It would be interesting to see if it learns enough to possess darkspawn or even an Arch Demon. That has to be it's goal right? Not just feeding off the blight, but living it... & in the form of a powerful immortal dragon that would also become an even more powerful abomination under Nightmare's control. Seemed like Nightmare could be old & powerful enough to match an old God.

#31
Marshal Moriarty

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I don't get why people are jazzed about the Fade in Inquisition. It just looks like a glowing cave - big deal? Not that's its ever been done well of course, but I don't see this as any kind of improvement. It was still lame, but in a slightly different way.Not bad exactly, but entirely underwhelming. I just don't feel the kind of awe or unease that the game is trying to say I should.

 

As for the Wardens, I gave up on Bioware having any kind of consistency or competance at telling stories about them long ago. The joining scene is excellent, with Duncan suddenly displaying his true 'Whatever it takes' colours. The menace from him, and the reveal of this darker edge to the Wardens was very interesting, because it didn't in any way mean he was an evil man - just the reverse in fact. And yet that's the end of it, as the Wardens and their lore hardly encroaches on the rest of the game at all, given that neither you or Alistair know much of anything about it (and Alistair's vision of what Wardens should be largely matches up with Wynne's sugar coated views about them).

 

Awakening offered few reasons for optimism on this front either, as the Joining was either played for laughs or seemed otherwise unimportant. Again, on paper it shouldn't have been that way, given that a character dies. But they sell it terribly. And through that whole expansion, nobody addresses the issue that this kind of behaviour from the Wardens (owning land, having tangible power and authority etc) is precisely the kind of thing that Duncan and Riordan warned you NOT to do, because at best it makes the Wardens forget their true calling, and at worst turns the rich and powerful against them, So expecting coherence and interesting storytelling about the Wardens was not exactly something I was hopeful of in Inquisition. Just like the Spectres in Mass Effect, they became largely irrelevant, as the writers moved on to the new Secret Super Special VIP Club for your hero to belong to. It;ll happne to the Inquisition too, I shouldn't wonder.

 

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#32
myahele

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The area with Envy was alot more frightening than Nightmare