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heavy armor doesn't feel like heavy armor


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#1
mickey111

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The problems are related mostly to game play, but also sound design and aesthetic imo. When I look at a game such as ME3 and I see the way that people can sprint around, back flip, cloak and jetpack around while lightly armored, and then I look at the big bulky Cerberus trooper who can hardly move around while only been slightly harder to kill despite the longer life bar I start to wonder where they went so wrong in outfitting their troops for battle. Seems from both a lore and gameplay perspective that the light armored people get all the advantages and that the heavy troops are in the useless middle ground of too encumbered to be agile, and not protected enough to be good at tanking.

 

Good heavy armor imo ought to be a lot more mechanical, to the point that it's almost literally like the user is like some kind of foot soldier/vehicle hybrid armed with chainsaws, miniguns and grenade launchers. I want to see humans who can get inside one of these suits and win hand-to-hand brawls against krogan warlords. I want these suits to be so mechanical that you can hear the clomp of foot steps and the grinding of gears, the type of outfit which untrained users are likely to cripple and kill themselves just walking around in one.



#2
The Night Haunter

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ME hasn't had armor classes since ME1, sadly. I'd love more ways to differentiate characters. Give someone heavy armor at the cost of movement speed, etc...


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#3
ArabianIGoggles

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Armor like this?

 

59677-0-1436509003.jpg



#4
mickey111

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ME3 enemies were very obviously categorized into light medium and heavy, just didn;t extend that option to the player for reasons we may never know.



#5
Han Shot First

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I'd rather the series avoided the more heavy Warhammeresque heavy armors similar to those we see Cerberus troops wear. Besides finding them much less aesthetically pleasing than lighter designs, armor that is so heavy that a soldier needs mechanical aids in order to use it would be completely impractical for a number of reasons.

 

Mobility is as important as protection, and those massive armors would require both mechanical assistance to move and programmed targeting assistance to compensate for the armor's bulk getting in the way of basic marksmanship fundamentals. Anything that generates an EMP would then render that infantryman completely useless and perhaps immobilized, making the added protection from the armor's bulk more trouble than its worth. Plus many of the tasks real world soldiers or marines have to perform as part of their field craft involve tool use, which would be impossible if your gloves are massively armored ham hocks.


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#6
Mdizzletr0n

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I think they didn't do it for the reasons of speeding up and simplifying the gameplay.

#7
mickey111

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fallout 3 is not a good example, but I like what I've seen of the FO4 version of power armor.



#8
Broganisity

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art-mass-effect-3-n7.jpg


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#9
mickey111

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I'd rather the series avoided the more heavy Warhammeresque heavy armors similar to those we see Cerberus troops wear. Besides finding them much less aesthetically pleasing than lighter designs, armor that is so heavy that a soldier needs mechanical aids in order to use it would be completely impractical for a number of reasons.

 

Mobility is as important as protection, and those massive armors would require both mechanical assistance to move and programmed targeting assistance to compensate for the armor's bulk getting in the way of basic marksmanship fundamentals. Anything that generates an EMP would then render that infantryman completely useless and perhaps immobilized, making the added protection from the armor's bulk more trouble than its worth. Plus many of the tasks real world soldiers or marines have to perform as part of their field craft involve tool use, which would be impossible if your gloves are massively armored ham hocks.

 

Mass Effect is a team game.



#10
Han Shot First

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My favorite armor design from the series is probably this one:

 

vh8189.jpg

 

Modded obviously, to remove the nonsensical Cerberus logo and color scheme.

 

 

mickey111, on 16 Sept 2015 - 9:06 PM, said:

Mass Effect is a team game.

 

Can you clarify? I'm not sure I understood that. 


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#11
mickey111

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nothing to clarify. light and heavy styles each have advantages and disadvantages. I trust Bioware are smart enough to know where real life should and should not be overruled by game logic.



#12
Broganisity

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. . .I think you got that mixed around, there.


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#13
Larry-3

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I miss the Mass Effect 1 armor outfits; however, I do still enjoy the armor pieces we get. I like customizing my armor look.

The problem with Mass Effect 3's armor is that we can sprint and roll continuously without becoming fatigued. Mass Effect 2 had more realism because sprinting was limited to a number of seconds. Plus, in Mass Effect 2, Shepard would constantly rub his shoulders and stretch his arms -- which I think added a but of realism, too.

How can one sprint, roll, and flip in all those armor pieces, and not become exhausted?

#14
Zekka

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I whole heartedly agree with OP. Armor classes need to make a return and armor should actually have protection depending on type. I find it dumb that all pieces of armor in ME2 and 3 gave you the same amount of defense but just had different bonuses. I'd also like the introduction of a fourth armor class, Power Armor. It would be like what Fallout 4 did. Bioware should reintroduce the Armor classes and give more distinction between each class. Say, if you wear heavy armor, you would have the most amount of protection but slow sprinting, you would have a longer delay between each time you were allowed to barrel roll/evade. Then with power armor, you wouldn't be able to evade or sprint.

 

 

Armor like this?

 

59677-0-1436509003.jpg

Power Armor is not the same as Heavy Armor.



#15
Cyonan

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Not tanky enough?

 

The Batarian Vanguard is literally immune to damage when built properly.


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#16
SojournerN7

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The advent of kinetic barriers seems to make heavy cumbersome armor a thing of the past, and in general larger bulkier armors are just unnecessary. Cerberus went wrong in troop training exercises, they shoot like stormtroopers.

 

I think adding more heavy plating to your armor set should come at some movement cost, or have some trade-off. (Less shields, more health)


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#17
mickey111

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The advent of kinetic barriers seems to make heavy cumbersome armor a thing of the past, and in general larger bulkier armors are just unnecessary. Cerberus went wrong in troop training exercises, they shoot like stormtroopers.

 

I think adding more heavy plating to your armor set should come at some movement cost, or have some trade-off. (Less shields, more health)

 

kinetic barriers does not a walking armory make. Plating would be besides the point, I agree, but if you're going to make a huge suit loaded up with weapons and ammo that requires a whole heap of mechanisms to even use then you may as well chuck some extra plates over it too. Better than going naked. Also I vaguely recall a codex explanation regarding the uselessness of barriers in close range fist fighting if you care about that sort of lore.



#18
Han Shot First

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nothing to clarify. light and heavy styles each have advantages and disadvantages. I trust Bioware are smart enough to know where real life should and should not be overruled by game logic.

 

I'm totally fine with some rule of cool, even when it might require some suspension of disbelief. The problem for me is that massive armors that need to be mechanized in order to use them, don't look cool to me either.

 

I'd rather the series not change the aesthetics of the heavy armor to look like it belongs in Warhammer.


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#19
Lady Artifice

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nothing to clarify. light and heavy styles each have advantages and disadvantages. I trust Bioware are smart enough to know where real life should and should not be overruled by game logic.

 

HSF is speaking from real world military experience, plus common sense. Massive heavy armor can be the most impractical kind.  



#20
mickey111

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HSF is speaking from real world military experience, plus common sense. Massive heavy armor can be the most impractical kind.  

 

 

Mass Effect is not nor will ever be a simulation (it's not even consistent with it's own logic, lore or otherwise). I recommend the ARMA games for that. 



#21
Vapaa

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Cerberus went wrong


Cerberus will always be Cerberus.

#22
Catastrophy

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I'd rather the series avoided the more heavy Warhammeresque heavy armors similar to those we see Cerberus troops wear. Besides finding them much less aesthetically pleasing than lighter designs, armor that is so heavy that a soldier needs mechanical aids in order to use it would be completely impractical for a number of reasons.

 

Mobility is as important as protection, and those massive armors would require both mechanical assistance to move and programmed targeting assistance to compensate for the armor's bulk getting in the way of basic marksmanship fundamentals. Anything that generates an EMP would then render that infantryman completely useless and perhaps immobilized, making the added protection from the armor's bulk more trouble than its worth. Plus many of the tasks real world soldiers or marines have to perform as part of their field craft involve tool use, which would be impossible if your gloves are massively armored ham hocks.

Indeed - and on top of that: Who'd want to see Asari in heavy armour anyway?


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#23
Broganisity

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Indeed - and on top of that: Who'd want to see Asari in heavy armour anyway?

I wouldn't be a-sorry if they did. Heavy armor be sexy, boy. All them bulky plates. :wub:

. . .But to be serious (only once) in this topic, I think armors like the Destroyer Armor are the 'heaviest' we should get, and that is effectively 'power armor' in the series as it requires movement assistors inside the suit to operate properly.



#24
Cyonan

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Indeed - and on top of that: Who'd want to see Asari in heavy armour anyway?

 

What's wrong with ladies in power armour?


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#25
Catastrophy

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What's wrong with ladies in power armour?

I can't bring myself to visualize Asari dash with heavy armour. It'd be like an elephant dealing with chinaware. If they'd include an "Ooops!" VO, however....


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