The problems are related mostly to game play, but also sound design and aesthetic imo. When I look at a game such as ME3 and I see the way that people can sprint around, back flip, cloak and jetpack around while lightly armored, and then I look at the big bulky Cerberus trooper who can hardly move around while only been slightly harder to kill despite the longer life bar I start to wonder where they went so wrong in outfitting their troops for battle. Seems from both a lore and gameplay perspective that the light armored people get all the advantages and that the heavy troops are in the useless middle ground of too encumbered to be agile, and not protected enough to be good at tanking.
Good heavy armor imo ought to be a lot more mechanical, to the point that it's almost literally like the user is like some kind of foot soldier/vehicle hybrid armed with chainsaws, miniguns and grenade launchers. I want to see humans who can get inside one of these suits and win hand-to-hand brawls against krogan warlords. I want these suits to be so mechanical that you can hear the clomp of foot steps and the grinding of gears, the type of outfit which untrained users are likely to cripple and kill themselves just walking around in one.





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