Except they don't effect the ending which was the point and why the Human only council choice was taken away
I said mass effect 1.
saying it doesn't effect mass effect (3rd game) trilogy's ending is only supporting my point.
that choice changed the ending of mass effect 1 and effected mass effect 2.
let's be more specific the final fight...
ok in ME1 we fight Saren... we got 3 options...
1. fight him
2. renegde
3. paragon
2+3 he suicide and dies before you fall down to fight the reaper saren.
so we had some choice in there and we could effect this fight.
in Inquisition... "Dumat! Dumat!" that guy after the first time was beginning to sound like an annoying girlfriend or something...
there was no way to change or effect that specific fight or alter it in some way...
lore wise you could pick how you got your dragon but mechanics were the same.
Let's take an excellent game - > Jade Empire
1. you could join master Li and die while bringing order and being remembered as an hero.
2. you could keep the dragon trapped, kill master li and enslave the death hand guy becoming evil Shao Khan.
3. You could defeat master Li, release the dragon and bring order and peace to the world.
that was just for the final conflict.
thing is Bioware with their latest games began a trend to streamline the plot making all the side quests and side activities not needed, it's like playing FPS where plot and dialogs are optional as you get the same result.
I can bring here another excellent game BG2: TOB - > just see how many endings you could have get and how many choices you had it's insane....
having choices + good and meaningful gameplay is for me the key to replaybilty and key aspect in choosing to purchase a game at full price rather then 60% sale on holidays... it's what makes me purchase dlcs even cosmetic ones to support the company so we can have more games in the future.
I played DA:I 3 times so far.
1. was first time I played tried to do everything as mage... learned nothing had any meaningful impact to the plot.
2. I did achievement nightmare run with necromancer abusing the crap out of crafting and exploiting the game. killed coryfish while I was level 17-18... in nightmare.
3. Right now decided to go templar and do everything because I got all teh dlcs and see how it goes.... I only need to clear the emerald graves and then I need to start the 2 dlcs before I'm going to the winter palace > finish the game > Trespasser.
each time the experience felt like everything was redundent... so many mmo like exploration time waste.... thanks for bioware for adding the golden nug I can now happily use high end schems and uber potions\runes from the start to faceroll each run I may want to do in the future.
there is really no need to do any side quests in Inquisition...
just stick to main quest + Companion missions and that's it.
and that's a problem for me.
I can install any mass effect game, DA:O and even older games like BG and have a great time each playthrough but inquisition sucks the life out of me with lackluster non meaningful missions and pick a color type endings.
Multiplayer was nice in theory but random drops from boxes is obvious cash grab attempt. you may get thorough rng only items you don't need or can't use and you wouldn't be able to do anything about it.... in ME3 multiplayer at least all the gear was useable by all the characters so it was something but here it's annoying and time consuming.