Aller au contenu

Photo

So.. let me get this straight.....


  • Veuillez vous connecter pour répondre
103 réponses à ce sujet

#51
Lunatic Lace

Lunatic Lace
  • Members
  • 156 messages

Like Mass Effect 3... maybe this game needs a happy ending mod... ;)

Except with Mass Effect 3 it was the actual end of the trilogy. You could have your noncanon happy ending and it wouldn't really conflict with anything. Even if someone made the mod for DAI it wouldn't be cohesive with the next installment of the series, meaning you'll still have to deal with what happened, how it happened. What's the point?



#52
Googleness

Googleness
  • Members
  • 2 118 messages

I would like to elaborate why I'm not happy with trespasser revelations.

 

For some time now each bioware game is let down in sense that if in the past a bioware game meant that your choices shaped the ending of the game now it does not matter at all and all the running around was for nothing.

 

some examples,

Good games - >

1. Mass Effect 2 - according to your decisions, choices and quests you've completed the resault of the suicide mission is altered. also in the end you can side or go against illusive man in the collectors base.

2. Dragon Age: Origins - Though in the end you defeat the blight many choices are up to you including which allies you gather and for what cost (elves? werewolves? you slaughter a side or remove the curse?... choices). The final act of slaying the archdemon is complex and you can have a ritual yourself, make someone else do it or not at all - you can keep loghain alive and do various things with him like make him kill the archdemon and die in the process saving your skin.

Dragon age origins is filled with such choices which makes it one of my favourites.

 

Bad Games - >

1. Mass Effect 3 - no matter how many war assets you got.. no matter which choices or quests you got the ending is pick a color... red\green\blue. you can refuse and kill everyone (added later) but iirc the only major decision in this game is who live: quarian\geth\both.. nothing else is actually decided by you in the end.

You can do a completionest run of ME 1 to 3 with all expansions or do ME3 campaign without anything else and you'll have same ending... meh...

2. Dragon Age 2 - > Do I need to even explain ? pick a side.... orsino is chubby demon and merdith is lyrium golem... no matter what you choose same crap. only choice you may get is become vicount or not.

 

and now we get DA:I....

Same crap we had before...

you pick templars or mages you get same 2 seconds cutscene... nothing special.

end mission vs cory is same fight no matter which quests you did or which choices you picked.

you can literally zerg main plot mission in most quickest of zergs or do completionest run doing everything with imported world state of your choice and cory battle will play out exactly the same. you can only choose to summon a dragon or have morrigan turn into a dragon which is played out the same.

The end itself is weird ****.... we try to stop cory from entering the fade and then last moment instead of beheding him or send him back to his grey warden prison we... use the mark to send him into the fade... wtf.

 

Now with JoH and Descant there was nice addtiion to the game with much needed plot. but trespasser being post ending dlc which conclude inquisition is in my mind on the same level of ME2: Arrival.

ME2: Arrival was great as we got glimpses of what is to come and we set the world state for mass effect 3 without being jerked around.

 

I researched Trespasser plot thoroughly and seriously? Solas being the dread wolf is portrayed as the utter failure of fails. he failed at everything he did and screwed up everyone in the process.

 

According to this dlc no matter what I did in Inquisition I got the feeling that I was a puppet of fail'harel and no matter what I did was serving his purpose and now he is going to do the exact same thing Cory tried.. remove the veil go to the fade and in the process destroy the world.

Also we lost our "myth" about the elven gods and we learn they are normal elvish mages... big letdown.... makes you think all DA gods are just powerful mages or spirits of sorts.

We also lose the mark (and our hand) then the inquisition is dissolved in some way and everything we worked for throughout the game was for nothing.

Gameplay wise for me it does not matter if I took the time to complete as much as possible in the way I like it in order to progress the plot or just zerg'd to the end I'll get the same major ending without any variation of my liking.

 

And that is the fault in latest games by bioware, from having choices which matters (Jade empire jumps to mind with 2 paths and 3 endings) to lame excuse for artistic integrity (pick a color).


  • Rappeldrache, karushna5 et QueenCrow aiment ceci

#53
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

 

 

It puts me off big time... its replayability value is zero.. and all my choices amount to exactly ****-all....

 

 

So, because they perfectly set up the next problem you lose the ability to see value in replaying the game? Because the next game was going to be about solving another problem in Thedas. Like the previous two games were about solving problems in Thedas. They just gave you kinda a great heads up on what it may look like next time. You're a special kind of negative, gotta tell ya. 


  • BSpud aime ceci

#54
Erstus

Erstus
  • Members
  • 391 messages

Someone who has not played Trespasser yet - So, do any of your choices throughout the main story have any impact on Trespasser's story?



#55
thats1evildude

thats1evildude
  • Members
  • 11 028 messages
I don't know if you noticed, but the world of Dragon Age is always doomed. There have been six near-apocalypses in the span of a thousand years.

#56
Googleness

Googleness
  • Members
  • 2 118 messages

I don't know if you noticed, but the world of Dragon Age is always doomed. There have been six near-apocalypses in the span of a thousand years.

does not contradict the fact you should have some impact on the ending and how the plot is played out like in Dragon Age Origins, in Inquisition you have very limited if any impact at all.



#57
AresKeith

AresKeith
  • Members
  • 34 128 messages

I would like to elaborate why I'm not happy with trespasser revelations.

 

For some time now each bioware game is let down in sense that if in the past a bioware game meant that your choices shaped the ending of the game now it does not matter at all and all the running around was for nothing.

 

And that was also becoming a problem in itself for games like ME and DA because they're an ongoing series and it creates too many variables for them to account 



#58
Rappeldrache

Rappeldrache
  • Members
  • 415 messages

I would be all right with more freedom, with more choices at my Heros destiny. It's all right that the Inquisitor retire, but I want to choose a bit HOW.


  • Qunquistador aime ceci

#59
Googleness

Googleness
  • Members
  • 2 118 messages

And that was also becoming a problem in itself for games like ME and DA because they're an ongoing series and it creates too many variables for them to account 

 

Mass effect 1

 

1. Save the council

2. Kill the council and zerg for the reaper.

 

your choice and easy to implement.

so hard?

 

Inquisition,

which choices beside the dragon actually effect the final coryfish fight?

none.



#60
AresKeith

AresKeith
  • Members
  • 34 128 messages

Mass effect 1

 

1. Save the council

2. Kill the council and zerg for the reaper.

 

your choice and easy to implement.

so hard?

 

Inquisition,

which choices beside the dragon actually effect the final coryfish fight?

none.

 

And we also saw how that choice turned out in future games



#61
Jackums

Jackums
  • Members
  • 1 479 messages

The personal attacks are real classy, BSN. How dare someone hold an opinion passionately that differs from your own.

 

@OP: It can totally seem as though the events of the game were ultimately pointless. It essentially started and ended with Thedas in the same state in what you can immediately see. But the events of the game set up/triggered a lot resultant developments (primarily in Trespasser), even if we didn't see them come into fruition within Inquisition. The journey over the destination is a helpful mentality. 


  • karushna5 aime ceci

#62
Googleness

Googleness
  • Members
  • 2 118 messages

And we also saw how that choice turned out in future games

I tried both options and it was noticeably nice.

 

if you save them you are an hero and human race is treated as saviours to be respected... to some degree.

if you let them die human race becomes the dominant race in the council and treated is power hungry force to be feared.

both option yield different situations and outcomes.

 

so yes it went out pretty well yet it was elegantly simple to implement complexity wise.



#63
AresKeith

AresKeith
  • Members
  • 34 128 messages

I tried both options and it was noticeably nice.

 

if you save them you are an hero and human race is treated as saviours to be respected... to some degree.

if you let them die human race becomes the dominant race in the council and treated is power hungry force to be feared.

both option yield different situations and outcomes.

 

so yes it went out pretty well yet it was elegantly simple to implement complexity wise.

 

Except they don't effect the ending which was the point and why the Human only council choice was taken away



#64
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

does not contradict the fact you should have some impact on the ending and how the plot is played out like in Dragon Age Origins, in Inquisition you have very limited if any impact at all.

 

They were a bit free with the ending of Dragon Age Origins because they weren't sure there were going to be any more games. This is why a lot of the epilogue stuff from Origins gets ignored or most of it has no impact on the next games. There's a limit to how much the story can diverge because in reality, they're telling one story, with different flavors. 


  • Mr.House et AresKeith aiment ceci

#65
Googleness

Googleness
  • Members
  • 2 118 messages

Except they don't effect the ending which was the point and why the Human only council choice was taken away

I said mass effect 1.

saying it doesn't effect mass effect (3rd game) trilogy's ending is only supporting my point.

 

that choice changed the ending of mass effect 1 and effected mass effect 2. 

 

let's be more specific the final fight...

 

ok in ME1 we fight Saren... we got 3 options...

1. fight him

2. renegde

3. paragon

2+3 he suicide and dies before you fall down to fight the reaper saren.

so we had some choice in there and we could effect this fight.

 

in Inquisition... "Dumat! Dumat!" that guy after the first time was beginning to sound like an annoying girlfriend or something... 

there was no way to change or effect that specific fight or alter it in some way...

lore wise you could pick how you got your dragon but mechanics were  the same.

 

Let's take an excellent game - > Jade Empire

1. you could join master Li and die while bringing order and being remembered as an hero.

2. you could keep the dragon trapped, kill master li and enslave the death hand guy becoming evil Shao Khan.

3. You could defeat master Li, release the dragon and bring order and peace to the world.

 

that was just for the final conflict.

 

thing is Bioware with their latest games began a trend to streamline the plot making all the side quests and side activities not needed, it's like playing FPS where plot and dialogs are optional as you get the same result.

 

I can bring here another excellent game BG2: TOB - > just see how many endings you could have get and how many choices you had it's insane....

 

having choices + good and meaningful gameplay is for me the key to replaybilty and key aspect in choosing to purchase a game at full price rather then 60% sale on holidays... it's what makes me purchase dlcs even cosmetic ones to support the company so we can have more games in the future.

 

I played DA:I 3 times so far.

1. was first time I played tried to do everything as mage... learned nothing had any meaningful impact to the plot.

2. I did achievement nightmare run with necromancer abusing the crap out of crafting and exploiting the game. killed coryfish while I was level 17-18... in nightmare.

3. Right now decided to go templar and do everything because I got all teh dlcs and see how it goes.... I only need to clear the emerald graves and then I need to start the 2 dlcs before I'm going to the winter palace > finish the game > Trespasser.

 

each time the experience felt like everything was redundent... so many mmo like exploration time waste.... thanks for bioware for adding the golden nug I can now happily use high end schems and uber potions\runes from the start to faceroll each run I may want to do in the future.

there is really no need to do any side quests in Inquisition...

just stick to main quest + Companion missions and that's it.

and that's a problem for me.

 

I can install any mass effect game, DA:O and even older games like BG and have a great time each playthrough but inquisition sucks the life out of me with lackluster non meaningful missions and pick a color type endings.

 

Multiplayer was nice in theory but random drops from boxes is obvious cash grab attempt. you may get thorough rng only items you don't need or can't use and you wouldn't be able to do anything about it.... in ME3 multiplayer at least all the gear was useable by all the characters so it was something but here it's annoying and time consuming.



#66
Googleness

Googleness
  • Members
  • 2 118 messages

They were a bit free with the ending of Dragon Age Origins because they weren't sure there were going to be any more games. This is why a lot of the epilogue stuff from Origins gets ignored or most of it has no impact on the next games. There's a limit to how much the story can diverge because in reality, they're telling one story, with different flavors. 

cool no problem.

make whatever choices they want for the next games... I bought this one and I was hopping to some kind of experience to have. if they need to limit themselves in order to support future installments then I'll have to re-calibrate my expectations.

 

I really enjoyed DA:O and its expansions.. I think it's masterpiece and done very well. the fact that many choices from that game are ignored on inquisition and on DA2 is not a problem for me... we got the keep to solve those choices problem instead of save game import we had in ME. that's cool.

what's not alright is to diminish a game in order to make it easier for yourself making the next one.

 

Bioware games are keepers.

they are those type of game that no matter when in time and space you'll install them it will not be same feeling like first time, you will have great time each run and they are supposed to be fun!

Inquisition is letdown for me at least in that regard.

 

if I'll have time to play something and I'll need to choose I'll install any ME or DA game over inquisition.



#67
karushna5

karushna5
  • Members
  • 1 620 messages

Someone who has not played Trespasser yet - So, do any of your choices throughout the main story have any impact on Trespasser's story?

 

Yes in the personal way, no in the grand scheme of things. I actually liked that little things were recognized even if the overall story was set more in stone. So lots of recognition of choices and even impact on smaller scale stories, but impact on the main story? No.



#68
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Mass effect 1

 

1. Save the council

2. Kill the council and zerg for the reaper.

 

your choice and easy to implement.

so hard?

 

Inquisition,

which choices beside the dragon actually effect the final coryfish fight?

none.

1. That can be said for dao.

2.What did saving or sacrificing the council do in the long run?



#69
Mr.House

Mr.House
  • Members
  • 23 338 messages

I said mass effect 1.

saying it doesn't effect mass effect (3rd game) trilogy's ending is only supporting my point.

 

that choice changed the ending of mass effect 1 and effected mass effect 2. 

 

let's be more specific the final fight...

 

ok in ME1 we fight Saren... we got 3 options...

1. fight him

2. renegde

3. paragon

2+3 he suicide and dies before you fall down to fight the reaper saren.

so we had some choice in there and we could effect this fight.

 

in Inquisition... "Dumat! Dumat!" that guy after the first time was beginning to sound like an annoying girlfriend or something... 

there was no way to change or effect that specific fight or alter it in some way...

lore wise you could pick how you got your dragon but mechanics were  the same.

 

Let's take an excellent game - > Jade Empire

1. you could join master Li and die while bringing order and being remembered as an hero.

2. you could keep the dragon trapped, kill master li and enslave the death hand guy becoming evil Shao Khan.

3. You could defeat master Li, release the dragon and bring order and peace to the world.

 

that was just for the final conflict.

 

thing is Bioware with their latest games began a trend to streamline the plot making all the side quests and side activities not needed, it's like playing FPS where plot and dialogs are optional as you get the same result.

 

I can bring here another excellent game BG2: TOB - > just see how many endings you could have get and how many choices you had it's insane....

 

having choices + good and meaningful gameplay is for me the key to replaybilty and key aspect in choosing to purchase a game at full price rather then 60% sale on holidays... it's what makes me purchase dlcs even cosmetic ones to support the company so we can have more games in the future.

 

I played DA:I 3 times so far.

1. was first time I played tried to do everything as mage... learned nothing had any meaningful impact to the plot.

2. I did achievement nightmare run with necromancer abusing the crap out of crafting and exploiting the game. killed coryfish while I was level 17-18... in nightmare.

3. Right now decided to go templar and do everything because I got all teh dlcs and see how it goes.... I only need to clear the emerald graves and then I need to start the 2 dlcs before I'm going to the winter palace > finish the game > Trespasser.

 

each time the experience felt like everything was redundent... so many mmo like exploration time waste.... thanks for bioware for adding the golden nug I can now happily use high end schems and uber potions\runes from the start to faceroll each run I may want to do in the future.

there is really no need to do any side quests in Inquisition...

just stick to main quest + Companion missions and that's it.

and that's a problem for me.

 

I can install any mass effect game, DA:O and even older games like BG and have a great time each playthrough but inquisition sucks the life out of me with lackluster non meaningful missions and pick a color type endings.

 

Multiplayer was nice in theory but random drops from boxes is obvious cash grab attempt. you may get thorough rng only items you don't need or can't use and you wouldn't be able to do anything about it.... in ME3 multiplayer at least all the gear was useable by all the characters so it was something but here it's annoying and time consuming.

Explain to me how having a completely different quest(something DAO never did) based on a choice, Calpernia/Samson being determined by that choice and then having a side quest dedicated to them that is unique, changes who you fight in the next quest line and in the end if you finish Calpernia's quest you can have her betray Coryfish without having to fight her.

 

I don't see how that has no impact as you are getting different content and even NPCs based on choices.



#70
Al Foley

Al Foley
  • Members
  • 14 542 messages

Explain to me how having a completely different quest(something DAO never did) based on a choice, Calpernia/Samson being determined by that choice and then having a side quest dedicated to them that is unique, changes who you fight in the next quest line and in the end if you finish Calpernia's quest you can have her betray Coryfish without having to fight her.

 

I don't see how that has no impact as you are getting different content and even NPCs based on choices.

Some people just like to diss Inquisition because its not Origins. 



#71
Donk

Donk
  • Members
  • 8 267 messages

Just want to point out not everybody is attacking the OP. I only saw one.

 

The OP stated an opinion, and all we've done is stated ours. I, in particular, just explained how the DA series works. Since when did disagreeing equate to attacking?


  • DollyLlama aime ceci

#72
DollyLlama

DollyLlama
  • Members
  • 305 messages

Just want to point out not everybody is attacking the OP. I only saw one.

 

The OP stated an opinion, and all we've done is stated ours. I, in particular, just explained how the DA series works. Since when did disagreeing equate to attacking?

Because it's the interwebz, and trololololol.

 

As for playing games to escape reality, I want to state this: First, bullhonky. We all know that's what Second Life is for. :lol:

 

Second, I play games to wind down and have some alcohol. Because that's what I do. I also play video games because I like to be involved in a story that unfolds before my face. It's like reading a book without imagining all the happenings myself.

 

Unless I want to hack & slash. Then I load up the hack-n-slasher of my choice and watch the glorious amounts of blood spilled by my hand. And it's perfectly legal.

 

I think the OP explained his general feelings after being extremely invested in the story. It's like finishing an insane cliffhanger on your favorite TV show. When you hit the webs, 90% of everyone talks about how much they hated it, while I'm sitting in the back giving the writers a slow-clap. Was it all for nothing, or is this the beginning of something much greater? There's always something bigger in a story like this. We're only seeing the puzzles of the Hero, Champion, and Herald start to come together.

 

The bottom line is we now have to wait for DA4. I do like that this game series isn't about happy endings. Even if my Warden ran off with Alistair... But he apparently gets exiled, so who knows where she fell off to. Buuuut anyway.That's what makes me want to play the next one to see what else happened in the DAverse. If my Warden survived, where is she now? What's Oghren up to? (shush haters!) And just where did my Hawke get up to? My theory is she got pissed at Anders and ran off on a soul-searching journey since she has no family left. Yeah, she's sarcastic because her life is tragic.


  • Al Foley aime ceci

#73
Rappeldrache

Rappeldrache
  • Members
  • 415 messages

But HERE should be the difference between a book or a serial: In a game from Bioware you should have the choice to choose "your heros personal destiny" (somehow, a bit). As far as possible of course. I understand that you can't decide to mutch the "Worlds destiny".  But my own character should not be rip out of my hands, maltreat and than throw to my feed .... I feel like this right now!

(The DLC is still great ;) ).

 

Who ever played Pen&Paper roleplaying games know what I'm talking about. The first time you are IN A STORY (and NOT just looking to a film or reading a book) and you have the choice: You want to go the left path or the right path?

We are talking about CHOICES, possiblitys. Same discussion with the ME3 ending again.

And: A Happy-Ending should of course be ONE possibility. Also like a horrible ending-possibility and a sad-ending-possibility and a neutral ending-possibility.

 

.



#74
Googleness

Googleness
  • Members
  • 2 118 messages

The entire Templar \ mages samson (lame boss) \ Calpernia felt to me more as an attempt to force player to re-load and do both quests on seperate saved game to see what's what.

 

on ME3 lets see....

we got number of missions starting from ME2 involving the geth and the quarians... we can take one side from the start or broker peace.

so many varieties and I could do it all in my single save without needing to reload and play again.

 

In Inquisition I'm locked out of the entire chain from the start... why can't I let's say do the templars and mages quest get both of them on my side and enjoy both samson and calpernia 's missions?

 

consider that inquisition is mmoISH in nature and everything is involved with hour of grinding boring activities.



#75
Mr.House

Mr.House
  • Members
  • 23 338 messages

The entire Templar \ mages samson (lame boss) \ Calpernia felt to me more as an attempt to force player to re-load and do both quests on seperate saved game to see what's what.

 

on ME3 lets see....

we got number of missions starting from ME2 involving the geth and the quarians... we can take one side from the start or broker peace.

so many varieties and I could do it all in my single save without needing to reload and play again.

 

In Inquisition I'm locked out of the entire chain from the start... why can't I let's say do the templars and mages quest get both of them on my side and enjoy both samson and calpernia 's missions?

 

consider that inquisition is mmoISH in nature and everything is involved with hour of grinding boring activities.

Simple, crap goes down in big time at Rebout. Envy gets the red templars to attack the non-templars and to kill them all and tries to kill you (if you show up) which means you're there longer then you should. For the mages the talk with Alexius is pretty lengthy, enough time for Envy and the Red Templars to take care of everything before you can go. You have to make choice and thus you get different content.

 

By this logic in TW2 you should have access to all of Vergan and all the side quest if you side with Roche. That's not how it works, content SHOULD be locked out sometimes if it makes sense and it makes sense here as the events at Redoubt force the mater.