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Is the Trespasser DLC a wee bit mean spirited on how it wants you to play DAI?


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#1
NaclynE

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For starters for the record before anyone complains but what i'm saying i want to get the DLC but am going to be unable to because BIOWARE doesn't intend to relase it for PS 3/XBxox 360 users. These are just my thoughts:

 

From a web page they had a article mentioning that supposedly Solas returns in this DLC. It kind of got me thinking that this DLC is like a post quest thing after finishing the actual DAI game AKA beating Corypheus. If this is in fact true wouldn't people kind of feel a tad bit ripped off because people probably finished several characters and did both the JOH and DESCENT DLCs then do TRESPASSER? Frankly I feel like the DLC is making you feel like you should of started a fresh new character and play the game like this:

 

- Do some side quests and level up to a good point or the exact required level to beat Corypheus (if looking for Solas romance keep taking him along)

- Do Trespasser DLC (keep romancing Solas if interested)

- Do Side quests and or JOH or Descent DLCs (keep romancing Solas if interested)

-Finish whatever you haven't finished (keep romancing Solas if interested).

 

I don't know if it's entirely true but frankly why did they bother making this DLC? I rather have the whole Solas idea as a potential sequel idea instead of it being for a DLC. Again I haven't gotten the DLC yet because I may never get it but I just feel this very DLC makes you feel like the only way you could maybe enjoy the DLC is with a fresh new character and not someone you finished everything with BUT TRESPASSER. I could be wrong.

 

What's everyones thoughts?



#2
berelinde

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Two years pass between the defeat of Corypheus and Trespasser, and a lot changes in that interval. A lot. They would never have been able to preserve continuity enough to allow you go back to Skyhold and finish up quests or whatever. It would have been impossible.

 

And... well, no spoilers, but it wouldn't have been possible to continue a romance with Solas either. 


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#3
unclee

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Trespasser takes place 2 years after the main game. You can't play it until you finish the game. The "Solas idea" is far too big for this DLC.

 

Here's an interview Bioware did before Trespasser came out to give you a bit of an idea of what it's about:

 

http://www.gameinfor...n-pax-2015.aspx



#4
Ashaantha

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-snip-

 

I don't know if it's entirely true but frankly why did they bother making this DLC? I rather have the whole Solas idea as a potential sequel idea instead of it being for a DLC. Again I haven't gotten the DLC yet because I may never get it but I just feel this very DLC makes you feel like the only way you could maybe enjoy the DLC is with a fresh new character and not someone you finished everything with BUT TRESPASSER. I could be wrong.

 

 

 

I'm sorry, but you have to do everything in the main game that you want done on that character plus the other two DLC's before you should be doing Trespasser as it is set 2 years in the 'future' so once you start it on a character, that's it. No going back to Skyhold or any other zone/dlc etc on that character so a character you have done everything except Trespasser with is exactly the character you need to do the DLC with.



#5
Kigaro2

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Be thankful you can't download Trespasser.  I did, started a new game 2 days ago and can't get it to work without the screen going to blue and asking me to send the info and movie clip to Bioware.  So far, no response and I expect none.  I think EA wants you to play the game their way, NOT your way.  Each patch to Inquisition seemed to take something away, the new colors and costumes began to look more like eye candy than necessity.  Two years since release and you still can't complete some mosaics because they're not where they are said to be.  Having trees obscure your vision when you're in the middle of a battle is a real thumbs down  If you played Dragon Age Origins, you know the number of ways you could have your NPC's respond to situations.  In Inquisition you've got on/off; no having a warrior protect the mage when his health is getting low or casting Holy Smite on the Emissaries.  The mages are the weakest character to play yet the game felt Dalish-Mage-centric.  I wish the developers had to play this game on a real console rather than the developer ones they use.  I've given my copy of Inquisition to a niece.  Well, it's back to Shadow of Mordor.  At least their DLC's work with the game.



#6
MidnightWolf

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Be thankful you can't download Trespasser.  I did, started a new game 2 days ago and can't get it to work without the screen going to blue and asking me to send the info and movie clip to Bioware.  So far, no response and I expect none.  I think EA wants you to play the game their way, NOT your way.  Each patch to Inquisition seemed to take something away, the new colors and costumes began to look more like eye candy than necessity.  Two years since release and you still can't complete some mosaics because they're not where they are said to be.  Having trees obscure your vision when you're in the middle of a battle is a real thumbs down  If you played Dragon Age Origins, you know the number of ways you could have your NPC's respond to situations.  In Inquisition you've got on/off; no having a warrior protect the mage when his health is getting low or casting Holy Smite on the Emissaries.  The mages are the weakest character to play yet the game felt Dalish-Mage-centric.  I wish the developers had to play this game on a real console rather than the developer ones they use.  I've given my copy of Inquisition to a niece.  Well, it's back to Shadow of Mordor.  At least their DLC's work with the game.


Actually, DA:I has only been out nine/ten months.
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#7
NaclynE

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I'm sorry, but you have to do everything in the main game that you want done on that character plus the other two DLC's before you should be doing Trespasser as it is set 2 years in the 'future' so once you start it on a character, that's it. No going back to Skyhold or any other zone/dlc etc on that character so a character you have done everything except Trespasser with is exactly the character you need to do the DLC with.

 

I think you got confused on what I meant.

 

Imagine it like this (time machine).

 

This is 2014

 

There are no DLC's out and you have done everything in the game. Every side quest for a specific character and beat Coyrpheus but don't want to delete the character because you want to save that character for the upcoming DLCs.

 

Fast forward some time to JOH being out.

 

You have that character beat JOH.

 

Fast forward some time to the DESCENT being out.

 

You have that character beat DESCENT

 

Fast forward some time to the present and TRESPASSER being out.

 

You have that character beat TRESPASSER.

 

However you create a new character and have that character play everything in the game like as if it wants you to play the story with some side quests, TRESPASSER, JOH, DESCENT, and other side quests? Unless there is a way to deviate then it would be story with some side quests, beat coyrpheus, any DLC and sie quest and your done. Unless it can be any side quest and story mission, beat Corypheus, do any side quest and DLC BUT leave you have to TRESPASSER last?

 

Which did you get a-lot more out of, having your first character do everything until, until, until, or start fresh to do everything? Do you feel like the game is forcing you to do things the way it wants?

 

PS: Are you saying when you do beat TRESPASSER you can't do anything after that DLC? If that's the case man that kind of stinks. Why couldn't they do it like how they did DAA and offer TRESPASSER by itself like how DAA was? Also shouldn't of they offered new characters too like DAA did?



#8
BSpud

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"What is even happening here?" -Cass

 

 

Btw, Trespasser was awesome.


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#9
Super Drone

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It isn't what you think it is.  The DLC can't be played until you beat the game, and when you start it you cannot go back to the base game (without using an old save). It is not, however, Awakening. Trespasser is about 4 to 7 hours of content like a DLC.

 

 

Your OP is essentially constructed from incorrect assumptions.


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#10
Sifr

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PS: Are you saying when you do beat TRESPASSER you can't do anything after that DLC? If that's the case man that kind of stinks. Why couldn't they do it like how they did DAA and offer TRESPASSER by itself like how DAA was? Also shouldn't of they offered new characters too like DAA did?

 

Except that to play Awakening you still had to finish Origins first... or otherwise start the expansion with an Orlesian Warden and rely on the default worldstate Bioware gave you for how things played out, rather than making those decisions yourself.

 

Same with the Witch Hunt DLC, you can still play it with the Orlesian Warden, but it loses a lot of the punch because as that character simply does not have the same relationship with Morrigan that the Warden might have had.

 

Trespasser, much like Witch Hunt, is meant to be the last one played and afterwards, the story is done.

 

On a side note, when you look at the two games, they even follow the same basic structure with their DLC;

 

Origins - Inquisition: The main game, where you stop an ancient evil from destroying the world.

Awakening - Jaws of Hakkon: Another new threat and enemy faction arises that you must deal with.

Golems of Amgarrak - Descent: Journeying into the Deep Roads to discover something long forgotten.

Witch Hunt - Trespasser: Find your former companion who went AWOL at the end of the original campaign and get answers.


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#11
Daerog

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This isn't a DLC side story/quest. This is an Epilogue, and it is entirely shaped to be an Epilogue... as well as a teaser for a possible fourth game, if they make one.


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#12
robertthebard

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The short answer is: No, it's an Epilogue, and like all epilogues, it's intended to finish a story.

#13
Vol_Tang_Clan

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I for one would love to play Jaws of Hakkon or The Descent with an Inquisitor with a crossbow for an arm with The Dread Egg in tow. Imagine the awkward banter. I support the OP 100%.



#14
Kulyok

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I'm thinking that the final save for "before all DLCs" for your old character should be not a post-game save, but a pre-"Doom Upon All The World" save, while Solas is still in party. Or maybe even a pre-Arbor-Wilds save, when it still makes sense storywise to visit various locations and do side missions while your army prepares for the Wilds (and if you're romancing Solas, that romance is active). 

 

Or think of it like this: Descent and JoH are like Emerald Graves, and Trespasser is like Witch Hunt (as other players have mentioned). You can do Emerald Graves any time, but Witch Hunt only happens after everything else is over and every sidequest's been exhausted and it is time for the endgame.



#15
Navasha

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well, I always start new games.   I also did descent and JOH before killing Cory in my playthroughs.    Doing DLC after the main quest is done always seems rather anti-climatic.   Trespasser though is basically the final mission of the game.   It ends the game, so yes.. you must have everything done in the regular game before taking that mission.   It will warn you.



#16
Kigaro2

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What I'm saying is that I started a completely new character and began the game again.  I couldn't get the game to work.  As I said, the screen went to blue, said there was a fault and asked me to send the clip to EA.  I know it's not the PS4; other games play fine.  I also don't see the comparison with Awakening, Golems of Amgarrak and Witch Hunt.  I played those from the beginning with completely new characters to get a feel for the story line before I ventured in with my original character.  Each of those DLC's allowed that.  I think DA:O was given more thought than Inquisition.  This is just my opinion and others liked the game.  I think it's a matter of taste.  My taste is Neverwinter and DA:O because I felt I had more choices and more ways to build a character.



#17
Lunatic Lace

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Maybe you shouldn't try to review/complain about a DLC until you've actually played it.
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#18
Mr.House

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What.



#19
Lunatic Lace

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Be thankful you can't download Trespasser.  I did, started a new game 2 days ago and can't get it to work without the screen going to blue and asking me to send the info and movie clip to Bioware.  So far, no response and I expect none.  I think EA wants you to play the game their way, NOT your way.  Each patch to Inquisition seemed to take something away, the new colors and costumes began to look more like eye candy than necessity.  Two years since release and you still can't complete some mosaics because they're not where they are said to be.  Having trees obscure your vision when you're in the middle of a battle is a real thumbs down  If you played Dragon Age Origins, you know the number of ways you could have your NPC's respond to situations.  In Inquisition you've got on/off; no having a warrior protect the mage when his health is getting low or casting Holy Smite on the Emissaries.  The mages are the weakest character to play yet the game felt Dalish-Mage-centric.  I wish the developers had to play this game on a real console rather than the developer ones they use.  I've given my copy of Inquisition to a niece.  Well, it's back to Shadow of Mordor.  At least their DLC's work with the game.


1. Not sure what your blue screen issues have to do with the topic. That's something you should really, really be hounding customer support for.

2. EA doesn't care how you play the game, as long as you're giving them money.

3. As someone else said, the game hasn't even been out a year yet.

4. Having a free roaming camera in any game is going to eventually give you environment obstructions. Just move your camera.

5. The mage is the STRONGEST class in game if you know how to play it. In fact, the Knight Enchanter is extremely overpowered.

6. Enjoy your orc-killing simulator?

#20
Kigaro2

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The free roaming camera in Skyrim didn't seem to obstruct my vision when I was engaging enemies.  Mages in Oblivion were overpowered with the right builds. Other than Knight Enchanter, I felt mages were weaker in Inquisition than others I've played.  I didn't like having to rejiggering the spells or skills for NPC's before each battle.  In DA:O, I could set tactics once and wouldn't have to change tactics before each battle.  As I said, Inquisition isn't to my taste.  A lot of others enjoyed it.  I did make a mistake by thinking the game had been out longer than 10 months or so.  I just thought more glitches would have been fixed in that time.  I do realize EA is in it for the money but I still felt the game was constrained and wasn't an open world, like Shadow of Mordor or Oblivion.  Again, my opinion and it may not be the truth of the thing.



#21
NaclynE

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Except that to play Awakening you still had to finish Origins first... or otherwise start the expansion with an Orlesian Warden and rely on the default worldstate Bioware gave you for how things played out, rather than making those decisions yourself.

 

Same with the Witch Hunt DLC, you can still play it with the Orlesian Warden, but it loses a lot of the punch because as that character simply does not have the same relationship with Morrigan that the Warden might have had.

 

Trespasser, much like Witch Hunt, is meant to be the last one played and afterwards, the story is done.

 

On a side note, when you look at the two games, they even follow the same basic structure with their DLC;

 

Origins - Inquisition: The main game, where you stop an ancient evil from destroying the world.

Awakening - Jaws of Hakkon: Another new threat and enemy faction arises that you must deal with.

Golems of Amgarrak - Descent: Journeying into the Deep Roads to discover something long forgotten.

Witch Hunt - Trespasser: Find your former companion who went AWOL at the end of the original campaign and get answers.

 

That explains several things but...

 

It isn't what you think it is.  The DLC can't be played until you beat the game, and when you start it you cannot go back to the base game (without using an old save). It is not, however, Awakening. Trespasser is about 4 to 7 hours of content like a DLC.

 

 

Your OP is essentially constructed from incorrect assumptions.

 

 

TRESPASSER is 7 hours long? For a epilouge that's....kind of disappointing in terms of game time. I believe DAA was 20 hours or something? I know it was decently long for a epilouge and provided a-lot more by adding new characters like Nathaniel, Justice and several others besides having your character and Ohgren return. Why have DAI's cast return for a 7 hour epilouge DLC?

 

Maybe you shouldn't try to review/complain about a DLC until you've actually played it.

 

If BIOWARE is willing to put it out for the XBOX 360 then sure but since they are not planning on releasing TRESPASSER for the 360 version it's impossible for me to play it. i just feel it's a wee bit mean spirited to have a DLC like this come out that's 7 hours long which I find to be ungodly short making me having to have a new character plow through everything to get to TRESPASSER. It's great if you have exsisting finished characters that have done (in my case just JOH) JOH and DESCENT then do Trespasser but in previous DA games you can do DLCs any time you want except for some exceptions and some being non main story related like LILIANA's SONG and the DARKSPAWN CHRONICLES in DAO.

 

I am glad people enjoy Tespasser. i wish I can get the DLC but since BIOWARE doesn't plan on releasing it for the XBOX 360 i won't be able to get it.

 

Again I am just voicing my opinion. Feel free to share your thoughts. No hatemailing please.



#22
Daerog

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well, I always start new games.   I also did descent and JOH before killing Cory in my playthroughs.    Doing DLC after the main quest is done always seems rather anti-climatic.   Trespasser though is basically the final mission of the game.   It ends the game, so yes.. you must have everything done in the regular game before taking that mission.   It will warn you.

 

Doing Descent during the main game makes sense, as the lyrium mines are crucial for the war effort. However, I thought JoH fit nicely after the main quest.



#23
SomberXIII

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TRESPASSER is 7 hours long? For a epilouge that's....kind of disappointing in terms of game time. I believe DAA was 20 hours or something? I know it was decently long for a epilouge and provided a-lot more by adding new characters like Nathaniel, Justice and several others besides having your character and Ohgren return. Why have DAI's cast return for a 7 hour epilouge DLC?

You are comparing two different game structures. Awakening was an expansion. Trespasser was a DLC. You do not have to expect expansion-sized contents from a DLC.



#24
LOLandStuff

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Trespasser is a DLC. Awakening is an expansion. DLC is short, Expansion isn't.

Trespasser happens two years after the defeat of Corypheus.  Your Inquisitor is still the leader of the Inquisition, it's their story and that of the organization. You can't just play when you want because 2 years pass and there are some choices carried there.



#25
Guitar-Hero

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I haven't played tresspasser but from what i understand It's an epilogue, which means its meant to be played after doing everything else.