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[NM Mode GUIDE] Shadow Mage Striker - your mage Stealth specialist/ Build


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#1
ottffsse

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So having Ring of Doubt does allow for some unique options in how to play a mage. Especially with Deepstalker Sigil (-50% attack, 200% flanking bonus).

So I got to level 9 on my current nightmare playthrough, respeced, and tried this out.

My favorite characters to play are mages with cc aoe options and also dw assassins for their quick efficient killing of foes. So this combination is a blast, though I still have to use a staff rather than daggers.

My quisi here in the video is lvl9, but some of those crits are pretty impressive already, and I use a 62 DPS staff still. like 3,5K on wb, and sometimes over 4K on Winter's Grasp. And my crit damage bonus is not that high yet.

It is a different way to play a mage as battlefield movement becomes a much bigger focus for you, but I am really liking it so far.



Ideal Party setup would be:
You (Mage Assassin Striker) - you replace the specialist assassin/striker in the party. You can take out priority targets and also disrupt other enemies.
Tank/ Taunter - Cass or Blackwall
Support Mage: Dorian or Solas
Consistent Sustained Damage: Bull (Reaver), Sera or Varric (Archers)

#2
Arvaarad

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Does Ring of Doubt stealth while mines are priming? Since enemies tend to cluster on a point when the entire party is stealthed, I imagine mines would pair well with the ring. Either taking a 3 rogue + 1 mage party, or as a solo mage.

#3
ottffsse

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Does Ring of Doubt stealth while mines are priming? Since enemies tend to cluster on a point when the entire party is stealthed, I imagine mines would pair well with the ring. Either taking a 3 rogue + 1 mage party, or as a solo mage.

Yes as long as the mage with the ring on does not initiate further combat actions after placing the mine.

As for soloing it is not so consistent recommended or easy as even while in stealth projectiles and ranged enemies might still track attack you. Really sucks against poison projectiles and to lesser extent wraiths.

#4
ottffsse

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Ok, here are some more instances progressing the campaign. After lvl 10 you can definitely solo stuff effectively. Nightmare mode, trials on.

Skirmish against vents meeting Hawke....(Tyrda's Staff euipped)



Why Cass is a Badass with Hook n Tackle....


And Now at lvl 13, with Deathward Staff and Enhanced Winter Pact Belt this: (Or why Pride Demons are stupid ai wise but can still one shot me me but I can't one shot them like other fools).

https://www.youtube.com/watch?v=N08H1QOB5nw

#5
ottffsse

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#6
actionhero112

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Why did you go Necro? I would have thought RM would be better for the lower cd nuke in stonefist and the fact you went so deep into winter. 

 

Plus PtoA > Ice Mine > Stealth Reset > Stonefist/Winter's Grasp > Fade touched Nevarrite explosion.



#7
ottffsse

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Because I don't mass nuke aoe rather play mage as assassin in stealth and one shot fools from stealth with 1000 % winters grasp and 900‰ actually with the first dot 1300% walking bomb. It feels good to one shot despair demons. With max crit and flanking damage. Just soloed nightmare in nightmare and because it was spirit weak I did 7,5k hits to it with walking bomb with deathward 46? Base damage staff. 50% crit damage 55% flanking damage. Once my staff is damage 80+ and crit and flanking damage both at 200% watch out. Much better against bosses and priority targets. Plus i do like the timer on similicrum that tells me i have do do something or i die in the occasion things kill me because i use the elemental pact belts whch reduce health but increase damage. But rift would be great too.

Edit: flanking damage was actually 255‰ with deepstalker sigil. But I can sure improve greatly on the 55% that come from other sources.

#8
ottffsse

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A Video dedicated to Cole, and a 30/300% berserk dagger lol.