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Without the Anchor...the Inquisitor is not that special...


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#351
SgtSteel91

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The Mark may have gotten people to notice you, but your actions and abilities as a leader are what made them stay, listen, and follow you. It was the same with the Hero of Fereldan (being a Warden got people to notice them but it was your actions that made them follow you and not Alistair) and Hawke (people noticed them because they were a refugee who got rich but everyone then wanted them to solve their problems because Hawke could actually solve problems unlike the City Guard, Viscount, Templars, etc).

 

Even when you lose the Mark the Inquisitor is either still running the Inquisition as the Divine's personal Honor Guard or in running with a small group of loyal friends and allies, in both cases making plans to face Solas and finding new people who can help stop him.


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#352
robertthebard

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The Mark may have gotten people to notice you, but your actions and abilities as a leader are what made them stay, listen, and follow you.


So, what got you into that position again? You provide the answer here, just making sure it's clear.
 

Even when you lose the Mark the Inquisitor is either still running the Inquisition as the Divine's personal Honor Guard or in running with a small group of loyal friends and allies, in both cases making plans to face Solas and finding new people who can help stop him.


All because you were special enough to be noticed in the first place, and how did that come about? Oh yeah, that mark that made people notice you. Tell me, however, how the Inquisition is going to achieve it's stated goal of sealing the breach w/out the Anchor? Assuming you somehow managed to fall out of a Fade rift after the explosion at the Conclave, what motivation does the inner circle have for keeping you alive? What is it that they're going to see that makes them go "hey, this guy/gal is a special snowflake, we'd better save 'em", as opposed to believing, since you came through a rift, that you're a demon, and killing you on the spot?

Ya'll are putting the cart before the horse, and overlooking that one thing that happens in most video games: The player is the de facto leader, because they're the only ones that can push the buttons required to drive conversations or make choices. The only reason you're "special" is because you have to be, because you are the only character required to be in all positions where important decisions are made. Wouldn't it be a boring game if you, as a PC, reported to the war room and found out that the entire game had been played w/out your input, because you opted to not get the Mark, and the only reason you're in the War Room at all is because Josie spilled her drink, and they needed someone to mop it up?
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#353
SgtSteel91

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So, what got you into that position again? You provide the answer here, just making sure it's clear.

 

You were special because of the Mark and you're still special because you're a good leader who can get things done. The fact that after losing the Mark you can still keep the Inquisition running as Peace Keepers or still have people follow you when you disband it and in both cases plan to stop Solas and not run off and let someone else deal with him proves it.



#354
Iakus

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All because you were special enough to be noticed in the first place, and how did that come about? Oh yeah, that mark that made people notice you. Tell me, however, how the Inquisition is going to achieve it's stated goal of sealing the breach w/out the Anchor? Assuming you somehow managed to fall out of a Fade rift after the explosion at the Conclave, what motivation does the inner circle have for keeping you alive? What is it that they're going to see that makes them go "hey, this guy/gal is a special snowflake, we'd better save 'em", as opposed to believing, since you came through a rift, that you're a demon, and killing you on the spot?
 

Unless you believe Andraste was in fact pulling strings, the Inquisitor got the Mark purely by happenstance.  It's a tool, nothing more.  If anyone else had been there at the time, they would have gotten it.

 

What makes the Inquisitor "special" is his/her talent for not dying in combat, combined with their leadership skills.  If the Inquisitor had been some servant who couldn't use a weapon or magic and got cut down while Cassandra was occupied fighting demons then he/she wouldn't be all that "special" now, would they?

 

Similarly it was not the Mark, but the fact that the Inquisitor survived Haven, the confrontation with Corypheus, and managed to catch up with the refugees without freezing to death that inspired people to name the Herald the inquisitor.  None of which had anything to do with the Mark.

 

The Mark makes the Inquisitor unique.  But it doesn't make him/her special


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#355
Cobra's_back

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It's not an opinion, it's fact. W/out the Mark, they're not looking at you twice. W/out the Mark you are not "just what we needed when we needed it most", so you're not even the Herald. W/out the Mark, you cannot affect rifts, nor can you close the Breach. These are the things that make you special enough to be considered the Herald, which leads to you being in a position to lead. W/out it, you're dead, or back to your duties with the Carta, or off being a rebel mage, no matter which way you may have voted, or on your way back to the Marches, or where ever you were as a Qunari. You're not in the inner circle making decisions that shape Thedas, because w/out the Mark, there's no reason for them to ever look at you.

No one has to look at you twice to offered your services. If you didn't have the mark you were still a capable fighter that they would not have turned down. You offered to stay behind in Haven so that all those people could make it back safely. That is when you earned it.

 

Let's think back Warden drank Darkspawn blood to kill the Archdemon. Flemeth gave the Warden a ride and healthcare services for a reasonable price. Could the Warden kill an Archdemon without Darkspawn blood? NO. Did you think he was a special snowflake?

 

It is about being at the right place, and the right time, as well as making the right decisions that makes a hero. Both characters saved the world with unique tools at their disposal. 

 

Luckily the Inquisitor could get rid of the Mark and live a normal life. The Warden doesn't have such a bright future living with the taint. 


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#356
ModernAcademic

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Jesus Christ, of course the Mark brands you as special in the beginning. The Mark is the sign of the hero, a traditional element in epic stories. You need something to mark the hero as special, as having some extraordinary power, weapon or other thing that is handed to him by divine forces or some other supernatural entity in order to aid him in his quest.

 

But the whole become-the-Inquisitor thing is due to YOUR actions, not the goddamn mark. This is a basic concept in video games. It's like some people never played RPG before. Sweet Maker... 


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#357
CrysCat

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Personally, I would be fine with an outcome where IQ looses the mark but retains all the political and military influence gained with a lot of hard work when nobody else stepped up, which were what really defined their role, so the taming of the inquisition together with the missing limb feels like a double stab in the guts. Plus the non-existent follow up with IQ or companions about what loosing the mark could actually mean for IQ or their future plans leaves quite a void.

 

Too bad we were missing a hand otherwise we could have just punched all the nobles in that stupid council before storming out like a boss.


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#358
Almostfaceman

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The Inquisitor becomes the Inquisitor because when they receive the mark they don't:

 

1.) Run away screaming like a little girl due to cowardice.

 

Instead:

 

2.) They not only don't run away, but they run toward danger and kill it dead. Then dead again.

3.) They willingly cooperate with the fledgling Inquisition members.

4.) They inspire countless people to work together and fight against a very scary situation. 

5.) They risk life and limb to save the Inquisition in Haven. And again. And again. And again. 

6.) They try to save the Divine when it's discovered that Cory and Warden Co. are Doing a Dastardly Deed. 

7.) They stand in front of the crowds and perform, accept the pressure, try to use the unknown to save the world. 

 

Game mechanics are irrelevant. This is what in the story makes the Inquisitor special. 


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#359
DWareFan

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It's not an opinion, it's fact. W/out the Mark, they're not looking at you twice. W/out the Mark you are not "just what we needed when we needed it most", so you're not even the Herald. W/out the Mark, you cannot affect rifts, nor can you close the Breach. These are the things that make you special enough to be considered the Herald, which leads to you being in a position to lead. W/out it, you're dead, or back to your duties with the Carta, or off being a rebel mage, no matter which way you may have voted, or on your way back to the Marches, or where ever you were as a Qunari. You're not in the inner circle making decisions that shape Thedas, because w/out the Mark, there's no reason for them to ever look at you.

 

You fail to see that the mark was the reason people called you the Herald.  Being inquisitor had nothing to do with the mark.  A soldier goes to war with a gun.  He comes back a hero because of his actions.  And they only knew about you because of the mark.  It's writing.  You were there.  You got the mark.  But think of this from a role playing perspective.  You could have easily said no, not me, I'm not the Herald and I'm certainly not the inquisitor.  If you refused, they would have kept you around until rifts were gone, Cassandra would have been the inquisitor, and when the rifts were gone, you would have left.  Because it's a game, you really can't refuse just like the nobody warden couldn't refuse (if the warden didn't say yes, the warden was conscripted). 

 

Being a hero is not an accident of fate.  Let's take The Witcher:  Geralt was born a witcher, that did not make him a hero.  Mass Effect:  Shepard, a soldier, at one time a grunt, that did not make him/her a hero.


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#360
DeLaatsteGeitenneuker

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You fail to see that the mark was the reason people called you the Herald.  Being inquisitor had nothing to do with the mark.  A soldier goes to war with a gun.  He comes back a hero because of his actions.  And they only knew about you because of the mark.  It's writing.  You were there.  You got the mark.  But think of this from a role playing perspective.  You could have easily said no, not me, I'm not the Herald and I'm certainly not the inquisitor.  If you refused, they would have kept you around until rifts were gone, Cassandra would have been the inquisitor, and when the rifts were gone, you would have left.  Because it's a game, you really can't refuse just like the nobody warden couldn't refuse (if the warden didn't say yes, the warden was conscripted). 

 

Being a hero is not an accident of fate.  Let's take The Witcher:  Geralt was born a witcher, that did not make him a hero.  Mass Effect:  Shepard, a soldier, at one time a grunt, that did not make him/her a hero.

The Mark is different. You cannot stop the Breach without it. Shepard is a soldier that theoretically could be replaced with any other one, but the same cannot be said of the inquisitor.



#361
AlleluiaElizabeth

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The Mark is different. You cannot stop the Breach without it. Shepard is a soldier that theoretically could be replaced with any other one, but the same cannot be said of the inquisitor.

Prothean Beacon. 


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#362
DeLaatsteGeitenneuker

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Prothean Beacon. 

Important but not nearly as essential as the Anchor.



#363
AlleluiaElizabeth

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Important but not nearly as essential as the Anchor.

It was definitely as essential as the Anchor in the first game. Shepard was the only good guy with it and it was the only clue about the Reapers existence that was available. Shepard wasn't defined by the Beacon in the end, and I'd argue the Inquisitor isn't defined by the Anchor in the end, either. But they are of equal import in their respective games.



#364
BansheeOwnage

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There's an optional line of dialog that doesn't appear in the wheel when talking to Cassandra before your nomination as Inquisitor unless you fulfill a lot of the quests available before Haven is destroyed.

In that line, you get a 4th possible answer to Cassandra's question as to why did Corypheus attack your base of operations to go after you. The answer is that your efforts for the Inquisition drew his attention and made him realise you're a potential threat.

 

 

Therefore, what the game is telling you is that it's through your actions that you become special. Without them, you're just the Herald of Andraste.

 

The Anchor -> Herald of Andraste

Your efforts for the Inquisition -> The Inquisitor

Huh, I didn't know that line only showed up under certain conditions. But yeah, it does a good job of summing up this debate.


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#365
BansheeOwnage

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The Inquisitor becomes the Inquisitor because when they receive the mark they don't:

 

5.) They risk life and limb to save the Inquisition in Haven. And again. And again. And again.

Ha. Haha. Ahahaha :unsure:


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#366
leaguer of one

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It was definitely as essential as the Anchor in the first game. Shepard was the only good guy with it and it was the only clue about the Reapers existence that was available. Shepard wasn't defined by the Beacon in the end, and I'd argue the Inquisitor isn't defined by the Anchor in the end, either. But they are of equal import in their respective games.

The beacon was just a hint. The real push was the info Tali found. The beacon was only need for him to understand prothean.



#367
Korva

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The mark isn't even the original or only reason given for why people went from suspicious hostility to holy awe so quickly. It was seeing a glimpse of the (Faith?) spirit who posed as Justinia that spread the belief we were guided out of the Fade by Andraste herself. Seeing what the mark can do reinforced that belief, but it didn't create it -- and characters like Cass and Mother Giselle, educated and devout believers both, don't even hinge their conviction that we were sent by the Maker on either the woman glowing with "holy light" or the mark. Those who truly want to believe look beyond these things when the truth about them is revealed, and and find proof elsewhere: in the "Herald's" willingness to give her life for the people of Haven, or her miraculous survival (see: The Dawn Will Come).

 

The Anchor is a powerful tool that undeniably shapes events and people, and it's crucial to stopping Corypheus, but it would have been worthless in the hands of the wrong person.


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#368
robertthebard

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Jesus Christ, of course the Mark brands you as special in the beginning. The Mark is the sign of the hero, a traditional element in epic stories. You need something to mark the hero as special, as having some extraordinary power, weapon or other thing that is handed to him by divine forces or some other supernatural entity in order to aid him in his quest.
 
But the whole become-the-Inquisitor thing is due to YOUR actions, not the goddamn mark. This is a basic concept in video games. It's like some people never played RPG before. Sweet Maker...


Cory: You stole my creation, and used it to undo my work, the gall. (roughly paraphrased from Haven)

This is why Cory is your rival. The whole "become the Inquisitor thing" is because of story. No matter what you do, or how you go about it on the way to Skyhold, you're going to be the Inquisitor. There is no single element in the game that prevents that, there is no alternative branch where you're just another grunt, training with the troops.

Just an interesting aside here, there have been tons of complaints about how Cory didn't attack again after Haven, and it's sad that it took this conversation for me to finally understand why: He can't take the Anchor back, he tried, and you're just not that important, even with it, to him. None of the main story arc villains will come after you, you put yourself in their way.

I do agree, however, it does get to seeming like people have never played RPGs before, I mean, they take a plot associated event, and use it to claim that with or w/out that event, they'd have gotten yet another plot associated event. Someone pointed to the Warden, but in every instance of recruitment, you're shown to be a cut or 10 above the average Joe. The only thing that makes the Inquisitor a special snowflake is the Mark. W/out it, you're not getting anything else. Now, if we had a playable version where you can't close rifts and seal the Breach and still become Inquisitor, there'd be something to discuss. We don't, because w/out that we're not "Just what we needed when we needed it most", we're NPC 45. The next time you start a new game, take a look at the people in Haven after the prologue, all of those people are still alive after the explosion at the Temple. According to the logic, and one flat out statement in this thread, any one of them could have been the Inquisitor.

As another aside here concerning "the things you do and decisions you make": Feeding and clothing the refugees didn't draw Cory's wrath. Recruiting agents didn't draw Cory's wrath. He doesn't attack Haven until you seal the Breach. This is what triggers In Your Heart Shall Burn. Nothing else, to that point, mattered much at all. He doesn't attack after you recruit the mages or the Templars either, other than you have to do that before you can seal the Breach, again, plot. You "undo my work" by sealing the Breach, this is what draws him to you, in order to reclaim the anchor. W/out the anchor, you're no threat to him at all, and even with it, once he determines that he can't take it from you, he never attacks you again. There's never a repeat of In Your Heart Shall Burn, just confrontations with his forces that you instigate.
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