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Without the Anchor...the Inquisitor is not that special...


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#26
Finis Valorum

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You most certainly can and many people most certainly do. Out of curiousity: what is it you consider so difficult about hair care that it requires both hands to do?

 

Would you like me to present examples of people who manages their life without outside assistance and performs feat of badassery despite lacking limbs?   
 

 

My main example of disability has always been my great aunt who had a largely useless right side of her body due to ms. She even had some outside assistance, as she lived with her husband until his death and later with my grandmother until her own. What she lamented most was in fact not being able to dress nicely on her own.

Like I've explained before, the both of them did once dare me to dress one handedly in "difficult" clothes, my full equestrian show outfit in my case. Long story short I wasn't quite able to that on my own with only one usable hand. For completeness sake I failed miserably with the silk dress shirt and ascot (I also wouldn't have been able to get my boots off again without a boot-jack). Even had I been able to get the outfit on properly I wouldn't have been able to ride my horse one handed anyway.

What I took home from that experience is that nearly everything I do without thought and minimal effort takes a great deal of thought and effort for a person who is unable to fully use their limbs (or who doesn't have them at all, like the Inquisitor).

The hair might be more of a female thing, were i disabled in real life I would probably get the barber to trim it every week and not really deal with it. From the pictures I've seen my great aunt, on the other hand, has worn nearly every conceivable hairstyle before she became noticeably disabled, from Marge Simpson-esque beehives to intricate braids.

 

As for examples, i don't think they would count. Modern disabled people have access to a great many things the inquisitor does not to make life more bearable.

For one modern guys also don't need to wear knee high or over the knee boots regularly courtesy of our paved roads and other modern infrastructure and even if they did they could easily get zippers fitted. Whereas medieval and fantasy world guys do, I wouldn't want to wade through the rubbish and sewage adventurers have to wade through regularly in step in loafers, no matter how stylish they are.

 

Still my main issue for my mage Inquisitor is, are we even a proper mage anymore? The answer to that is dependent on just how important the somatic component is to Dragon Age spells. In any case I guess we're effectively back to being a low level mage until we complete training, or figure out how to mimic the equivalent of the "Still Spell" feat of D&D. Like I've said before, the mage staff is also a two handed weapon and without it we would quite possibly be unable to perform basic magical attacks. Not to mention that mage staffs in Dragon Age are also tremendous power boosters thus being unable to use them leaves us underpowered at best.

 

With all of this I sincerely hope the Inquisitor either finds a way to regrow the arm or finds a better prosthetic than the silly crossbow thingy.



#27
correctamundo

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I don't think so, you don't necessarily need the anchor to be badass, but you do need the arm and hand. With only one hand you can't even dress yourself, or take care of your hair properly, on your own. As for power, since my Inquisitor was a mage, I guess that would depend on just how important the somatic component of spell casting is in the DA universe, but at best we're essentially a low level mage again until we learn how to cast all our spells again with only one hand. Even then, we can probably forget about using a mage staff as power booster,since it seems to require two hands to wield effectively, so we'd lose most of our power anyway, since our spells,even if we learn to cast them again, are now vastly underpowered. At worst we're now an utterly ineffective, barely trained, rogue with that hideous crossbow thingy. Let's face it with the loss of our forearm we lose most of our power, both physical and political, in one fell swoop.

The Warden and Hawke, at least don't lose any of their power as a mage/rogue/warrior, the Inquisitor, not so much.

 

This is a bad joke right?



#28
AllThatJazz

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My main example of disability has always been my great aunt who had a largely useless right side of her body due to ms. She even had some outside assistance, as she lived with her husband until his death and later with my grandmother until her own. What she lamented most was in fact not being able to dress nicely on her own.

Like I've explained before, the both of them did once dare me to dress one handedly in "difficult" clothes, my full equestrian show outfit in my case. Long story short I wasn't quite able to that on my own with only one usable hand. For completeness sake I failed miserably with the silk dress shirt and ascot (I also wouldn't have been able to get my boots off again without a boot-jack). Even had I been able to get the outfit on properly I wouldn't have been able to ride my horse one handed anyway.

What I took home from that experience is that nearly everything I do without thought and minimal effort takes a great deal of thought and effort for a person who is unable to fully use their limbs (or who doesn't have them at all, like the Inquisitor).

The hair might be more of a female thing, were i disabled in real life I would probably get the barber to trim it every week and not really deal with it. From the pictures I've seen my great aunt, on the other hand, has worn nearly every conceivable hairstyle before she became noticeably disabled, from Marge Simpson-esque beehives to intricate braids.

 

As for examples, i don't think they would count. Modern disabled people have access to a great many things the inquisitor does not to make life more bearable.

For one modern guys also don't need to wear knee high or over the knee boots regularly courtesy of our paved roads and other modern infrastructure and even if they did they could easily get zippers fitted. Whereas medieval and fantasy world guys do, I wouldn't want to wade through the rubbish and sewage adventurers have to wade through regularly in step in loafers, no matter how stylish they are.

 

Still my main issue for my mage Inquisitor is, are we even a proper mage anymore? The answer to that is dependent on just how important the somatic component is to Dragon Age spells. In any case I guess we're effectively back to being a low level mage until we complete training, or figure out how to mimic the equivalent of the "Still Spell" feat of D&D. Like I've said before, the mage staff is also a two handed weapon and without it we would quite possibly be unable to perform basic magical attacks. Not to mention that mage staffs in Dragon Age are also tremendous power boosters thus being unable to use them leaves us underpowered at best.

 

With all of this I sincerely hope the Inquisitor either finds a way to regrow the arm or finds a better prosthetic than the silly crossbow thingy.

An elderly or older person (who is already more limited in terms of flexibility and strength and muscle tone) losing the use of their entire right side, is very different to a young, strong person with plenty of time to adapt, losing one arm - and probably not even the arm they used most (unless you were rp-ing them as left-handed). Especially not when that person has access to an incredibly powerful dwarven artificer. Seriously the crossbow is just one example. I'd love to play a character with a magical prosthetic - different arms for different combat purposes, loads of upgrades/runes/sigils, fade-touched versions. I'd love to dual-wield that crossbow with a long sword, or short mage staff ...  


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#29
NRieh

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Perhaps I will get a lot of hate for this but the Inquisitor really is just a normal guy at the end of the day.

Which is fine by me.

I never asked for this

 

The Writers did a great job, imo. They had not forced the Inq personality, and the ending is vague (in a good sense). Some might want to retire, some might go on fighting, some might go play politics - it's all up to the player.

 

Loosing a limb can be distressing, sure. But even in the real magicless world with no enchanters and dwarven craftsmen people overcome much worse challenges, and they succeed and win. E.g had anyone seen 'sledge hockey' matches? I mean, hello! It's just a left arm, and it even has some living part (~1\4?) below the elbow.

 

 It's possible to adapt the fighting style for that. Can be a tweaked shield + one-handed melee of a choice, it can be ranged with either small projectiles (darts, knives, sling) or a special smart X-bow (sorry, Varric), can be crazy martial with an obsidian gauntlet.  

 

Can't say anything about the mage, though - not sure about how vital the limbs are for casting.

 

So, yes. The Inq is not a Chosen One, they start as a random guy in a wrong place\time, and they end up same. The mark was essential for closing the rifts, but the Inquisition had much more varied activities, which had nothing to do with a misfired FH toy.

 

You say your story is over, OP, any you hate it? Fine, but it's you who had created your whinny looser Inquisitor, it's not the BW's fault, really.


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#30
Finis Valorum

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Seriously the crossbow is just one example. I'd love to play a character with a magical prosthetic - different arms for different combat purposes, loads of upgrades/runes/sigils, fade-touched versions. I'd love to dual-wield that crossbow with a long sword, or short mage staff ...  

 

I'd like to get a prosthetic that looks as much as my normal hand did as possible and can be covered with a glove for my poor Inquisitor (wether it's truly functional or not), so it doesn't scream disabled at first glance. I also fail to see how anything but an at least semi-functional hand like prosthetic would ever allow our Inquisitor to dress nicely on their own again. I certainly failed to do so when I was 15. I would probably need to get most of my clothes custom made with zippers and velcro, options our inquisitor doesn't have to be able to do that with just one (usable) hand.

I also think powering a functional hand-like prosthetic for a mage would continually drain a part of our magic to power it, so in the end we probably wouldn't even be half the mage we were before, although it would certainly allow us to lead an almost normal life, if such a prosthetic is possible.

Still moving back in with his parents, now that the circles are disbanded, to become the next Bann Trevelyan (now that the laws on mages have changed significantly) or a charity case to whomever does, wouldn't exactly be a high point in my Inquisitor's life.

 

 


 

Can't say anything about the mage, though - not sure about how vital the limbs are for casting.

 

Which is precisely my point, without his "normal" mage abilities my Inquisitor would be absolutely useless in a fight. Becoming a barely trained rogue hardly qualifies as a decent option.



#31
DeLaatsteGeitenneuker

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Which is fine by me.

I never asked for this

 

The Writers did a great job, imo. They had not forced the Inq personality, and the ending is vague (in a good sense). Some might want to retire, some might go on fighting, some might go play politics - it's all up to the player.

 

Loosing a limb can be distressing, sure. But even in the real magicless world with no enchanters and dwarven craftsmen people overcome much worse challenges, and they succeed and win. E.g had anyone seen 'sledge hockey' matches? I mean, hello! It's just a left arm, and it even has some living part (~1\4?) below the elbow.

 

 It's possible to adapt the fighting style for that. Can be a tweaked shield + one-handed melee of a choice, it can be ranged with either small projectiles (darts, knives, sling) or a special smart X-bow (sorry, Varric), can be crazy martial with an obsidian gauntlet.  

 

Can't say anything about the mage, though - not sure about how vital the limbs are for casting.

 

So, yes. The Inq is not a Chosen One, they start as a random guy in a wrong place\time, and they end up same. The mark was essential for closing the rifts, but the Inquisition had much more varied activities, which had nothing to do with a misfired FH toy.

 

You say your story is over, OP, any you hate it? Fine, but it's you who had created your whinny looser Inquisitor, it's not the BW's fault, really.

Find one instance where I used the word hate in reference to my character. I did not, which means you either lied or just did not pay attention. I will go with the latter,



#32
Arakat

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I really like the politics in DA, so I'd actually enjoy playing as the non-combatant Inquisitor in the future.



#33
Donk

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I really like the politics in DA, so I'd actually enjoy playing as the non-combatant Inquisitor in the future.

 

A game without combat.. that would be ambitious.

 

I can only really see it working as an interactive story aka Telltale Games style.. or a simulation/strategy.



#34
LOLandStuff

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The lack of arm will remind everyone what the Inquisitor had to sacrifice it to save the world.

It's not like people will simply forget about them the moment it disintegrated.



#35
Donk

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The lack of arm will remind everyone what the Inquisitor had to sacrifice it to save the world.

It's not like people will simply forget about them the moment it disintegrated.

 

You'd be surprised.


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#36
Saucy_Jack

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Just want to point out, that the title could come across as a spoiler to anyone who hasn't played Trespasser. It shows up quite obviously when you click on the Inquisition forum (at least when it's the most recently commented in thread). Perhaps you might think of changing it?


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#37
Donk

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Just want to point out, that the title could come across as a spoiler to anyone who hasn't played Trespasser. It shows up quite obviously when you click on the Inquisition forum (at least when it's the most recently commented in thread). Perhaps you might think of changing it?

 

Oh believe me, this isn't the first and won't be the last. People may as well put a big shiny neon sign that tells exactly what happens in the game. :rolleyes:



#38
ArianaGBSA

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Perhaps I will get a lot of hate for this but the Inquisitor really is just a normal guy at the end of the day. Whatever your origin, (right now playing male tal vashoth mage), you were a normal person just trying to get by. The mark changed that. It was what made you necessary for the plotline and was what (ironically) kept you alive because they likely would have executed you otherwise. Whatever Cassandra might claim, the reason you became Inquisitor is because of the mark. Ignoring time spent with companions and as leader, post amputation, you are essentially just a political figurehead. The inquisitor even says, his adventuring days are over. The fact is, without the anchor, you are just another dude/dudette. This is why I personally do not want to play the Inquisitor again next game. Your trump card has been used up and is gone. As an NPC I think it would be cool but for me with the amputation the story is over. The anchor was what made you special.

So you think the Inquisitor did everything (lore wise) with the mark? Like defeating the God Hakkon, 10 High Dragons and the Guardian of a Titan? As long as a lot of lesser enemies? Seriously? You think that is how it went? Don't you think that lore wise the mark was mainly/only to closing rifts? (As noted by many chats with others)

The story is not about a dude/dudette who waves hands and enemies disappear. Focus cost is meant to mean that particular skill is used once in a blue moon. Or do you think necromancer bend time with haste at will? That tempest just teleport-stab anything in a thousand miles radius in a milisecond at will? It is not like that. These focus abilities are feats that they can pull of in desperate situations. Other than that the mark is only useful for closing rifts.



#39
LOLandStuff

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You'd be surprised.

 

"Look. Isn't that the Inquisitor?"
"Nah, The Inquisitor has an arm. And I heard it's shiny and can open rifts any wine cellar."

"Wish I had a hand like that. Or a cellar."



#40
Finis Valorum

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So you think the Inquisitor did everything (lore wise) with the mark? Like defeating the God Hakkon, 10 High Dragons and the Guardian of a Titan? As long as a lot of lesser enemies? Seriously? You think that is how it went? Don't you think that lore wise the mark was mainly/only to closing rifts? (As noted by many chats with others)

The story is not about a dude/dudette who waves hands and enemies disappear. Focus cost is meant to mean that particular skill is used once in a blue moon. Or do you think necromancer bend time with haste at will? That tempest just teleport-stab anything in a thousand miles radius in a milisecond at will? It is not like that. These focus abilities are feats that they can pull of in desperate situations. Other than that the mark is only useful for closing rifts.

 

I still think that with the loss of his limb the Inquisitor's power as a "normal" mage is pretty much gone as well. You can't cast spells anymore (at least not the way you do in the game where all spell animations involve two hands) and you can't wield a mage staff anymore either. So it seems the only thing left is someone with a great theoretical knowledge of magic, but nearly zero practical ability.

Without spells and a decent mage staff I don't think the mage Inquisitor can even defeat a couple of these "lesser enemies" any longer, let alone High Dragons. Not to mention the fact that a simple ladder has just become a near insurmountable obstacle.



#41
NRieh

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Which is precisely my point, without his "normal" mage abilities my Inquisitor would be absolutely useless in a fight.

Do we even have any lore on the casting mechanics? Staff seems to be optional - plenty of 'bare-handed' examples.  I think I've heard in DA2 something about non-mages believing that mage can not cast with her hand tied\held (searching for Ser Thrask's girl AFAIK), but that's all. Also note, that it's how they think it was, not a solid fact.  It's not the best idea to take the actual in-game animation as an evidence, but many  gestures I can think of are performed by a single hand (normally right one). I'd say that we don't have any solid evidence that mage-Inq looses his magic along with the hand.  Probably a good time to bother Patrick\David\Mike\Someone on tweeter. :)

 

 

 

 

Find one instance where I used the word hate in reference to my character.

Not in exact words, no. But that part about not wanting to play the one-handed & 'non-special' just-another-dude-Inq, which had been nothing but a Mark-user  all the time and 'has their story over' seemed rather clear to me. I only replied that your story is over only because you wanted it to be like that, not because the Inq is useless without their anchor\left palm.



#42
Ieldra

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Remember the time when people complaining that random-guy-gained-special-ability-and-become-the-only-hero-to-save-the-world-plot is too Hollywood and too cliche.
 
Now the anchor is gone, and people are complaining again.

It's probably the other half. I know I never complained about gaining a special ability, but I'll always complain about losing one. Grrr...

You know what's *really* cliché? Giving you a special ability, making you do your hero's task and then contriving circumstances where you'll lose it again. Or making you die. It's always one or the other. Apparently in Bioware's stories, nobody with a magical extra will be allowed to live with it intact.
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#43
Korva

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@Shechinah and AllleluiaElizabeth: Bravo, well said. Let me add what Mother Giselle says when asked if she had hand in us being made Inquisitor: "You earned this in Haven". Making hard choices, quick thinking, the willingness to take great personal risks and sacrifice our life for others if we have to, perseverance in the face of impossible odds. That is what inspired people to follow, and allowed the Inquisitor to get this far.

 

Our characters are all extraordinary people, with or without any magical extras, but like the kind of "specialness" the Mark gave my Inquisitor, and I resent that it's gone.

 

Yeah, me too. Trespasser in general had a "tear everything down" feel that really depressed me, and I think it's also a bit of a wasted opportunity. We should have been able to explore the Anchor more even in the base game, and keeping it and the greater connection to the Fade could have allowed for a more high-fantasy, mystical element of our own the struggle against Solas. We'll never be able to beat him on his home turf, but at least we could learn more about it.

 

I hope that at least the Inquisitor, be they a mage or no, can still do the lucid Fade-dreaming. :mellow: It's a shame that was never touched on again either.

 

You know what's *really* cliché? Giving you a special ability, making you do your hero's task and then contriving circumstances where you'll lose it again.

 

100% this. It's so cheap, and it is unsurprising that it generates a feeling of "this character's only use and worth was in the special magic gimmick".

 

Apparently in Bioware's stories, nobody with a magical extra will be allowed to live with it intact.

 

No player characters.
 

The lack of arm will remind everyone what the Inquisitor had to sacrifice it to save the world.

It's not like people will simply forget about them the moment it disintegrated.

 

Trespasser made it clear that it took less than two years to make everyone wish they could forget, and agitate to see us destroyed. That "tear everything down" feeling again.


Modifié par Korva, 17 septembre 2015 - 03:01 .

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#44
ArianaGBSA

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I still think that with the loss of his limb the Inquisitor's power as a "normal" mage is pretty much gone as well. You can't cast spells anymore (at least not the way you do in the game where all spell animations involve two hands) and you can't wield a mage staff anymore either. So it seems the only thing left is someone with a great theoretical knowledge of magic, but nearly zero practical ability.

Without spells and a decent mage staff I don't think the mage Inquisitor can even defeat a couple of these "lesser enemies" any longer, let alone High Dragons. Not to mention the fact that a simple ladder has just become a near insurmountable obstacle.

Mages don't need a staff to cast spells and we surely don't need both hand to use one. You can even "Kung Fu Staff" with only one arm, and I mean, in the real world (as there are people who can hit the target with a bow using their feet, you would be surprised with how resourceful human beings are)
Dual wielding Rogues can use one dagger from now on, bow rogues can use a crossbow prosthethic as shown in one of the epilogue slides with Sera
S&S warriors can still use a shield as a prosthetic, a lot easier than a wepon, the only class I can see having real problem is a two handed warrior, but I'm pretty sure they can adapt to a new weapon

And it is very shallow of you to not think they would use something, anything, in their arm to help their adventuring, even if it is only a hook (to help with the ladder for instance).

Ow, and it was about not having the anchor, not about not having an arm, just so that we remeber about what the topic was about. It was about saying the Inquisitor was nothing without the anchor but somehow it became how will (s)he do without an arm which is another completely different point, but still, very easy to manage.



#45
NRieh

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? Giving you a special ability, making you do your hero's task and then contriving circumstances where you'll lose it again. Or making you die. It's always one or the other. Apparently in Bioware's stories, nobody with a magical extra will be allowed to live with it intact.

Uhm. Spirit Monk disagrees, along with the Revan (I guess), and Gorion's Ward too.



#46
Rekkampum

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My main example of disability has always been my great aunt who had a largely useless right side of her body due to ms. She even had some outside assistance, as she lived with her husband until his death and later with my grandmother until her own. What she lamented most was in fact not being able to dress nicely on her own.

Like I've explained before, the both of them did once dare me to dress one handedly in "difficult" clothes, my full equestrian show outfit in my case. Long story short I wasn't quite able to that on my own with only one usable hand. For completeness sake I failed miserably with the silk dress shirt and ascot (I also wouldn't have been able to get my boots off again without a boot-jack). Even had I been able to get the outfit on properly I wouldn't have been able to ride my horse one handed anyway.

What I took home from that experience is that nearly everything I do without thought and minimal effort takes a great deal of thought and effort for a person who is unable to fully use their limbs (or who doesn't have them at all, like the Inquisitor).

The hair might be more of a female thing, were i disabled in real life I would probably get the barber to trim it every week and not really deal with it. From the pictures I've seen my great aunt, on the other hand, has worn nearly every conceivable hairstyle before she became noticeably disabled, from Marge Simpson-esque beehives to intricate braids.

 

As for examples, i don't think they would count. Modern disabled people have access to a great many things the inquisitor does not to make life more bearable.

For one modern guys also don't need to wear knee high or over the knee boots regularly courtesy of our paved roads and other modern infrastructure and even if they did they could easily get zippers fitted. Whereas medieval and fantasy world guys do, I wouldn't want to wade through the rubbish and sewage adventurers have to wade through regularly in step in loafers, no matter how stylish they are.

 

Still my main issue for my mage Inquisitor is, are we even a proper mage anymore? The answer to that is dependent on just how important the somatic component is to Dragon Age spells. In any case I guess we're effectively back to being a low level mage until we complete training, or figure out how to mimic the equivalent of the "Still Spell" feat of D&D. Like I've said before, the mage staff is also a two handed weapon and without it we would quite possibly be unable to perform basic magical attacks. Not to mention that mage staffs in Dragon Age are also tremendous power boosters thus being unable to use them leaves us underpowered at best.

 

With all of this I sincerely hope the Inquisitor either finds a way to regrow the arm or finds a better prosthetic than the silly crossbow thingy.

 

As plenty have been pointing out, working (as in useful) prosthetics were available in the middle ages. People really need to study history.


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#47
Mr.House

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I don't think so, you don't necessarily need the anchor to be badass, but you do need the arm and hand. With only one hand you can't even dress yourself, or take care of your hair properly, on your own. As for power, since my Inquisitor was a mage, I guess that would depend on just how important the somatic component of spell casting is in the DA universe, but at best we're essentially a low level mage again until we learn how to cast all our spells again with only one hand. Even then, we can probably forget about using a mage staff as power booster,since it seems to require two hands to wield effectively, so we'd lose most of our power anyway, since our spells,even if we learn to cast them again, are now vastly underpowered. At worst we're now an utterly ineffective, barely trained, rogue with that hideous crossbow thingy. Let's face it with the loss of our forearm we lose most of our power, both physical and political, in one fell swoop.

The Warden and Hawke, at least don't lose any of their power as a mage/rogue/warrior, the Inquisitor, not so much.

Someone has not read Berserk or watched Army of the Dead, or even knows our own history ala Götz of the Iron Hand.


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#48
Rekkampum

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Someone has not read Berserk or watched Army of the Dead, or even knows our own history ala Götz of the Iron Hand.

 

Not to mention early concept art even showed them depicting The Iron Bull with a prosthetic.


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#49
Finis Valorum

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As plenty have been pointing out, working (as in useful) prosthetics were available in the middle ages. People really need to study history.

 

Available in OUR middle ages, yes. Yet the best thing the Inquisitor seems to be able to get, according to the epilogue, is the hideous crossbow thing, a far cry from the oft cited Götz von Berlichingen ones that did enable him to ride a horse and write with it and most likely also allowed him to use ladders and such. Maybe the Dragon Age world has had no significant need for functional prosthetics thus far due to magical healing, in which case our Inquisitor is likely screwed.

 

Mages don't need a staff to cast spells and we surely don't need both hand to use one. You can even "Kung Fu Staff" with only one arm, and I mean, in the real world (as there are people who can hit the target with a bow using their feet, you would be surprised with how resourceful human beings are)
Dual wielding Rogues can use one dagger from now on, bow rogues can use a crossbow prosthethic as shown in one of the epilogue slides with Sera
S&S warriors can still use a shield as a prosthetic, a lot easier than a wepon, the only class I can see having real problem is a two handed warrior, but I'm pretty sure they can adapt to a new weapon

 

At this point, like a previous poster has said, we don't know enough about Dragon Age's lore on mages to answer this one way or the other. It all depends on how important the somatic component is to spell casting.

But even if we could learn to cast spells with one hand, or without hands, at all we would still need to learn how to actually do that, meaning we're essentially back to level 1 again. Same for all the other classes, we would need to learn how to do almost everything all over again. Which would potentially allow the Inquisitor to be the protagonist again, I'll admit.

Still given what Solas did, he may just have taken our magic along with it as well. If the Inq were to be the protagonist again I figure there's a 50/50 chance of this having happened and thus only having the choice between becoming a warrior or a rogue.

 

And it is very shallow of you to not think they would use something, anything, in their arm to help their adventuring, even if it is only a hook (to help with the ladder for instance).

 

Ow, and it was about not having the anchor, not about not having an arm, just so that we remeber about what the topic was about. It was about saying the Inquisitor was nothing without the anchor but somehow it became how will (s)he do without an arm which is another completely different point, but still, very easy to manage.

 

Yet the only prosthetic we actually get to see is that damnable crossbow thing, which I definitely would not want to see on my (former) mage Inquisitor,. instead of something a bit more hand-like and actually useful, though I guess that may not be possible if the amputation was above the elbow, after all.

 

For me, as a mage player, the two are potentially tied together, if Solas just took the anchor we're still a pretty decent mage, assuming we figure out the one handed casting and staff wielding bit eventually. If what Solas did renders my character permanently unable to access his magical potential than we pretty much just become any random crippled commoner in ability.



#50
Mr.House

Mr.House
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If we can create stuff like Götz von Berlichinge fake metal arm, then a world that has magic, lyrum, someone who has extreamly talented smiths (Dagna and Bianca) can easily make something better.


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