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Without the Anchor...the Inquisitor is not that special...


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#76
Wahed89

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Okay but they did have the anchor so the were that special  :)

 

The idea behind inquisition is that whoever ended up with the anchor ended up the inquisitor, hence why the game is not based on a generic foot soldier.

 

I don't think there's any problem with that. The game has to be about somebody, somebody had to have the mark,eh.



#77
Milan92

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Just you wait,

 

DA 4 intro starts rolling and then.

 

 

Bam, Inquisitor with mechanical arm.


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#78
Finis Valorum

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It's more like these people have not watched Evil Dead 2/Army of Darkness or read Berserk which shows that yes, a hero with a faked arm CAN be competent and good. It's all on execution.

 

None of those in Berserk were mages. I still think the loss of the limb nerfs mages and two handed warriors even more than the rest. There IS still a somatic component to most of the spells in DA, at least there's always been one for all our, in-party mages. We would probably also still have to learn how to cast all of our spells all over again, without the power boost of a staff. Or some sort of silly shortened staff that we have to constantly holster or drop and pick up, every time we wish to open a door climb a ladder or pick up something else. That's not exactly going to be an advantage in DA combat.

 

 

Just you wait,

 

DA 4 intro starts rolling and then.

 

[Bam, Inquisitor with mechanical arm.

 

Not very likely, I don't think Bioware will let us have an actually useful prosthetic that looks even remotely like a real arm. In all likelihood if they made that bad and cheesy intro it's likely we also can't be a mage anymore, because that would give us too much of an advantage in Tevinter, so we'd have to choose warrior or rogue. 

If the amputation is above the elbow none of the prosthetics wouldn't really be useful for a mage or warrior anyway. The silly crossbow thing is pretty much the best we can have in that case and I really don't like it one bit. I'd rather go with a glove covered fake arm, whose only use is hanging limply by our side than that crossbow thing.



#79
BansheeOwnage

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None of those in Berserk were mages. I still think the loss of the limb nerfs mages and two handed warriors even more than the rest. There IS still a somatic component to most of the spells in DA, at least there's always been one for all our, in-party mages. We would probably also still have to learn how to cast all of our spells all over again, without the power boost of a staff. Or some sort of silly shortened staff that we have to constantly holster or drop and pick up, every time we wish to open a door climb a ladder or pick up something else. That's not exactly going to be an advantage in DA combat.

What? We already holster our weapons when we use ladders and loot things unless we're in a fight or a few seconds after a fight. That's a terrible argument.



#80
Mr.House

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What? We already holster our weapons when we use ladders and loot things unless we're in a fight or a few seconds after a fight. That's a terrible argument.

Plus if staffs where as important as he is making them to be, then why don't saarebas not only not use them, but are as deadly as mage with a staff in lore?

 

Yes staffs are important, in gameplay. Bioware can easily change gameplay rules.


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#81
Korva

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Mages are Bioware's special snowflakes in both lore and gameplay, there is no way they're doing this to hit mages hardest. If anything, the telekinesis we see used to repair bridges and such means mages are likely going to have far less trouble with a missing limb than others. As for combat animations? The poledancing mages do is probably mainly there for show, because "looking cool" is all the rage in games these days and that means gyrating, leaping, somersaulting, weapon-twirling and otherwise making a whole lot of fuss about whatever the character is doing.

 

But yeah, that tiny stump-crossbow looks horrible. Might suit a few cloak-and-dagger types, but not my sword & board warrior (nor the mage I might play sometime). I want nothing to do with it.


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#82
robertthebard

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I disagree. The Anchor was just a tool. A very important tool, but still just a tool. It was not the Anchor that saved the Mages or the Templars. It was not the Anchor that stopped the false Calling the Wardens were experiencing. It was not the Anchor that ended the Orlesian Civil War. It was not the Anchor that stopped Hakkon. And it was not the Anchor that stopped the Dragon's Breath. It was the Inquisitor. Thoughout our journey, the Inquisitor became one of the most important and special people in Thedas, having done things nobody has done before and having shaped the entire continent.


What we have here are a dozen people that didn't pay a lot of attention during the game:

How did the Inquisitor get into a position to deal with the mages/Templars? Oh yeah, the anchor. W/out it, you'd have been dead.
How, exactly, did you get into the Fade to deal with the demon? Oh yeah, the anchor opened a rift...
How, exactly, did the Inquisitor get the influence needed to even be at the ball? Also, see the first of these breakdown statements. I really have to laugh at "not the anchor that stopped the Dragon's Breath". By the time you got to the end, you were either spamming the new abilities, or the Anchor was doing it on it's own.

So, in short, w/out the Anchor, the Inquisitor would have been nobody. W/out it, the Inquisitor wouldn't have survived the initial explosion, and if they did, they wouldn't have survived Cassandra in the jail. The anchor, and the "theory" that it would close the rifts was the only reason Leliana stopped her from killing the Inquisitor.
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#83
Mr.House

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What we have here are a dozen people that didn't pay a lot of attention during the game:

How did the Inquisitor get into a position to deal with the mages/Templars? Oh yeah, the anchor. W/out it, you'd have been dead.
How, exactly, did you get into the Fade to deal with the demon? Oh yeah, the anchor opened a rift...
How, exactly, did the Inquisitor get the influence needed to even be at the ball? Also, see the first of these breakdown statements. I really have to laugh at "not the anchor that stopped the Dragon's Breath". By the time you got to the end, you were either spamming the new abilities, or the Anchor was doing it on it's own.

So, in short, w/out the Anchor, the Inquisitor would have been nobody. W/out it, the Inquisitor wouldn't have survived the initial explosion, and if they did, they wouldn't have survived Cassandra in the jail. The anchor, and the "theory" that it would close the rifts was the only reason Leliana stopped her from killing the Inquisitor.

And without being a warden and having the treaties, the warden would have never gotten anyone to join or beat the Archdemon. 



#84
Finis Valorum

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Plus if staffs where as important as he is making them to be, then why don't saarebas not only not use them, but are as deadly as mage with a staff in lore?

 

Yes staffs are important, in gameplay. Bioware can easily change gameplay rules.

 

Then I hope they do, because as it stands you lose much of your spellpower by not using one and that has been the way since origins, where we could cast staffless but with slightly to significantly less power behind it. I'm frankly still afraid that they'll change them to "choose rogue or warrior" in that case, since allowing us to be a mage in Tevinter would seem to be "too much of an advantage".

It's also much more difficult to holster something reasonably large, quickly with just one hand. Although admittedly I've only tried it with my costume katana, as that's the only (mock) weapon I have that even has a scabbard. My method was to press the scabbard against a desk with my thigh and then slide in the weapon. To do this in actual combat would probably not be advisable.

 

And without being a warden and having the treaties, the warden would have never gotten anyone to join or beat the Archdemon. 

 

Though why Alistair didn't take charge, at least at the beginning, still baffles me. I know it's down to his character but that seems a somewhat weak excuse just to place us in charge early on. Especially since he seems to be doing alright as King, even without you hardening him, though I usually do.



#85
ModernAcademic

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The Anchor was what made the Inquisitor special. In the beginning.

 

After you closed the Fade rifts, built an institution, changed the fate of one of two pillar institutions - Circle of Magi or Templar Order - gained allegiances, spread your armies all across Southern Thedas, settled the civil war in the Orlesian Empire, stopped the Venatori or the Red Templars from terrorising Thedas, vanquished an immortal, all-powerful Magister and aborted a Qunari invasion plot (Trespasser DLC), you are no longer just the Herald of Andraste.

 

Remember the dialog with Cassandra about why Corypheus went after you and destroyed Haven in the process, and the whole honorable ritual where you are handed a sword with a dragon shaped hilt (and Josephine cheers for you <3  )?  Well, that's when you stopped being special because of the mark - your ability to seal the rifts - and became the Inquisitor. Hence you're no longer an ordinary guy. You're an authority that bcomes succesful in military, spying and politics thanks to your advisors, who use their ample expertise to make sure that common guy makes as few mistakes as possible. 

 

You're the face they needed to represent the Inquisition. If you stop to think about it, it's what a president, a king and an emperor does.


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#86
Erstus

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The Inq owes all of his accomplishments to his inner-circle and companions. Especially Cassandra, Cullen, and Lelianna. The Inq was just a face people could tack onto the organization.

 

And of course, the Mark. He would not be the Herald if he could not close rifts.



#87
robertthebard

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Then I hope they do, because as it stands you lose much of your spellpower by not using one and that has been the way since origins, where we could cast staffless but with slightly to significantly less power behind it. I'm frankly still afraid that they'll change them to "choose rogue or warrior" in that case, since allowing us to be a mage in Tevinter would seem to be "too much of an advantage".
It's also much more difficult to holster something reasonably large, quickly with just one hand. Although admittedly I've only tried it with my costume katana, as that's the only (mock) weapon I have that even has a scabbard. My method was to press the scabbard against a desk with my thigh and then slide in the weapon. To do this in actual combat would probably not be advisable.


Did you talk to Dorian at all, but especially about Tevinter? Let me guess, you believe to this day that all mages in Tevinter are Magisters, despite all the times that Dorian stated otherwise. Despite the fact that he told us that some mages were little better than slaves themselves?

#88
Erstus

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In regards to the discussion about DA4 - I personally want a less ''epic-scale''. A story more similar to that of Hawke in DA2. I prefer more personal sorties over being another world saver.


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#89
TheKomandorShepard

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And without being a warden and having the treaties, the warden would have never gotten anyone to join or beat the Archdemon. 

Well not necessarily anyone as treaties pretty much were rather to provide you access to allies (in case of orzammar) than allies itself ,but pretty much without them hof wouldn't be able to access orzammar.  



#90
robertthebard

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Well not necessarily anyone as treaties pretty much were rather to provide you access to allies (in case of orzammar) than allies itself ,but pretty much without them hof wouldn't be able to access orzammar.


Were you not paying attention in Origins? By what authority would a HN Warden be able to enter the Dalish camp and demand/request help? What authority would the Warden have to get mage/Templar support from the Circle? The treaties were the only leverage he/she had in all of the major points.

#91
TheKomandorShepard

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Were you not paying attention in Origins? By what authority would a HN Warden be able to enter the Dalish camp and demand/request help? What authority would the Warden have to get mage/Templar support from the Circle? The treaties were the only leverage he/she had in all of the major points.

What HN warden has to do with anything? By none he doesn't need to say he is grey warden to get access to dalish camp nor he does to access circle by the end of the day warden gains allies thanks to making favors not treaties.



#92
robertthebard

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What HN warden has to do with anything? By none he doesn't need to say he is grey warden to get access to dalish camp nor he does to access circle by the end of the day warden gains allies thanks to making favors not treaties.


So the answer here is "No, I wasn't paying attention, and now I don't know what you mean when you say 'the Dalish would have killed him on sight trying to enter their camp'", which is what the initial dialog was, and the treaties were how you gained access to their leader. Wardens have no control over the Circles, that's the Chantry's job, unless you're saying now that the Wardens are an extension of the Chantry?

#93
Finis Valorum

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Did you talk to Dorian at all, but especially about Tevinter? Let me guess, you believe to this day that all mages in Tevinter are Magisters, despite all the times that Dorian stated otherwise. Despite the fact that he told us that some mages were little better than slaves themselves?

 

Yes, I did. I just assume the former Inquisitor, provided he's a mage, would be treated as someone closer to the top than to the bottom of the mage hierarchy in Tevinter, especially if you've romanced Dorian, than as a slave, unless he's also a former mage. The stigma of having lost (access to) your magic on the other hand.....

 

 

 

But yeah, that tiny stump-crossbow looks horrible. Might suit a few cloak-and-dagger types, but not my sword & board warrior (nor the mage I might play sometime). I want nothing to do with it.

 

10 to 1 says all the Inquisitors will have that horrid thing, if they just make a cameo like Hawke. Otherwise 5 to 1 that it's the starting weapon/appendage for all returning Inquisitors and that we only get access to a nice fully functional prosthetic that looks and functions like an actual hand during the penultimate quest, or at least quite late in the game.



#94
Erstus

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Yeah....

 

I don't see a Dalish Elf deciding upon a new Dwarven King and enlisting the aid of a Dwarf army without the Warden treaties.



#95
TheKomandorShepard

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So the answer here is "No, I wasn't paying attention, and now I don't know what you mean when you say 'the Dalish would have killed him on sight trying to enter their camp'", which is what the initial dialog was, and the treaties were how you gained access to their leader. Wardens have no control over the Circles, that's the Chantry's job, unless you're saying now that the Wardens are an extension of the Chantry?

Yes the answer here is "no, i wasn't paying attetion" if it refers to you ,you can gain access to the camp without saying you are grey warden ,all it takes is persuasion skill ,same for circle just you can gain access to the circle with even more routes where you can also use 3 companions and bribe to access circle.So no you are wrong.



#96
Majestic Jazz

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We just love jumping to extraordinary conclusions in order to render the Inquisitor wholly useless, don't we?


The IQ is far from useless. Who else is going to find camps, and pick elfroot for the Inquisition and chase Druffulo and Hallas around?

#97
ModernAcademic

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The IQ is far from useless. Who else is going to find camps for the Inquisition and chase Druffulo and Hallas around?

 

And walk miles and miles in the Hinterlands under the scorching Sun and being assaulted by bandits while seaching for Elfroot? The Inquisition MUST have elfroot.



#98
Finis Valorum

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And walk miles and miles in the Hinterlands under the scorching Sun and being assaulted by bandits while seaching for Elfroot? The Inquisition MUST have elfroot.

 

If wandering solo and without a hand or useable magic also likely to be defeated by said bandits.


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#99
Mr.House

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Elfroot is the true pillar of the Inquisition.


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#100
Majestic Jazz

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Elfroot is the true pillar of the Inquisition.


And yet only the IQ gathers it.
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