I am glad ur not writing the quests Tython XD
Without the Anchor...the Inquisitor is not that special...
#176
Posté 18 septembre 2015 - 06:41
#177
Posté 18 septembre 2015 - 07:05
Götz of the Iron Hand continued military activities with a fake hand.
Dude was so hardcore in the 50 years after losing his arm that Goethe wrote a play about his life (that coined the "swabian salute", a curse still used today in Germany), the SS named a division after him, two submarines used his name and sigil and a squadron of our navy used his iron hand as a unit crest until recently.
But hey! Once you lose your arm you're basically useless in a fight! *sarcasm* ![]()
I want Dworkin the Mad, Dagna and Bianca to collaborate to build me an arm cannon! Get it done, fellow dwarves!
- Nefla, Mr.House, loyallyroyal et 1 autre aiment ceci
#178
Posté 18 septembre 2015 - 07:19
Dude was so hardcore in the 50 years after losing his arm that Goethe wrote a play about his life (that coined the "swabian salute", a curse still used today in Germany), the SS named a division after him, two submarines used his name and sigil and a squadron of our navy used his iron hand as a unit crest until recently.
But hey! Once you lose your arm you're basically useless in a fight! *sarcasm*
No shut up though. This goes against the agenda. Since the Inquisitor is not portrayed with a prosthetic in any slide but one, we must conclude that they will not receive a prosthetic ever for the rest of their life.
The Inquisitor will be useless. The Inquisitor must be useless. This is the eternal truth as Finis dictates.
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#179
Posté 18 septembre 2015 - 07:26
No shut up though. This goes against the agenda. Since the Inquisitor is not portrayed with a prosthetic in any slide but one, we must conclude that they will not receive a prosthetic ever for the rest of their life.
The Inquisitor will be useless. The Inquisitor must be useless. This is the eternal truth as Finis dictates.
Well... comfort eating it is, then.

- rpgfan321, Rekkampum, Darkstarr11 et 1 autre aiment ceci
#180
Posté 18 septembre 2015 - 07:29
It's all about choice Pit_Defender! ![]()
#181
Posté 18 septembre 2015 - 07:31
Honestly, it should have been addressed. The way it was handled made me feel it's just for in-your-face shock value, the cherry on top of the whole "we'll tear down everything you accomplished" pile. I don't understand why there was no post-Solas scenes with the companions to 1) offer comfort and support for their mutilated leader and 2) react to Solas' plans.
That was my biggest complaint about Trespasser by far, and it made me feel like the ending was rushed. Your death is virtually guaranteed, yet your romance and most of your friends don't offer much sympathy or regret or heartbreak, considering they probably won't see you ever again. Then when you get back, no one is relieved. Actually, no one says anything at all. From meeting Solas to the credits is just a long cutscene, and that was bad. I was too busy wondering why the hell the Exalted Council didn't notice the Inquisitor's lack of left arm or comment on it, and wondering when she lost it to pay much attention to anything else. Because you don't see it. I didn't like how that was handled at all. It was almost like Solas was originally just going to take the anchor, so no one recorded any lines about the hand, then they decided to remove it and not record any. Not even the Inquisitor says anything about it.
Then, you don't get to talk to anyone, so no one can comment on your arm or ask how you're doing, not even your romance or Cole. And they can't comment on Solas. I mean... really? They can't comment on the guy who was their friend and used them and the Inquisition to gain enough power to destroy the world as they know it? On him being an elven god? Nothing?! And since they don't meet Solas with you, you can't even get a reaction then. The problem is further compounded by the fact that the epilogue slides (unless taken as non-canon or far in the future) paint everyone in the inner circle - including the Inquisitor - as ignoring The Solas Threat™ and scattering to go settle down or relax, even though that's directly contrasted by the epilogue scene and the characters' personalities themselves.
I liked Trespasser, really, but I thought those aspects of it were handled (haha pun) very poorly.
If the Inquisitor gets something that's functional, then what was the point of removing half of the arm in the first place? Just to add drama to the scene with Solas? If the Inquisitor was not meant to actually lose the arm, since you can revert the loss with magic/magical prosthetic, why not solve that scene with just serious injury that takes weeks/months to heal?
There could be any number of reasons, and we can't know for sure why Bioware did it.
- Shock value, which didn't really work for me. It was more like "confusion value" since you don't actually see them lose their arm. "Okay, he removed the anchor. Wait, why do I have no arm, and why is no one commenting on it?" *sigh*
- They really wanted the Inquisitor to have something negative happen to them, since nothing did previously. A price for the anchor.
- They want cool new gameplay mechanics! *shrug*
- To cripple them as an excuse to discard them in the next game, which I would find abhorrent and insulting. Also bad storytelling.
Or a combination. I don't know.
Edit: Some minor changes and corrections.
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#182
Posté 18 septembre 2015 - 07:58
Perhaps I will get a lot of hate for this but the Inquisitor really is just a normal guy at the end of the day. Whatever your origin, (right now playing male tal vashoth mage), you were a normal person just trying to get by. The mark changed that. It was what made you necessary for the plotline and was what (ironically) kept you alive because they likely would have executed you otherwise. Whatever Cassandra might claim, the reason you became Inquisitor is because of the mark. Ignoring time spent with companions and as leader, post amputation, you are essentially just a political figurehead. The inquisitor even says, his adventuring days are over. The fact is, without the anchor, you are just another dude/dudette. This is why I personally do not want to play the Inquisitor again next game. Your trump card has been used up and is gone. As an NPC I think it would be cool but for me with the amputation the story is over. The anchor was what made you special.
- zeypher, Iakus, Reznore57 et 5 autres aiment ceci
#183
Posté 18 septembre 2015 - 08:22
I dunno if anyplace in Kirkwall could be considered a gilded cage. I wouldn't mind having my Inquisitor live there. Maybe she can join Hawke and kill bandits at night, get stone drunk at the refurbished Hanged Man and so forth.
The Hawke/Amell estate could, at least from the outside, the inside was disappointing, I'll admit. Then again area and environment design was a major flaw of DA2. If we ever see Kirkwall again, I'll bet it suddenly looks much better and different, just like Redcliffe.
Or be like Jaime Lannister and maybe kill just one bandit while Hawke (Bronn in GOT) mows down the rest.
Since the Inquisitor is not portrayed with a prosthetic in any slide but one, we must conclude that they will not receive a prosthetic ever for the rest of their life.
You conclude and/or write whatever fanfiction you like, the fact remains that Bioware doesn't show the Inquisitor with anything better and more useful than that horrid looking crossbow.
I want Dworkin the Mad, Dagna and Bianca to collaborate to build me an arm cannon! Get it done, fellow dwarves!
And I want to have something that actually looks like a hand and is at least somewhat useful, or a functional version of the arm we see in the Darvaraad. That doesn't mean either of us is going to get what we want.
It was almost like Solas was originally just going to take the anchor, so no one recorded any lines about the hand, then they decided to remove it and not record any. Not even the Inquisitor says anything about it.
That's very likely the truth of it. Maybe some suit said, "This is nice devs but marketing would like us to increase the shock value with minimal impact on the budget".
- Shock value, which didn't really work for me. It was more like "confusion value" since you don't actually see them lose their arm. "Okay, he removed the anchor. Wait, why do I have no arm, and why is no one commenting on it?" *sigh*
- They really wanted the Inquisitor to have something negative happen to them, since nothing did previously. A price for the anchor.
- They want cool new gameplay mechanics!
- To cripple them as an excuse to discard them in the next game, which I would find abhorrent and insulting. Also bad storytelling.
Or a combination. I don't know.
I think a combination of shock value and cripple to discard is the most likely one.
"Cool" new gameplay mechanics would likely only be a consideration IF the Inquisitor were to be the (co)protagonist, or a party member, again. A very big if.
As for bad storytelling, after ME3's botched ending, nothing would surprise anymore.
#184
Posté 18 septembre 2015 - 08:58
Eh Cullens hug spoke for him tbh.
I'm really happy for Cullen's hug, but it still left me disappointed. Ironically, because of Cullen's other hug. Let me explain:
In the base game, just before the final confrontation with Corypheus, Cullen shows that he is extremely distraught at the thought of losing you, and deeply regrets having to "send you to him". I know Corypheus is supposed to be more scary and powerful than he appears in combat, but the Inquisitor has taken down dragons and other comparable things at that point. Is Cullen's worry valid? Of course! And it's great that he shows he cares. Nothing wrong with that scene at all. In fact, it's one of my favourites.
The problem is in Trespasser, you're almost guaranteed to die. You aren't going to face off against a powerful darkspawn and have a tough fight, but a fight you could win. You're up against your own hand killing you with fade-magic, and at that point, you have no plan to stop it. Cullen, and everyone else, should be showing more concern than when you had to fight Corypheus, not less.
The other reason, though this is really minor in comparison, was that Cullen's hug in the scene in the base game was really well animated -
So yeah, I liked his hug too, but I just thought it didn't compare to what was done before, when - given the circumstances - it should have surpassed it. I know he's stoic most of the time, but I think that would make him (and my Inquisitor) cry. Just a very short scene, alone, before going to the Darvaarad would have been great.
- DaniSaur aime ceci
#185
Posté 18 septembre 2015 - 09:04
You conclude and/or write whatever fanfiction you like, the fact remains that Bioware doesn't show the Inquisitor with anything better and more useful than that horrid looking crossbow.
I'm not writing anything. You're using a piece of art from a possible epilogue, and then presenting a collection of your own predictions of the post-Trespasser world as facts, which is more fanfic material than anything I've posted in this topic.
- Rekkampum, Nefla, Mr.House et 2 autres aiment ceci
#186
Posté 18 septembre 2015 - 09:13
I'm really happy for Cullen's hug, but it still left me disappointed. Ironically, because of Cullen's other hug. Let me explain:
In the base game, just before the final confrontation with Corypheus, Cullen shows that he is extremely distraught at the thought of losing you, and deeply regrets having to "send you to him". I know Corypheus is supposed to be more scary and powerful than he appears in combat, but the Inquisitor has taken down dragons and other comparable things at that point. Is Cullen's worry valid? Of course! And it's great that he shows he cares. Nothing wrong with that scene at all. In fact, it's one of my favourites.
The problem is in Trespasser, you're almost guaranteed to die. You aren't going to face off against a powerful darkspawn and have a tough fight, but a fight you could win. You're up against your own hand killing you with fade-magic, and at that point, you have no plan to stop it. Cullen, and everyone else, should be showing more concern than when you had to fight Corypheus, not less.
The other reason, though this is really minor in comparison, was that Cullen's hug in the scene in the base game was really well animated -
Spoiler- While the hug in Trespasser was poorly choreographed and animated, like Varric's hug in the base game. That reinforces my impression that the end of Trespasser was rushed, and just confuses me because I have no idea why they wouldn't simply reuse the other hug I just showed![]()
So yeah, I liked his hug too, but I just thought it didn't compare to what was done before, when - given the circumstances - it should have surpassed it. I know he's stoic most of the time, but I think that would make him (and my Inquisitor) cry. Just a very short scene, alone, before going to the Darvaarad would have been great.
Oh the ending was rushed, but after Solas leaves. For me I didn't mind we where going to Daraarad this quick because she knows she does not have alot of time left and yeah the hug could have been better, but I'll take poorly animated hug(Bioware trademark!) over nothing. It's right when the screen fades to black after Solas the ending feels rushed for me because while you can see her arm dying and dissolving then we just jump to the court scene.
#187
Posté 18 septembre 2015 - 09:26
Personally I hate being the unique/special/chosen one/prophesied one/ultra powered character. I know BioWare kind of tried to turn this trope around by making the inquisitor's special status an accident but to me it wasn't nearly enough. I'm glad the special snowflake mark has been taken away and we're left with a normal person who has to earn and grow and achieve under her own power and not because of some deus ex special power.
I also don't want any protagonist but the inquisitor for DA4. Why completely undo the ending of DA:I, set up the inquisitor with a very personal reason to continue on, and then just move her aside? I feel like that's exactly what BioWare has planned though. Ugh ![]()
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#188
Posté 18 septembre 2015 - 09:31
Place your bets, gentlemen. And ladies.
#189
Posté 18 septembre 2015 - 10:26
Oh the ending was rushed, but after Solas leaves. For me I didn't mind we where going to Daraarad this quick because she knows she does not have alot of time left and yeah the hug could have been better, but I'll take poorly animated hug(Bioware trademark!) over nothing. It's right when the screen fades to black after Solas the ending feels rushed for me because while you can see her arm dying and dissolving then we just jump to the court scene.
Yeah, that's what I meant. After Solas. It's not like I wanted her to hang around playing wicked grace all night, just a quick moment of alone time before the end. And I'll definitely take the poorly animated (you're right, Bioware trademark
) hug over nothing, but it didn't need to be poorly animated since they could have reused the previous hug animation. It's just weird not to.
And I definitely agree with the last sentence too. The Inquisitor is our avatar, we shouldn't be surprised when we see her arm gone, we should see it get amputated (even if we don't literally see it) or at least a conversation about having to remove it before going back to court. Aaaaand the court should be shocked and be a little easier on you, in my opinion. You just lost your arm and almost your life to save them - again.
Imagine a shooting contest between Bianca and [INSERT INQUISITOR'S CROSSBOW NAME HERE].
Place your bets, gentlemen. And ladies.
Interesting you brought this up, actually. I've been hoping that if the Inquisitor does get a prosthetic in the next game, it has a cool name in the style of Bianca or Mjolnir. Even if it was just text like our Inquisitor's first name. If it has abilities, that name can be the name of the ability tree, like "Bianca" or "Inquisitor" ![]()
- ModernAcademic aime ceci
#190
Posté 18 septembre 2015 - 10:39
Personally I hate being the unique/special/chosen one/prophesied one/ultra powered character. I know BioWare kind of tried to turn this trope around by making the inquisitor's special status an accident but to me it wasn't nearly enough. I'm glad the special snowflake mark has been taken away and we're left with a normal person who has to earn and grow and achieve under her own power and not because of some deus ex special power.
I don't want any protagonist but the inquisitor for DA4. Why completely undo the ending of DA:I, set up the inquisitor with a very personal reason to continue on, and then just move her aside? I feel like that's exactly what BioWare has planned though. Ugh
DA4 is still eons away, so they might change their minds if people are loud enough about wanting the inquisitor to return. ![]()
- Nefla aime ceci
#191
Posté 18 septembre 2015 - 11:32
DA4 is still eons away, so they might change their minds if people are loud enough about wanting the inquisitor to return.
I feel like that's unwise for the Inquistor to return, I mean, I liked my Inquisitor just fine, but I wish her to be in the country side with her husband, Cullen. I'm thinking of Hawke here you know, she/he could be killed In the fade and as i don't wish for my Inquistor to have a Hawker fate ( or Shepard fate, I think I don't want my Inquistor back, and that's just so that I can image her and Cullen having a good life without drama) plus I don't think my Inquisitor ever wants to be a hero again, the lost of her hand was just too much for her, and she just wants to get on her life with Cullen. (Does anyone here want to see Cullen sad? I don't! So new play controlled character please!)
#192
Posté 18 septembre 2015 - 11:38
Honestly, it should have been addressed. The way it was handled made me feel it's just for in-your-face shock value, the cherry on top of the whole "we'll tear down everything you accomplished" pile.
Yeah, it's not like they've done that to any of our protagonists before. And even worse.
*looks at ME3*
Oh...
At any rate, I didn't want the Inquisitor appearing in later games anyway. They'd just be reduced to poorly done cameos, have awkwardly done recons to them, or just get killed to show that This Story Is SRS BZNSS.
my Inquisitor gets to retire from the adventuring life and with just the loss of his left arm. Shepard would have jumped at that deal.
#193
Posté 18 septembre 2015 - 11:41
Yeah, it's not like they've done that to any of our protagonists before. And even worse.
*looks at ME3*
Oh...
At any rate, I didn't want the Inquisitor appearing in later games anyway. They'd just be reduced to poorly done cameos, have awkwardly done recons to them, or just get killed to show that This Story Is SRS BZNSS.
my Inquisitor gets to retire from the adventuring life and with just the loss of his left arm. Shepard would have jumped at that deal.
Now I hope inky returns and gets one shotted, gift for you. ![]()
#194
Posté 18 septembre 2015 - 11:43
Interesting you brought this up, actually. I've been hoping that if the Inquisitor does get a prosthetic in the next game, it has a cool name in the style of Bianca or Mjolnir. Even if it was just text like our Inquisitor's first name. If it has abilities, that name can be the name of the ability tree, like "Bianca" or "Inquisitor"
Please no "cool" hideous crossbow thing or hand-cannon, just something useful that actually looks and functions somewhat like an actual hand.
Or horrid, loose fitting outfits, for that matter.
my Inquisitor gets to retire from the adventuring life and with just the loss of his left arm. Shepard would have jumped at that deal.
For Shepard it would hardly have been a permanent situation. The Mass Effect universe's medical science can easily provide a replacement that's as good or better than the real thing, or just clone another arm. In any case if it were Shepard it would have been more of a Luke Skywalker kind of situation, where the lost appendage is replaced with a fully functional alternative in no time.
#195
Posté 18 septembre 2015 - 11:47
#196
Posté 18 septembre 2015 - 11:49
I feel like that's unwise for the Inquistor to return, I mean, I liked my Inquisitor just fine, but I wish her to be in the country side with her husband, Cullen. I'm thinking of Hawke here you know, she/he could be killed In the fade and as i don't wish for my Inquistor to have a Hawker fate ( or Shepard fate, I think I don't want my Inquistor back, and that's just so that I can image her and Cullen having a good life without drama) plus I don't think my Inquisitor ever wants to be a hero again, the lost of her hand was just too much for her, and she just wants to get on her life with Cullen. (Does anyone here want to see Cullen sad? I don't! So new play controlled character please!)
I understand where you're coming from. I wanted my Inquisitor to have a happy ending too. But Trespasser changed everything. Also not all Inquisitors are in relationships. The point is, your Inquisitor might want to ignore the end of the world and retire (for a few years, until the veil comes down), but mine definitely won't ignore that, and she'll fight til the end. She always has.
So I'd much rather they make every Inquisitor a heroic person-of-action who will try to save the world than some passive observer-of-an-apocalypse because "she's tired". Every Bioware protagonist has certain traits that you don't get to choose. Every one is a doer. And that's okay.
I don't mean any offense to you, but that's how I see it. Also, this entire discussion is rather moot since every Inquisitor chooses to try to stop Solas instead of being idle.
- Mr.House, DaniSaur, Oakenforge et 1 autre aiment ceci
#197
Posté 18 septembre 2015 - 11:52
Please no "cool" hideous crossbow thing or hand-cannon, just something useful that actually looks and functions somewhat like an actual hand.
Or horrid, loose fitting outfits, for that matter.
I've already made many posts about why the crossbow doesn't have to be the only option. Why do you insist on going on about it? You don't like it, okay. We get it. And I want a normal (if powerful) arm too, but I'm all for the option of replacing it during combat with other attachments.
And why are you bringing fashion into this?
I think it was tight-fitting outfits that were the main complaint in DA:I, actually.
#198
Posté 19 septembre 2015 - 12:06
I'm really happy for Cullen's hug, but it still left me disappointed. Ironically, because of Cullen's other hug. Let me explain:
In the base game, just before the final confrontation with Corypheus, Cullen shows that he is extremely distraught at the thought of losing you, and deeply regrets having to "send you to him". I know Corypheus is supposed to be more scary and powerful than he appears in combat, but the Inquisitor has taken down dragons and other comparable things at that point. Is Cullen's worry valid? Of course! And it's great that he shows he cares. Nothing wrong with that scene at all. In fact, it's one of my favourites.
The problem is in Trespasser, you're almost guaranteed to die. You aren't going to face off against a powerful darkspawn and have a tough fight, but a fight you could win. You're up against your own hand killing you with fade-magic, and at that point, you have no plan to stop it. Cullen, and everyone else, should be showing more concern than when you had to fight Corypheus, not less.
The other reason, though this is really minor in comparison, was that Cullen's hug in the scene in the base game was really well animated -Spoiler- While the hug in Trespasser was poorly choreographed and animated, like Varric's hug in the base game. That reinforces my impression that the end of Trespasser was rushed, and just confuses me because I have no idea why they wouldn't simply reuse the other hug I just showed
So yeah, I liked his hug too, but I just thought it didn't compare to what was done before, when - given the circumstances - it should have surpassed it. I know he's stoic most of the time, but I think that would make him (and my Inquisitor) cry. Just a very short scene, alone, before going to the Darvaarad would have been great.
Because if they had, the waiting in the wings for something to complain about crowd would have screamed "Reused resources"?
#199
Posté 19 septembre 2015 - 12:16
I understand where you're coming from. I wanted my Inquisitor to have a happy ending too. But Trespasser changed everything. Also not all Inquisitors are in relationships. The point is, your Inquisitor might want to ignore the end of the world and retire (for a few years, until the veil comes down), but mine definitely won't ignore that, and she'll fight til the end. She always has.
So I'd much rather they make every Inquisitor a heroic person-of-action who will try to save the world than some passive observer-of-an-apocalypse because "she's tired". Every Bioware protagonist has certain traits that you don't get to choose. Every one is a doer. And that's okay.
I don't mean any offense to you, but that's how I see it. Also, this entire discussion is rather moot since every Inquisitor chooses to try to stop Solas instead of being idle.
Yeah, but the Inquisitor is handicap now, and it's wishful thinking to believe that the Inqusitor will be the next player controlled character, I mean, you should really play Mass Effect if you want a single player controlled Character, this is Dragon Age, not Mass Effect. Well, they have a horrible fate of death, Shepard. And yeah, I was thinking of the past player controlled character endings and they ain't so good (The Warden could loss his/her soul to the Archdemon or go use the DA to live, Shepard dies a horrible death, Hawke could be killed by the Nightmare) And my Inquisitor is a Mage! How the crap is she suppose to use her staff with one arm/ Red Jenny arm replacement thingy. I don't think so, nor does my Warrior Trevelyan think so (a sword and shield tanker, so he can't use a shield anymore) so it's not realistic, and I think people need to let the Inqusitor go, she'll be around (possibly working in the background, or be as the next player contorted character boss, I also like the idea of DA4 being a War Table quest from the agents point of view). So yeah, I'm not saying I'm against it, I'm just saying, dis ain't Mass Effect (where you get to play as one progansits, I get the feeling that people want DA to be Medieval-styled Mass Effect, I'm seriously gonna not play the next game if the Inquistor is the next player controlled character, I don't believe it'll be as amazing as people as want to be, the Inquisitor will probaly suffer a Shepard fate, and sheesh, I really don't want that) and nor am I saying that my Inquisitor will sit down and do nothing, but I disbanded the Inquisiton as my Mage, so yeah, we'll asee.
#200
Posté 19 septembre 2015 - 12:20
Dude was so hardcore in the 50 years after losing his arm that Goethe wrote a play about his life (that coined the "swabian salute", a curse still used today in Germany), the SS named a division after him, two submarines used his name and sigil and a squadron of our navy used his iron hand as a unit crest until recently.
But hey! Once you lose your arm you're basically useless in a fight! *sarcasm*
I want Dworkin the Mad, Dagna and Bianca to collaborate to build me an arm cannon! Get it done, fellow dwarves!
Spoiler
Well... it seems that they sincerely planned to give an arm cannon for Iron Bull once, so you'll never know!





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