ME2 class Impressions?
#26
Posté 28 janvier 2010 - 04:21
#27
Posté 28 janvier 2010 - 04:25
#28
Posté 28 janvier 2010 - 04:27
#29
Posté 28 janvier 2010 - 04:29
meatbag titan wrote...
I haven't enjoyed the vanguard either... they made charge look like a cool power, but in practice it normally just leads me to an untimely death, shockwave and pull are pretty fun, but my shotgun has not much ammo capacity so I end up using SMG in most situations. I played the first hour or so with an infiltrator though, and between cloak, incenerate, and the disruptor ammo I enjoyed that. I'll beat it with vanguard but don't think I'll stick with them, rather would have an adept or play with some cool tech powers
the fact that the shotgun only holds a small amount of ammo REALLY is annoying. I loved the shotgun in me1 too bad i keep running out of ammo hah
#30
Posté 28 janvier 2010 - 04:30
I'm torn between Sentinel and Infiltrator for my 2nd playthrough. I like the Sentinel's durability and utility, but I'd like to play as a Sniper once. Thoughts?
#31
Posté 28 janvier 2010 - 04:33
Twitchmonkey wrote...
I've only played Adept so far, they're fair. The biggest problem is dealing with shields, I don't really have any tools other than my guns to deal with them effectively. Warp is pretty nice against armor though, and once I've finally got them down to their health, it's over, I have so many tools to neutralize them at that point. I'm sure there are better classes out there, but I'm surviving with this one on insanity without having to tear my hair out too much.
I've been noticing so many people saying this. The key to every class is the unique ability. Use the unique ability properly and you'll do well.
Singularity is the adept's answer to shields and armor. If you directly hit an enemy who's shielded/armored with singularity it stops them from moving while they try to escape the gravity. While doing that, at least on vet, you can easily break their entire shield or armor bar. If you do it before the sing goes away they get captured and you can use warp to finish them off.
#32
Posté 28 janvier 2010 - 04:35
MetallicaRulez0 wrote...
Vanguard went from best class in ME1 to worst class in ME2. Charge is a deathwish on any difficulty above Normal. I just finished my first playthrough, and after the 20th or so time that I was killed by charging at an enemy, I completely ignored the ability.
I'm torn between Sentinel and Infiltrator for my 2nd playthrough. I like the Sentinel's durability and utility, but I'd like to play as a Sniper once. Thoughts?
I love my Infiltrator, and adding Barrier through advanced training gives me great durability, plus you can cloak!
Need to fall back - cloak! Still need to fall back - barrier! Oh wait, I should drop back farther - Hey look, cloak has refreshed!
Now if only I could manage to gracefully vault over cover, rather than kneeling down with my back toward the enemy...
#33
Posté 28 janvier 2010 - 04:38
Curry Noodles wrote...
Singularity is the adept's answer to shields and armor. If you directly hit an enemy who's shielded/armored with singularity it stops them from moving while they try to escape the gravity. While doing that, at least on vet, you can easily break their entire shield or armor bar. If you do it before the sing goes away they get captured and you can use warp to finish them off.
Yeah, that works alright, but you still have to keep your head up for a bit to take down their shields and you're likely getting show while you're doing that. Combined with the limited survivability of the Adept, there are some problems there. It's not so bad, just a bit harder than lobbing a warp and taking down a third of their armor.
#34
Posté 28 janvier 2010 - 04:38
#35
Posté 28 janvier 2010 - 04:39
ive noticed i rarely look at what the actual enemy is that im shooting. i just stare at the health bar and wait untill the shields/armor are gone. its kindof weird.
sentienl is prolly next. im dieing quite a bit, without first aide and barrier at my disposal. the sentinel will prolly be alot better at using abilities more tactically. i actually like dthe sentinel in ME1 the best, but figured the adept would be a biotic powerhouse, which it isnt at all.
Modifié par Awesome Helmet, 28 janvier 2010 - 04:41 .
#36
Posté 28 janvier 2010 - 04:40
Infiltrator has been absolutely fantastic so far. Cloaking makes combat much more tactical thanks to the extra damage and the flanking abilities it gives. I've got the AR as a bonus wep (yes you can do that, won't spoil where) and its worked out much better than the sidearms which I didn't like much.
Only other weakness I can think of is crowd control, but then again thats always been the infiltrator's weakness. Not many abilities to deal with charging husks other than incinerate which is single target only. Thinking of getting neural shock as extra skill, but will have to see other squad member's special abilities.
#37
Posté 28 janvier 2010 - 04:43
#38
Posté 28 janvier 2010 - 04:52
#39
Posté 28 janvier 2010 - 04:55
AlphaJarmel wrote...
There should be a warning attached to the Vanguard saying if you plan on playing on the higher difficulties then be prepared to be owned alot.
don't really feel so heroic everytime i charge in then get completely destroyed and i'm only playing on hardened
#40
Posté 28 janvier 2010 - 04:57
But its useless in a crowd until you max it out.
#41
Posté 28 janvier 2010 - 05:00
#42
Posté 28 janvier 2010 - 05:09
#43
Posté 28 janvier 2010 - 05:15
In ME1, all the classes could get a defensive power (immunity or barrier), shield boost, and medi-gel actually healed you. From what I'm hearing now, the classes that actually do get defensive powers now, sentinel and infiltrator, are generally considered the most powerful. Hmmmm . . .
#44
Posté 28 janvier 2010 - 05:17
#45
Posté 28 janvier 2010 - 05:22
Twitchmonkey wrote...
Curry Noodles wrote...
Singularity is the adept's answer to shields and armor. If you directly hit an enemy who's shielded/armored with singularity it stops them from moving while they try to escape the gravity. While doing that, at least on vet, you can easily break their entire shield or armor bar. If you do it before the sing goes away they get captured and you can use warp to finish them off.
Yeah, that works alright, but you still have to keep your head up for a bit to take down their shields and you're likely getting show while you're doing that. Combined with the limited survivability of the Adept, there are some problems there. It's not so bad, just a bit harder than lobbing a warp and taking down a third of their armor.
It works great if you use the right gun. SMG takes down shields in about a second, heavy pistol takes down armor in about a second if you hit the head.
One thing I've noticed about vet, though, is that usually all the enemies don't have shields or armor. So what I do is I take out all the unshielded/armored enemies first with lift/shockwave/teammate stuff, then take down the armored guys.
#46
Posté 28 janvier 2010 - 05:26
Curry Noodles wrote...
Twitchmonkey wrote...
Curry Noodles wrote...
Singularity is the adept's answer to shields and armor. If you directly hit an enemy who's shielded/armored with singularity it stops them from moving while they try to escape the gravity. While doing that, at least on vet, you can easily break their entire shield or armor bar. If you do it before the sing goes away they get captured and you can use warp to finish them off.
Yeah, that works alright, but you still have to keep your head up for a bit to take down their shields and you're likely getting show while you're doing that. Combined with the limited survivability of the Adept, there are some problems there. It's not so bad, just a bit harder than lobbing a warp and taking down a third of their armor.
It works great if you use the right gun. SMG takes down shields in about a second, heavy pistol takes down armor in about a second if you hit the head.
One thing I've noticed about vet, though, is that usually all the enemies don't have shields or armor. So what I do is I take out all the unshielded/armored enemies first with lift/shockwave/teammate stuff, then take down the armored guys.
On Insanity, every single enemy except maybe the wild animals(including the bloody husks) have either armor or shields on.
#47
Posté 28 janvier 2010 - 05:27
Curry Noodles wrote...
It works great if you use the right gun. SMG takes down shields in about a second, heavy pistol takes down armor in about a second if you hit the head.
One thing I've noticed about vet, though, is that usually all the enemies don't have shields or armor. So what I do is I take out all the unshielded/armored enemies first with lift/shockwave/teammate stuff, then take down the armored guys.
On insanity, just about everything has either armor or shields, and it takes 2-3 seconds to die when you're exposed. Taking down the average shield with singularity + warp and then shooting them might take 3-5 seconds depending upon how well you lined up the shot and which gun you're using. Which is fine, seeing as you don't have to take down shields all at once. Plus, when not shooting, enemies are almost always behind cover, so getting singularity to stick isn't always the easiest thing to do. That's the best way for an adept, but I don't think it compares to having a skill like overload.
On Insanity, every single enemy except maybe the wild animals(including the bloody husks) have either armor or shields on.
Gotta love husks and varren with armor. They make me cry at night.
Modifié par Twitchmonkey, 28 janvier 2010 - 05:28 .
#48
Posté 28 janvier 2010 - 05:32
Twitchmonkey wrote...
Curry Noodles wrote...
It works great if you use the right gun. SMG takes down shields in about a second, heavy pistol takes down armor in about a second if you hit the head.
One thing I've noticed about vet, though, is that usually all the enemies don't have shields or armor. So what I do is I take out all the unshielded/armored enemies first with lift/shockwave/teammate stuff, then take down the armored guys.
On insanity, just about everything has either armor or shields, and it takes 2-3 seconds to die when you're exposed. Taking down the average shield with singularity + warp and then shooting them might take 3-5 seconds depending upon how well you lined up the shot and which gun you're using. Which is fine, seeing as you don't have to take down shields all at once. Plus, when not shooting, enemies are almost always behind cover, so getting singularity to stick isn't always the easiest thing to do. That's the best way for an adept, but I don't think it compares to having a skill like overload.On Insanity, every single enemy except maybe the wild animals(including the bloody husks) have either armor or shields on.
Gotta love husks and varren with armor. They make me cry at night.
^Absolutely ridiculous. It pretty much ends with me using the SMG while Miranda spams Warp and Garrus just firing randomly. The spaceport on the human colony was absolutely insane with 20 husks rushing you.
#49
Posté 28 janvier 2010 - 05:36
AlphaJarmel wrote...
^Absolutely ridiculous. It pretty much ends with me using the SMG while Miranda spams Warp and Garrus just firing randomly. The spaceport on the human colony was absolutely insane with 20 husks rushing you.
That was the only evidence I needed I needed that Bioware is a bunch of closet sadists. I'm not even sure that sequence is meant to be completed, it's just there so they can collect your tears from your couch cushions.
#50
Posté 28 janvier 2010 - 05:38
Tried adept (my favorite class from ME 1) and they are ok, i'll probaly save that class for a third playthrough.
Vanguards suck, cause charge is suicide.
Overall with the defense mechanics in ME2 now biotics have been nerfed. It is ok at normal difficulty but yeah on insanity they lose most of their effectiveness when every enemy has defenses.
Second playthrough will be a sentinel, seems like a very well rounded class.




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