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Please make time dilation a separate skill in ME:A and don't force it to everyone


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#1
kajtarp

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Hello,

 

Title says all. For me its not fun at all, to enter slow motion every time i hit adrenaline rush with my soldier, or every time i zoom with my sniper. At least charge did not have time dilation in ME3, but it had in ME2.  The only solution was coalesced editing and with the less moddable nature of the Frostbite engine it's uncertain we'll be able to use such features in the future.

 

That was one reason i never played sniper infiltrator in the ME3 single or why i did start with Vanguard instead of soldier. 

 

I don't mind if its available for people who like it, but if i don't need it, i want to be able to skip it. so please, don't rage at me telling me you want it and like it, because i don't want to take it away from anyone, i just want to be able to play without it.

 

I like excitement and exciting moments, having the "oh yeas" when i hit and the "oh **** :D" when i miss my shot moments aswell. Time dilation removes all of this. It's also boring that during time dilation my own sound and squadmates' sound is slowed down aswell. another thing i found boring.

 

should i mention, that for obvious reasons there's no time dilation in multiplayer?

 

 


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#2
BabyPuncher

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...Isn't that kind of the point of adrenaline rush? Sniping on infiltrator, that's one thing, but adrenaline rush is an active skill.


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#3
SolNebula

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Just don't use the power. Done.


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#4
themikefest

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I've played soldier many times with  a couple of those playthroughs never using the power.


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#5
Sanunes

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That is the nice thing about having multiple skills in the game, if you don't like one you aren't forced to use it . There were other classes with abilities I didn't like, but I just moved them to a position of less importance.


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#6
Mcfly616

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Uhhhhhhhhhhhhhhhhhh then don't use adrenaline rush, maybe?


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#7
kajtarp

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dont use the iconic power of a class. terrific idea...



#8
Mcfly616

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dont use the iconic power of a class. terrific idea...

You don't want time to be dilated, but you want to use the power that dilates time. Terrific logic.


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#9
kajtarp

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You don't want time to be dilated, but you want to use the power that dilates time. Terrific logic.

 

but why does it have to have time dilation? 

 

look at the multiplayer, no time dilation there. gameplay is as it should be.



#10
Mcfly616

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but why does it have to have time dilation? 

 

look at the multiplayer, no time dilation there. gameplay is as it should be.

 that's because it's not even the same power in MP. It just buffs your armor and damage output for the duration. You're asking for the iconic aspect of the power to be removed, rendering it nothing more than a stat boost for a few seconds. That's why it's only available on two default soldiers in MP. It's pointless, which is why Bioware never gave any of the added DLC characters adrenaline rush.

 

 

Bioware should leave vanilla MP mechanics where they belong: in MP.



#11
kajtarp

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 that's because it's not even the same power in MP. It just buffs your armor and damage output for the duration. You're asking for the iconic aspect of the power to be removed, rendering it nothing more than a stat boost for a few seconds. That's why it's only available on two default soldiers in MP. It's pointless, which is why Bioware never gave any of the added DLC characters adrenaline rush.

 

 

Bioware should leave vanilla MP mechanics where they belong: in MP.

 

pointless? nothing more then stat boost? you can have +70% weapon damage boost, or 50% and less damage taken, plus instant weapon reload. you can make a two shot claymore, two shot mantis, or just simply reload and have big dmg boost. its anything but pointless. I said in my opening post, if you like it i'd like that you have it. i have no problem with that. but i'd like to spec out of it, i don't want IT to be forced on me, why do you have a problem with that?



#12
Sylvius the Mad

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Just let us aim and fire while paused. That will offer similar benefit, without affecting those who don't want the feature.

#13
capn233

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I am basically with OP on this one.  It is probably time to lay time dilation to rest in SP, at least in terms of baking it into core abilities if MEA combat is going to be anything like ME3.

 

Adrenaline Rush serves other functions besides time dilation, and really that was only a secondary function in ME3 anyway.  It was still a great power in MP without any time dilation whatsoever.

 

If they include a mod that provides the effect, like the Concentration Mod for SR's, I won't mind, as that is less intrusive than putting it in the class trademark power or passive.


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#14
Catastrophy

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Just let us aim and fire while paused. That will offer similar benefit, without affecting those who don't want the feature.

It screws up my timing between MP and SP and ^^this is probably the best way to handle it.



#15
Mcfly616

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you can have +70% weapon damage boost, or 50% and less damage taken

 exactly. It does nothing more than boost armor and damage output in MP.

 

 

Here's the thing, adrenaline rush was introduced in ME2, and the entire point of the power is that it "hyper-accelerates your reflexes, giving you time to line up the perfect shot" consequently putting the player in slow motion in order to demonstrate this heightened state. Andrenaline rush is a glorified slo mo button. It's always been that way. The only reason it isn't that way in ME3 MP is because they can't make everything move in slow motion for one person while there's 3 other people playing from their own perspectives in the very same environment, so they removed its defining aspect and made it a glorified buff button.

 

 

Maybe you should be asking Bioware to add a power that buffs armor and damage output in single player, instead of asking them to change an iconic quality of an iconic power of the soldier class that's been around much longer than MP.


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#16
Sanunes

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but why does it have to have time dilation? 

 

look at the multiplayer, no time dilation there. gameplay is as it should be.

 

I believe at one point they said the reason why they removed it from multiplayer was only because the systems they use would impact all players and not just the person who uses a time dilating power.

 

Now they could remove it from the game because they don't want to have two versions of an ability for single player versus multiplayer, but knowing BioWare instead of making changes to the powers themselves they remove the powers and give you something completely different that is worse for people.  So just be careful what you wish for.



#17
PsychicHammer

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Remove slow-mo from Adrenaline Rush... Next OP will be asking to remove cloaking from Tac Cloak, because the ME1 Infiltrator was so much more fun than cloaking, right?

 

And as other have said, AR doesn't slow down time in MP because there are other players in the game. AR would need to slow down time for everyone to work like in SP, like when in DAO the character you're not controlling did the kill animation on an ogre or High Dragon. Duh. 


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#18
capn233

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There is a difference between reusing a mechanic from a previous game because it actually enhanced gameplay versus reusing a mechanic simply because it was in a previous title.

 

Time dilation made more sense within the confines of ME2 combat mechanics.  Enemies essentially did not miss and it was a helpful positional tool  The power also gave a base 100% damage buff, lest we forget, and was a source of 50% health DR when evolved.

 

Adrenaline Rush in ME3 was pretty damn mediocre in SP even with the small amount of time dilation.  There really wasn't any point to time dilation in SP given that it was easier to reposition due to enemy inaccuracy.  It also did not really fit with the faster direction they tried to take the gameplay.

 

With respect to multiplayer, you can't have time dilation for one player and not manipulate the game for other players.  This is simple causality, nothing to do with the specifics of Unreal or any of the ME3 code.

 

As far as "flavor text" goes, a movement speed buff while ARush was active is pretty much the only oversight I find that they made with the power in ME3 MP.

 

Removing invisibility from Tac Cloak is not really a similar proposition.  While the invisibility is probably the smallest benefit from Tac Cloak from a mechanics point of view, it is actually more useful than time dilation is for ARush as implemented in ME3.


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#19
AlanC9

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Hello,

I don't mind if its available for people who like it, but if i don't need it, i want to be able to skip it. so please, don't rage at me telling me you want it and like it, because i don't want to take it away from anyone, i just want to be able to play without it.

As others have mentioned, the game already works like this. What do you want Bio to do differently? Wouldn't both massive stat buffs and time dilation make the game a joke?

#20
kajtarp

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As others have mentioned, the game already works like this. What do you want Bio to do differently? Wouldn't both massive stat buffs and time dilation make the game a joke?

 

as i said, time dilation as a seperate skill and then i can decide length and the amount of dilation or i can put no point in it at all.



#21
capn233

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I doubt time dilation will end up being valuable enough to warrant a separate skill for it though.



#22
kajtarp

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I doubt time dilation will end up being valuable enough to warrant a separate skill for it though.

 

maybe, but its boring to spend every fight in time dilation. 



#23
PsychicHammer

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maybe, but its boring to spend every fight in time dilation. 

You don't seem to understand that no one is forcing you to use the time dilation. I may be misremembering because I've only played ME3MP for a long time now, but in SP there's a dilation mod for sniper rifles, right? You don't have to use it. Soldiers can get by without AR just fine. 



#24
kajtarp

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You don't seem to understand that no one is forcing you to use the time dilation. I may be misremembering because I've only played ME3MP for a long time now, but in SP there's a dilation mod for sniper rifles, right? You don't have to use it. Soldiers can get by without AR just fine. 

 

soldier adrenaline rush has a 30% time dilation by default. that comes with rank1. if you take the 4th rank damage evolution that adds another 15%. 

 

by infiltrators its added into your passive. it starts with 25% by rank1. its 35% by rank 3.

 

http://masseffect.wi...Adrenaline_Rush

 

http://masseffect.wi...ational_Mastery



#25
KaiserShep

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Biotic charge still has time dilation, just not as pronounced.