Aller au contenu

Photo

Please make time dilation a separate skill in ME:A and don't force it to everyone


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#26
PsychicHammer

PsychicHammer
  • Members
  • 275 messages

soldier adrenaline rush has a 30% time dilation by default. that comes with rank1. if you take the 4th rank damage evolution that adds another 15%. 

 

by infiltrators its added into your passive. it starts with 25% by rank1. its 35% by rank 3.

 

http://masseffect.wi...Adrenaline_Rush

 

http://masseffect.wi...ational_Mastery

I agree that maybe putting it into a passive bonus skill should be optional (maybe only the evolutions should give the time dilation instead of giving it to you at rank 1), but you don't have to use AR. It's an active skill, so simply don't use it on the soldier if you don't want the slowmo. 



#27
Cyonan

Cyonan
  • Members
  • 19 373 messages

I would personally rather time dilation just go away, but I could go for it being a completely optional upgrade to Adrenaline Rush and Sniper Rifles.

 

Also, the Soldier in Mass Effect 3 only really had 2 active skills. Telling people not to use 1 of them because of time dilation is a pretty poor solution to the problem.


  • capn233, kajtarp et Salarian Master Race aiment ceci

#28
AlanC9

AlanC9
  • Members
  • 35 769 messages

as i said, time dilation as a seperate skill and then i can decide length and the amount of dilation or i can put no point in it at all.


That didn't really answer my question. Wouldn't having both powers be overpowered? I guess you could get around it by having the stat-boosting power be pretty weak or pretty expensive in points, though

#29
Ahglock

Ahglock
  • Members
  • 3 660 messages
I'd like if evolution options started at rank 1 so in a case like this just continuously take the branch without time dilation.
  • kajtarp et Salarian Master Race aiment ceci

#30
kajtarp

kajtarp
  • Members
  • 423 messages

That didn't really answer my question. Wouldn't having both powers be overpowered? I guess you could get around it by having the stat-boosting power be pretty weak or pretty expensive in points, though

 

?

 

isn't that how the powers work actually? currently adrenaline rush both have time dilation and damage boost, instant reload and shield boost capability. infiltrator has tactical cloak and time dilation and huge damage boost at the same time ( time dilation comes from passive). 



#31
Mcfly616

Mcfly616
  • Members
  • 8 997 messages

It seems you don't understand that slow motion goes hand in hand with Adrenaline Rush.  That is the power. You're requesting that a power be nothing at first, requiring us to make a choice at rank 1 in order to make it its true self. That makes zero sense. 

 

Adrenaline Rush didn't get its name because it buffs damage output and increases armor. It's called Adrenaline Rush because your reflexes are hyper-active (says it right in the description), I.e. putting you in slow motion.

 

 

Just ask Bioware to make a new power that does what you want. Asking them to change what's already a staple of the most popular class in the game, probably isn't going to get you anywhere.



#32
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 730 messages

That is the nice thing about having multiple skills in the game, if you don't like one you aren't forced to use it . There were other classes with abilities I didn't like, but I just moved them to a position of less importance.

 

That is what I did and still do. I focus on the skills and powers that I use a lot (or like) and the ones I don't like. I don't use them. 

 

 

And here I thought this tread was going to be about the passage of time for the characters. Someone wanting BioWare to try and make  the main quest feel like it takes longer for the characters than a weekend to complete it, and not a request to take out slow motion.  



#33
Cyonan

Cyonan
  • Members
  • 19 373 messages

It seems you don't understand that slow motion goes hand in hand with Adrenaline Rush.  That is the power. You're requesting that a power be nothing at first, requiring us to make a choice at rank 1 in order to make it its true self. That makes zero sense. 

 

Adrenaline Rush didn't get its name because it buffs damage output and increases armor. It's called Adrenaline Rush because your reflexes are hyper-active (says it right in the description), I.e. putting you in slow motion.

 

 

Just ask Bioware to make a new power that does what you want. Asking them to change what's already a staple of the most popular class in the game, probably isn't going to get you anywhere.

 

Adrenaline Rush in MP has no time dilation and it works perfectly fine. It's one of the best abilities in the game still. Even in SP at rank 1 Adrenaline Rush still gives increased weapon damage and reloads your weapon for you in Mass Effect 3 so it would not be nothing at first.

 

What makes zero sense is having one ability to grant time dilation, weapon damage, gun reload, and potentially DR/shield restore and then another ability to grant weapon damage, gun reload, and potentially DR/shield restore.

 

The better solution is to just make time dilation optional rather than create an entirely new "Adrenaline Rush but no time dilation" ability.

 

Unless they want to add more active abilities to the Soldier class so that not using Adrenaline Rush becomes a better alternative to disliking time dilation.


  • atum et kajtarp aiment ceci

#34
Mcfly616

Mcfly616
  • Members
  • 8 997 messages

Snip

do yourself a favor, pop in ME2, select soldier class and read the description of Adrenaline Burst. OP asked for time dilation to be a separate skill, when it already is an individual skill, it's called "Adrenaline Burst" (I'm guessing 'time dilation' didn't have a cool ring to it). 

 

So no, what makes zero sense is you asking a power that is named for its use of time dilation, to get rid of its trademark and redundantly make a new power for it. When It should be the buffs that get removed from AR and made into a new power for MP-focused types. Adrenaline Rush has been around since ME2, which is single player only. It wasn't named for its buffs. It was named for its time dilation (again: right in the description). 

 

And the only reason there's no time dilation in MP is because it's not possible to have time dilation for an individual player when there's 3 other people playing in the same world state.



#35
Malanek

Malanek
  • Members
  • 7 838 messages

I hate time dilation. It completely ruins the flow of combat for me. One of the two big reasons why MPer combat is so much better than SPer combat.


  • kajtarp aime ceci

#36
Cyonan

Cyonan
  • Members
  • 19 373 messages

do yourself a favor, pop in ME2, select soldier class and read the description of Adrenaline Burst. OP asked for time dilation to be a separate skill, when it already is an individual skill, it's called "Adrenaline Burst" (I'm guessing 'time dilation' didn't have a cool ring to it). 

 

So no, what makes zero sense is you asking a power that is named for its use of time dilation, to get rid of its trademark and redundantly make a new power for it. When It should be the buffs that get removed from AR and made into a new power for MP-focused types. Adrenaline Rush has been around since ME2, which is single player only. It wasn't named for its buffs. It was named for its time dilation (again: right in the description). 

 

And the only reason there's no time dilation in MP is because it's not possible to have time dilation for an individual player when there's 3 other people playing in the same world state.

 

Abilities get changed throughout each iteration of the game, that includes descriptions of things. Yes it mentions increased reflexes and no it doesn't mean it needs to always have that exact text until the end of time.

 

I also actually said it would be fine to make time dilation an optional evolution of Adrenaline Rush, which is not getting rid of it.

 

An actual proper adrenaline rush is more than just heightened reflexes, so the ability's namesake is not going to suddenly make no sense if it ended up having a base effect of increased damage(heightened strength) as well as maybe damage reduction(ability to ignore pain).

 

We don't really need to gut Adrenaline Rush and split it into 2 abilities when it already does everything it needs to as one ability.

 

It's just that time dilation as a mechanic is really annoying to a lot of players despite it being designed as a beneficial effect, and the Soldier has extremely little in the way of alternative active powers.

 

I'm aware of why it has no time dilation in MP. I'm saying that despite it not having that the ability didn't suddenly fall apart and make no sense. It was still a very solid ability despite not having the time dilation at all.


  • kajtarp aime ceci

#37
Salarian Master Race

Salarian Master Race
  • Members
  • 2 823 messages

It seems you don't understand that slow motion goes hand in hand with Adrenaline Rush.  That is the power. You're requesting that a power be nothing at first, requiring us to make a choice at rank 1 in order to make it its true self. That makes zero sense. 

 

Adrenaline Rush didn't get its name because it buffs damage output and increases armor. It's called Adrenaline Rush because your reflexes are hyper-active (says it right in the description), I.e. putting you in slow motion.

 

 

Just ask Bioware to make a new power that does what you want. Asking them to change what's already a staple of the most popular class in the game, probably isn't going to get you anywhere.

 

It seems you don't understand that slow motion goes hand in hand with the ME2/3 Single Player version of Adreneline Rush.  This does not mean it has to be exactly that way forever.  It's like bitching at Honda for making a Standard Transmission version of the Civic, because the one your parents gave you when you were 17 was an Automatic.

 

Time dilation could, as suggested above, be an evolutionary choice that players could make.  If you have a problem with this, that means the extra 20% damage or so that the alternate evolution would grant is not insignificant to you, which flies right in the face of your premise that Adreneline Rush without Time Dilation is nothing.

 

And if ME:A is going to allow friends to drop in to assist you with missions, it simply cannot include time dilation at all, for the same reasons that it was not included in ME3MP.

 

I can see by your 1:0.1241 Post to Like Ratio that you must love to argue.

 

With all of that out of the way, L2P.


  • JGDD et kajtarp aiment ceci

#38
capn233

capn233
  • Members
  • 17 385 messages

What the flavor text says for Adrenaline Rush in ME2 is largely inconsequential.

 

Really the question is what is the soldier class supposed to be?  It is not supposed the time magic class from Tevinter.  It is hybrid weapon damage and tanking.  Time dilation was a means to an end in ME2.  That game punished positioning and missed shots more than ME3.


  • kajtarp aime ceci

#39
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

In ME2 I LOVED the Mattock with AdRush.  Sooo sexy.



#40
Mcfly616

Mcfly616
  • Members
  • 8 997 messages

Wah wah wah.

 

 

 

Bottom line: it's called adrenaline rush because the devs needed something to call their slow motion power. You want the name to be changed for the slow motion so that your weapon and armor buffs can be called "adrenaline rush". End of story. 

 

 

It's quite the nitpick. Especially when you can make due with the overabundance of damage buffs already available in the game and the fact that the difficulty level is rather mild (even on Insanity) compared to ME2. You shouldn't use it if you don't like it. Slo mo is the staple of that power. It's not in MP because it's not possible in MP. They gave MP the barebones version. Maybe you should ask for the barebones version to be renamed and included in singleplayer.



#41
Malanek

Malanek
  • Members
  • 7 838 messages

Wasn't adrenaline rush in ME1 where it reset your cooldowns or something? I don't see the name needing to be linked to a slow motion effect. But what I really object to are all the other effects in ME3, time dilation seemed all over the place and was incredibly annoying.



#42
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

I don't mind time dilation.  Some can argue, when you're in the "zone" time seems to slow down.  When I used to play basketball (wasn't too great at it), I remember sometimes feeling like the game is slow and I'm the only one actually moving out there.

 

Not saying I have the power to slow down time, but again.. This is what happens when you're pumped filled with adrenaline. 

 

So, it's not like this power is too unrealistic, and to be honest... I have no problem with this.



#43
Mcfly616

Mcfly616
  • Members
  • 8 997 messages

Wasn't adrenaline rush in ME1 where it reset your cooldowns or something? 

 It's not listed: http://masseffect.wi...Adrenaline_Rush

 

 

But I'm no longer home in order to put ME1 in and confirm. I've played it 30+ times but only twice as a soldier. Not the class for me.



#44
capn233

capn233
  • Members
  • 17 385 messages

Wasn't adrenaline rush in ME1 where it reset your cooldowns or something? I don't see the name needing to be linked to a slow motion effect. But what I really object to are all the other effects in ME3, time dilation seemed all over the place and was incredibly annoying.

 

The power in ME1 was Adrenaline Burst.

 

Adrenaline Rush was the result of merging the weapon talents and Immunity into a single power.



#45
Cyonan

Cyonan
  • Members
  • 19 373 messages

I don't mind time dilation.  Some can argue, when you're in the "zone" time seems to slow down.  When I used to play basketball (wasn't too great at it), I remember sometimes feeling like the game is slow and I'm the only one actually moving out there.

 

Not saying I have the power to slow down time, but again.. This is what happens when you're pumped filled with adrenaline. 

 

So, it's not like this power is too unrealistic, and to be honest... I have no problem with this.

 

The ability itself is pretty solid for a proper real life adrenaline rush, other than a few oddities that they added because they wanted the Soldier to be a front line gunnery character.

 

Even though it's not actually slowing time, the effect is the best way to show the heightened reflexes you get during an adrenaline rush.

 

The thing people are arguing is that time dilation as a game mechanic is incredibly annoying to a lot of players despite the fact that it's designed to be a beneficial effect. You could still have an Adrenaline Rush ability that is true to real life by flipping the DR and time dilation around so that DR is baseline and time dilation is gained via an evolution(or whatever new upgrade system they're using).

 

Or if they're going to be stubborn about it I'd rather the base time dilation be very small, as in about 10-15%. Then give an evolution that boosts that up to 50% and gives some DR to make it a defensive option to an opposing offensive damage boost increase.

 

The other half of it is that Soldiers only have 2 active abilities(unless you want to count frags, but they're a limited resource), so if I'm opting to not use Adrenaline Rush because of the time dilation then I don't exactly have many things left I can actually use in combat.

 

Admittedly I found the Infiltrator one to be more annoying. I at least have good control over when I use Adrenaline Rush, rather than having it happen every single time I want to take aim with my Sniper Rifle. Especially considering hipfiring them comes with an insane damage penalty.


  • kajtarp aime ceci

#46
capn233

capn233
  • Members
  • 17 385 messages

I agree, the passive time dilation going into scope on SR's fpr Infiltrator is more annoying than Adrenaline Rush's time dilation.

 

As for Adrenaline Rush, if time dilation was moved to an evolution, I would rather it be all in that evolution rather than a small amount at base.  Token time dilation would probably be more irritating, especially transitioning between SP and MP, than a higher amount.


  • kajtarp aime ceci

#47
kajtarp

kajtarp
  • Members
  • 423 messages

@capn233 , Cyonan, Salarian Master Race: Thank you guys, seems like in the end it is possible to be on common grounds with people.

 

 

@Mcfly:

I can just repeat myself, i never had the intention to take away time dilation from those who like it. i just want it to be a seperate skill or a seperate evolution. then everyone is happy. 

 

I couldn't agree less that no time dilation makes AR a bad power, and if i doesn't like time dilation i should spec out of it. That's not even a solution.

Shield boost is useful, damage buff, less damage taken, and the instant weapon reload make the power strong and useful.

 

i don't know if you play the multi or not, but claymore soldier builds are pretty strong and loved by many people. AR turns the claymore into a two shot gun. Shoot once, use AR that instantly reloads the gun and you have another shot in a very small time window. Double shot claymore. If you use a thermal clip pack then its literally a triple shot claymore trick and the damage is up to the roof  :P Some people even spec Adrenaline Rush up until only rank 2. even if they could put points into the 3rd rank they level it up only to rank2. The reason is they want to have the shortest duration, so they can insta reload their one shot weapon as much as possible. but with other weapons you can take the advantage of the duration and damage boost. with burst fire rifles you can have +70% for an entire clip or 50% with damage reduction.

 

Plus we have the shield boost. With that AR is not only just an offensive power, but a panic button for you. You lost your shields? use adrenalin rush to refill. It also cancels damage over time effects. You walked trough the place where a ravager was killed and walking trough the slime eats all your shields and your hp is starting to drain? use adrenaline rush. banshee's warp is eating your hp? use adrenaline rush. you lost your shields and multiple swarmes suicided on you? use adrenaline rush.

 

And last, if i have an AR-less soldier, that is basically a crippled soldier and then a sentinel is a better soldier, then the soldier. does that makes sense? I guess you are aware of this build:

 

http://forum.bioware...walking-armory/


  • atum et Salarian Master Race aiment ceci

#48
atum

atum
  • Members
  • 1 422 messages

Even just an option to turn off time dilation effects would be welcome by anyone who played a lot of multiplayer and came back to find single player painfully awkward.

 

/Also kinda sad how many of you took this suggestion as an opportunity to insult and dismiss the OP


  • kajtarp aime ceci

#49
Ahglock

Ahglock
  • Members
  • 3 660 messages

Even just an option to turn off time dilation effects would be welcome by anyone who played a lot of multiplayer and came back to find single player painfully awkward.

 

/Also kinda sad how many of you took this suggestion as an opportunity to insult and dismiss the OP

 

That's the BSN.  Its why I come and go.  Someone posts an opinion, and then its flame war about how they are a troll or a idiot etc. 

 

But still I would love it the power trees got massively more complex where starting at rank 1 through rank 6? you had 2+ choices at each rank, but which 2 choices you had were based on your previous choice.  Example(numbers are not intended as actual balance points.

 

Adrenaline Rush

Rank 1

   A Time Dilation 25%

   B Kill harder 25% dmg boost

Rank 2

   If took A

   A Evasion  enemies have a 20% miss chance while attempting to shoot you with attacks that to not hit an area.

   B Kill Harder 2.0 +15% dmg, restores shields 25%

  If Took B

    A Kill Harder 2.0 +15% dmg, restores shields 25%

    B Is that all you got restores shields 505 and character has 50% dmg reduction for 3 seconds.

 

Each rank would add more and more choices and you can go deeper and deeper down a path or try to mix it up. And yeah keep time dilation on its own evolution.

 

But I like overly complex character generation systems like the Hero system in pen and paper RPGs.


  • atum et kajtarp aiment ceci

#50
kajtarp

kajtarp
  • Members
  • 423 messages

Even just an option to turn off time dilation effects would be welcome by anyone who played a lot of multiplayer and came back to find single player painfully awkward.

 

/Also kinda sad how many of you took this suggestion as an opportunity to insult and dismiss the OP

 

can't say i'm surprised. the best thing is i stated many times that i'm fine if it stays in the game for those who like it. I don't want it to steal from anyone who insist having it. i just want it to be able not to use it myself. weather its a seperate evolution, seperate skill, or just a setting in options menu i don't really care.

 

still, people were going nuts and kept repeating the same sh*** .


  • atum aime ceci