I cannot force my self to play as these... these abominations.


Bioware, (and videogames in general), are notoriously poor at accurately representing medieval weapons, so complaining about the historical accuracy of fantasy weapons on fantasy races seems fairly redundant. In the end, gameplay mechanics invariably trump historical accuracy, so there's not much point in trying to introduce realism where it really doesn't apply.
Yes exactly, the question of the elven bodies can't be one of realism ("they don't look like they can lift their weapons"), when mechanics trumps realism for every other race.
Their shoulders are perhaps a bit too narrow, and the male legs look a bit bowed, so change that maybe on a purely aesthetic ground, but don't turn them into humans with ears because it doesn't look like they can fight.
I agree with op.
If you want elves that look human, why not just play as a human?
Some ethnic groups do contain people who are as thin as the elves. My squick with them though is the lankiness. :\ They look a tad....long. That would have been fixed by just making them shorter.
Also, please don't use 'anorexic' as a term for people, fictional or not, as a synonym for really thin.
*snip*
That's a fair point. Of course there are people who are naturally very thin and are still healthy and strong. Besides, using the weight of medieval style weapons is not a good reason to argue against thin models, anyway. Lots of people think historical swords were heavy. They're not. The average sword is like, 3 pounds. A big hand-and-a-half sword is more like five pounds. Even extrapolating up to huge weapons, with video game logic this is not really an issue.
I can't speak for others, but in my case I'm ok with the elf models being thin, but I think they went a bit far. And it's more about the skeletal structure - even thin people have a shoulder width on par with the average. (BioWare does have a tendency to very thin models on women, though. Arms, especially.)
While I am a proponent of more variety of body types in games (especially with women characters), this is actually not what I'm arguing for in this case. I would rather have the option to play as different races in Dragon Age, and it's unrealistic to expect them to have both race and body type options. What I would like to see tweaked is more about matching animations to body frame, and rigs better suited to narrow frames so we don't get some of the strange errors we did, like the arm bug.
The elves are bad I will give you that, but what the hell did they do to the Qunari. They looked so cool in DA2. Now they resemble some half arse ugly wilder beast.
Come to think about it, humans look slightly spaz as well. Who was ever responsible for the character creation should be given the boot forthwith.

elves bodies must look like we see in Tresspacer, yeah i mean that male with hammer
Make their body like Solas, Abelas and Sera have, put some muscles in them not make them anorecsian skeletons
And elves hairs need to be edited so they can be normal to them, cos devs do not think about ears, all hairs is work with humans and dwarves but not good with elven heads and ears
they must look on Witcher, Warhammer elfs
Skinny legs that look like they would snap in two from a slight breeze? Don't let the elves skip leg day.
This by itself is worth 10 likes. Nobody should ever skip the leg day.
Now. I can just about (close call) to look past the malnourished look, but I am not able to ignore the broken arms that escape inside the thorax. It is just so wrong. This as itself makes the elf inquisitor's head look huge. It is a shame, as I do like playing elves, but cringe often as a result of the elf model (Sera and Solas are great). Very skinny appearance, big head, broken arms and manboobs is not a delightful combination.
I still think they're too tall, and I admit the shoulders could be widened a bit. (The thing with the arms seemed more like a technical issue than design.) Other than that, I thought the DA:I elves hit a nice goldilocks zone. I actually really liked the DA2 elves, and I was glad not all the unique features were wiped out in DA:I to just make them humans with pointy ears.
Bioware, (and videogames in general), are notoriously poor at accurately representing medieval weapons, so complaining about the historical accuracy of fantasy weapons on fantasy races seems fairly redundant. In the end, gameplay mechanics invariably trump historical accuracy, so there's not much point in trying to introduce realism where it really doesn't apply.
I gave up on any remote realism with weapons, mechanics, and common sense being in even my most favorite fantasy games. That's why I mod with ragdoll stuff, physics, etc. Modders know what I like. Though if I want weapons that look like they came out of an anime, can't the devs let the modders have at it? DA2 had some that looked worthy of Cloud Strife.
Now, if you want games that toss such logic out the window, it's Final Fantasy.
Wait, wasn't Fenris in that too?
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I generally didn't mind the elves. I do think both human (females) and elves in general could be beefed up just a little bit (elven females in particular looked like they would snap any second). Tbh, I'd love to have the option to pick a body type, but I won't hold my breath. I dislike that every human male, for instance, has to be big and beefy, as does every qunari...and what about more muscular elves?
I didn't mind the hair. There are only so many ways to style hair anyway, and unless hair works differently...I don't see the point in race-gating hair. MORE hair options would be nice though.
I think my latest elf is damn sexy. Shut it, you.
Spoiler
Nice one. Delicate is indeed the way to go.

I think if they added the option to change your PCs body type would be just great. Now, Sera is a GREAT example of how female elves should look. Not too skinny and not too short but she is still distinct from humans. She isn't just a short human with pointy ears. ![]()
As for the male elf Inquisitor... well.
But other than the dreadful thinness of the elf inquisitor, I think they do a good job with creating the elves. I like the elves in DA:I more than the elves in DA:O and DA:II.
I would be happy with normal(human adult) sized shoulders rather than baby shoulders, and arms that aren't broken and sucked into the body...
The hair on every race needed some serious TLC though, it was terrible compared to the skin/clothing/scenery.
Humans with pointy ears were lame, pass [seriously this would probably bother me the most]. DA2 got flack because it focused a lot on the face, pass. The only issue I have with the models in DAI were the damnable BROKEN ARMS they never bothered to fix. Oh, and the moobs. But that kinda got fixed with the different Skyhold outfits. Hair? Eh. Dalish might have a different culture yeah but assuming there is a DA4 and assuming we have race options I think we'll be playing a city elf this time so that doesn't really fly. Some changes like pushing the shoulders back a bit so that they're not concave would be nice too. But slender shoulders isn't the problem in and of itself.
I think a lot of flack gets shoveled elves' way simply because they're thin in comparison to humans. But so? That's kinda the point. They're not human. They don't and shouldn't comply to human physiology.
If that were true, wouldn't we see evidence of that in the architecture? Super strong, super light materials solve so many load-bearing problems.To be fair, considering the different types of metal used in their construction, we don't know how much these weapons actually weigh. Maybe Silverite weights as much as aluminium but is stronger than steel? We tend to lean towards our real-life knowledge but we can't really do that when our weapons are made of metals not present in our world.
Agree with this as well. Even though I'd like more racial diversity in terms of bodies, I don't want every single elf to look like a starving teenager. At least give us the choice of defining how muscular a character is (probably won't happen anyways).
I also wish they could make different body models for our companions in the next game. Not every NPC should be unique - I get that - but our companions should actually differ from each other past the face. Especially the women all look pretty much the same in terms of bodies.
I mean c'mon, Cassandras arms were chopsticks. The women in my kickboxing classes, who've been there for years, all look so much more stronger than Cassandra, and they're not walking around in heavy armor 24/7.
And no, they don't look like men, they just have more visible arm and back muscles, that's it.
Iron Bull was the only one, who looked kind of different in that aspect.
I'd like some buff elven warrior dude in the next game, or a qunari lady who's not curvy at all. Just some diversity, man. The characters will look so much more interesting.
Agree with this as well. Even though I'd like more racial diversity in terms of bodies, I don't want every single elf to look like a starving teenager. At least give us the choice of defining how muscular a character is (probably won't happen anyways).
I also wish they could make different body models for our companions in the next game. Not every NPC should be unique - I get that - but our companions should actually differ from each other past the face. Especially the women all look pretty much the same in terms of bodies.
I mean c'mon, Cassandras arms were chopsticks. The women in my kickboxing classes, who've been there for years, all look so much more stronger than Cassandra, and they're not walking around in heavy armor 24/7.
And no, they don't look like men, they just have more visible arm and back muscles, that's it.
Iron Bull was the only one, who looked kind of different in that aspect.
I'd like some buff elven warrior dude in the next game, or a qunari lady who's not curvy at all. Just some diversity, man. The characters will look so much more interesting.
I'm out of likes but I agree with this post!
The body shape in the male-elf race card is good. Was disappoint about the real on in game though.
But I still played the fem elf in my first playthrough. Not because her skiinnny body, but...well, am I the only one who think fem human faces are just too difficult to customize? I tried so hard and it never even look normal in my game.
I haven't been able to play as an Elf since DA:O. While these Elves are a tad better than DA:2 they are still unfortunate. The anorexic men and women, with weirdly bent arms (and what's with the man b**bs?)
Next game I would also like to see women who walk, sit and move like women....not like some weird gawky adolescent man-boy who just got off a horse.
Good luck trying to persuade Bioware to change the design. It seems like all they do now is recycle art assets over and over. I was so excited when they showed those pre-game head models of the elves. I thought if the heads look this different form DA 2 then the bodies would too. Their body models in DAI are so awkward looking and the animations are bad too.
This really comes down to flat-out opinion, not some definitive elf body that, of course, Bioware should've known and replicated. For me the dev team in charge of visual design seriously needs to be brought back for DA4. These are artists who seem to understand what is cool to look at in a game. This was by far the best-looking DA in the series, from landscapes to cityscapes- and including the body models and, well, most armor and weapons. Mind you, if you want a body model to look awful, just use the beige PJ's for your screenshot (as was done in every negative post above). The PJs look disappointing on every race.
I've been vocal on Bioware's forums before about the design of elves in particular in DAO and DA2: in DAO they were just slightly shorter humans with pointy ears, and you were inevitably a flat-ears even if you were Dalish and despite that nearly every elf around you had wider, longer ears; in DA2 the devs bent the stick too far the other way, making elves look cartoonish and insectoid, the ears more like antennae than ears (elven or otherwise). But for DAI it's like they really figured it out- looking definitively elven but also looking badass. I mean, the DAI ears are just like the great ears you could design in the DAO Toolset- and exactly like the ones I got from mods. As far as I'm concerned, they did it! I frickin' love it. And it feels furthermore like they listened to DA elf fans rather than just stumbling on it. Mind you, they have a range of ear types in the CC, some elongated the way I prefer, others more pig-like the way others prefer (like Solas' ears). So be it. As long as I get to have my own style right there in the CC, I'm good.
For elven bodies, yeah, the shoulders are a tad too narrow probably- exacerbated by the occasional glitchy thing where the arms are positioned too far into the body. But I've only played one character so far- a fem elf... for 100s of hours... and I'm very satisfied with the design. I love the spry appearance when she jumps- particularly when she does the "Leaping Shot" and doubt I'd enjoy equally to be seeing a huge qunari so acrobatic and weightless. The bow certainly looks great on elves as a weapon. If you're looking for an objective standard, just use the LotR movies. There's a reason they chose an Orlando Bloom for Legolas rather than a beefy dude: thinner works visually for elves... just not insectoid-thin like in DA2... And they're supposed to be a magical race- at least in every fantasy setting I've ever seen- so if they seem stronger than their thin frame, again it works.
If you're going to make a multi-race game where every race can use every weapon (OK, dwarves can't use staves), and the races are going to be distinguishable from each other by significant size and shape differences, you're inevitably going to make weapons that look good on one race and not-as-good on others. That is, unless you make special weapons designed for the different sizes- in which case a maul on a qunari would look like a wrecking ball and a maul on a dwarf would look like a children's toy hardware playset item. Guild Wars 2 had this issue with 2H weapons on huge norns or charr compared with on the truly tiny asura: how could the asura possibly be doing the same damage with that little thing? But they went with it because some players liked playing both the tiny race and the big weapons. And it works. Asura fans aren't complaining.
Sometimes when people demand realism they don't seem to understand what the artists are being tasked with, and simply whining that it's too this or too that doesn't really provide useable data. I'd like to see what it is they think is so superior to the DAI weapon and body model appearances, because as soon as it's presented you'll have people whining about that appearance design as well- inevitably. Because it will never look "perfect:" it's literally a fantasy world. For me elves just have to look distinguishable from other races, definitively elven, and badass. Check, check, check. If they seem too weak for heavy armor and weapons, that's what you get when you give people options. I'd rather have options than reduce elves to rogue and mage classes. They've already made dwarves stunted that way.
The only body model that's "meh"-inducing are fem dwarves- something disappointing to someone like me whose favorite DAO character was a DF. The male dwarves are very stocky in DAI, and it looks good on them. The fem dwarves have stubby arms and are thinner like halflings, unlike their male counterparts. And these are the ones supposed to be able to push out one of those larger dwarf boy babies. No wonder dwarf reproduction is slower: lots of death in childbirth. It seems as if they were unsure how to make an attractive stocky appearance, so they just went with little for cuteness instead- and ended up with a model similar to RL human dwarves. The awkward standing position is the worst on fem dwarves with the arms out to the side as if constantly about to keel over. They need to just look at sexy shorter and stockier girls as models rather than fudging around trying to make small Angelina Jolies.
But elves? No way. They found talented artists this time, and I hope they keep them for DA4. If they feel there are good points in the thread, fine, but scrapping everything on elves and starting over isn't a good idea: that's how they got DAO and DA2 elves. DAI is definitely a refined, "next-step" design for elves, so if anything just a tweak or two in the shoulder area to make them look sturdier or more dense-muscled. Just use Bruce Lee as an example. The guy was short and clearly lean but exceptionally muscular... and could kick arse...
I think extinction is a good look for the elves. Try that for a while Bioware.
elves bodies must look like we see in Tresspacer, yeah i mean that male with hammer
Make their body like Solas, Abelas and Sera have, put some muscles in them not make them anorecsian skeletons
And elves hairs need to be edited so they can be normal to them, cos devs do not think about ears, all hairs is work with humans and dwarves but not good with elven heads and ears
they must look on Witcher, Warhammer elfs
I thought the thing was that the modern elves are supposed to be "lesser" than the old elvhen, like Solas and Abelas, so they look more emaciated.
Not saying I like the current look of the elves because they look a little too unhealthy but keeping that contrast there would be nice.