Just a suggestion, but maybe it has something to do with Bioware's writing and not so much with people's conviction. Most people pay money to play a good game, not to be lectured to.
That's been the interesting thing for the 'games' vs 'art' debate.
Are games just games and nothing more? No art at all? Then okay, leave political lecturing out of it. Entirely. Good luck getting any story or themes happening in any clear way, but sure, okay, its just a game. And only a game. Beep boop. Plots will be damn hard to write because they all use political and social messaging.
Are games art though? At all? Then its the creator's right to lecture as they please, or else there are effects of censoring (self or external) at play. You don't get to say they can't and for them to necessarily care, if you value artistic freedom. If they have a message they want to push then its part of their art and they won't be necessarily silenced by consumer demand or forms of social activism. This goes for left or right.
If you're to take the position that games are not art at all, then I'll concede to your opinion. You just want to play something and not get any clear message, that you may disagree with, that makes you feel like you're being lectured to about it. I hope you then keep this stance in mind in general, and not only for your own tastes though. There's a lot of stuff just tolerated in gaming because 'its how gaming is', even as its actually a very deliberate political messaging by the creators, just one that you/one may happen to agree with and therefore gloss over like its no big deal.
BTW I'm not talking about existence and legitimacy of critique of art - just allowing Bioware expressing themselves through it. I don't think the 'pay money to play a good game, not to get lectured to' is a great argument. Its something I see 'anti-SJWs' come from, yet they themselves are completely fine with the opposite messaging and go 'lalala' about it, conveniently, because its stuff they agree with or at least accept. Its the kind of stuff that has 'anti-SJWs' claim Gone Home isn't a game at all, when that is so untrue. Claim its a bad game, or barely a game, or an annoying game, etc etc - but NOT a game? Because 'SJWs' are making an 'interactive experience' focused game? Because they 'have an agenda they are pushing'?
'Sure I'll tolerate gay people in a game if I have to, just don't talk to me about it in a dialogue-based game. I just want a good game.' (the implicit sounding like you mean that talking about gay people in a positive light makes a bad game because reasons)