The entire necromancer tree is basically spirit tree from the previous games.
Except fear/horror was in the entropy tree in previous games.
The entire necromancer tree is basically spirit tree from the previous games.
Except fear/horror was in the entropy tree in previous games.
Necromancer is the specialization I know least about, so I'm determined to build a really good Dorian this time around.
Every Necromancer build I see includes Barrier. Why? With Simulacrum, don't you want Dorian to go down every now and then? Of course my tank has Fortifying Blast which makes Barrier a little less necessary.
For upgrades, I'm running Virulent on Walking Bomb and Lingering Mark on Spirit Mark. I've tried the new toggles and can't decide which I like better. Experienced Necromancers: I need your advice.
I have a Winter Solas and an Inferno Vivienne: Is a mostly Storm Dorian a bad idea?
Thanks.
Necromancer is the specialization I know least about, so I'm determined to build a really good Dorian this time around.
Every Necromancer build I see includes Barrier. Why? With Simulacrum, don't you want Dorian to go down every now and then? Of course my tank has Fortifying Blast which makes Barrier a little less necessary.
For upgrades, I'm running Virulent on Walking Bomb and Lingering Mark on Spirit Mark. I've tried the new toggles and can't decide which I like better. Experienced Necromancers: I need your advice.
I have a Winter Solas and an Inferno Vivienne: Is a mostly Storm Dorian a bad idea?
Thanks.
1) Barrier increases survivability not just for you but for the entire team. Furthermore, if you pick up the Rejuvenating Barrier passive, you can gain some mana regeneration.
2) For Spirit Mark, use Wisps of the Fallen when fighting mobs and Lingering Mark when fighting a solitary boss. Wisps of the Fallen increases your auto-attack damage and allows you to have multiple marked targets whereas Lingering Mark's higher damage over time is useful for solitary boss fights like Dragons.
3) The same applies to Walking Bomb. Use Virulent when you are fighting mobs and Concentrated Detonation when fighting a solitary boss. The Virulent upgrade allows you to attack multiple enemies at a time and Concentrated Detonation allows you to deal very high explosion damage to a single target.
4) For Horror, you will always want to stick with the Terror upgrade since Despair just sucks because the panic effect stops the moment you attack someone but with Terror, the affected target will not attack you until their health is down to 25%. This works really well with Fire Mine. You cast Horror on a target leaving them terrified and then cast Fire Mine beneath their feet. It will detonate and kill them.
5) The unique thing about Necromancer is that unlike Rift Mage, it is not bugged at all so you can use it in any way you like. Storm Dorian is a perfectly viable playstyle. I would recommend you using Energy Barrage, Chain Lightning and Static Cage. Ignore Lightning Bolt since that is a spell that is more suited for a Rift Mage.
6) Fade Step with its upgrade Energizing Step is invaluable to all Necromancers, even Dorian because it provides them with a way for them to recover mana and to get out of danger.
5) The unique thing about Necromancer is that unlike Rift Mage, it is not bugged at all so you can use it in any way you like. Storm Dorian is a perfectly viable playstyle. I would recommend you using Energy Barrage, Chain Lightning and Static Cage. Ignore Lightning Bolt since that is a spell that is more suited for a Rift Mage.
"However, a note about Concentrated Detonation. You only get max damage if you manually detonate. I don't believe the AI is smart enough to do that, though I haven't watched Dorian closely enough to be sure."
Good to know. I'll be sure to control Dorian when using Concentrated Detonation. I usually play an Assassin, so I'm used to manual detonation.
"This is becoming a full time job for me. There's no need to dump on RM to talk about how to use Necro well. All classes have bugs, RM isn't more buggy than any other class and Necro isn't unique, it has bugs too. Case in point: there has been more than one occasion where I've been cheated out of a loot drop because Walking Bomb exploded the corpse. Including bosses with unique gear, forcing me to reload and refight the boss fight."
Is this the weakness bug I sometimes read about? Do I understand it right that if my Rift Mage avoids certain (most) Storm abilites, there is no problem?
Thanks for the response.
Good to know. I'll be sure to control Dorian when using Concentrated Detonation. I usually play an Assassin, so I'm used to manual detonation.
Is this the weakness bug I sometimes read about? Do I understand it right that if my Rift Mage avoids certain (most) Storm abilites, there is no problem?
Thanks for the response.
Don't get me wrong, it's a bug. I'm not saying RM is perfect by any means. I just think the reaction against it is overblown.
I like to make a big deal out of this because my favorite magical element is lightning. I love the phenomena of lightning itself and when I was young and if there was thunderstorm outside, I would go to the window and gaze at the sky, just to look at the lightning. My favorite comic book character is the Flash, who is essentially a human lightning bolt with speedforce.
& Rift Mage gets buggy with lightning. Can you imagine my disappointment that to master the Fade, my character cannot enjoy casting lightning spells except lightning bolt ?
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Is the Weakened-Shocked thing a bug, or bad design?
Bug
And, no, Simulacrum isn't good enough to want Dorian dead most of the time -- or I should say the AI isn't good enough to take advantage of it.
Really? In my experience, the AI was pretty good at taking advantage of Simulacrum as long as Dorian had heal-on-hit mastercrafts. Granted, I had him mostly stay out of the fray while my KE Inquisitor and warrior took the brunt of the aggro, but it still came in handy quite a bit.
If you're playing on Nightmare with Trials, I would recommend maybe putting Revive on a slot. It won't come into play for most fights, but being able to resurrect multiple party members for free whenever Simulacrum kicks in is pretty valuable in the tougher fights of the game. It saved me from a full party wipe more times than I'd like to admit. As a bonus, it's also thematically appropriate for a Necromancer.
Yeah, I know. That just seems a bit cheesy to me, bordering on exploit. The intent was no healing for the Simulacrum, but yeah, there are ways to get around it.Really? In my experience, the AI was pretty good at taking advantage of Simulacrum as long as Dorian had heal-on-hit mastercrafts.
But the Revive doesn't help the Simulacrum alone, right? Although I have to admit, I've only had other mages use Revive on the Simulacrum, not on himself.Granted, I had him mostly stay out of the fray while my KE Inquisitor and warrior took the brunt of the aggro, but it still came in handy quite a bit.
If you're playing on Nightmare with Trials, I would recommend maybe putting Revive on a slot. It won't come into play for most fights, but being able to resurrect multiple party members for free whenever Simulacrum kicks in is pretty valuable in the tougher fights of the game. It saved me from a full party wipe more times than I'd like to admit. As a bonus, it's also thematically appropriate for a Necromancer.
I tend to use upgraded Healing Mist instead of Revive. It doesn't take up a valuable ability slot and you can give it to anyone.
Does that work on a Simulacrum? It's not supposed to. It doesn't have a duration, so it can't be overlapping the fall of the Simulacrum.I tend to use upgraded Healing Mist instead of Revive. It doesn't take up a valuable ability slot and you can give it to anyone.
Does that work on a Simulacrum? It's not supposed to. It doesn't have a duration, so it can't be overlapping the fall of the Simulacrum.
No. They still fall after the effect ends.Only thing i've ever seen that was reliable on simalacrum is energy barrage with a heal on hit staff.