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Anyone want to see Ambient Music make a return?


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16 réponses à ce sujet

#1
Mathias

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It's one of the things I loved so much about Mass Effect 1. It gave the game so much more of a Sci-Fi feeling by adding such music to it's atmosphere. I always get excited when going to Noveria because I love it's music so much.

 

Now I don't think Ambient Music should completely overtake ME:A's soundtrack. However if this is gonna be a game where we're going to spend dozens upon dozens of hours exploring, then they should really take advantage of that by adding relaxing music in the background to enhance the feeling of exploring uncharted territories. It didn't really help DA:I's case that I spent 50+ hours bopping around landscapes, and every 5-10 minutes I got about 10 seconds of music before it went away.

 

So come on, let's put a little Blade Runner back into Mass Effect. Give us a little bit of this:

 

Music goes a long way into enhancing the experience for the player. It helps us get lost in the world you create.


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#2
mickey111

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When an abundance of ambient music is involved it indicates to me that a game world is designed with a quantity over quality in mind. Personally I am more into the likes of dark souls which do it differently. that kind of game space doesn't use lots of ambient music because that would get in the way of hearing the hundreds of little sound effects , much of which we aren't consciously aware of: The flickering of flame, the dripping of water, the sound of the wind, the scuffle of feet on various types of floor the echos whenever someone is saying things or attacking you.

 

So I say: use whatever is appropriate.



#3
Mathias

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When an abundance of ambient music is involved it indicates to me that a game world is designed with a quantity over quality in mind. Personally I am more into the likes of dark souls which do it differently. that kind of game space doesn't use lots of ambient music because that would get in the way of hearing the hundreds of little sound effects , much of which we aren't consciously aware of: The flickering of flame, the dripping of water, the sound of the wind, the scuffle of feet on various types of floor the echos whenever someone is saying things or attacking you.

 

So I say: use whatever is appropriate.

But a game like Bloodborne is very different from Mass Effect. Bloodborne's atmosphere is suppose to be tense and creepy. It's a different kind of game. You're suppose to hear the footsteps and grunts of monsters to add suspense for the player because it is both a difficult and scary game. When you're dealing with an RPG that takes place in the far reaches of space, and you've got dozens and dozens of hours to explore it, that's an appropriate time to bring in the kind of music I'm talking about. 

 

I'm not sure why you seem to think lots of Ambient Music means "Quantity over Quality". That should have nothing to do with the gameplay and story. We're talking about music here. Mass Effect 1 had it's own share of orchestral music during action set pieces and cutscenes, and ambient music during exploration. It had a healthy balance of both and used them appropriately. 



#4
capn233

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To what degree?  There is ambient music in ME2 and ME3, but it was a bit more limited to certain areas.  I didn't like that some of the ambient ME1 music was recycled into different areas in ME3.

 

I don't know that we really need to have something like "The Normandy" play on a loop in the ship.  But I did like the ambient music pretty much everywhere else in ME1.  Side mission music was pretty similar in ME2 as in ME1 where it was a few of the tracks used for all the planets.


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#5
atum

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It's one of the things I loved so much about Mass Effect 1. It gave the game so much more of a Sci-Fi feeling by adding such music to it's atmosphere. I always get excited when going to Noveria because I love it's music so much.

 

Now I don't think Ambient Music should completely overtake ME:A's soundtrack. However if this is gonna be a game where we're going to spend dozens upon dozens of hours exploring, then they should really take advantage of that by adding relaxing music in the background to enhance the feeling of exploring uncharted territories. It didn't really help DA:I's case that I spent 50+ hours bopping around landscapes, and every 5-10 minutes I got about 10 seconds of music before it went away.

 

So come on, let's put a little Blade Runner back into Mass Effect. Give us a little bit of this:

 

Music goes a long way into enhancing the experience for the player. It helps us get lost in the world you create.

 

 

Yes please. 

 

Bioware, pls

 

 

pls pls pls



#6
KrrKs

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I'd say the previous ME titles did (sometimes very) well in the ambient music department.

So I have no reason to believe this is any different in Andromeda.


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#7
BraveVesperia

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Yes! A thousand times, yes. Ambient does such wonders for exploration and missions, imo. It sets a mood and can heighten your excitement, apprehension, unease. If exploration does have a role in ME:A, there should definitely be music (and preferably some music in hubs). it was one area where I think DAI was let down. It had these big areas and little life in them. For me, part of that was the lack of music. Especially when contrasted with The Elder Scrolls, which always had ambient music, or the Witcher.  Fortunately, all the main quests had music (to great effect!) but the exploration areas were lesser for not having it.

 

There should also be music for fights. Nothing sucks the excitement out of a fight quite like the total absence of music. 



#8
Mathias

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I'd say the previous ME titles did (sometimes very) well in the ambient music department.

So I have no reason to believe this is any different in Andromeda.

I agree, but not fully. ME2 and ME3 leaned a lot more towards orchestral. Not that that's a bad thing, but since ME:A will emphasize more on exploration, there's a lot of room for ambiance. The other reason is because of DA:I. It was a creative decision by the team to have music play for 10 seconds every 5-10 minutes when you explored. The Exhalted Plains in particular was really bad. It was frustrating to wander the deserts of the Hissing Wastes or Western Approach, hear that beautiful music, and then before you know it it's fading out and I'm like "What? Wait no! Come back!" 

 

I'm hoping ME:A's team doesn't make the same mistake.



#9
JeffZero

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I've been fighting this uphill battle for years. The industry fights back. Loudly. Which is ironic. Because the games are so damned quiet.

You have my sword.
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#10
mickey111

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0allow me to rephrase: music is great when there isn't a lot of action going on, like when you're arriving on noveria, driving the mako, exploring the citadel and especially on the galactic map but if you've ever played a game such as CoD or BF you will hear very little music for the reason that it distracts from vital audio cues such as footsteps, gnfire explosions. So Bioware just have to use their best judgement in the end.

 

Music can be disruptive outside of many more games than bloodbourne. It is too hard for me to describe sound design theory, so the best advice I can offer you is to go back to witcher 3 and turn the music off for a few hours. you'll suddenly become much more aware of the surrounding activities of the wildlife among the forests and the people working around towns and relaxing in taverns, the flowing streams and everything else sounds so much more alive. 



#11
Mathias

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I prefer music in combat too, but I understand that if it's just a random encounter with a bunch of scrubs, it isn't necessary. If it's a significant fight or a boss fight, then there better be some tunes.



#12
Han Shot First

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Yes.

 

DA:I was too quiet, I thought. It had a fantastic soundtrack that you almost never hear. I think a little more music would have made some of the exploration more bearable as well. 


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#13
themikefest

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 I'm sure ambient music will be in the game

 

I wouldn't mind listening to some AC/DC while driving around in the Mako while exploring. Heck have some Ozzy as well. I want my main character to be a hard rocker. Excellent



#14
PlatonicWaffles

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Some quiet ambience when exploring planets would be neat. Maybe not on the ship though.



#15
Vespervin

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Yes please! I love ambient music. One of my favourite YouTube channels is called SpaceAmbient.



#16
NKnight7

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That was a big criticsm I had for Inquisition, the ambient music makes things more exciting I guess when just exploring the world. Since there was no ambient music in Inquisition it just made exploring kind of boring, the only sounds you really hear are the footsteps of the characters. Honestly, Witcher 3 did a great job with this especially with Skellige because the music in that area made exploring the islands more exciting and fun really.



#17
Killroy

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When an abundance of ambient music is involved it indicates to me that a game world is designed with a quantity over quality in mind. Personally I am more into the likes of dark souls which do it differently. that kind of game space doesn't use lots of ambient music because that would get in the way of hearing the hundreds of little sound effects , much of which we aren't consciously aware of: The flickering of flame, the dripping of water, the sound of the wind, the scuffle of feet on various types of floor the echos whenever someone is saying things or attacking you.
 
So I say: use whatever is appropriate.


Your point seems pretty... self-defeating. Isn't hundreds of sound cues/effects over minimal sound cues/effects with ambient tone music sort of the definition of quantity over quality?