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So, about Mauls...


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#1
DeLaatsteGeitenneuker

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Do they have ANY discernible advantage over Greatswords and Battle Axes? I rolled up a dwarven 2hander and want to use mauls just for the appearance sake but they have no AOE and do not seem to do more damage. Any thoughts?



#2
Bayonet Hipshot

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Do they have ANY discernible advantage over Greatswords and Battle Axes? I rolled up a dwarven 2hander and want to use mauls just for the appearance sake but they have no AOE and do not seem to do more damage. Any thoughts?

 

This is how melee weapons work in DAI.

 

1 Handed: Axes are crazy fast, but deal less damage than Swords, which are slower, but more powerful. They share animations, with the Axe animations being considerably faster. This is why Axe DPS is higher while having lower overall damage. Maces have different animations entirely, hitting multiple targets with sweeping attacks instead of focusing on single opponents one at a time.

2 Handed: Same deal, it seems. Greataxes are faster and use different parts in the Weapon Modification screen, allowing you to put different stats on it that normally you wouldn't see outside Mauls, but Greatswords hit harder per blow. Greatswords and Greataxes both do massive sweeping animations, with the Greataxe being slightly faster. The Maul deals straight-down smashing attacks, with the greatest damage of all the 2H weapons, but being unable to hit multiple foes at once.

 

So if you have a Two Handed Warrior that is focused more on knockdowns and single target damage, Maces are great.



#3
Bigdawg13

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Do they have ANY discernible advantage over Greatswords and Battle Axes? I rolled up a dwarven 2hander and want to use mauls just for the appearance sake but they have no AOE and do not seem to do more damage. Any thoughts?

 

Mauls tend to have higher DPS because their attack animation is shorter.  Same is true for normal daggers vs AoE daggers.  Some people get around this with attack animation canceling but it's a pain to do IMHO.

 

Mauls are great for single targets.  So it really depends on the role of your character.  If you decide your characters as more of an AoE damage dealer to take out peons while others focus on the big-bad, then highly recommend an axe or sword.  On the other hand, if you want to be focused on the big-bad then mauls are great.

 

I should mention that many skills ignore weapon attack animation.  Whirlwind (which is good for AoE) will use the same animation regardless of 2H type.  Same is true of dragon-rage.

 

Also, for non-crafted weapons, Mauls tend to have higher base damage which means your special attacks (like from Mighty Blow) will do more damage.

 

All-in-all you'll probably end up switching out weapon types from time-to-time just due to drop randomness. 



#4
zeypher

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This is how melee weapons work in DAI.

 

1 Handed: Axes are crazy fast, but deal less damage than Swords, which are slower, but more powerful. They share animations, with the Axe animations being considerably faster. This is why Axe DPS is higher while having lower overall damage. Maces have different animations entirely, hitting multiple targets with sweeping attacks instead of focusing on single opponents one at a time.

2 Handed: Same deal, it seems. Greataxes are faster and use different parts in the Weapon Modification screen, allowing you to put different stats on it that normally you wouldn't see outside Mauls, but Greatswords hit harder per blow. Greatswords and Greataxes both do massive sweeping animations, with the Greataxe being slightly faster. The Maul deals straight-down smashing attacks, with the greatest damage of all the 2H weapons, but being unable to hit multiple foes at once.

 

So if you have a Two Handed Warrior that is focused more on knockdowns and single target damage, Maces are great.

Which makes no sense whatsover, the weight distribution of swords vs axes/mauls should automatically mean swords are generally faster and more agile. **** like this annoys the crap out of me. But then what should i expect from devs who think 2 handed skills means might blow animation or earth shattering strike. 

 

Stuff like this tells you they got no clue how weapons and armor even work.



#5
Bigdawg13

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Which makes no sense whatsover, the weight distribution of swords vs axes/mauls should automatically mean swords are generally faster and more agile. **** like this annoys the crap out of me. But then what should i expect from devs who think 2 handed skills means might blow animation or earth shattering strike. 

 

Stuff like this tells you they got no clue how weapons and armor even work.

 

And animals breathing fire?  That makes sense?

 

It's a magical world filled with weapons made out of smelted dragon bone.  Weapons can weigh whatever they want.  ;)


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#6
zeypher

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so fantasy weapons slower than RL. That makes sense?



#7
Bigdawg13

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so fantasy weapons slower than RL. That makes sense?

 

Yup!  Keyword was fantasy!

 

If I can suspend my belief about people being frozen in ice, or being caged by lightning...or completely turning invisible, I'm pretty sure I can handle animation oddities.


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#8
zeypher

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Nah i meant the weapon speeds, i expected them to be better. Speed and design, and i know they can do it well. DA2 2 handed was pretty damn good, better than what we got. Infact warriors were pretty good in 2, here they feel kinda like a step child.

 

Hell you already know i do not like reavers dragon claws, i like the spec not the claw animation.



#9
Bigdawg13

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I had to go back and watch a video of DA2 attack animation.  ....  I don't like it as much.  It's too fast.  2H feels more like DW. 

 

Each to his own I guess.

 

For reference 2H starts at 57 seconds:

 

I like the current attack animations of the 2H in DA:I.  I'm not a big fan of Dragon-Rage but that's mostly because I never build for that play style.  It changes the game completely IMHO. 

 

*EDIT*  Maybe the owner sped up the video in that.  Either way, I like the current animations just fine.



#10
The_Prophet_of_Donk

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How about our characters gain muscle mass as they use the 2H weapons, thus allowing their attack speed to increase!

jk



#11
Bigdawg13

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How about our characters gain muscle mass as they use the 2H weapons, thus allowing their attack speed to increase!

jk

 

Suddenly having flash backs to Fable.  Maybe the character could get fat from drinking too many health potions.  :P



#12
draken-heart

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Suddenly having flash backs to Fable.  Maybe the character could get fat from drinking too many health potions.  :P

 

I actually like Fable, personally, except for three where you were forced to rule a kingdom, and it was so easy to get money and just donate it all in the end and win.



#13
zeypher

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Da2 got 2 handed speeds close to correct, people need to realise two handers are not heavy, a good great sword weighs between 4-7 pounds which is not a lot. 


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#14
actionhero112

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I can jump several feet in the air with full plate armor on, and yet I can't swing a 2 handed sword as quick as a maul? 

 

Also unrelated, but what is the point to crafting a grip on bianca if varric never uses it.

 

Bioware, you're all fired. Clear out your desks by 8. 


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#15
Bigdawg13

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Da2 got 2 handed speeds close to correct, people need to realise two handers are not heavy, a good great sword weighs between 4-7 pounds which is not a lot. 

 

Have you seen the fantasy weapons in games?

 

Swords and weapons are super thick and huge.  They are a lot heavier than that.  Besides, can you honestly tell me what the density of Dragon Bone is?  Maybe it's 100x that of steel. 

 

It's a fantasy game.

 

This is a game where you cover yourself in fire and hop around kililng things by turning invisible.  This is a game where you can cause walls of fire to pop up.  A game where Vivienne can insta-kill anything with a fast ice spell in a cinematic, but then fails to kill anything with the same spell in actual combat.

 

It's make believe...and it's Bioware's game.  They can make the physics however they want them.  And in Bioware game Frostbite engine edition, the weapon speed is what it is.  It's as real as the game is.



#16
The_Prophet_of_Donk

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Da2 got 2 handed speeds close to correct, people need to realise two handers are not heavy, a good great sword weighs between 4-7 pounds which is not a lot. 

This is correct!

The weapons would feel much heavier though due to being top heavy thus you would have to have more strength to use it. It would also throw off your balance if you weren't used to it.

Put a gallon of milk (roughly 7 pounds) on the end of a stick and try to move it around. that's essentially what it is, though less evenly distributed... so maybe a half gallon?

 

Not trying to argue, just giving a little bit of leeway to the devs.


Modifié par The_Unnamed_Warden, 18 septembre 2015 - 06:41 .


#17
zeypher

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Have you seen the fantasy weapons in games?

 

Swords and weapons are super thick and huge.  They are a lot heavier than that.  Besides, can you honestly tell me what the density of Dragon Bone is?  Maybe it's 100x that of steel. 

 

It's a fantasy game.

 

This is a game where you cover yourself in fire and hop around kililng things by turning invisible.  This is a game where you can cause walls of fire to pop up.  A game where Vivienne can insta-kill anything with a fast ice spell in a cinematic, but then fails to kill anything with the same spell in actual combat.

 

It's make believe...and it's Bioware's game.  They can make the physics however they want them.  And in Bioware game Frostbite engine edition, the weapon speed is what it is.  It's as real as the game is.

Doesnt mean i have to like it, weapons when designed properly have a inherent beauty in them. The weapons in inquisition are downright terrible. IT is not a matter of fantasy etc but tasteful aesthetically pleasing design which this game lacks in its arms and armour design, that is my issue.



#18
zeypher

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This is correct!

The weapons would feel much heavier though due to being top heavy thus you would have to have more strength to use it. It would also throw off your balance if you weren't used to it.

Put a gallon of milk (roughly 7 pounds) on the end of a stick and try to move it around. that's essentially what it is, though less evenly distributed... so maybe a half gallon?

 

Not trying to argue, just giving a little bit of leeway to the devs.

a swords balance is more towards the hilt, while a axe and maul the balance lies more towards the head. This means a sword is easier to swing and more agile since its easy to correct your direction, well easier than a axe or a maul.


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#19
zeypher

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Sorry to bring witcher into this but one thing they do get right is their sword designs, they are a bloody work of art.


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#20
Mr.House

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Sorry to bring witcher into this but one thing they do get right is their sword designs, they are a bloody work of art.

That's because the witcher swords (and armor) are more close to realism then most fantasy series (including DA) where majority of them are extremely fantastical.

 

I do agree with you, I prefer the armor and swords in TW2 and TW3 over 95% of what appears in all DA games.


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#21
zeypher

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The best sword ive seen in inquisition is on an npc during Vivienne's recruitment. The smack talking noble, sword was damn good design and ofcourse we cant get it. The best armour qunari warriors wear in trespasser, again we cant get it.



#22
Mr.House

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Companions and dlc always have the best looking gear, Bioware has been following this structure for awhile and it's frankly annoying.


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#23
Bigdawg13

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I give up.  I must be the only one.  I like fantasy games where they can stick a giant 4' dragon tooth on the end of a stick and have you swinging it around.  If I wanted realism I'd be playing a sports game or flight simulator.

 

I want armor that catches on fire and swords made out of giant crystaline ice shards that are as big as my character.  I want to crush my enemies, see them driven before me, and hear the lamentation of the uhhh....nvm.



#24
Bigdawg13

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I got it!  The Fade must exist like the Ethereal plane does.  And when you swing your sword, it is slowed down by the viscous effects of the fade realm.  Which is why the weapons don't move so fast.  And because the veil is torn, the weapons are slower in DAI than in DA2. 

 

There...physics problem alleviated.


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#25
zeypher

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I got it!  The Fade must exist like the Ethereal plane does.  And when you swing your sword, it is slowed down by the viscous affects of the fade realm.  Which is why the weapons don't move so fast.  And because the veil is torn, the weapons are slower in DAI than in DA2. 

 

There...physics problem alleviated.

no


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