I know this isn't a MMO but i can't help but think this might serve a purpose in ME:A and future ME Games.
Classes are in fact one and only one aspect of it in my opinion, they generally only effect playstyle in the since what fits your "Power Fantasy" do you see yourself as a huge gun wielding badass? then you'll likely play Soldier. If Space Magic and the fantasy there in is more your style then Adept is probably going to be your choice.
However, none of the classes really fit the typical MMO roles, and while Multiplayer was certainly doable without roles, some classes kind of worked as shoe ins for filling the niche of a role.
Geth Juggernaut could put up shields to protect allies, and basically steal threat from players and sustain heavy damage longer than most other classes, this made him the ideal Tank in any match.
The Geth Infiltrator with the right upgrades and a piranha was a terror and could sweep most rounds by themselves within minutes, this was the obvious DPS.
The N7 Engineer with its supply device could help protect allies and regenerate shields, improve weapon damage, and gave more grenades over time, making it a ideal support/healer type class.
So idea of roles isn't necessarily out of the question in the game, but rather should it be categorized as such? Should it be a design focus when working on the game and its multiplayer aspect from scratch? Should every class have kits or builds where they can fill out 1 or 2 of these roles?
If encounters were based around needing certain roles filled in order to likely survive would this increase of decrease your enjoyment in comparison to ME3 multiplayer?





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