I'm not a Call of Duty player, though if I were, I'd be playing the campaigns (and I have in the distant past, though not since MW1 - which was really good!). It's still a decent chunk just cut right out - worth more than $10, I would say.
And obviously I could be wrong, but I foresee even just the MP being a buggy, unworkable mess on old gen consoles - which will still likely sell in record numbers, considering the huge install base and the fact that CoD fans might be more casual than others and less likely to have upgraded or to keep informed about this stuff - and they're only lowering it $10?
I think it's pretty shameless. But I'm also of the opinion that as awful as EA can seem, they're not as bad as Activision.
Yes, but they can't price to the individual, so they have to price to the entire market. And the market at large overwhelmingly plays CoD for the multiplayer. So I actually think cutting the SP and charging $10 less isn't unreasonable. If Battlefield 5 offered an option to buy an MP only version for $10 less on release, I'd buy that instead of the full version. ![]()
Expecting publishers to price according to how good or bad they think the game is also opens a tricky can of worms, and I'm not even sure what the legal implications for companies with shareholders would be there. But if we're okay with variable pricing when it gives us games for less, I think we should be okay with variable pricing when it charges us more. I don't think it's a stretch to say AAA RPGs should be sold for more than $60. And what if the developer thinks they squashed all the big bugs after working months of crunch and overtime? Should they sell it for $70? You could say that no major bugs is the baseline expectation for a $60 game, but empirically this does not appear to be the reality for complex WRPGs.





Retour en haut





