How do you figure that? If I'm not voluntarily going to the camp, then I'm not interested in the camp content. What interest is served by forcing me to the camp?They would have also needed to force the warden back to camp at regular intervals. IIRC, you could pretty much play the entire game without ever going to camp.
Anyway, we should probably drop DA's approach as long as we're on this board. There is going to be a ship, and we'll be returning to it often.
Hmm. What system were you playing on? I get the impression your loadscreens were a lot more punishing than mine. I'll gladly take a second of loadscreen over measuring out the content for myself, which is also not organic.Also, DA:O allowed you to have those conversations pretty much anywhere, not just in camp.In DA2 and all of the MEs, you needed to visit companions at their locations to have those conversations with them. It was fairly easy to make the rounds in ME1, only one short elevator ride to catch everybody. DA2, ME2, ME3 you did a lot of traveling and sat through load screens to access them, though you were usually advised when new conversations were available. Really organic.Being able to have all (or most) of the conversations in one visit would have saved me a lot of wasted time.
I don't think we can get to organic. I'll settle for a system I don't have to think about.





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